- Enable SSR for match pages by detecting server vs client context in API client
- Fix 500 errors on economy, chat, and details tabs by adding data loaders
- Handle unparsed matches gracefully with "Match Not Parsed" messages
- Fix dynamic team ID detection instead of hardcoding team IDs 2/3
- Fix DataTable component to properly render HTML in render functions
- Add fixed column widths to tables for visual consistency
- Add meta titles to all tab page loaders
- Fix Svelte 5 $derived syntax errors
- Fix ESLint errors (unused imports, any types, reactive state)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implemented a comprehensive CORS proxy solution that works with both
local and remote backends during development.
## Changes
### Vite Configuration (vite.config.ts)
- Use loadEnv() to properly read VITE_API_BASE_URL from .env
- Configure proxy to forward /api/* requests to backend
- Add detailed logging for proxy requests and responses
- Support changeOrigin, rewrite, secure=false, and websockets
### API Client (src/lib/api/client.ts)
- In development: Always use /api prefix (proxied)
- In production: Use direct VITE_API_BASE_URL
- Add console logging to show proxy configuration in dev mode
- Automatic detection of environment (DEV vs PROD)
### Error Handling (route loaders)
- Fix console.error() calls that caused TypeError with circular refs
- Use error.message instead of logging full error objects
- Affects: +page.ts, matches/+page.ts
### Documentation
- docs/LOCAL_DEVELOPMENT.md: Complete rewrite with proxy explanation
- Quick start guide for both production API and local backend
- Detailed proxy flow diagrams
- Comprehensive troubleshooting section
- Clear examples and logs
- docs/CORS_PROXY.md: Technical deep-dive on proxy implementation
- How the proxy works internally
- Configuration options explained
- Testing procedures
- Common issues and solutions
- .env.example: Updated with proxy documentation
## How It Works
Development Flow:
1. Frontend makes request: /api/matches
2. Vite proxy intercepts and forwards to: ${VITE_API_BASE_URL}/matches
3. Backend responds (no CORS headers needed)
4. Proxy returns response to frontend (same-origin)
Production Flow:
1. Frontend makes request directly to: https://api.csgow.tf/matches
2. Backend responds with CORS headers
3. Browser allows request (CORS enabled on backend)
## Benefits
✅ No CORS errors in development
✅ Works with local backend (localhost:8000)
✅ Works with remote backend (api.csgow.tf)
✅ Simple configuration (just set VITE_API_BASE_URL)
✅ Detailed logging for debugging
✅ Production build unaffected (direct requests)
## Testing
Verified with production API:
- curl https://api.csgow.tf/matches ✓
- Dev server proxy logs show successful forwarding ✓
- Browser Network tab shows /api/* requests ✓
- No CORS errors in console ✓
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements comprehensive type system, runtime validation, API client,
and testing infrastructure for CS2.WTF.
TypeScript Interfaces (src/lib/types/):
- Match.ts: Match, MatchPlayer, MatchListItem types
- Player.ts: Player, PlayerMeta, PlayerProfile types
- RoundStats.ts: Round economy and performance data
- Weapon.ts: Weapon statistics with hit groups (HitGroup, WeaponType enums)
- Message.ts: Chat messages with filtering support
- api.ts: API responses, errors, and APIException class
- Complete type safety with strict null checks
Zod Schemas (src/lib/schemas/):
- Runtime validation for all data models
- Schema parsers with safe/unsafe variants
- Special handling for backend typo (looses → losses)
- Share code validation regex
- CS2-specific validations (rank 0-30000, MR12 rounds)
API Client (src/lib/api/):
- client.ts: Axios-based HTTP client with error handling
- Request cancellation support (AbortController)
- Automatic retry logic for transient failures
- Timeout handling (10s default)
- Typed APIException errors
- players.ts: Player endpoints (profile, meta, track/untrack, search)
- matches.ts: Match endpoints (parse, details, weapons, rounds, chat, search)
- Zod validation on all API responses
MSW Mock Handlers (src/mocks/):
- fixtures.ts: Comprehensive mock data for testing
- handlers/players.ts: Mock player API endpoints
- handlers/matches.ts: Mock match API endpoints
- browser.ts: Browser MSW worker for development
- server.ts: Node MSW server for Vitest tests
- Realistic responses with delays and pagination
- Safe integer IDs to avoid precision loss
Configuration:
- .env.example: Complete environment variable documentation
- src/vite-env.d.ts: Vite environment type definitions
- All strict TypeScript checks passing (0 errors, 0 warnings)
Features:
- Cancellable requests for search (prevent race conditions)
- Data normalization (backend typo handling)
- Comprehensive error types (NetworkError, Timeout, etc.)
- Share code parsing and validation
- Pagination support for players and matches
- Mock data for offline development and testing
Build Status: ✓ Production build successful
Type Check: ✓ 0 errors, 0 warnings
Lint: ✓ All checks passed
Phase 3 Completion: 100%
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>