Files
csgowtf/src/lib/components/layout/ThemeToggle.svelte
vikingowl 8f3b652740 feat: Implement Phase 1 critical features and fix API integration
This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.

## API Integration Fixes

- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints

## Phase 1 Features Implemented (3/6)

### 1. Player Tracking System 
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling

### 2. Share Code Parsing 
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success

### 3. VAC/Game Ban Status 
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components

## Component Improvements

- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)

## Type Safety & Linting

- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks

## Static Assets

- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)

## Documentation

- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields

## Testing

- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully

## Remaining Phase 1 Tasks

- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 19:31:18 +01:00

72 lines
2.0 KiB
Svelte

<script lang="ts">
import { Moon, Sun, Monitor } from 'lucide-svelte';
import { preferences } from '$lib/stores';
import { browser } from '$app/environment';
import { onMount } from 'svelte';
const themes = [
{ value: 'cs2light', label: 'Light', icon: Sun },
{ value: 'cs2dark', label: 'Dark', icon: Moon },
{ value: 'auto', label: 'Auto', icon: Monitor }
] as const;
// Get current theme data
const currentTheme = $derived(themes.find((t) => t.value === $preferences.theme) || themes[2]);
const applyTheme = (theme: 'cs2light' | 'cs2dark' | 'auto') => {
if (!browser) return;
let actualTheme = theme;
if (theme === 'auto') {
const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;
actualTheme = isDark ? 'cs2dark' : 'cs2light';
}
document.documentElement.setAttribute('data-theme', actualTheme);
};
const handleThemeChange = (theme: 'cs2light' | 'cs2dark' | 'auto') => {
preferences.setTheme(theme);
applyTheme(theme);
};
// Apply theme on mount and when system preference changes
onMount(() => {
applyTheme($preferences.theme);
const mediaQuery = window.matchMedia('(prefers-color-scheme: dark)');
const handler = () => {
if ($preferences.theme === 'auto') {
applyTheme('auto');
}
};
mediaQuery.addEventListener('change', handler);
return () => mediaQuery.removeEventListener('change', handler);
});
</script>
<!-- Theme Toggle Dropdown -->
<div class="dropdown dropdown-end">
<button tabindex="0" class="btn btn-circle btn-ghost" aria-label="Theme">
<currentTheme.icon class="h-5 w-5" />
</button>
<ul class="menu dropdown-content z-[1] mt-3 w-52 rounded-box bg-base-100 p-2 shadow-lg">
{#each themes as theme}
<li>
<button
class:active={$preferences.theme === theme.value}
onclick={() => handleThemeChange(theme.value)}
>
<theme.icon class="h-4 w-4" />
{theme.label}
{#if theme.value === 'auto'}
<span class="text-xs text-base-content/60">(System)</span>
{/if}
</button>
</li>
{/each}
</ul>
</div>