regenerate ent
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@@ -20,56 +20,56 @@ type PlayerDelete struct {
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}
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// Where appends a list predicates to the PlayerDelete builder.
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func (pd *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete {
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pd.mutation.Where(ps...)
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return pd
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func (_d *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete {
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_d.mutation.Where(ps...)
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return _d
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}
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// Exec executes the deletion query and returns how many vertices were deleted.
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func (pd *PlayerDelete) Exec(ctx context.Context) (int, error) {
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return withHooks(ctx, pd.sqlExec, pd.mutation, pd.hooks)
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func (_d *PlayerDelete) Exec(ctx context.Context) (int, error) {
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return withHooks(ctx, _d.sqlExec, _d.mutation, _d.hooks)
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (pd *PlayerDelete) ExecX(ctx context.Context) int {
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n, err := pd.Exec(ctx)
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func (_d *PlayerDelete) ExecX(ctx context.Context) int {
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n, err := _d.Exec(ctx)
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if err != nil {
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panic(err)
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}
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return n
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}
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func (pd *PlayerDelete) sqlExec(ctx context.Context) (int, error) {
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func (_d *PlayerDelete) sqlExec(ctx context.Context) (int, error) {
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_spec := sqlgraph.NewDeleteSpec(player.Table, sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64))
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if ps := pd.mutation.predicates; len(ps) > 0 {
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if ps := _d.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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affected, err := sqlgraph.DeleteNodes(ctx, pd.driver, _spec)
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affected, err := sqlgraph.DeleteNodes(ctx, _d.driver, _spec)
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if err != nil && sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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pd.mutation.done = true
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_d.mutation.done = true
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return affected, err
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}
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// PlayerDeleteOne is the builder for deleting a single Player entity.
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type PlayerDeleteOne struct {
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pd *PlayerDelete
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_d *PlayerDelete
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}
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// Where appends a list predicates to the PlayerDelete builder.
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func (pdo *PlayerDeleteOne) Where(ps ...predicate.Player) *PlayerDeleteOne {
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pdo.pd.mutation.Where(ps...)
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return pdo
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func (_d *PlayerDeleteOne) Where(ps ...predicate.Player) *PlayerDeleteOne {
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_d._d.mutation.Where(ps...)
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return _d
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}
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// Exec executes the deletion query.
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func (pdo *PlayerDeleteOne) Exec(ctx context.Context) error {
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n, err := pdo.pd.Exec(ctx)
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func (_d *PlayerDeleteOne) Exec(ctx context.Context) error {
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n, err := _d._d.Exec(ctx)
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switch {
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case err != nil:
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return err
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@@ -81,8 +81,8 @@ func (pdo *PlayerDeleteOne) Exec(ctx context.Context) error {
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (pdo *PlayerDeleteOne) ExecX(ctx context.Context) {
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if err := pdo.Exec(ctx); err != nil {
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func (_d *PlayerDeleteOne) ExecX(ctx context.Context) {
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if err := _d.Exec(ctx); err != nil {
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panic(err)
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}
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}
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