This commit completes the first phase of feature parity implementation and resolves all API integration issues to match the backend API format. ## API Integration Fixes - Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated) - Update TypeScript types to make fields optional where backend doesn't guarantee them - Update Zod schemas to validate optional fields correctly - Fix mock data to match real API response format (plain arrays, not wrapped objects) - Update UI components to handle undefined values with proper fallbacks - Add comprehensive API documentation for Match and Player endpoints ## Phase 1 Features Implemented (3/6) ### 1. Player Tracking System ✅ - Created TrackPlayerModal.svelte with auth code input - Integrated track/untrack player API endpoints - Added UI for providing optional share code - Displays tracked status on player profiles - Full validation and error handling ### 2. Share Code Parsing ✅ - Created ShareCodeInput.svelte component - Added to matches page for easy match submission - Real-time validation of share code format - Parse status feedback with loading states - Auto-redirect to match page on success ### 3. VAC/Game Ban Status ✅ - Added VAC and game ban count/date fields to Player type - Display status badges on player profile pages - Show ban count and date when available - Visual indicators using DaisyUI badge components ## Component Improvements - Modal.svelte: Added Svelte 5 Snippet types, actions slot support - ThemeToggle.svelte: Removed deprecated svelte:component usage - Tooltip.svelte: Fixed type safety with Snippet type - All new components follow Svelte 5 runes pattern ($state, $derived, $bindable) ## Type Safety & Linting - Fixed all ESLint errors (any types → proper types) - Fixed form label accessibility issues - Replaced error: any with error: unknown + proper type guards - Added Snippet type imports where needed - Updated all catch blocks to use instanceof Error checks ## Static Assets - Migrated all files from public/ to static/ directory per SvelteKit best practices - Moved 200+ map icons, screenshots, and other assets - Updated all import paths to use /images/ (served from static/) ## Documentation - Created IMPLEMENTATION_STATUS.md tracking all 15 missing features - Updated API.md with optional field annotations - Created MATCHES_API.md with comprehensive endpoint documentation - Added inline comments marking optional vs required fields ## Testing - Updated mock fixtures to remove default values - Fixed mock handlers to return plain arrays like real API - Ensured all components handle undefined gracefully ## Remaining Phase 1 Tasks - [ ] Add VAC status column to match scoreboard - [ ] Create weapons statistics tab for matches - [ ] Implement recently visited players on home page 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.2 KiB
TypeScript
42 lines
1.2 KiB
TypeScript
import type { PageLoad } from './$types';
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import { api } from '$lib/api';
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/**
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* Homepage data loader
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* Loads featured matches for the homepage
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*/
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export const load: PageLoad = async ({ parent }) => {
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// Wait for parent layout data
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await parent();
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try {
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// Load featured matches for homepage carousel
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const matchesData = await api.matches.getMatches({ limit: 9 });
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return {
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featuredMatches: matchesData.matches.slice(0, 9), // Get 9 matches for carousel (3 slides)
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meta: {
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title: 'CS2.WTF - Statistics for CS2 Matchmaking',
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description:
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'Track your CS2 performance, analyze matches, and improve your game with detailed statistics and insights.'
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}
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};
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} catch (error) {
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// Log error but don't fail the page load
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console.error(
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'Failed to load featured matches:',
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error instanceof Error ? error.message : String(error)
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);
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// Return empty data - page will show without featured matches
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return {
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featuredMatches: [],
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meta: {
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title: 'CS2.WTF - Statistics for CS2 Matchmaking',
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description:
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'Track your CS2 performance, analyze matches, and improve your game with detailed statistics and insights.'
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}
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};
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}
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};
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