Files
csgowtf/src/lib/components/player/TrackPlayerModal.svelte
vikingowl 49033560fa feat: CS2 format support, player tracking fixes, and homepage enhancements
- Add dynamic MR12/MR15 halftime calculation to RoundTimeline component
- Fix TrackPlayerModal API signature (remove shareCode, change isOpen to open binding)
- Update Player types for string IDs and add ban fields (vac_count, vac_date, game_ban_count, game_ban_date)
- Add target/rel props to Button component for external links
- Enhance homepage with processing matches indicator
- Update preferences store for string player IDs
- Document Phase 5 progress and TypeScript fixes in TODO.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 19:10:13 +01:00

181 lines
4.4 KiB
Svelte

<script lang="ts">
import { createEventDispatcher } from 'svelte';
import Modal from '$lib/components/ui/Modal.svelte';
import { playersAPI } from '$lib/api/players';
import { toast } from '$lib/stores/toast';
interface Props {
playerId: string;
playerName: string;
isTracked: boolean;
open: boolean;
ontracked?: () => void;
onuntracked?: () => void;
}
let {
playerId,
playerName,
isTracked,
open = $bindable(),
ontracked,
onuntracked
}: Props = $props();
const dispatch = createEventDispatcher();
let authCode = $state('');
let isLoading = $state(false);
let error = $state('');
async function handleTrack() {
if (!authCode.trim()) {
error = 'Auth code is required';
return;
}
isLoading = true;
error = '';
try {
await playersAPI.trackPlayer(playerId, authCode);
toast.success('Player tracking activated successfully!');
open = false;
dispatch('tracked');
ontracked?.();
} catch (err: unknown) {
error = err instanceof Error ? err.message : 'Failed to track player';
toast.error(error);
} finally {
isLoading = false;
}
}
async function handleUntrack() {
isLoading = true;
error = '';
try {
await playersAPI.untrackPlayer(playerId);
toast.success('Player tracking removed successfully');
open = false;
dispatch('untracked');
onuntracked?.();
} catch (err: unknown) {
error = err instanceof Error ? err.message : 'Failed to untrack player';
toast.error(error);
} finally {
isLoading = false;
}
}
function handleClose() {
open = false;
authCode = '';
error = '';
}
</script>
<Modal bind:open onClose={handleClose} title={isTracked ? 'Untrack Player' : 'Track Player'}>
<div class="space-y-4">
<div class="alert alert-info">
<svg
xmlns="http://www.w3.org/2000/svg"
fill="none"
viewBox="0 0 24 24"
class="h-6 w-6 shrink-0 stroke-current"
>
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M13 16h-1v-4h-1m1-4h.01M21 12a9 9 0 11-18 0 9 9 0 0118 0z"
></path>
</svg>
<div class="text-sm">
{#if isTracked}
<p>Remove <strong>{playerName}</strong> from automatic match tracking.</p>
{:else}
<p>
Add <strong>{playerName}</strong> to the tracking system to automatically fetch new matches.
</p>
{/if}
</div>
</div>
<!-- Auth Code Input (only for tracking, untrack doesn't need auth) -->
{#if !isTracked}
<div class="form-control">
<label class="label" for="authCode">
<span class="label-text font-medium">Authentication Code *</span>
</label>
<input
id="authCode"
type="text"
placeholder="Enter your auth code"
class="input input-bordered w-full"
bind:value={authCode}
disabled={isLoading}
required
/>
<div class="label">
<span class="label-text-alt text-base-content/60">
Required to verify ownership of this Steam account
</span>
</div>
</div>
{/if}
<!-- Error Message -->
{#if error}
<div class="alert alert-error">
<svg
xmlns="http://www.w3.org/2000/svg"
class="h-6 w-6 shrink-0 stroke-current"
fill="none"
viewBox="0 0 24 24"
>
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M10 14l2-2m0 0l2-2m-2 2l-2-2m2 2l2 2m7-2a9 9 0 11-18 0 9 9 0 0118 0z"
/>
</svg>
<span>{error}</span>
</div>
{/if}
<!-- Help Text -->
<div class="text-sm text-base-content/70">
<p class="mb-2 font-medium">How to get your authentication code:</p>
<ol class="list-inside list-decimal space-y-1">
<li>Open CS2 and go to Settings → Game</li>
<li>Enable the Developer Console</li>
<li>Press <kbd class="kbd kbd-sm">~</kbd> to open the console</li>
<li>Type: <code class="rounded bg-base-300 px-1">status</code></li>
<li>Copy the code shown next to "Account:"</li>
</ol>
</div>
</div>
{#snippet actions()}
<button class="btn" onclick={handleClose} disabled={isLoading}>Cancel</button>
{#if isTracked}
<button class="btn btn-error" onclick={handleUntrack} disabled={isLoading}>
{#if isLoading}
<span class="loading loading-spinner loading-sm"></span>
{/if}
Untrack Player
</button>
{:else}
<button class="btn btn-primary" onclick={handleTrack} disabled={isLoading}>
{#if isLoading}
<span class="loading loading-spinner loading-sm"></span>
{/if}
Track Player
</button>
{/if}
{/snippet}
</Modal>