Files
csgowtfd/ent/weaponstats_update.go
2021-10-16 01:49:52 +02:00

576 lines
15 KiB
Go

// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"csgowtfd/ent/predicate"
"csgowtfd/ent/stats"
"csgowtfd/ent/weaponstats"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// WeaponStatsUpdate is the builder for updating WeaponStats entities.
type WeaponStatsUpdate struct {
config
hooks []Hook
mutation *WeaponStatsMutation
}
// Where appends a list predicates to the WeaponStatsUpdate builder.
func (wsu *WeaponStatsUpdate) Where(ps ...predicate.WeaponStats) *WeaponStatsUpdate {
wsu.mutation.Where(ps...)
return wsu
}
// SetVictim sets the "victim" field.
func (wsu *WeaponStatsUpdate) SetVictim(u uint64) *WeaponStatsUpdate {
wsu.mutation.ResetVictim()
wsu.mutation.SetVictim(u)
return wsu
}
// AddVictim adds u to the "victim" field.
func (wsu *WeaponStatsUpdate) AddVictim(u uint64) *WeaponStatsUpdate {
wsu.mutation.AddVictim(u)
return wsu
}
// SetDmg sets the "dmg" field.
func (wsu *WeaponStatsUpdate) SetDmg(u uint) *WeaponStatsUpdate {
wsu.mutation.ResetDmg()
wsu.mutation.SetDmg(u)
return wsu
}
// AddDmg adds u to the "dmg" field.
func (wsu *WeaponStatsUpdate) AddDmg(u uint) *WeaponStatsUpdate {
wsu.mutation.AddDmg(u)
return wsu
}
// SetEqType sets the "eq_type" field.
func (wsu *WeaponStatsUpdate) SetEqType(i int) *WeaponStatsUpdate {
wsu.mutation.ResetEqType()
wsu.mutation.SetEqType(i)
return wsu
}
// AddEqType adds i to the "eq_type" field.
func (wsu *WeaponStatsUpdate) AddEqType(i int) *WeaponStatsUpdate {
wsu.mutation.AddEqType(i)
return wsu
}
// SetHitGroup sets the "hit_group" field.
func (wsu *WeaponStatsUpdate) SetHitGroup(i int) *WeaponStatsUpdate {
wsu.mutation.ResetHitGroup()
wsu.mutation.SetHitGroup(i)
return wsu
}
// AddHitGroup adds i to the "hit_group" field.
func (wsu *WeaponStatsUpdate) AddHitGroup(i int) *WeaponStatsUpdate {
wsu.mutation.AddHitGroup(i)
return wsu
}
// SetStatID sets the "stat" edge to the Stats entity by ID.
func (wsu *WeaponStatsUpdate) SetStatID(id int) *WeaponStatsUpdate {
wsu.mutation.SetStatID(id)
return wsu
}
// SetNillableStatID sets the "stat" edge to the Stats entity by ID if the given value is not nil.
func (wsu *WeaponStatsUpdate) SetNillableStatID(id *int) *WeaponStatsUpdate {
if id != nil {
wsu = wsu.SetStatID(*id)
}
return wsu
}
// SetStat sets the "stat" edge to the Stats entity.
func (wsu *WeaponStatsUpdate) SetStat(s *Stats) *WeaponStatsUpdate {
return wsu.SetStatID(s.ID)
}
// Mutation returns the WeaponStatsMutation object of the builder.
func (wsu *WeaponStatsUpdate) Mutation() *WeaponStatsMutation {
return wsu.mutation
}
// ClearStat clears the "stat" edge to the Stats entity.
func (wsu *WeaponStatsUpdate) ClearStat() *WeaponStatsUpdate {
wsu.mutation.ClearStat()
return wsu
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (wsu *WeaponStatsUpdate) Save(ctx context.Context) (int, error) {
var (
err error
affected int
)
if len(wsu.hooks) == 0 {
affected, err = wsu.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*WeaponStatsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
wsu.mutation = mutation
affected, err = wsu.sqlSave(ctx)
mutation.done = true
return affected, err
})
for i := len(wsu.hooks) - 1; i >= 0; i-- {
if wsu.hooks[i] == nil {
return 0, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = wsu.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, wsu.mutation); err != nil {
return 0, err
}
}
return affected, err
}
// SaveX is like Save, but panics if an error occurs.
func (wsu *WeaponStatsUpdate) SaveX(ctx context.Context) int {
affected, err := wsu.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (wsu *WeaponStatsUpdate) Exec(ctx context.Context) error {
_, err := wsu.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (wsu *WeaponStatsUpdate) ExecX(ctx context.Context) {
if err := wsu.Exec(ctx); err != nil {
panic(err)
}
}
func (wsu *WeaponStatsUpdate) sqlSave(ctx context.Context) (n int, err error) {
_spec := &sqlgraph.UpdateSpec{
Node: &sqlgraph.NodeSpec{
Table: weaponstats.Table,
Columns: weaponstats.Columns,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: weaponstats.FieldID,
},
},
}
if ps := wsu.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := wsu.mutation.Victim(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeUint64,
Value: value,
Column: weaponstats.FieldVictim,
})
}
if value, ok := wsu.mutation.AddedVictim(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeUint64,
Value: value,
Column: weaponstats.FieldVictim,
})
}
if value, ok := wsu.mutation.Dmg(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeUint,
Value: value,
Column: weaponstats.FieldDmg,
})
}
if value, ok := wsu.mutation.AddedDmg(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeUint,
Value: value,
Column: weaponstats.FieldDmg,
})
}
if value, ok := wsu.mutation.EqType(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldEqType,
})
}
if value, ok := wsu.mutation.AddedEqType(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldEqType,
})
}
if value, ok := wsu.mutation.HitGroup(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldHitGroup,
})
}
if value, ok := wsu.mutation.AddedHitGroup(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldHitGroup,
})
}
if wsu.mutation.StatCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: weaponstats.StatTable,
Columns: []string{weaponstats.StatColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: stats.FieldID,
},
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := wsu.mutation.StatIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: weaponstats.StatTable,
Columns: []string{weaponstats.StatColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: stats.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if n, err = sqlgraph.UpdateNodes(ctx, wsu.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{weaponstats.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{err.Error(), err}
}
return 0, err
}
return n, nil
}
// WeaponStatsUpdateOne is the builder for updating a single WeaponStats entity.
type WeaponStatsUpdateOne struct {
config
fields []string
hooks []Hook
mutation *WeaponStatsMutation
}
// SetVictim sets the "victim" field.
func (wsuo *WeaponStatsUpdateOne) SetVictim(u uint64) *WeaponStatsUpdateOne {
wsuo.mutation.ResetVictim()
wsuo.mutation.SetVictim(u)
return wsuo
}
// AddVictim adds u to the "victim" field.
func (wsuo *WeaponStatsUpdateOne) AddVictim(u uint64) *WeaponStatsUpdateOne {
wsuo.mutation.AddVictim(u)
return wsuo
}
// SetDmg sets the "dmg" field.
func (wsuo *WeaponStatsUpdateOne) SetDmg(u uint) *WeaponStatsUpdateOne {
wsuo.mutation.ResetDmg()
wsuo.mutation.SetDmg(u)
return wsuo
}
// AddDmg adds u to the "dmg" field.
func (wsuo *WeaponStatsUpdateOne) AddDmg(u uint) *WeaponStatsUpdateOne {
wsuo.mutation.AddDmg(u)
return wsuo
}
// SetEqType sets the "eq_type" field.
func (wsuo *WeaponStatsUpdateOne) SetEqType(i int) *WeaponStatsUpdateOne {
wsuo.mutation.ResetEqType()
wsuo.mutation.SetEqType(i)
return wsuo
}
// AddEqType adds i to the "eq_type" field.
func (wsuo *WeaponStatsUpdateOne) AddEqType(i int) *WeaponStatsUpdateOne {
wsuo.mutation.AddEqType(i)
return wsuo
}
// SetHitGroup sets the "hit_group" field.
func (wsuo *WeaponStatsUpdateOne) SetHitGroup(i int) *WeaponStatsUpdateOne {
wsuo.mutation.ResetHitGroup()
wsuo.mutation.SetHitGroup(i)
return wsuo
}
// AddHitGroup adds i to the "hit_group" field.
func (wsuo *WeaponStatsUpdateOne) AddHitGroup(i int) *WeaponStatsUpdateOne {
wsuo.mutation.AddHitGroup(i)
return wsuo
}
// SetStatID sets the "stat" edge to the Stats entity by ID.
func (wsuo *WeaponStatsUpdateOne) SetStatID(id int) *WeaponStatsUpdateOne {
wsuo.mutation.SetStatID(id)
return wsuo
}
// SetNillableStatID sets the "stat" edge to the Stats entity by ID if the given value is not nil.
func (wsuo *WeaponStatsUpdateOne) SetNillableStatID(id *int) *WeaponStatsUpdateOne {
if id != nil {
wsuo = wsuo.SetStatID(*id)
}
return wsuo
}
// SetStat sets the "stat" edge to the Stats entity.
func (wsuo *WeaponStatsUpdateOne) SetStat(s *Stats) *WeaponStatsUpdateOne {
return wsuo.SetStatID(s.ID)
}
// Mutation returns the WeaponStatsMutation object of the builder.
func (wsuo *WeaponStatsUpdateOne) Mutation() *WeaponStatsMutation {
return wsuo.mutation
}
// ClearStat clears the "stat" edge to the Stats entity.
func (wsuo *WeaponStatsUpdateOne) ClearStat() *WeaponStatsUpdateOne {
wsuo.mutation.ClearStat()
return wsuo
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (wsuo *WeaponStatsUpdateOne) Select(field string, fields ...string) *WeaponStatsUpdateOne {
wsuo.fields = append([]string{field}, fields...)
return wsuo
}
// Save executes the query and returns the updated WeaponStats entity.
func (wsuo *WeaponStatsUpdateOne) Save(ctx context.Context) (*WeaponStats, error) {
var (
err error
node *WeaponStats
)
if len(wsuo.hooks) == 0 {
node, err = wsuo.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*WeaponStatsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
wsuo.mutation = mutation
node, err = wsuo.sqlSave(ctx)
mutation.done = true
return node, err
})
for i := len(wsuo.hooks) - 1; i >= 0; i-- {
if wsuo.hooks[i] == nil {
return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = wsuo.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, wsuo.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX is like Save, but panics if an error occurs.
func (wsuo *WeaponStatsUpdateOne) SaveX(ctx context.Context) *WeaponStats {
node, err := wsuo.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (wsuo *WeaponStatsUpdateOne) Exec(ctx context.Context) error {
_, err := wsuo.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (wsuo *WeaponStatsUpdateOne) ExecX(ctx context.Context) {
if err := wsuo.Exec(ctx); err != nil {
panic(err)
}
}
func (wsuo *WeaponStatsUpdateOne) sqlSave(ctx context.Context) (_node *WeaponStats, err error) {
_spec := &sqlgraph.UpdateSpec{
Node: &sqlgraph.NodeSpec{
Table: weaponstats.Table,
Columns: weaponstats.Columns,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: weaponstats.FieldID,
},
},
}
id, ok := wsuo.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing WeaponStats.ID for update")}
}
_spec.Node.ID.Value = id
if fields := wsuo.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, weaponstats.FieldID)
for _, f := range fields {
if !weaponstats.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != weaponstats.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := wsuo.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := wsuo.mutation.Victim(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeUint64,
Value: value,
Column: weaponstats.FieldVictim,
})
}
if value, ok := wsuo.mutation.AddedVictim(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeUint64,
Value: value,
Column: weaponstats.FieldVictim,
})
}
if value, ok := wsuo.mutation.Dmg(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeUint,
Value: value,
Column: weaponstats.FieldDmg,
})
}
if value, ok := wsuo.mutation.AddedDmg(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeUint,
Value: value,
Column: weaponstats.FieldDmg,
})
}
if value, ok := wsuo.mutation.EqType(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldEqType,
})
}
if value, ok := wsuo.mutation.AddedEqType(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldEqType,
})
}
if value, ok := wsuo.mutation.HitGroup(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldHitGroup,
})
}
if value, ok := wsuo.mutation.AddedHitGroup(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: weaponstats.FieldHitGroup,
})
}
if wsuo.mutation.StatCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: weaponstats.StatTable,
Columns: []string{weaponstats.StatColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: stats.FieldID,
},
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := wsuo.mutation.StatIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: weaponstats.StatTable,
Columns: []string{weaponstats.StatColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: stats.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
_node = &WeaponStats{config: wsuo.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, wsuo.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{weaponstats.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{err.Error(), err}
}
return nil, err
}
return _node, nil
}