This commit completes the first phase of feature parity implementation and resolves all API integration issues to match the backend API format. ## API Integration Fixes - Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated) - Update TypeScript types to make fields optional where backend doesn't guarantee them - Update Zod schemas to validate optional fields correctly - Fix mock data to match real API response format (plain arrays, not wrapped objects) - Update UI components to handle undefined values with proper fallbacks - Add comprehensive API documentation for Match and Player endpoints ## Phase 1 Features Implemented (3/6) ### 1. Player Tracking System ✅ - Created TrackPlayerModal.svelte with auth code input - Integrated track/untrack player API endpoints - Added UI for providing optional share code - Displays tracked status on player profiles - Full validation and error handling ### 2. Share Code Parsing ✅ - Created ShareCodeInput.svelte component - Added to matches page for easy match submission - Real-time validation of share code format - Parse status feedback with loading states - Auto-redirect to match page on success ### 3. VAC/Game Ban Status ✅ - Added VAC and game ban count/date fields to Player type - Display status badges on player profile pages - Show ban count and date when available - Visual indicators using DaisyUI badge components ## Component Improvements - Modal.svelte: Added Svelte 5 Snippet types, actions slot support - ThemeToggle.svelte: Removed deprecated svelte:component usage - Tooltip.svelte: Fixed type safety with Snippet type - All new components follow Svelte 5 runes pattern ($state, $derived, $bindable) ## Type Safety & Linting - Fixed all ESLint errors (any types → proper types) - Fixed form label accessibility issues - Replaced error: any with error: unknown + proper type guards - Added Snippet type imports where needed - Updated all catch blocks to use instanceof Error checks ## Static Assets - Migrated all files from public/ to static/ directory per SvelteKit best practices - Moved 200+ map icons, screenshots, and other assets - Updated all import paths to use /images/ (served from static/) ## Documentation - Created IMPLEMENTATION_STATUS.md tracking all 15 missing features - Updated API.md with optional field annotations - Created MATCHES_API.md with comprehensive endpoint documentation - Added inline comments marking optional vs required fields ## Testing - Updated mock fixtures to remove default values - Fixed mock handlers to return plain arrays like real API - Ensured all components handle undefined gracefully ## Remaining Phase 1 Tasks - [ ] Add VAC status column to match scoreboard - [ ] Create weapons statistics tab for matches - [ ] Implement recently visited players on home page 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
481 lines
11 KiB
Markdown
481 lines
11 KiB
Markdown
# CS2.WTF Feature Implementation Status
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**Last Updated:** 2025-11-12
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**Branch:** cs2-port
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**Status:** In Progress (~70% Complete)
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## Overview
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This document tracks the implementation status of missing features from the original CS:GO WTF frontend that need to be ported to the new CS2.WTF SvelteKit application.
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---
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## Phase 1: Critical Features (HIGH PRIORITY)
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### ✅ 1. Player Tracking System
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**Status:** COMPLETED
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- ✅ Added `tracked` field to Player type
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- ✅ Updated player schema validation
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- ✅ Updated API transformer to pass through `tracked` field
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- ✅ Created `TrackPlayerModal.svelte` component
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- Auth code input
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- Optional share code input
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- Track/Untrack functionality
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- Help text with instructions
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- Loading states and error handling
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- ✅ Integrated modal into player profile page
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- ✅ Added tracking status indicator button
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- ✅ Connected to API endpoints: `POST /player/:id/track` and `DELETE /player/:id/track`
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**Files Modified:**
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- `src/lib/types/Player.ts`
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- `src/lib/schemas/player.schema.ts`
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- `src/lib/api/transformers.ts`
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- `src/routes/player/[id]/+page.svelte`
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**Files Created:**
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- `src/lib/components/player/TrackPlayerModal.svelte`
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---
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### ✅ 2. Match Share Code Parsing
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**Status:** COMPLETED
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- ✅ Created `ShareCodeInput.svelte` component
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- Share code input with validation
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- Submit button with loading state
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- Parse status feedback (parsing/success/error)
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- Auto-redirect to match page on success
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- Help text with instructions
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- ✅ Added component to matches page
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- ✅ Connected to API endpoint: `GET /match/parse/:sharecode`
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- ✅ Share code format validation
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**Files Created:**
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- `src/lib/components/match/ShareCodeInput.svelte`
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**Files Modified:**
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- `src/routes/matches/+page.svelte`
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---
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### ✅ 3. VAC/Game Ban Status Display (Player Profile)
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**Status:** COMPLETED
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- ✅ Added VAC ban badge with count and date
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- ✅ Added Game ban badge with count and date
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- ✅ Styled with error/warning colors
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- ✅ Displays on player profile header
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- ✅ Shows ban dates when available
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**Files Modified:**
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- `src/routes/player/[id]/+page.svelte`
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---
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### 🔄 4. VAC Status Column on Match Scoreboard
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**Status:** NOT STARTED
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**TODO:**
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- Add VAC status indicator column to scoreboard in `src/routes/match/[id]/+page.svelte`
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- Add VAC status indicator to details tab table
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- Style with red warning icon for players with VAC bans
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- Tooltip with ban date on hover
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**Files to Modify:**
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- `src/routes/match/[id]/+page.svelte`
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- `src/routes/match/[id]/details/+page.svelte`
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---
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### 🔄 5. Weapons Statistics Tab
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**Status:** NOT STARTED
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**Requires:**
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- New tab on match detail page
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- Component to display weapon statistics
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- Hitgroup visualization (similar to old HitgroupPuppet.vue)
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- Weapon breakdown table with kills, damage, hits per weapon
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- API endpoint already exists: `GET /match/:id/weapons`
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- API method already exists: `matchesAPI.getMatchWeapons()`
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**TODO:**
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- Create `src/routes/match/[id]/weapons/+page.svelte`
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- Create `src/routes/match/[id]/weapons/+page.ts` (load function)
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- Create `src/lib/components/match/WeaponStats.svelte`
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- Create `src/lib/components/match/HitgroupVisualization.svelte`
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- Update match layout tabs to include weapons tab
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**Estimated Effort:** 8-16 hours
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---
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### 🔄 6. Recently Visited Players (Home Page)
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**Status:** NOT STARTED
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**Requires:**
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- localStorage tracking of visited player profiles
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- Display on home page as cards
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- Delete/clear functionality
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- Limit to last 6-10 players
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**TODO:**
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- Create utility functions for localStorage management
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- Create `src/lib/components/player/RecentlyVisitedPlayers.svelte`
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- Add to home page (`src/routes/+page.svelte`)
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- Track player visits in player profile page
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- Add to preferences store
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**Estimated Effort:** 4-6 hours
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---
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## Phase 2: Important Features (MEDIUM-HIGH PRIORITY)
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### 🔄 7. Complete Scoreboard Columns
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**Status:** NOT STARTED
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**Missing Columns:**
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- Player avatars (Steam avatar images)
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- Color indicators (in-game player colors)
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- In-game score column
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- MVP stars column
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- K/D ratio column (separate from K/D difference)
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- Multi-kill indicators on scoreboard (currently only in Details tab)
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**TODO:**
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- Update `src/routes/match/[id]/+page.svelte` scoreboard table
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- Add avatar column with Steam profile images
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- Add color-coded player indicators
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- Add Score, MVP, K/D ratio columns
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- Move multi-kill indicators to scoreboard or add as tooltips
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**Estimated Effort:** 6-8 hours
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---
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### 🔄 8. Sitemap Generation
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**Status:** NOT STARTED
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**Requires:**
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- Dynamic sitemap generation based on players and matches
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- XML sitemap endpoint
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- Sitemap index for pagination
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- robots.txt configuration
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**TODO:**
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- Create `src/routes/sitemap.xml/+server.ts`
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- Create `src/routes/sitemap/[id]/+server.ts`
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- Implement sitemap generation logic
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- Add robots.txt to static folder
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- Connect to backend sitemap endpoints if they exist
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**Estimated Effort:** 6-8 hours
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---
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### 🔄 9. Team Average Rank Badges (Match Header)
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**Status:** NOT STARTED
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**Requires:**
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- Calculate average Premier rating per team
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- Display in match header/layout
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- Show tier badges for each team
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- Rank change indicators
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**TODO:**
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- Add calculation logic in `src/routes/match/[id]/+layout.svelte`
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- Create component for team rank display
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- Style with tier colors
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**Estimated Effort:** 3-4 hours
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---
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### 🔄 10. Chat Message Translation
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**Status:** NOT STARTED
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**Requires:**
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- Translation API integration (Google Translate, DeepL, or similar)
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- Translate button on each chat message
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- Language detection
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- Cache translations
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**TODO:**
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- Choose translation API provider
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- Add API key configuration
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- Create translation service in `src/lib/services/translation.ts`
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- Update `src/routes/match/[id]/chat/+page.svelte`
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- Add translate button to chat messages
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- Handle loading and error states
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**Estimated Effort:** 8-12 hours
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---
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## Phase 3: Polish & Nice-to-Have (MEDIUM-LOW PRIORITY)
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### 🔄 11. Steam Profile Links
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**Status:** NOT STARTED
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**TODO:**
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- Add Steam profile link to player name on player profile page
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- Add links to scoreboard player names
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- Support for vanity URLs
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- Open in new tab
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**Files to Modify:**
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- `src/routes/player/[id]/+page.svelte`
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- `src/routes/match/[id]/+page.svelte`
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- `src/routes/match/[id]/details/+page.svelte`
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**Estimated Effort:** 2-3 hours
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---
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### 🔄 12. Win/Loss/Tie Statistics
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**Status:** NOT STARTED
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**TODO:**
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- Display total wins, losses, ties on player profile
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- Calculate win rate from these totals
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- Add to player stats cards section
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**Files to Modify:**
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- `src/routes/player/[id]/+page.svelte`
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**Estimated Effort:** 1-2 hours
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---
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### 🔄 13. Privacy Policy Page
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**Status:** NOT STARTED
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**TODO:**
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- Create `src/routes/privacy-policy/+page.svelte`
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- Write privacy policy content
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- Add GDPR compliance information
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- Link from footer
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**Estimated Effort:** 2-4 hours
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---
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### 🔄 14. Player Color Indicators (Scoreboard)
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**Status:** NOT STARTED
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**TODO:**
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- Display in-game player colors on scoreboard
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- Color-code player rows or names
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- Match CS2 color scheme (green/yellow/purple/blue/orange)
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**Files to Modify:**
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- `src/routes/match/[id]/+page.svelte`
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**Estimated Effort:** 1-2 hours
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---
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### 🔄 15. Additional Utility Statistics
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**Status:** NOT STARTED
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**Missing Stats:**
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- Self-flash statistics
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- Smoke grenade usage
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- Decoy grenade usage
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- Team flash statistics
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**TODO:**
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- Display in match details or player profile
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- Add to utility effectiveness section
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**Estimated Effort:** 2-3 hours
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---
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## Feature Parity Comparison
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### What's BETTER in Current Implementation ✨
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- Modern SvelteKit architecture with TypeScript
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- Superior filtering and search functionality
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- Data export (CSV/JSON)
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- Better data visualizations (Chart.js)
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- Premier rating system (CS2-specific)
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- Dark/light theme toggle
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- Infinite scroll
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- Better responsive design
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### What's Currently Missing ⚠️
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- Weapon statistics page (high impact)
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- Complete scoreboard columns (medium impact)
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- Recently visited players (medium impact)
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- Sitemap/SEO (medium impact)
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- Chat translation (low-medium impact)
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- Various polish features (low impact)
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---
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## Estimated Remaining Effort
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### By Priority
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| Priority | Tasks Remaining | Est. Hours | Status |
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| ------------------- | --------------- | --------------- | ---------------- |
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| Phase 1 (Critical) | 3 | 16-30 hours | 50% Complete |
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| Phase 2 (Important) | 4 | 23-36 hours | 0% Complete |
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| Phase 3 (Polish) | 5 | 8-14 hours | 0% Complete |
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| **TOTAL** | **12** | **47-80 hours** | **25% Complete** |
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### Overall Project Status
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- **Completed:** 3 critical features
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- **In Progress:** API cleanup and optimization
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- **Remaining:** 12 features across 3 phases
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- **Estimated Completion:** 2-3 weeks of full-time development
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---
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## Next Steps
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### Immediate (This Session)
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1. ✅ Player tracking UI - DONE
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2. ✅ Share code parsing UI - DONE
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3. ✅ VAC/ban status display (profile) - DONE
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4. ⏭️ VAC status on scoreboard - NEXT
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5. ⏭️ Weapons statistics tab - NEXT
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6. ⏭️ Recently visited players - NEXT
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### Short Term (Next Session)
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- Complete remaining Phase 1 features
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- Start Phase 2 features (scoreboard completion, sitemap)
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### Medium Term
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- Complete Phase 2 features
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- Begin Phase 3 polish features
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### Long Term
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- Full feature parity with old frontend
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- Additional CS2-specific features
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- Performance optimizations
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---
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## Testing Checklist
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### Completed Features
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- [x] Player tracking modal opens and closes
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- [x] Player tracking modal validates auth code input
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- [x] Track/untrack API calls work
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- [x] Tracking status updates after track/untrack
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- [x] Share code input validates format
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- [x] Share code parsing submits to API
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- [x] Parse status feedback displays correctly
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- [x] Redirect to match page after successful parse
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- [x] VAC/ban badges display on player profile
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- [x] VAC/ban dates show when available
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### TODO Testing
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- [ ] VAC status displays on scoreboard
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- [ ] Weapons tab loads and displays data
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- [ ] Hitgroup visualization renders correctly
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- [ ] Recently visited players tracked correctly
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- [ ] Recently visited players display on home page
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- [ ] All Phase 2 and 3 features
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---
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## Known Issues
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### Current
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- None
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### Potential
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- Translation API rate limiting (once implemented)
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- Sitemap generation performance with large datasets
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- Weapons tab may need pagination for long matches
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---
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## Notes
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### Architecture Decisions
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- Using SvelteKit server routes for API proxying (no CORS issues)
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- Transformers pattern for legacy API format conversion
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- Component-based approach for reusability
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- TypeScript + Zod for type safety
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### API Endpoints Used
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- ✅ `POST /player/:id/track`
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- ✅ `DELETE /player/:id/track`
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- ✅ `GET /match/parse/:sharecode`
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- ⏭️ `GET /match/:id/weapons` (available but not used yet)
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- ⏭️ `GET /player/:id/meta` (available but not optimized yet)
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---
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## Contributors
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- Initial Analysis: Claude (Anthropic AI)
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- Implementation: In Progress
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- Testing: Pending
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---
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**For questions or updates, refer to the main project README.md**
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