Commit Graph

266 Commits

Author SHA1 Message Date
62bfdc8090 fix: Fix match page SSR, tab errors, and table consistency
- Enable SSR for match pages by detecting server vs client context in API client
- Fix 500 errors on economy, chat, and details tabs by adding data loaders
- Handle unparsed matches gracefully with "Match Not Parsed" messages
- Fix dynamic team ID detection instead of hardcoding team IDs 2/3
- Fix DataTable component to properly render HTML in render functions
- Add fixed column widths to tables for visual consistency
- Add meta titles to all tab page loaders
- Fix Svelte 5 $derived syntax errors
- Fix ESLint errors (unused imports, any types, reactive state)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-05 00:27:47 +01:00
7d8e3a6de0 feat: Add sorting and result filtering to matches page
Adds client-side sorting and filtering capabilities:

Sorting options:
- Date (newest/oldest)
- Duration (shortest/longest)
- Score difference (close games/blowouts)
- Toggle ascending/descending order

Result filters:
- All matches
- Wins only (Team A won)
- Losses only (Team B won)
- Ties only

Features:
- Reactive $derived computed matches list
- Shows filtered count vs total matches
- Empty state when no matches match filters
- Clear filter button when results are empty
- Works seamlessly with pagination (Load More)

Completes Phase 5.2 advanced features from TODO.md.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 23:45:21 +01:00
8093d4d308 feat: Implement Flashes Tab with real flash effectiveness data
Replaces placeholder with fully functional flash analysis tab showing:
- Summary stats: total enemies blinded, flash assists, blind time
- Team comparison cards (T vs CT)
- Flash effectiveness leaderboard (sortable DataTable)
- Per-team detailed flash stats tables
- Average blind duration per flash calculation
- Self-flash and team-flash tracking

Data includes:
- Enemies blinded count
- Average blind duration (in seconds)
- Flash assists (kills while enemy blinded)
- Teammates flashed (accidents)
- Self-flashed count

Completes Phase 5.7 from TODO.md (Flash Tab implementation).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 23:42:50 +01:00
f583ff54a9 fix: Remove Number() conversions that corrupt uint64 IDs
JavaScript's Number type cannot accurately represent uint64 values exceeding
Number.MAX_SAFE_INTEGER (2^53-1). Converting these IDs to numbers causes
precision loss and API errors.

Root cause found:
- match/[id]/+layout.ts: `Number(params.id)` corrupted match IDs
- player/[id]/+page.ts: `Number(params.id)` corrupted player IDs

Example of the bug:
- URL param: "3638078243082338615" (correct)
- After Number(): 3638078243082339000 (rounded!)
- API response: "Match 3638078243082339000 not found"

Changes:
- Remove Number() conversions in route loaders
- Keep params.id as string throughout the application
- Update API functions to only accept string (not string | number)
- Update MatchesQueryParams.player_id type to string
- Add comprehensive transformers for legacy API responses
- Transform player stats: duo→mk_2, triple→mk_3, steamid64→id
- Build full Steam avatar URLs
- Make share_code optional (not always present)

This ensures uint64 IDs maintain full precision from URL → API → response.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 23:38:37 +01:00
43c50084c6 feat: Implement Load More pagination for matches page
- Add pagination state management (matches, hasMore, nextPageTime)
- Create loadMore() function to fetch and append next page of results
- Replace placeholder "pagination coming soon" with functional Load More button
- Add loading spinner during pagination requests
- Show total matches count and "all loaded" message when complete
- Use $effect to reset pagination state when filters change

Completes Phase 5.2 pagination requirement from TODO.md.
Users can now browse through large match lists efficiently.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 23:17:33 +01:00
ea61061530 fix: Add API response transformer for legacy CSGOW.TF format
- Create transformers.ts to convert legacy API format to new schema
- Transform score array [a, b] to score_team_a/score_team_b fields
- Convert Unix timestamps to ISO strings
- Map legacy field names (parsed, vac, game_ban) to new names
- Update matches API to use transformer with proper types
- Handle empty map names gracefully in homepage
- Limit featured matches to exactly 6 items

Fixes homepage data display issue where API format mismatch prevented
matches from rendering. API returns legacy CSGO:WTF format while frontend
expects new CS2.WTF schema.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 23:14:28 +01:00
8b73a68a6b feat: Add player profile performance charts and visualizations
Implemented comprehensive performance analysis for player profiles with interactive charts
and detailed statistics visualization.

Key Features:
- Performance Trend Chart (K/D and KAST over last 15 matches)
- Map Performance Chart (win rate per map with color coding)
- Utility Effectiveness Stats (flash assists, enemies blinded, HE/flame damage)
- Responsive charts using Chart.js LineChart and BarChart components

Technical Updates:
- Enhanced page loader to fetch 15 detailed matches with player stats
- Fixed DataTable Svelte 5 compatibility and type safety
- Updated MatchCard and PlayerCard to use PlayerMeta properties
- Proper error handling and typed data structures

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 21:49:36 +01:00
274f5b3b53 fix: Configure Vite proxy to eliminate CORS issues in development
Implemented a comprehensive CORS proxy solution that works with both
local and remote backends during development.

## Changes

### Vite Configuration (vite.config.ts)
- Use loadEnv() to properly read VITE_API_BASE_URL from .env
- Configure proxy to forward /api/* requests to backend
- Add detailed logging for proxy requests and responses
- Support changeOrigin, rewrite, secure=false, and websockets

### API Client (src/lib/api/client.ts)
- In development: Always use /api prefix (proxied)
- In production: Use direct VITE_API_BASE_URL
- Add console logging to show proxy configuration in dev mode
- Automatic detection of environment (DEV vs PROD)

### Error Handling (route loaders)
- Fix console.error() calls that caused TypeError with circular refs
- Use error.message instead of logging full error objects
- Affects: +page.ts, matches/+page.ts

### Documentation
- docs/LOCAL_DEVELOPMENT.md: Complete rewrite with proxy explanation
  - Quick start guide for both production API and local backend
  - Detailed proxy flow diagrams
  - Comprehensive troubleshooting section
  - Clear examples and logs

- docs/CORS_PROXY.md: Technical deep-dive on proxy implementation
  - How the proxy works internally
  - Configuration options explained
  - Testing procedures
  - Common issues and solutions

- .env.example: Updated with proxy documentation

## How It Works

Development Flow:
1. Frontend makes request: /api/matches
2. Vite proxy intercepts and forwards to: ${VITE_API_BASE_URL}/matches
3. Backend responds (no CORS headers needed)
4. Proxy returns response to frontend (same-origin)

Production Flow:
1. Frontend makes request directly to: https://api.csgow.tf/matches
2. Backend responds with CORS headers
3. Browser allows request (CORS enabled on backend)

## Benefits
 No CORS errors in development
 Works with local backend (localhost:8000)
 Works with remote backend (api.csgow.tf)
 Simple configuration (just set VITE_API_BASE_URL)
 Detailed logging for debugging
 Production build unaffected (direct requests)

## Testing
Verified with production API:
- curl https://api.csgow.tf/matches ✓
- Dev server proxy logs show successful forwarding ✓
- Browser Network tab shows /api/* requests ✓
- No CORS errors in console ✓

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 21:34:26 +01:00
e81be2cf68 fix: Use svelte:component for dynamic icon rendering in ThemeToggle
Replace invalid {@const} usage with proper <svelte:component this={...}> syntax.
The {@const} tag must be an immediate child of specific block structures,
not directly inside regular HTML elements.
2025-11-04 21:19:28 +01:00
523136ffbc feat: Implement Phase 5 match detail tabs with charts and data visualization
This commit implements significant portions of Phase 5 (Feature Delivery) including:

Chart Components (src/lib/components/charts/):
- LineChart.svelte: Line charts with Chart.js integration
- BarChart.svelte: Vertical/horizontal bar charts with stacking
- PieChart.svelte: Pie/Doughnut charts with legend
- All charts use Svelte 5 runes ($effect) for reactivity
- Responsive design with customizable options

Data Display Components (src/lib/components/data-display/):
- DataTable.svelte: Generic sortable, filterable table component
- TypeScript generics support for type safety
- Custom formatters and renderers
- Sort indicators and column alignment options

Match Detail Pages:
- Match layout with header, tabs, and score display
- Economy tab: Equipment value charts, buy type classification, round-by-round table
- Details tab: Multi-kill distribution charts, team performance, top performers
- Chat tab: Chronological messages with filtering, search, and round grouping

Additional Components:
- SearchBar, ThemeToggle (layout components)
- MatchCard, PlayerCard (domain components)
- Modal, Skeleton, Tabs, Tooltip (UI components)
- Player profile page with stats and recent matches

Dependencies:
- Installed chart.js for data visualization
- Created Svelte 5 compatible chart wrappers

Phase 4 marked as complete, Phase 5 at 50% completion.
Flashes and Damage tabs deferred for future implementation.

Note: Minor linting warnings to be addressed in follow-up commit.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 21:17:32 +01:00
24b990ac62 feat: Implement Phase 4 - Application Architecture & Routing
Phase 4 establishes the core application structure with SvelteKit routing,
data loading, error handling, and state management.

## Routing & Data Loading
- Created root layout load function (+layout.ts) with app version and feature flags
- Implemented comprehensive error boundary (+error.svelte) with status-based messages
- Added page loaders for homepage, matches, players, and about routes
- Homepage loader fetches featured matches via API with error fallback
- Matches loader supports URL query parameters (map, player_id, limit)

## State Management (Svelte Stores)
- preferences.ts: User settings with localStorage persistence
  * Theme selection (cs2dark, cs2light, auto)
  * Favorite players tracking
  * Advanced stats toggle, date format preferences
- search.ts: Search state with recent searches (localStorage)
- toast.ts: Toast notification system with auto-dismiss
  * Success, error, warning, info types
  * Configurable duration and dismissibility

## UI Components
- Toast.svelte: Individual notification with Lucide icons
- ToastContainer.svelte: Fixed top-right toast display
- Integrated ToastContainer into root layout

## Fixes
- Fixed Svelte 5 deprecation warnings (removed <svelte:component> in runes mode)
- Updated homepage to use PageData from loader
- Added proper type safety across all load functions

## Testing
- Type check: 0 errors, 0 warnings
- Production build: Successful
- All Phase 4 core objectives completed

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 20:47:49 +01:00
09ce400cd7 docs: mark Phase 3 as complete in TODO
Phase 3 (Domain Modeling & Data Layer) is now 100% complete:
-  TypeScript interfaces for all data models
-  Zod schemas with runtime validation
-  API client with error handling and cancellation
-  MSW mock handlers for testing
- Real-time features deferred to Phase 5

Now starting Phase 4: Application Architecture & Routing

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 20:37:20 +01:00
d811efc394 feat: complete Phase 3 - Domain Modeling & Data Layer
Implements comprehensive type system, runtime validation, API client,
and testing infrastructure for CS2.WTF.

TypeScript Interfaces (src/lib/types/):
- Match.ts: Match, MatchPlayer, MatchListItem types
- Player.ts: Player, PlayerMeta, PlayerProfile types
- RoundStats.ts: Round economy and performance data
- Weapon.ts: Weapon statistics with hit groups (HitGroup, WeaponType enums)
- Message.ts: Chat messages with filtering support
- api.ts: API responses, errors, and APIException class
- Complete type safety with strict null checks

Zod Schemas (src/lib/schemas/):
- Runtime validation for all data models
- Schema parsers with safe/unsafe variants
- Special handling for backend typo (looses → losses)
- Share code validation regex
- CS2-specific validations (rank 0-30000, MR12 rounds)

API Client (src/lib/api/):
- client.ts: Axios-based HTTP client with error handling
  - Request cancellation support (AbortController)
  - Automatic retry logic for transient failures
  - Timeout handling (10s default)
  - Typed APIException errors
- players.ts: Player endpoints (profile, meta, track/untrack, search)
- matches.ts: Match endpoints (parse, details, weapons, rounds, chat, search)
- Zod validation on all API responses

MSW Mock Handlers (src/mocks/):
- fixtures.ts: Comprehensive mock data for testing
- handlers/players.ts: Mock player API endpoints
- handlers/matches.ts: Mock match API endpoints
- browser.ts: Browser MSW worker for development
- server.ts: Node MSW server for Vitest tests
- Realistic responses with delays and pagination
- Safe integer IDs to avoid precision loss

Configuration:
- .env.example: Complete environment variable documentation
- src/vite-env.d.ts: Vite environment type definitions
- All strict TypeScript checks passing (0 errors, 0 warnings)

Features:
- Cancellable requests for search (prevent race conditions)
- Data normalization (backend typo handling)
- Comprehensive error types (NetworkError, Timeout, etc.)
- Share code parsing and validation
- Pagination support for players and matches
- Mock data for offline development and testing

Build Status: ✓ Production build successful
Type Check: ✓ 0 errors, 0 warnings
Lint: ✓ All checks passed
Phase 3 Completion: 100%

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 20:31:20 +01:00
66aea51c39 docs: mark Phase 1 and Phase 2 as complete in TODO
Phase 1 (Technical Foundations) - 100% complete:
- Node.js 20+ with .nvmrc, package manager locked to npm
- SvelteKit 2.0 + Svelte 5 with all dependencies installed
- TypeScript strict mode configured
- Tailwind CSS + DaisyUI with CS2 themes
- Complete dev tooling: ESLint, Prettier, Husky, Stylelint
- Vitest and Playwright test frameworks configured
- Vite with path aliases and optimizations
- Woodpecker CI pipeline updated

Phase 2 (Design System) - 100% complete:
- Comprehensive design documentation (docs/DESIGN.md)
- CS2-inspired DaisyUI themes (cs2dark, cs2light)
- Responsive layout guidelines and motion specs
- Core UI components implemented (Button, Badge, Card, Header, Footer)
- Accessibility guidelines documented and enforced

Now starting Phase 3: Domain Modeling & Data Layer

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 20:11:39 +01:00
153c0e9f13 feat: implement CS2-inspired design system and UI components
This commit delivers a comprehensive design system and component library
inspired by Counter-Strike 2's tactical aesthetic.

Design System:
- Created docs/DESIGN.md with complete design language documentation
- CS2-inspired color palette: T-side orange (#d4a74a), CT-side blue (#5e98d9)
- Dark-first approach with tactical, data-dense layouts
- Typography scale, spacing system, and animation guidelines

Component Library:
- Button component: 4 variants (primary, secondary, ghost, danger), 3 sizes
- Badge component: 7 variants including team-specific badges
- Card component: 3 variants (default, elevated, interactive)
- Header component: Responsive navigation with mobile menu
- Footer component: Site-wide footer with organized link sections

Pages:
- Redesigned homepage with hero section, featured matches, features grid, CTA
- Created placeholder pages: /matches, /players, /about
- All pages follow CS2 aesthetic with proper component usage

Technical Fixes:
- Fixed Svelte 5 snippet syntax errors (removed incorrect render prop pattern)
- Fixed Card component accessibility (conditional button/div rendering)
- Removed invalid CSS border-border class from app.css
- Ensured zero TypeScript errors and warnings

Build Status: ✓ Verified with 0 errors, 0 warnings

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 20:07:05 +01:00
288438a953 feat: complete Phase 1 - Technical Foundations for CS2.WTF rewrite
Initialize SvelteKit project with complete modern web development stack:

## Core Framework
- SvelteKit 2.0 with Svelte 5 and TypeScript strict mode
- Vite 5 for blazing fast dev server and builds
- Node.js 20 standardized via .nvmrc

## Styling & Theming
- Tailwind CSS 3.4 with utility-first approach
- DaisyUI 4.0 with custom CS2 themes (cs2dark/cs2light)
- CS2-branded color palette (T-side orange, CT-side blue)
- PostCSS for CSS processing

## Code Quality & Tooling
- ESLint 8 with TypeScript + Svelte plugins
- Prettier 3 with Svelte + Tailwind plugins
- Stylelint 16 for CSS linting
- Husky 9 + lint-staged for pre-commit hooks
- TypeScript 5.3 with all strict flags enabled

## Testing Infrastructure
- Vitest 1.0 for unit/component tests with jsdom
- Playwright 1.40 for E2E tests (3 browsers)
- Testing Library for component testing
- MSW 2.0 for API mocking
- Coverage thresholds set to 80%

## Project Structure
- Organized src/ with lib/, routes/, mocks/, tests/
- Component directories: layout, ui, charts, match, player
- Path aliases configured: $lib, $components, $stores, $types, $api
- Separate test directories: unit, integration, e2e

## CI/CD & Deployment
- Updated Woodpecker CI pipeline with quality gates
- Pipeline steps: install → lint → type-check → test → build
- Deploy targets: master (prod), dev (staging), cs2-port (preview)

## Documentation
- Comprehensive README.md with setup guide
- API.md with complete backend documentation (12 endpoints)
- TODO.md updated with Phase 0 & 1 completion
- Environment variables template (.env.example)

## Development Experience
- Hot module reloading configured
- Dev server running on port 5173
- All npm scripts defined for dev, test, build workflows
- Pre-commit hooks prevent broken code commits

Project is now ready for feature development (Phase 2+).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 19:54:35 +01:00
0404188d4d Document CSGOWTFD backend API and update domain modeling plans
Reflect backend audit findings in TODO.md:
- 12 REST endpoints documented for player, match, matches, and sitemap
- Data models aligned with backend schemas (Match, Player, MatchPlayer,
  etc.)
- CS2 compatibility confirmed with Premier rating support (0-30000)

Add comprehensive API documentation covering:
- Endpoint specifications and response structures
- Integration guide with TypeScript examples
- Error handling and caching strategies
- CS2 migration notes for rank system and MR12 changes
2025-11-04 19:32:08 +01:00
366bfbeb54 Update TODO with detailed rewrite plan and CS2 specifics 2025-11-04 19:25:15 +01:00
be89c68f89 Add TODO document for CS2.WTF rewrite 2025-11-04 18:35:57 +01:00
9ab7ee91ea refactor!: Clear out legacy code for rewrite. 2025-11-04 18:35:46 +01:00
408ee9df1e switched to woodpecker
All checks were successful
ci/someci/push/woodpecker Pipeline was successful
2023-03-15 18:31:57 +01:00
36fbe8a685 updated source links
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2023-03-01 21:55:06 +01:00
110586942d updated yarn & deps
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2023-03-01 21:49:45 +01:00
515de7f747 updated deps
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
1.0.9
2022-12-07 07:14:08 +01:00
2a541196a4 switched to cookieless tracking
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-12-07 06:50:03 +01:00
78da0877c7 cleanup anubis logo
Some checks are pending
CSGOWTF/csgowtf/pipeline/pr-master Build queued...
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-11-24 20:29:12 +01:00
0739d3bf7b fixed OpenSans Variable usage in other pages
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-11-22 17:14:09 +01:00
5279267c8e fixed variable font not displaying correctly
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-11-19 16:17:56 +01:00
b3dc4c3d73 new map icons
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-11-19 02:54:22 +01:00
f65fc0a0ea fixed fonts; fixed relative url paths
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-11-14 01:28:57 +01:00
befc14d894 updated core-js 2022-11-14 01:27:49 +01:00
e33614862e updated deps
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-11-06 00:23:05 +01:00
3ca1dfe310 Version 1.0.8 (#72)
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
Reviewed-on: https://git.harting.dev/CSGOWTF/csgowtf/pulls/72
2022-08-17 12:44:15 +02:00
2b188b089c added discard old builds
Some checks are pending
CSGOWTF/csgowtf/pipeline/pr-master Build queued...
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-06-23 00:28:48 +02:00
0ccb76345e added new map screenshots
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
1.0.7
2022-02-22 12:22:38 +01:00
33c11dd391 version 1.0.7
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
2022-02-22 12:06:16 +01:00
420f4b141e new map icons
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-22 12:05:30 +01:00
9c7834f443 set expiredate for cookies to infinity
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-21 05:29:42 +01:00
800e45fe96 updated readme and added new badges 2022-02-21 05:23:13 +01:00
3963f6decf fixed #69
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-13 01:33:43 +01:00
9ff510a9f6 update to version 1.0.6 (package updates + translate function for match-chat)
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
1.0.6
2022-02-12 03:35:10 +01:00
3c43788494 some minor bugfixes with the background
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-11 21:34:23 +01:00
8d07256c57 update to 1.0.5
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-09 03:04:47 +01:00
fb0cdf5d8e fixed stuff on player match table
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-04 19:38:04 +01:00
11a30e2dba updated meta tags
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-04 19:35:13 +01:00
1369660e64 fixed bug with favicons not loading
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-04 19:26:01 +01:00
d9e4891510 fixed #65
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-04 16:30:01 +01:00
e2cb8e20fa bumped version to 1.0.4 & updated deps
All checks were successful
CSGOWTF/csgowtf/pipeline/pr-master This commit looks good
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-04 15:11:58 +01:00
f64844c132 adjusted width of text on home
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-03 21:26:45 +01:00
79b3c9a2f7 updated info-table on home
All checks were successful
CSGOWTF/csgowtf/pipeline/head This commit looks good
2022-02-03 20:20:18 +01:00