Files
csgowtfd/ent/player_delete.go

112 lines
2.5 KiB
Go

// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"git.harting.dev/csgowtf/csgowtfd/ent/player"
"git.harting.dev/csgowtf/csgowtfd/ent/predicate"
)
// PlayerDelete is the builder for deleting a Player entity.
type PlayerDelete struct {
config
hooks []Hook
mutation *PlayerMutation
}
// Where appends a list predicates to the PlayerDelete builder.
func (pd *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete {
pd.mutation.Where(ps...)
return pd
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (pd *PlayerDelete) Exec(ctx context.Context) (int, error) {
var (
err error
affected int
)
if len(pd.hooks) == 0 {
affected, err = pd.sqlExec(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PlayerMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
pd.mutation = mutation
affected, err = pd.sqlExec(ctx)
mutation.done = true
return affected, err
})
for i := len(pd.hooks) - 1; i >= 0; i-- {
if pd.hooks[i] == nil {
return 0, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = pd.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, pd.mutation); err != nil {
return 0, err
}
}
return affected, err
}
// ExecX is like Exec, but panics if an error occurs.
func (pd *PlayerDelete) ExecX(ctx context.Context) int {
n, err := pd.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (pd *PlayerDelete) sqlExec(ctx context.Context) (int, error) {
_spec := &sqlgraph.DeleteSpec{
Node: &sqlgraph.NodeSpec{
Table: player.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeUint64,
Column: player.FieldID,
},
},
}
if ps := pd.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
return sqlgraph.DeleteNodes(ctx, pd.driver, _spec)
}
// PlayerDeleteOne is the builder for deleting a single Player entity.
type PlayerDeleteOne struct {
pd *PlayerDelete
}
// Exec executes the deletion query.
func (pdo *PlayerDeleteOne) Exec(ctx context.Context) error {
n, err := pdo.pd.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{player.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (pdo *PlayerDeleteOne) ExecX(ctx context.Context) {
pdo.pd.ExecX(ctx)
}