This commit completes the first phase of feature parity implementation and resolves all API integration issues to match the backend API format. ## API Integration Fixes - Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated) - Update TypeScript types to make fields optional where backend doesn't guarantee them - Update Zod schemas to validate optional fields correctly - Fix mock data to match real API response format (plain arrays, not wrapped objects) - Update UI components to handle undefined values with proper fallbacks - Add comprehensive API documentation for Match and Player endpoints ## Phase 1 Features Implemented (3/6) ### 1. Player Tracking System ✅ - Created TrackPlayerModal.svelte with auth code input - Integrated track/untrack player API endpoints - Added UI for providing optional share code - Displays tracked status on player profiles - Full validation and error handling ### 2. Share Code Parsing ✅ - Created ShareCodeInput.svelte component - Added to matches page for easy match submission - Real-time validation of share code format - Parse status feedback with loading states - Auto-redirect to match page on success ### 3. VAC/Game Ban Status ✅ - Added VAC and game ban count/date fields to Player type - Display status badges on player profile pages - Show ban count and date when available - Visual indicators using DaisyUI badge components ## Component Improvements - Modal.svelte: Added Svelte 5 Snippet types, actions slot support - ThemeToggle.svelte: Removed deprecated svelte:component usage - Tooltip.svelte: Fixed type safety with Snippet type - All new components follow Svelte 5 runes pattern ($state, $derived, $bindable) ## Type Safety & Linting - Fixed all ESLint errors (any types → proper types) - Fixed form label accessibility issues - Replaced error: any with error: unknown + proper type guards - Added Snippet type imports where needed - Updated all catch blocks to use instanceof Error checks ## Static Assets - Migrated all files from public/ to static/ directory per SvelteKit best practices - Moved 200+ map icons, screenshots, and other assets - Updated all import paths to use /images/ (served from static/) ## Documentation - Created IMPLEMENTATION_STATUS.md tracking all 15 missing features - Updated API.md with optional field annotations - Created MATCHES_API.md with comprehensive endpoint documentation - Added inline comments marking optional vs required fields ## Testing - Updated mock fixtures to remove default values - Fixed mock handlers to return plain arrays like real API - Ensured all components handle undefined gracefully ## Remaining Phase 1 Tasks - [ ] Add VAC status column to match scoreboard - [ ] Create weapons statistics tab for matches - [ ] Implement recently visited players on home page 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
100 lines
2.9 KiB
Svelte
100 lines
2.9 KiB
Svelte
<script lang="ts">
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import Badge from '$lib/components/ui/Badge.svelte';
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import type { MatchListItem } from '$lib/types';
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import { storeMatchesState } from '$lib/utils/navigation';
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import { getMapBackground, formatMapName } from '$lib/utils/mapAssets';
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interface Props {
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match: MatchListItem;
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loadedCount?: number;
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}
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let { match, loadedCount = 0 }: Props = $props();
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const formattedDate = new Date(match.date).toLocaleString('en-US', {
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month: 'short',
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day: 'numeric',
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hour: '2-digit',
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minute: '2-digit'
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});
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const mapName = formatMapName(match.map);
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const mapBg = getMapBackground(match.map);
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function handleClick() {
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// Store navigation state before navigating
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storeMatchesState(match.match_id, loadedCount);
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}
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function handleImageError(event: Event) {
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const img = event.target as HTMLImageElement;
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img.src = '/images/map_screenshots/default.webp';
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}
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</script>
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<a
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href={`/match/${match.match_id}`}
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class="block transition-transform hover:scale-[1.02]"
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data-match-id={match.match_id}
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onclick={handleClick}
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>
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<div
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class="overflow-hidden rounded-lg border border-base-300 bg-base-100 shadow-md transition-shadow hover:shadow-xl"
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>
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<!-- Map Header with Background Image -->
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<div class="relative h-32 overflow-hidden">
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<!-- Background Image -->
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<img
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src={mapBg}
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alt={mapName}
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class="absolute inset-0 h-full w-full object-cover"
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loading="lazy"
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onerror={handleImageError}
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/>
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<!-- Overlay for better text contrast -->
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<div class="absolute inset-0 bg-gradient-to-t from-black/80 via-black/40 to-black/20"></div>
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<!-- Content -->
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<div class="relative flex h-full items-end justify-between p-3">
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<div class="flex flex-col gap-1">
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{#if match.map}
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<Badge variant="default">{match.map}</Badge>
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{/if}
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<span class="text-lg font-bold text-white drop-shadow-lg">{mapName}</span>
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</div>
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{#if match.demo_parsed}
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<Badge variant="success" size="sm">Parsed</Badge>
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{/if}
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</div>
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</div>
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<!-- Match Info -->
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<div class="p-4">
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<!-- Score -->
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<div class="mb-3 flex items-center justify-center gap-3">
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<span class="font-mono text-2xl font-bold text-terrorist">{match.score_team_a}</span>
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<span class="text-base-content/40">-</span>
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<span class="font-mono text-2xl font-bold text-ct">{match.score_team_b}</span>
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</div>
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<!-- Meta -->
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<div class="flex items-center justify-between text-sm text-base-content/60">
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<span>{formattedDate}</span>
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{#if match.duration}
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<span>{Math.floor(match.duration / 60)}m</span>
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{/if}
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</div>
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<!-- Result Badge (inferred from score) -->
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<div class="mt-3 flex justify-center">
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{#if match.score_team_a === match.score_team_b}
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<Badge variant="warning" size="sm">Tie</Badge>
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{:else if match.score_team_a > match.score_team_b}
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<Badge variant="success" size="sm">Team A Win</Badge>
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{:else}
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<Badge variant="error" size="sm">Team B Win</Badge>
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{/if}
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</div>
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</div>
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</div>
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</a>
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