added endpoint for sidebar metastats

This commit is contained in:
2021-10-23 21:53:06 +02:00
parent cd6cd6bf58
commit 9ebebe18af
3 changed files with 287 additions and 14 deletions

View File

@@ -11,6 +11,7 @@ import (
"errors"
"fmt"
"github.com/an0nfunc/go-steamapi"
"github.com/markus-wa/demoinfocs-golang/v2/pkg/demoinfocs/common"
log "github.com/sirupsen/logrus"
"go.uber.org/ratelimit"
"io"
@@ -18,6 +19,7 @@ import (
"net/http"
"path"
"regexp"
"sort"
"strconv"
"strings"
"sync"
@@ -137,16 +139,33 @@ type PlayerResponse struct {
VAC bool `json:"vac"`
VACDate int64 `json:"vac_date,omitempty"`
GameBan bool `json:"game_ban"`
GameBanDate int64 `json:"game_ban_date"`
GameBanDate int64 `json:"game_ban_date,omitempty"`
Tracked bool `json:"tracked"`
VanityURL string `json:"vanity_url,omitempty"`
MatchStats *MatchStats `json:"match_stats,omitempty"`
Matches []*MatchResponse `json:"matches,omitempty"`
}
type WeaponResponse struct {
Player *PlayerResponse `json:"player"`
Eq map[string][][]int `json:"eq,omitempty"`
type MateResponse struct {
Player *PlayerResponse `json:"player"`
WinRate float32 `json:"win_rate,omitempty"`
TieRate float32 `json:"tie_rate,omitempty"`
Total int `json:"total,omitempty"`
}
type WeaponDmg struct {
Eq int `json:"eq"`
Dmg uint `json:"dmg"`
}
type MetaStatsResponse struct {
Player *PlayerResponse `json:"player"`
BestMates []*MateResponse `json:"best_mates,omitempty"`
MostMates []*MateResponse `json:"most_mates,omitempty"`
EqMap map[int]string `json:"eq_map,omitempty"`
WeaponDmg []*WeaponDmg `json:"weapon_dmg,omitempty"`
WinMaps map[string]float32 `json:"win_maps,omitempty"`
TieMaps map[string]float32 `json:"tie_maps,omitempty"`
}
type MatchResponse struct {
@@ -177,6 +196,8 @@ type (
const (
shareCodeURLEntry = "https://api.steampowered.com/ICSGOPlayers_730/GetNextMatchSharingCode/v1?key=%s&steamid=%d&steamidkey=%s&knowncode=%s"
SideMetaCacheKey = "csgowtfd_side_meta_%d"
MatchMetaCacheKey = "csgowtfd_match_meta_%d"
)
//goland:noinspection SpellCheckingInspection
@@ -201,6 +222,180 @@ func SendJSON(data interface{}, w http.ResponseWriter) error {
}
func GetMatchStats(dbPlayer *ent.Player, lock *sync.RWMutex) (int, int, int, error) {
wins, loss, ties, err := getWinLossTieFromPlayer(dbPlayer, lock)
if err != nil {
return 0, 0, 0, err
}
return wins, ties, loss, nil
}
func GetMetaStats(dbPlayer *ent.Player, lock *sync.RWMutex, limit int) (*MetaStatsResponse, error) {
mResponse := new(MetaStatsResponse)
mResponse.Player = &PlayerResponse{SteamID64: dbPlayer.ID}
lock.RLock()
tPlayers, err := dbPlayer.QueryMatches().QueryPlayers().All(context.Background())
lock.RUnlock()
if err != nil {
return nil, err
}
lock.RLock()
matchIDs, err := dbPlayer.QueryMatches().IDs(context.Background())
lock.RUnlock()
if err != nil {
return nil, err
}
mapWins := map[string]int{}
mapTies := map[string]int{}
mapMatchTotal := map[string]int{}
matchSeen := map[uint64]bool{}
mResponse.EqMap = map[int]string{}
for _, s := range tPlayers {
if s.ID == dbPlayer.ID {
continue
}
mateRes := new(MateResponse)
mostRes := new(MateResponse)
playerRes := &PlayerResponse{
SteamID64: s.ID,
Name: s.Name,
Avatar: s.Avatar,
Tracked: s.AuthCode != "",
VanityURL: s.VanityURLReal,
}
lock.RLock()
pMatches, err := s.QueryMatches().Where(match.IDIn(matchIDs...)).WithStats().Where(match.HasStatsWith(stats.Or(stats.PlayerStats(dbPlayer.ID), stats.PlayerStats(s.ID)))).All(context.Background())
lock.RUnlock()
if err != nil {
return nil, err
}
mostRes.Player = playerRes
var wins int
var ties int
for _, pm := range pMatches {
var subjectStats *ent.Stats
var currentStats *ent.Stats
for _, ps := range pm.Edges.Stats {
if ps.PlayerStats == dbPlayer.ID {
subjectStats = ps
} else if ps.PlayerStats == s.ID {
currentStats = ps
}
}
win := subjectStats.TeamID == pm.MatchResult
tie := pm.MatchResult == 0
if _, ok := matchSeen[pm.ID]; !ok {
mapMatchTotal[pm.Map]++
if win {
mapWins[pm.Map]++
} else if tie {
mapTies[pm.Map]++
}
lock.RLock()
wSs, err := subjectStats.QueryWeaponStats().All(context.Background())
lock.RUnlock()
if err != nil {
return nil, err
}
for _, weaponStat := range wSs {
found := false
for _, dmgS := range mResponse.WeaponDmg {
if dmgS.Eq == weaponStat.EqType {
dmgS.Dmg += weaponStat.Dmg
found = true
}
}
if !found {
mResponse.WeaponDmg = append(mResponse.WeaponDmg, &WeaponDmg{
Eq: weaponStat.EqType,
Dmg: weaponStat.Dmg,
})
}
if _, exist := mResponse.EqMap[weaponStat.EqType]; !exist {
mResponse.EqMap[weaponStat.EqType] = common.EquipmentType(weaponStat.EqType).String()
}
}
matchSeen[pm.ID] = true
}
// check if same team
if subjectStats.TeamID == currentStats.TeamID {
mostRes.Total++
if win {
wins++
} else if tie {
ties++
}
}
}
if mostRes.Total > 0 {
mResponse.MostMates = append(mResponse.MostMates, mostRes)
}
if mostRes.Total > 0 && (wins > 0 || ties > 0) {
mateRes.Player = playerRes
mateRes.TieRate = float32(ties) / float32(mostRes.Total)
mateRes.WinRate = float32(wins) / float32(mostRes.Total)
mResponse.BestMates = append(mResponse.BestMates, mateRes)
}
}
mResponse.TieMaps = map[string]float32{}
mResponse.WinMaps = map[string]float32{}
for tMap, wins := range mapWins {
mResponse.WinMaps[tMap] = float32(wins) / float32(mapMatchTotal[tMap])
}
for tMap, ties := range mapTies {
mResponse.TieMaps[tMap] = float32(ties) / float32(mapMatchTotal[tMap])
}
// sort all results
sort.Slice(mResponse.BestMates, func(i, j int) bool {
return mResponse.BestMates[i].WinRate > mResponse.BestMates[j].WinRate
})
sort.Slice(mResponse.MostMates, func(i, j int) bool {
return mResponse.MostMates[i].Total > mResponse.MostMates[j].Total
})
sort.Slice(mResponse.WeaponDmg, func(i, j int) bool {
return mResponse.WeaponDmg[i].Dmg > mResponse.WeaponDmg[j].Dmg
})
if len(mResponse.BestMates) > limit {
mResponse.BestMates = mResponse.BestMates[:limit]
}
if len(mResponse.MostMates) > limit {
mResponse.MostMates = mResponse.MostMates[:limit]
}
if len(mResponse.WeaponDmg) > limit {
mResponse.WeaponDmg = mResponse.WeaponDmg[:limit]
}
return mResponse, nil
}
func getWinLossTieFromPlayer(dbPlayer *ent.Player, lock *sync.RWMutex) (int, int, int, error) {
var res []struct {
MatchResult int `json:"match_result"`
Count int `json:"count"`
@@ -209,8 +404,15 @@ func GetMatchStats(dbPlayer *ent.Player, lock *sync.RWMutex) (int, int, int, err
lock.RLock()
err := dbPlayer.QueryMatches().GroupBy(match.FieldMatchResult).Aggregate(func(s *sql.Selector) string {
sT := sql.Table(stats.Table)
s.Join(sT).On(s.C(match.FieldID), sT.C(stats.MatchesColumn))
s.Where(sql.And(sql.Or(sql.ColumnsEQ(match.FieldMatchResult, stats.FieldTeamID), sql.EQ(s.C(match.FieldMatchResult), 0)), sql.EQ(sT.C(stats.PlayersColumn), dbPlayer.ID)))
s.Where(sql.And(
sql.Or(
sql.ColumnsEQ(match.FieldMatchResult, stats.FieldTeamID),
sql.EQ(s.C(match.FieldMatchResult), 0),
),
sql.EQ(sT.C(stats.PlayersColumn), dbPlayer.ID),
))
return sql.Count("*")
}).Scan(context.Background(), &res)
lock.RUnlock()
@@ -227,9 +429,6 @@ func GetMatchStats(dbPlayer *ent.Player, lock *sync.RWMutex) (int, int, int, err
return 0, 0, 0, err
}
if len(res) < 1 {
return 0, 0, 0, nil
}
var (
wins int
ties int
@@ -244,7 +443,7 @@ func GetMatchStats(dbPlayer *ent.Player, lock *sync.RWMutex) (int, int, int, err
}
}
return wins, ties, total - wins - ties, nil
return wins, total - wins - ties, ties, nil
}
func IsAuthCodeValid(player *ent.Player, lock *sync.RWMutex, apiKey string, shareCode string, authCode string, rl ratelimit.Limiter) (bool, error) {