Files
csgowtf/docs/MATCHES_API.md
vikingowl 8f3b652740 feat: Implement Phase 1 critical features and fix API integration
This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.

## API Integration Fixes

- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints

## Phase 1 Features Implemented (3/6)

### 1. Player Tracking System 
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling

### 2. Share Code Parsing 
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success

### 3. VAC/Game Ban Status 
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components

## Component Improvements

- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)

## Type Safety & Linting

- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks

## Static Assets

- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)

## Documentation

- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields

## Testing

- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully

## Remaining Phase 1 Tasks

- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 19:31:18 +01:00

461 lines
12 KiB
Markdown

# Matches API Endpoint Documentation
This document provides detailed information about the matches API endpoints used by CS2.WTF to retrieve match data from the backend CSGOWTFD service.
## Overview
The matches API provides access to Counter-Strike 2 match data including match listings, detailed match statistics, and related match information such as weapons, rounds, and chat data.
## Base URL
All endpoints are relative to the API base URL: `https://api.csgow.tf`
During development, requests are proxied through `/api` to avoid CORS issues.
## Authentication
No authentication is required for read operations. All match data is publicly accessible.
## Rate Limiting
The API does not currently enforce rate limiting, but clients should implement reasonable request throttling to avoid overwhelming the service.
## Endpoints
### 1. Get Matches List
Retrieves a paginated list of matches.
**Endpoint**: `GET /matches`
**Alternative**: `GET /matches/next/:time`
**Parameters**:
- `time` (path, optional): Unix timestamp for pagination (use with `/matches/next/:time`)
- Query parameters:
- `limit` (optional): Number of matches to return (default: 50, max: 100)
- `map` (optional): Filter by map name (e.g., `de_inferno`)
- `player_id` (optional): Filter by player Steam ID
**Response** (200 OK):
**IMPORTANT**: This endpoint returns a **plain array**, not an object with properties.
```json
[
{
"match_id": "3589487716842078322",
"map": "de_inferno",
"date": 1730487900,
"score": [13, 10],
"duration": 2456,
"match_result": 1,
"max_rounds": 24,
"parsed": true,
"vac": false,
"game_ban": false
}
]
```
**Field Descriptions**:
- `match_id`: Unique match identifier (uint64 as string)
- `map`: Map name (can be empty string if not parsed)
- `date`: Unix timestamp (seconds since epoch)
- `score`: Array with two elements `[team_a_score, team_b_score]`
- `duration`: Match duration in seconds
- `match_result`: 0 = tie, 1 = team_a win, 2 = team_b win
- `max_rounds`: Maximum rounds (24 for MR12, 30 for MR15)
- `parsed`: Whether the demo has been parsed
- `vac`: Whether any player has a VAC ban
- `game_ban`: Whether any player has a game ban
**Pagination**:
- The API returns a plain array of matches, sorted by date (newest first)
- To get the next page, use the `date` field from the **last match** in the array
- Request `/matches/next/{timestamp}` where `{timestamp}` is the Unix timestamp
- Continue until the response returns fewer matches than your `limit` parameter
- Example: If you request `limit=20` and get back 15 matches, you've reached the end
### 2. Get Match Details
Retrieves detailed information about a specific match including player statistics.
**Endpoint**: `GET /match/{match_id}`
**Parameters**:
- `match_id` (path): The unique match identifier (uint64 as string)
**Response** (200 OK):
```json
{
"match_id": "3589487716842078322",
"share_code": "CSGO-XXXXX-XXXXX-XXXXX-XXXXX-XXXXX",
"map": "de_inferno",
"date": "2024-11-01T18:45:00Z",
"score_team_a": 13,
"score_team_b": 10,
"duration": 2456,
"match_result": 1,
"max_rounds": 24,
"demo_parsed": true,
"vac_present": false,
"gameban_present": false,
"tick_rate": 64.0, // Optional: not always provided by API
"players": [
{
"id": "765611980123456",
"name": "Player1",
"avatar": "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg",
"team_id": 2,
"kills": 24,
"deaths": 18,
"assists": 6,
"headshot": 12,
"mvp": 3,
"score": 56,
"kast": 78, // Optional: not always provided by API
"rank_old": 18500,
"rank_new": 18650,
"dmg_enemy": 2450,
"dmg_team": 120,
"flash_assists": 4,
"flash_duration_enemy": 15.6,
"flash_total_enemy": 8,
"ud_he": 450,
"ud_flames": 230,
"ud_flash": 5,
"ud_smoke": 3,
"avg_ping": 25.5,
"color": "yellow"
}
]
}
```
### 3. Get Match Weapons
Retrieves weapon statistics for all players in a match.
**Endpoint**: `GET /match/{match_id}/weapons`
**Parameters**:
- `match_id` (path): The unique match identifier
**Response** (200 OK):
```json
{
"match_id": 3589487716842078322,
"weapons": [
{
"player_id": 765611980123456,
"weapon_stats": [
{
"eq_type": 17,
"weapon_name": "AK-47",
"kills": 12,
"damage": 1450,
"hits": 48,
"hit_groups": {
"head": 8,
"chest": 25,
"stomach": 8,
"left_arm": 3,
"right_arm": 2,
"left_leg": 1,
"right_leg": 1
},
"headshot_pct": 16.7
}
]
}
]
}
```
### 4. Get Match Rounds
Retrieves round-by-round statistics for a match.
**Endpoint**: `GET /match/{match_id}/rounds`
**Parameters**:
- `match_id` (path): The unique match identifier
**Response** (200 OK):
```json
{
"match_id": 3589487716842078322,
"rounds": [
{
"round": 1,
"winner": 2,
"win_reason": "elimination",
"players": [
{
"round": 1,
"player_id": 765611980123456,
"bank": 800,
"equipment": 650,
"spent": 650,
"kills_in_round": 2,
"damage_in_round": 120
}
]
}
]
}
```
### 5. Get Match Chat
Retrieves chat messages from a match.
**Endpoint**: `GET /match/{match_id}/chat`
**Parameters**:
- `match_id` (path): The unique match identifier
**Response** (200 OK):
```json
{
"match_id": 3589487716842078322,
"messages": [
{
"player_id": 765611980123456,
"player_name": "Player1",
"message": "nice shot!",
"tick": 15840,
"round": 8,
"all_chat": true,
"timestamp": "2024-11-01T19:12:34Z"
}
]
}
```
### 6. Parse Match from Share Code
Initiates parsing of a match from a CS:GO/CS2 share code.
**Endpoint**: `GET /match/parse/{sharecode}`
**Parameters**:
- `sharecode` (path): The CS:GO/CS2 match share code
**Response** (200 OK):
```json
{
"match_id": "3589487716842078322",
"status": "parsing",
"message": "Demo download and parsing initiated",
"estimated_time": 120
}
```
## Data Models
### Match
```typescript
interface Match {
match_id: string; // Unique match identifier (uint64 as string)
share_code?: string; // CS:GO/CS2 share code (optional)
map: string; // Map name (e.g., "de_inferno")
date: string; // Match date and time (ISO 8601)
score_team_a: number; // Final score for team A
score_team_b: number; // Final score for team B
duration: number; // Match duration in seconds
match_result: number; // Match result: 0 = tie, 1 = team_a win, 2 = team_b win
max_rounds: number; // Maximum rounds (24 for MR12, 30 for MR15)
demo_parsed: boolean; // Whether the demo has been successfully parsed
vac_present: boolean; // Whether any player has a VAC ban
gameban_present: boolean; // Whether any player has a game ban
tick_rate?: number; // Server tick rate (64 or 128) - optional, not always provided by API
players?: MatchPlayer[]; // Array of player statistics (optional)
}
```
### MatchPlayer
```typescript
interface MatchPlayer {
id: string; // Player Steam ID (uint64 as string)
name: string; // Player display name
avatar: string; // Steam avatar URL
team_id: number; // Team ID: 2 = T side, 3 = CT side
kills: number; // Kills
deaths: number; // Deaths
assists: number; // Assists
headshot: number; // Headshot kills
mvp: number; // MVP stars earned
score: number; // In-game score
kast?: number; // KAST percentage (0-100) - optional, not always provided by API
rank_old?: number; // Premier rating before match (0-30000)
rank_new?: number; // Premier rating after match (0-30000)
dmg_enemy?: number; // Damage to enemies
dmg_team?: number; // Damage to teammates
flash_assists?: number; // Flash assist count
flash_duration_enemy?: number; // Total enemy blind time
flash_total_enemy?: number; // Enemies flashed count
ud_he?: number; // HE grenade damage
ud_flames?: number; // Molotov/Incendiary damage
ud_flash?: number; // Flash grenades used
ud_smoke?: number; // Smoke grenades used
avg_ping?: number; // Average ping
color?: string; // Player color
}
```
### MatchListItem
```typescript
interface MatchListItem {
match_id: string; // Unique match identifier (uint64 as string)
map: string; // Map name
date: string; // Match date and time (ISO 8601)
score_team_a: number; // Final score for team A
score_team_b: number; // Final score for team B
duration: number; // Match duration in seconds
demo_parsed: boolean; // Whether the demo has been successfully parsed
player_count?: number; // Number of players in the match - optional, not provided by API
}
```
## Error Handling
All API errors follow a consistent format:
```json
{
"error": "Error message",
"code": 404,
"details": {
"match_id": "3589487716842078322"
}
}
```
### Common HTTP Status Codes
- `200 OK`: Request successful
- `400 Bad Request`: Invalid parameters
- `404 Not Found`: Resource not found
- `500 Internal Server Error`: Server error
## Implementation Notes
### Pagination
The matches API implements cursor-based pagination using timestamps:
1. Initial request to `/matches` returns a plain array of matches (sorted newest first)
2. Extract the `date` field from the **last match** in the array
3. Request `/matches/next/{timestamp}` to get older matches
4. Continue until the response returns fewer matches than your `limit` parameter
5. The API does **not** provide `has_more` or `next_page_time` fields - you must calculate these yourself
### Data Transformation
The frontend application transforms legacy API responses to a modern schema-validated format:
- Unix timestamps are converted to ISO strings
- Avatar hashes are converted to full URLs (if provided)
- Team IDs are normalized (1/2 → 2/3 if needed)
- Score arrays `[team_a, team_b]` are split into separate fields
- Field names are mapped: `parsed``demo_parsed`, `vac``vac_present`, `game_ban``gameban_present`
- Missing fields are provided with defaults (e.g., `tick_rate: 64`)
### Steam ID Handling
All Steam IDs and Match IDs are handled as strings to preserve uint64 precision. Never convert these to numbers as it causes precision loss.
## Examples
### Fetching Matches with Pagination
```javascript
// Initial request - API returns a plain array
const matches = await fetch('/api/matches?limit=20').then((r) => r.json());
// matches is an array: [{ match_id, map, date, ... }, ...]
console.log(`Loaded ${matches.length} matches`);
// Get the timestamp of the last match for pagination
if (matches.length > 0) {
const lastMatch = matches[matches.length - 1];
const lastTimestamp = lastMatch.date; // Unix timestamp
// Fetch next page using the timestamp
const moreMatches = await fetch(`/api/matches/next/${lastTimestamp}?limit=20`).then((r) =>
r.json()
);
console.log(`Loaded ${moreMatches.length} more matches`);
// Check if we've reached the end
if (moreMatches.length < 20) {
console.log('Reached the end of matches');
}
}
```
### Complete Pagination Loop
```javascript
async function loadAllMatches(limit = 50) {
let allMatches = [];
let hasMore = true;
let lastTimestamp = null;
while (hasMore) {
// Build URL based on whether we have a timestamp
const url = lastTimestamp
? `/api/matches/next/${lastTimestamp}?limit=${limit}`
: `/api/matches?limit=${limit}`;
// Fetch matches
const matches = await fetch(url).then((r) => r.json());
// Add to collection
allMatches.push(...matches);
// Check if there are more
if (matches.length < limit) {
hasMore = false;
} else {
// Get timestamp of last match for next iteration
lastTimestamp = matches[matches.length - 1].date;
}
}
return allMatches;
}
```
### Filtering Matches by Map
```javascript
const response = await fetch('/api/matches?map=de_inferno&limit=20');
const data = await response.json();
```
### Filtering Matches by Player
```javascript
const response = await fetch('/api/matches?player_id=765611980123456&limit=20');
const data = await response.json();
```