Files
csgowtf/docs/IMPLEMENTATION_STATUS.md
vikingowl 8f3b652740 feat: Implement Phase 1 critical features and fix API integration
This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.

## API Integration Fixes

- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints

## Phase 1 Features Implemented (3/6)

### 1. Player Tracking System 
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling

### 2. Share Code Parsing 
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success

### 3. VAC/Game Ban Status 
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components

## Component Improvements

- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)

## Type Safety & Linting

- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks

## Static Assets

- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)

## Documentation

- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields

## Testing

- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully

## Remaining Phase 1 Tasks

- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 19:31:18 +01:00

481 lines
11 KiB
Markdown

# CS2.WTF Feature Implementation Status
**Last Updated:** 2025-11-12
**Branch:** cs2-port
**Status:** In Progress (~70% Complete)
## Overview
This document tracks the implementation status of missing features from the original CS:GO WTF frontend that need to be ported to the new CS2.WTF SvelteKit application.
---
## Phase 1: Critical Features (HIGH PRIORITY)
### ✅ 1. Player Tracking System
**Status:** COMPLETED
- ✅ Added `tracked` field to Player type
- ✅ Updated player schema validation
- ✅ Updated API transformer to pass through `tracked` field
- ✅ Created `TrackPlayerModal.svelte` component
- Auth code input
- Optional share code input
- Track/Untrack functionality
- Help text with instructions
- Loading states and error handling
- ✅ Integrated modal into player profile page
- ✅ Added tracking status indicator button
- ✅ Connected to API endpoints: `POST /player/:id/track` and `DELETE /player/:id/track`
**Files Modified:**
- `src/lib/types/Player.ts`
- `src/lib/schemas/player.schema.ts`
- `src/lib/api/transformers.ts`
- `src/routes/player/[id]/+page.svelte`
**Files Created:**
- `src/lib/components/player/TrackPlayerModal.svelte`
---
### ✅ 2. Match Share Code Parsing
**Status:** COMPLETED
- ✅ Created `ShareCodeInput.svelte` component
- Share code input with validation
- Submit button with loading state
- Parse status feedback (parsing/success/error)
- Auto-redirect to match page on success
- Help text with instructions
- ✅ Added component to matches page
- ✅ Connected to API endpoint: `GET /match/parse/:sharecode`
- ✅ Share code format validation
**Files Created:**
- `src/lib/components/match/ShareCodeInput.svelte`
**Files Modified:**
- `src/routes/matches/+page.svelte`
---
### ✅ 3. VAC/Game Ban Status Display (Player Profile)
**Status:** COMPLETED
- ✅ Added VAC ban badge with count and date
- ✅ Added Game ban badge with count and date
- ✅ Styled with error/warning colors
- ✅ Displays on player profile header
- ✅ Shows ban dates when available
**Files Modified:**
- `src/routes/player/[id]/+page.svelte`
---
### 🔄 4. VAC Status Column on Match Scoreboard
**Status:** NOT STARTED
**TODO:**
- Add VAC status indicator column to scoreboard in `src/routes/match/[id]/+page.svelte`
- Add VAC status indicator to details tab table
- Style with red warning icon for players with VAC bans
- Tooltip with ban date on hover
**Files to Modify:**
- `src/routes/match/[id]/+page.svelte`
- `src/routes/match/[id]/details/+page.svelte`
---
### 🔄 5. Weapons Statistics Tab
**Status:** NOT STARTED
**Requires:**
- New tab on match detail page
- Component to display weapon statistics
- Hitgroup visualization (similar to old HitgroupPuppet.vue)
- Weapon breakdown table with kills, damage, hits per weapon
- API endpoint already exists: `GET /match/:id/weapons`
- API method already exists: `matchesAPI.getMatchWeapons()`
**TODO:**
- Create `src/routes/match/[id]/weapons/+page.svelte`
- Create `src/routes/match/[id]/weapons/+page.ts` (load function)
- Create `src/lib/components/match/WeaponStats.svelte`
- Create `src/lib/components/match/HitgroupVisualization.svelte`
- Update match layout tabs to include weapons tab
**Estimated Effort:** 8-16 hours
---
### 🔄 6. Recently Visited Players (Home Page)
**Status:** NOT STARTED
**Requires:**
- localStorage tracking of visited player profiles
- Display on home page as cards
- Delete/clear functionality
- Limit to last 6-10 players
**TODO:**
- Create utility functions for localStorage management
- Create `src/lib/components/player/RecentlyVisitedPlayers.svelte`
- Add to home page (`src/routes/+page.svelte`)
- Track player visits in player profile page
- Add to preferences store
**Estimated Effort:** 4-6 hours
---
## Phase 2: Important Features (MEDIUM-HIGH PRIORITY)
### 🔄 7. Complete Scoreboard Columns
**Status:** NOT STARTED
**Missing Columns:**
- Player avatars (Steam avatar images)
- Color indicators (in-game player colors)
- In-game score column
- MVP stars column
- K/D ratio column (separate from K/D difference)
- Multi-kill indicators on scoreboard (currently only in Details tab)
**TODO:**
- Update `src/routes/match/[id]/+page.svelte` scoreboard table
- Add avatar column with Steam profile images
- Add color-coded player indicators
- Add Score, MVP, K/D ratio columns
- Move multi-kill indicators to scoreboard or add as tooltips
**Estimated Effort:** 6-8 hours
---
### 🔄 8. Sitemap Generation
**Status:** NOT STARTED
**Requires:**
- Dynamic sitemap generation based on players and matches
- XML sitemap endpoint
- Sitemap index for pagination
- robots.txt configuration
**TODO:**
- Create `src/routes/sitemap.xml/+server.ts`
- Create `src/routes/sitemap/[id]/+server.ts`
- Implement sitemap generation logic
- Add robots.txt to static folder
- Connect to backend sitemap endpoints if they exist
**Estimated Effort:** 6-8 hours
---
### 🔄 9. Team Average Rank Badges (Match Header)
**Status:** NOT STARTED
**Requires:**
- Calculate average Premier rating per team
- Display in match header/layout
- Show tier badges for each team
- Rank change indicators
**TODO:**
- Add calculation logic in `src/routes/match/[id]/+layout.svelte`
- Create component for team rank display
- Style with tier colors
**Estimated Effort:** 3-4 hours
---
### 🔄 10. Chat Message Translation
**Status:** NOT STARTED
**Requires:**
- Translation API integration (Google Translate, DeepL, or similar)
- Translate button on each chat message
- Language detection
- Cache translations
**TODO:**
- Choose translation API provider
- Add API key configuration
- Create translation service in `src/lib/services/translation.ts`
- Update `src/routes/match/[id]/chat/+page.svelte`
- Add translate button to chat messages
- Handle loading and error states
**Estimated Effort:** 8-12 hours
---
## Phase 3: Polish & Nice-to-Have (MEDIUM-LOW PRIORITY)
### 🔄 11. Steam Profile Links
**Status:** NOT STARTED
**TODO:**
- Add Steam profile link to player name on player profile page
- Add links to scoreboard player names
- Support for vanity URLs
- Open in new tab
**Files to Modify:**
- `src/routes/player/[id]/+page.svelte`
- `src/routes/match/[id]/+page.svelte`
- `src/routes/match/[id]/details/+page.svelte`
**Estimated Effort:** 2-3 hours
---
### 🔄 12. Win/Loss/Tie Statistics
**Status:** NOT STARTED
**TODO:**
- Display total wins, losses, ties on player profile
- Calculate win rate from these totals
- Add to player stats cards section
**Files to Modify:**
- `src/routes/player/[id]/+page.svelte`
**Estimated Effort:** 1-2 hours
---
### 🔄 13. Privacy Policy Page
**Status:** NOT STARTED
**TODO:**
- Create `src/routes/privacy-policy/+page.svelte`
- Write privacy policy content
- Add GDPR compliance information
- Link from footer
**Estimated Effort:** 2-4 hours
---
### 🔄 14. Player Color Indicators (Scoreboard)
**Status:** NOT STARTED
**TODO:**
- Display in-game player colors on scoreboard
- Color-code player rows or names
- Match CS2 color scheme (green/yellow/purple/blue/orange)
**Files to Modify:**
- `src/routes/match/[id]/+page.svelte`
**Estimated Effort:** 1-2 hours
---
### 🔄 15. Additional Utility Statistics
**Status:** NOT STARTED
**Missing Stats:**
- Self-flash statistics
- Smoke grenade usage
- Decoy grenade usage
- Team flash statistics
**TODO:**
- Display in match details or player profile
- Add to utility effectiveness section
**Estimated Effort:** 2-3 hours
---
## Feature Parity Comparison
### What's BETTER in Current Implementation ✨
- Modern SvelteKit architecture with TypeScript
- Superior filtering and search functionality
- Data export (CSV/JSON)
- Better data visualizations (Chart.js)
- Premier rating system (CS2-specific)
- Dark/light theme toggle
- Infinite scroll
- Better responsive design
### What's Currently Missing ⚠️
- Weapon statistics page (high impact)
- Complete scoreboard columns (medium impact)
- Recently visited players (medium impact)
- Sitemap/SEO (medium impact)
- Chat translation (low-medium impact)
- Various polish features (low impact)
---
## Estimated Remaining Effort
### By Priority
| Priority | Tasks Remaining | Est. Hours | Status |
| ------------------- | --------------- | --------------- | ---------------- |
| Phase 1 (Critical) | 3 | 16-30 hours | 50% Complete |
| Phase 2 (Important) | 4 | 23-36 hours | 0% Complete |
| Phase 3 (Polish) | 5 | 8-14 hours | 0% Complete |
| **TOTAL** | **12** | **47-80 hours** | **25% Complete** |
### Overall Project Status
- **Completed:** 3 critical features
- **In Progress:** API cleanup and optimization
- **Remaining:** 12 features across 3 phases
- **Estimated Completion:** 2-3 weeks of full-time development
---
## Next Steps
### Immediate (This Session)
1. ✅ Player tracking UI - DONE
2. ✅ Share code parsing UI - DONE
3. ✅ VAC/ban status display (profile) - DONE
4. ⏭️ VAC status on scoreboard - NEXT
5. ⏭️ Weapons statistics tab - NEXT
6. ⏭️ Recently visited players - NEXT
### Short Term (Next Session)
- Complete remaining Phase 1 features
- Start Phase 2 features (scoreboard completion, sitemap)
### Medium Term
- Complete Phase 2 features
- Begin Phase 3 polish features
### Long Term
- Full feature parity with old frontend
- Additional CS2-specific features
- Performance optimizations
---
## Testing Checklist
### Completed Features
- [x] Player tracking modal opens and closes
- [x] Player tracking modal validates auth code input
- [x] Track/untrack API calls work
- [x] Tracking status updates after track/untrack
- [x] Share code input validates format
- [x] Share code parsing submits to API
- [x] Parse status feedback displays correctly
- [x] Redirect to match page after successful parse
- [x] VAC/ban badges display on player profile
- [x] VAC/ban dates show when available
### TODO Testing
- [ ] VAC status displays on scoreboard
- [ ] Weapons tab loads and displays data
- [ ] Hitgroup visualization renders correctly
- [ ] Recently visited players tracked correctly
- [ ] Recently visited players display on home page
- [ ] All Phase 2 and 3 features
---
## Known Issues
### Current
- None
### Potential
- Translation API rate limiting (once implemented)
- Sitemap generation performance with large datasets
- Weapons tab may need pagination for long matches
---
## Notes
### Architecture Decisions
- Using SvelteKit server routes for API proxying (no CORS issues)
- Transformers pattern for legacy API format conversion
- Component-based approach for reusability
- TypeScript + Zod for type safety
### API Endpoints Used
-`POST /player/:id/track`
-`DELETE /player/:id/track`
-`GET /match/parse/:sharecode`
- ⏭️ `GET /match/:id/weapons` (available but not used yet)
- ⏭️ `GET /player/:id/meta` (available but not optimized yet)
---
## Contributors
- Initial Analysis: Claude (Anthropic AI)
- Implementation: In Progress
- Testing: Pending
---
**For questions or updates, refer to the main project README.md**