init
This commit is contained in:
100
.gitignore
vendored
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100
.gitignore
vendored
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@@ -0,0 +1,100 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
*.log
|
||||
|
||||
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
# Jetbrains Rider personal-layer settings
|
||||
*.DotSettings.user
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# TestRunner generated files
|
||||
InitTestScene*.unity*
|
||||
|
||||
# Addressables default ignores, before user customizations
|
||||
/ServerData
|
||||
/[Aa]ssets/StreamingAssets/aa*
|
||||
/[Aa]ssets/AddressableAssetsData/link.xml*
|
||||
/[Aa]ssets/Addressables_Temp*
|
||||
# By default, Addressables content builds will generate addressables_content_state.bin
|
||||
# files in platform-specific subfolders, for example:
|
||||
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
|
||||
/[Aa]ssets/AddressableAssetsData/*/*.bin*
|
||||
|
||||
# Visual Scripting auto-generated files
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||
|
||||
# Auto-generated scenes by play mode tests
|
||||
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||
|
||||
8
Assets/Editor.meta
Normal file
8
Assets/Editor.meta
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@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59790d8daaeacf190ba0659195302049
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
35
Assets/Editor/GeoBoundsDebug.cs
Normal file
35
Assets/Editor/GeoBoundsDebug.cs
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@@ -0,0 +1,35 @@
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||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class GeoBoundsDebug
|
||||
{
|
||||
[MenuItem("Tools/Geo/Print Selected Mesh Bounds")]
|
||||
public static void PrintSelectedMeshBounds()
|
||||
{
|
||||
foreach (var go in Selection.gameObjects)
|
||||
{
|
||||
var mf = go.GetComponent<MeshFilter>();
|
||||
if (mf == null || mf.sharedMesh == null)
|
||||
{
|
||||
Debug.Log($"{go.name}: no MeshFilter/mesh");
|
||||
continue;
|
||||
}
|
||||
|
||||
var mesh = mf.sharedMesh;
|
||||
var b = mesh.bounds;
|
||||
|
||||
// Mesh bounds are in local mesh space
|
||||
var centerWorld = go.transform.TransformPoint(b.center);
|
||||
|
||||
// Approximate size in world space (ignores rotation, good enough for diagnosis)
|
||||
var lossy = go.transform.lossyScale;
|
||||
var sizeWorld = new Vector3(
|
||||
Mathf.Abs(b.size.x * lossy.x),
|
||||
Mathf.Abs(b.size.y * lossy.y),
|
||||
Mathf.Abs(b.size.z * lossy.z)
|
||||
);
|
||||
|
||||
Debug.Log($"{go.name}: worldCenter={centerWorld}, worldSize={sizeWorld}");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Editor/GeoBoundsDebug.cs.meta
Normal file
2
Assets/Editor/GeoBoundsDebug.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55ca6d0883f09584a888802b543d4540
|
||||
962
Assets/Editor/GeoTileImporter.cs
Normal file
962
Assets/Editor/GeoTileImporter.cs
Normal file
@@ -0,0 +1,962 @@
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||||
// Assets/Editor/GeoTileImporter.cs
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||||
// Robust terrain tile importer for Unity (URP or Built-in).
|
||||
// - Parses CSV header -> column name mapping (order-independent)
|
||||
// - Validates required columns exist
|
||||
// - Imports 16-bit PNG heightmaps (tries Single Channel R16 + ushort pixel read; falls back safely)
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class GeoTileImporter : EditorWindow
|
||||
{
|
||||
private string tilesCsvPath = "Assets/GeoData/tile_index.csv";
|
||||
private string heightmapsDir = "Assets/GeoData/height_png16";
|
||||
private string orthoDir = "Assets/GeoData/ortho_jpg";
|
||||
private string buildingsDir = "Assets/GeoData/buildings_tiles";
|
||||
private string buildingsEnhancedDir = "Assets/GeoData/buildings_enhanced";
|
||||
private string treesDir = "Assets/GeoData/trees_tiles";
|
||||
private string treeProxyPath = "Assets/GeoData/tree_proxies.glb";
|
||||
private string furnitureDir = "Assets/GeoData/street_furniture";
|
||||
private string enhancedTreesDir = "Assets/GeoData/trees_enhanced";
|
||||
|
||||
private float tileSizeMeters = 1000f;
|
||||
private int heightmapResolution = 1025;
|
||||
|
||||
private string parentName = "Geo_Terrain_Tiles";
|
||||
private string buildingsParentName = "Geo_Buildings";
|
||||
private string treesParentName = "Geo_Trees";
|
||||
private string furnitureParentName = "Geo_Furniture";
|
||||
private bool deleteExisting = false;
|
||||
private bool applyOrthoTextures = true;
|
||||
private bool importBuildings = true;
|
||||
private bool useEnhancedBuildings = false;
|
||||
private bool importTrees = true;
|
||||
private bool importFurniture = false;
|
||||
private bool deleteExistingBuildings = false;
|
||||
private bool deleteExistingTrees = false;
|
||||
private bool deleteExistingFurniture = false;
|
||||
private bool importEnhancedTrees = false;
|
||||
private bool deleteExistingEnhancedTrees = false;
|
||||
private string enhancedTreesParentName = "Geo_Trees_Enhanced";
|
||||
|
||||
// Prefabs for trees and furniture (assign in editor)
|
||||
private GameObject treePrefab;
|
||||
private GameObject lampPrefab;
|
||||
private GameObject benchPrefab;
|
||||
private GameObject signPrefab;
|
||||
private GameObject bollardPrefab;
|
||||
private GameObject defaultFurniturePrefab; // Fallback for unknown types
|
||||
|
||||
[MenuItem("Tools/Geo Tiles/Import Terrain Tiles (PNG16)")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var win = GetWindow<GeoTileImporter>("Geo Tile Importer");
|
||||
win.minSize = new Vector2(620, 300);
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
GUILayout.Label("Inputs", EditorStyles.boldLabel);
|
||||
tilesCsvPath = EditorGUILayout.TextField("tile_index.csv", tilesCsvPath);
|
||||
heightmapsDir = EditorGUILayout.TextField("height_png16 dir", heightmapsDir);
|
||||
orthoDir = EditorGUILayout.TextField("ortho_jpg dir", orthoDir);
|
||||
buildingsDir = EditorGUILayout.TextField("buildings_glb dir", buildingsDir);
|
||||
treesDir = EditorGUILayout.TextField("trees_glb dir", treesDir);
|
||||
treeProxyPath = EditorGUILayout.TextField("tree_proxies.glb", treeProxyPath);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Terrain", EditorStyles.boldLabel);
|
||||
tileSizeMeters = EditorGUILayout.FloatField("Tile size (m)", tileSizeMeters);
|
||||
heightmapResolution = EditorGUILayout.IntField("Heightmap resolution", heightmapResolution);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Scene", EditorStyles.boldLabel);
|
||||
parentName = EditorGUILayout.TextField("Parent object name", parentName);
|
||||
deleteExisting = EditorGUILayout.ToggleLeft("Delete existing terrains under parent", deleteExisting);
|
||||
applyOrthoTextures = EditorGUILayout.ToggleLeft("Apply ortho texture per tile", applyOrthoTextures);
|
||||
buildingsParentName = EditorGUILayout.TextField("Buildings parent name", buildingsParentName);
|
||||
buildingsEnhancedDir = EditorGUILayout.TextField("Buildings enhanced dir", buildingsEnhancedDir);
|
||||
deleteExistingBuildings = EditorGUILayout.ToggleLeft("Delete existing buildings under parent", deleteExistingBuildings);
|
||||
importBuildings = EditorGUILayout.ToggleLeft("Import buildings (GLB per tile)", importBuildings);
|
||||
useEnhancedBuildings = EditorGUILayout.ToggleLeft("Use enhanced buildings (from buildings_enhanced/)", useEnhancedBuildings);
|
||||
|
||||
GUILayout.Space(5);
|
||||
treesParentName = EditorGUILayout.TextField("Trees parent name", treesParentName);
|
||||
deleteExistingTrees = EditorGUILayout.ToggleLeft("Delete existing trees under parent", deleteExistingTrees);
|
||||
importTrees = EditorGUILayout.ToggleLeft("Import trees (GLB chunks per tile)", importTrees);
|
||||
|
||||
GUILayout.Space(5);
|
||||
furnitureParentName = EditorGUILayout.TextField("Furniture parent name", furnitureParentName);
|
||||
furnitureDir = EditorGUILayout.TextField("Furniture CSV dir", furnitureDir);
|
||||
deleteExistingFurniture = EditorGUILayout.ToggleLeft("Delete existing furniture under parent", deleteExistingFurniture);
|
||||
importFurniture = EditorGUILayout.ToggleLeft("Import street furniture (from CSV)", importFurniture);
|
||||
|
||||
GUILayout.Space(5);
|
||||
enhancedTreesParentName = EditorGUILayout.TextField("Enhanced trees parent", enhancedTreesParentName);
|
||||
enhancedTreesDir = EditorGUILayout.TextField("Enhanced trees CSV dir", enhancedTreesDir);
|
||||
deleteExistingEnhancedTrees = EditorGUILayout.ToggleLeft("Delete existing enhanced trees", deleteExistingEnhancedTrees);
|
||||
importEnhancedTrees = EditorGUILayout.ToggleLeft("Import enhanced trees (CSV with canopy colors)", importEnhancedTrees);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Prefabs (optional)", EditorStyles.boldLabel);
|
||||
treePrefab = (GameObject)EditorGUILayout.ObjectField("Tree Prefab", treePrefab, typeof(GameObject), false);
|
||||
lampPrefab = (GameObject)EditorGUILayout.ObjectField("Lamp Prefab", lampPrefab, typeof(GameObject), false);
|
||||
benchPrefab = (GameObject)EditorGUILayout.ObjectField("Bench Prefab", benchPrefab, typeof(GameObject), false);
|
||||
signPrefab = (GameObject)EditorGUILayout.ObjectField("Sign Prefab", signPrefab, typeof(GameObject), false);
|
||||
bollardPrefab = (GameObject)EditorGUILayout.ObjectField("Bollard Prefab", bollardPrefab, typeof(GameObject), false);
|
||||
defaultFurniturePrefab = (GameObject)EditorGUILayout.ObjectField("Default Furniture Prefab", defaultFurniturePrefab, typeof(GameObject), false);
|
||||
|
||||
GUILayout.Space(12);
|
||||
if (GUILayout.Button("Import / Rebuild"))
|
||||
ImportTiles();
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Creates one Unity Terrain per CSV row and positions tiles on a meter grid.\n" +
|
||||
"Absolute elevation mapping: Terrain Y = global_min, Terrain height = (global_max - global_min).\n" +
|
||||
"CSV is header-driven (order-independent). Optionally applies ortho JPGs and instantiates buildings/trees GLBs.",
|
||||
MessageType.Info);
|
||||
}
|
||||
|
||||
private static void EnsureHeightmapImportSettings(string assetPath)
|
||||
{
|
||||
var ti = (TextureImporter)AssetImporter.GetAtPath(assetPath);
|
||||
if (ti == null) return;
|
||||
|
||||
bool changed = false;
|
||||
|
||||
if (!ti.isReadable) { ti.isReadable = true; changed = true; }
|
||||
if (ti.sRGBTexture) { ti.sRGBTexture = false; changed = true; }
|
||||
|
||||
if (ti.textureCompression != TextureImporterCompression.Uncompressed)
|
||||
{
|
||||
ti.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (ti.npotScale != TextureImporterNPOTScale.None)
|
||||
{
|
||||
ti.npotScale = TextureImporterNPOTScale.None; // keep 1025x1025
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (ti.textureType != TextureImporterType.SingleChannel)
|
||||
{
|
||||
ti.textureType = TextureImporterType.SingleChannel;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
var ps = ti.GetDefaultPlatformTextureSettings();
|
||||
if (ps.format != TextureImporterFormat.R16)
|
||||
{
|
||||
ps.format = TextureImporterFormat.R16;
|
||||
ti.SetPlatformTextureSettings(ps);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
changed |= EnsurePlatformR16(ti, "Standalone");
|
||||
changed |= EnsurePlatformR16(ti, "Android");
|
||||
changed |= EnsurePlatformR16(ti, "iPhone");
|
||||
|
||||
if (changed) ti.SaveAndReimport();
|
||||
}
|
||||
|
||||
private static bool EnsurePlatformR16(TextureImporter ti, string platform)
|
||||
{
|
||||
var ps = ti.GetPlatformTextureSettings(platform);
|
||||
|
||||
bool changed = false;
|
||||
if (ps.name != platform)
|
||||
{
|
||||
ps = new TextureImporterPlatformSettings
|
||||
{
|
||||
name = platform,
|
||||
overridden = true,
|
||||
format = TextureImporterFormat.R16,
|
||||
textureCompression = TextureImporterCompression.Uncompressed,
|
||||
};
|
||||
ti.SetPlatformTextureSettings(ps);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!ps.overridden) { ps.overridden = true; changed = true; }
|
||||
if (ps.format != TextureImporterFormat.R16) { ps.format = TextureImporterFormat.R16; changed = true; }
|
||||
if (ps.textureCompression != TextureImporterCompression.Uncompressed)
|
||||
{
|
||||
ps.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) ti.SetPlatformTextureSettings(ps);
|
||||
return changed;
|
||||
}
|
||||
|
||||
private static string NormalizeHeader(string s)
|
||||
=> (s ?? "").Trim().ToLowerInvariant();
|
||||
|
||||
private static void EnsureOrthoImportSettings(string assetPath)
|
||||
{
|
||||
var ti = (TextureImporter)AssetImporter.GetAtPath(assetPath);
|
||||
if (ti == null) return;
|
||||
|
||||
bool changed = false;
|
||||
if (!ti.isReadable) { ti.isReadable = true; changed = true; }
|
||||
if (!ti.sRGBTexture) { ti.sRGBTexture = true; changed = true; }
|
||||
if (ti.npotScale != TextureImporterNPOTScale.None) { ti.npotScale = TextureImporterNPOTScale.None; changed = true; }
|
||||
if (ti.wrapMode != TextureWrapMode.Clamp) { ti.wrapMode = TextureWrapMode.Clamp; changed = true; }
|
||||
if (ti.textureCompression != TextureImporterCompression.Uncompressed)
|
||||
{
|
||||
ti.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) ti.SaveAndReimport();
|
||||
}
|
||||
|
||||
private static Dictionary<string, int> BuildHeaderMap(string headerLine)
|
||||
{
|
||||
var map = new Dictionary<string, int>();
|
||||
var cols = headerLine.Split(',');
|
||||
for (int i = 0; i < cols.Length; i++)
|
||||
{
|
||||
var key = NormalizeHeader(cols[i]);
|
||||
if (string.IsNullOrEmpty(key)) continue;
|
||||
if (!map.ContainsKey(key))
|
||||
map[key] = i;
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
private static bool HasAll(Dictionary<string, int> map, params string[] required)
|
||||
{
|
||||
foreach (var r in required)
|
||||
if (!map.ContainsKey(NormalizeHeader(r)))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ImportTiles()
|
||||
{
|
||||
Debug.Log($"[GeoTileImporter] START\n csv={tilesCsvPath}\n pngDir={heightmapsDir}");
|
||||
|
||||
if (!File.Exists(tilesCsvPath))
|
||||
{
|
||||
Debug.LogError($"[GeoTileImporter] CSV not found: {tilesCsvPath}");
|
||||
return;
|
||||
}
|
||||
if (!Directory.Exists(heightmapsDir))
|
||||
{
|
||||
Debug.LogError($"[GeoTileImporter] Heightmap dir not found: {heightmapsDir}");
|
||||
return;
|
||||
}
|
||||
if (applyOrthoTextures && !Directory.Exists(orthoDir))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Ortho dir not found: {orthoDir} (textures will be skipped).");
|
||||
applyOrthoTextures = false;
|
||||
}
|
||||
|
||||
var parent = GameObject.Find(parentName);
|
||||
if (parent == null) parent = new GameObject(parentName);
|
||||
|
||||
if (deleteExisting)
|
||||
{
|
||||
for (int i = parent.transform.childCount - 1; i >= 0; i--)
|
||||
DestroyImmediate(parent.transform.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
var ci = CultureInfo.InvariantCulture;
|
||||
var lines = File.ReadAllLines(tilesCsvPath);
|
||||
|
||||
Debug.Log($"[GeoTileImporter] Read {lines.Length} lines.");
|
||||
if (lines.Length < 2)
|
||||
{
|
||||
Debug.LogError("[GeoTileImporter] CSV has no data rows (need header + at least 1 row).");
|
||||
return;
|
||||
}
|
||||
|
||||
var headerLine = lines[0].Trim();
|
||||
var headerMap = BuildHeaderMap(headerLine);
|
||||
Debug.Log($"[GeoTileImporter] Header: {headerLine}");
|
||||
Debug.Log($"[GeoTileImporter] Header columns mapped: {string.Join(", ", headerMap.Keys)}");
|
||||
|
||||
// Required columns (order-independent)
|
||||
string[] required = { "tile_id", "xmin", "ymin", "global_min", "global_max", "out_res" };
|
||||
if (!HasAll(headerMap, required))
|
||||
{
|
||||
Debug.LogError("[GeoTileImporter] CSV missing required columns. Required: " +
|
||||
string.Join(", ", required) +
|
||||
"\nFound: " + string.Join(", ", headerMap.Keys));
|
||||
return;
|
||||
}
|
||||
|
||||
int IDX_TILE = headerMap["tile_id"];
|
||||
int IDX_XMIN = headerMap["xmin"];
|
||||
int IDX_YMIN = headerMap["ymin"];
|
||||
int IDX_GMIN = headerMap["global_min"];
|
||||
int IDX_GMAX = headerMap["global_max"];
|
||||
int IDX_RES = headerMap["out_res"];
|
||||
|
||||
// Compute origin from min xmin/ymin
|
||||
double originX = double.PositiveInfinity;
|
||||
double originY = double.PositiveInfinity;
|
||||
|
||||
int validRowsForOrigin = 0;
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var line = lines[i].Trim();
|
||||
if (string.IsNullOrWhiteSpace(line)) continue;
|
||||
|
||||
var parts = line.Split(',');
|
||||
// Robust: just ensure indices exist in this row
|
||||
int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES));
|
||||
if (parts.Length <= needMaxIndex)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Origin scan: skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'");
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
double xmin = double.Parse(parts[IDX_XMIN], ci);
|
||||
double ymin = double.Parse(parts[IDX_YMIN], ci);
|
||||
originX = Math.Min(originX, xmin);
|
||||
originY = Math.Min(originY, ymin);
|
||||
validRowsForOrigin++;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Origin scan parse failed line {i + 1}: '{line}'\n{e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
if (validRowsForOrigin == 0 || double.IsInfinity(originX) || double.IsInfinity(originY))
|
||||
{
|
||||
Debug.LogError("[GeoTileImporter] Could not compute origin (no valid rows parsed). Check CSV numeric format.");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTileImporter] Origin: ({originX}, {originY}) from {validRowsForOrigin} valid rows.");
|
||||
|
||||
int imported = 0, skipped = 0;
|
||||
int importedTextures = 0;
|
||||
var placements = new List<(string tileId, float ux, float uz, float gmin)>();
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var line = lines[i].Trim();
|
||||
if (string.IsNullOrWhiteSpace(line)) continue;
|
||||
|
||||
var parts = line.Split(',');
|
||||
int needMaxIndex = Math.Max(Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMIN), IDX_YMIN), IDX_GMIN), Math.Max(IDX_GMAX, IDX_RES));
|
||||
if (parts.Length <= needMaxIndex)
|
||||
{
|
||||
skipped++;
|
||||
Debug.LogWarning($"[GeoTileImporter] Skipping line {i + 1} (too few columns: {parts.Length}). Line: '{line}'");
|
||||
continue;
|
||||
}
|
||||
|
||||
string tileId = parts[IDX_TILE].Trim();
|
||||
|
||||
double xmin, ymin, gmin, gmax;
|
||||
int outRes;
|
||||
try
|
||||
{
|
||||
xmin = double.Parse(parts[IDX_XMIN], ci);
|
||||
ymin = double.Parse(parts[IDX_YMIN], ci);
|
||||
gmin = double.Parse(parts[IDX_GMIN], ci);
|
||||
gmax = double.Parse(parts[IDX_GMAX], ci);
|
||||
outRes = int.Parse(parts[IDX_RES], ci);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
skipped++;
|
||||
Debug.LogWarning($"[GeoTileImporter] Parse failed line {i + 1} tile '{tileId}': {e.Message}\nLine: '{line}'");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (outRes != heightmapResolution)
|
||||
Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: out_res={outRes} but importer expects {heightmapResolution}.");
|
||||
|
||||
float heightRange = (float)(gmax - gmin);
|
||||
if (heightRange <= 0.0001f)
|
||||
{
|
||||
skipped++;
|
||||
Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: invalid height range (global_max <= global_min). Skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
string pngPath = Path.Combine(heightmapsDir, $"{tileId}.png").Replace("\\", "/");
|
||||
if (!File.Exists(pngPath))
|
||||
{
|
||||
skipped++;
|
||||
Debug.LogError($"[GeoTileImporter] Missing PNG for {tileId}: {pngPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
EnsureHeightmapImportSettings(pngPath);
|
||||
|
||||
var tex = AssetDatabase.LoadAssetAtPath<Texture2D>(pngPath);
|
||||
if (tex == null)
|
||||
{
|
||||
skipped++;
|
||||
Debug.LogError($"[GeoTileImporter] Could not load Texture2D asset: {pngPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tex.width != heightmapResolution || tex.height != heightmapResolution)
|
||||
Debug.LogWarning($"[GeoTileImporter] Tile {tileId}: PNG {tex.width}x{tex.height}, expected {heightmapResolution}x{heightmapResolution}.");
|
||||
|
||||
var terrainData = new TerrainData
|
||||
{
|
||||
heightmapResolution = heightmapResolution,
|
||||
size = new Vector3(tileSizeMeters, heightRange, tileSizeMeters),
|
||||
};
|
||||
|
||||
int w = tex.width;
|
||||
int h = tex.height;
|
||||
var heights = new float[h, w];
|
||||
|
||||
bool usedU16 = false;
|
||||
try
|
||||
{
|
||||
var raw = tex.GetPixelData<ushort>(0);
|
||||
if (raw.Length == w * h)
|
||||
{
|
||||
for (int y = 0; y < h; y++)
|
||||
for (int x = 0; x < w; x++)
|
||||
heights[y, x] = raw[y * w + x] / 65535f;
|
||||
usedU16 = true;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// fallback below
|
||||
}
|
||||
|
||||
if (!usedU16)
|
||||
{
|
||||
var pixels = tex.GetPixels();
|
||||
for (int y = 0; y < h; y++)
|
||||
for (int x = 0; x < w; x++)
|
||||
heights[y, x] = pixels[y * w + x].r;
|
||||
}
|
||||
|
||||
terrainData.SetHeights(0, 0, heights);
|
||||
|
||||
var go = Terrain.CreateTerrainGameObject(terrainData);
|
||||
go.name = tileId;
|
||||
go.transform.parent = parent.transform;
|
||||
|
||||
float ux = (float)(xmin - originX);
|
||||
float uz = (float)(ymin - originY);
|
||||
go.transform.position = new Vector3(ux, (float)gmin, uz);
|
||||
|
||||
var terrain = go.GetComponent<Terrain>();
|
||||
terrain.drawInstanced = true;
|
||||
|
||||
// Optional ortho texture application
|
||||
if (applyOrthoTextures)
|
||||
{
|
||||
string orthoPath = Path.Combine(orthoDir, $"{tileId}.jpg").Replace("\\", "/");
|
||||
if (File.Exists(orthoPath))
|
||||
{
|
||||
EnsureOrthoImportSettings(orthoPath);
|
||||
var orthoTex = AssetDatabase.LoadAssetAtPath<Texture2D>(orthoPath);
|
||||
if (orthoTex == null)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Could not load ortho texture for {tileId}: {orthoPath}");
|
||||
}
|
||||
else
|
||||
{
|
||||
var layer = new TerrainLayer
|
||||
{
|
||||
diffuseTexture = orthoTex,
|
||||
tileSize = new Vector2(tileSizeMeters, tileSizeMeters),
|
||||
tileOffset = Vector2.zero
|
||||
};
|
||||
terrainData.terrainLayers = new[] { layer };
|
||||
terrainData.alphamapResolution = 16;
|
||||
var alpha = new float[terrainData.alphamapHeight, terrainData.alphamapWidth, 1];
|
||||
for (int ay = 0; ay < terrainData.alphamapHeight; ay++)
|
||||
for (int ax = 0; ax < terrainData.alphamapWidth; ax++)
|
||||
alpha[ay, ax, 0] = 1f;
|
||||
terrainData.SetAlphamaps(0, 0, alpha);
|
||||
importedTextures++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Ortho texture missing for {tileId}: {orthoPath}");
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTileImporter] Imported {tileId} @ XZ=({ux},{uz}) Y={gmin} heightRange={heightRange} usedU16={usedU16}");
|
||||
imported++;
|
||||
placements.Add((tileId, ux, uz, (float)gmin));
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTileImporter] DONE. Imported={imported}, Skipped={skipped}, OrthoApplied={importedTextures} under '{parentName}'.");
|
||||
|
||||
if (imported == 0)
|
||||
Debug.LogError("[GeoTileImporter] Imported 0 tiles. Scroll up for warnings/errors (missing columns, parse issues, missing PNGs).");
|
||||
|
||||
ImportBuildings(placements);
|
||||
ImportTrees(placements);
|
||||
ImportFurniture(placements);
|
||||
ImportEnhancedTrees(placements);
|
||||
}
|
||||
|
||||
private void ImportBuildings(List<(string tileId, float ux, float uz, float gmin)> placements)
|
||||
{
|
||||
if (!importBuildings)
|
||||
return;
|
||||
|
||||
// Choose directory based on enhanced toggle
|
||||
string activeDir = useEnhancedBuildings ? buildingsEnhancedDir : buildingsDir;
|
||||
string sourceLabel = useEnhancedBuildings ? "enhanced" : "standard";
|
||||
|
||||
if (!Directory.Exists(activeDir))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Buildings dir ({sourceLabel}) not found: {activeDir} (skipping buildings).");
|
||||
return;
|
||||
}
|
||||
|
||||
var parent = GameObject.Find(buildingsParentName);
|
||||
if (parent == null) parent = new GameObject(buildingsParentName);
|
||||
if (deleteExistingBuildings)
|
||||
{
|
||||
for (int i = parent.transform.childCount - 1; i >= 0; i--)
|
||||
DestroyImmediate(parent.transform.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
int imported = 0, missing = 0;
|
||||
foreach (var (tileId, ux, uz, gmin) in placements)
|
||||
{
|
||||
string glbPath = Path.Combine(activeDir, $"{tileId}.glb").Replace("\\", "/");
|
||||
if (!File.Exists(glbPath))
|
||||
{
|
||||
missing++;
|
||||
Debug.LogWarning($"[GeoTileImporter] Building GLB ({sourceLabel}) missing for {tileId}: {glbPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(glbPath);
|
||||
if (prefab == null)
|
||||
{
|
||||
missing++;
|
||||
Debug.LogWarning($"[GeoTileImporter] Could not load building GLB for {tileId}: {glbPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Note: Building GLB vertices have absolute Z (elevation) from CityGML,
|
||||
// so container Y should be 0, not gmin (which would add gmin twice)
|
||||
var inst = PrefabUtility.InstantiatePrefab(prefab) as GameObject ?? Instantiate(prefab);
|
||||
inst.name = tileId;
|
||||
inst.transform.SetParent(parent.transform, false);
|
||||
inst.transform.position = new Vector3(ux, 0f, uz);
|
||||
inst.isStatic = true;
|
||||
imported++;
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTileImporter] Buildings ({sourceLabel}) imported={imported}, missing/failed={missing} under '{buildingsParentName}'.");
|
||||
}
|
||||
|
||||
private void ImportTrees(List<(string tileId, float ux, float uz, float gmin)> placements)
|
||||
{
|
||||
if (!importTrees)
|
||||
return;
|
||||
|
||||
if (!Directory.Exists(treesDir))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Trees dir not found: {treesDir} (skipping trees).");
|
||||
return;
|
||||
}
|
||||
|
||||
var parent = GameObject.Find(treesParentName);
|
||||
if (parent == null) parent = new GameObject(treesParentName);
|
||||
if (deleteExistingTrees)
|
||||
{
|
||||
for (int i = parent.transform.childCount - 1; i >= 0; i--)
|
||||
DestroyImmediate(parent.transform.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
if (!File.Exists(treeProxyPath))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Tree proxy GLB not found (for reference/materials): {treeProxyPath}");
|
||||
}
|
||||
|
||||
int importedTiles = 0, importedChunks = 0, missingTiles = 0;
|
||||
foreach (var (tileId, ux, uz, gmin) in placements)
|
||||
{
|
||||
// Look for chunk files: {tileId}_0_0.glb, {tileId}_0_1.glb, etc.
|
||||
// Standard tree export creates 4x4 chunks per tile
|
||||
var chunkFiles = Directory.GetFiles(treesDir, $"{tileId}_*.glb");
|
||||
|
||||
if (chunkFiles.Length == 0)
|
||||
{
|
||||
// Try single file as fallback
|
||||
string singlePath = Path.Combine(treesDir, $"{tileId}.glb").Replace("\\", "/");
|
||||
if (File.Exists(singlePath))
|
||||
{
|
||||
chunkFiles = new[] { singlePath };
|
||||
}
|
||||
else
|
||||
{
|
||||
missingTiles++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Create container for this tile's tree chunks
|
||||
// Note: Tree GLB vertices use absolute elevation (z_ground from DGM),
|
||||
// so container Y should be 0, not gmin (which would add gmin twice)
|
||||
// Rotate 180° around Y to correct coordinate system mismatch (Python negates Z),
|
||||
// and offset X by tile_size to compensate for the rotation pivot
|
||||
var tileContainer = new GameObject($"Trees_{tileId}");
|
||||
tileContainer.transform.SetParent(parent.transform, false);
|
||||
tileContainer.transform.position = new Vector3(ux + tileSizeMeters, 0f, uz);
|
||||
tileContainer.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
|
||||
tileContainer.isStatic = true;
|
||||
|
||||
foreach (var chunkPath in chunkFiles)
|
||||
{
|
||||
string assetPath = chunkPath.Replace("\\", "/");
|
||||
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
||||
if (prefab == null)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Could not load tree chunk: {assetPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var inst = PrefabUtility.InstantiatePrefab(prefab) as GameObject ?? Instantiate(prefab);
|
||||
inst.name = Path.GetFileNameWithoutExtension(chunkPath);
|
||||
inst.transform.SetParent(tileContainer.transform, false);
|
||||
inst.transform.localPosition = Vector3.zero; // Chunks already have correct local positions
|
||||
inst.isStatic = true;
|
||||
importedChunks++;
|
||||
}
|
||||
|
||||
importedTiles++;
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTileImporter] Trees imported: {importedTiles} tiles, {importedChunks} chunks, {missingTiles} missing under '{treesParentName}'.");
|
||||
}
|
||||
|
||||
private void ImportFurniture(List<(string tileId, float ux, float uz, float gmin)> placements)
|
||||
{
|
||||
if (!importFurniture)
|
||||
return;
|
||||
|
||||
if (!Directory.Exists(furnitureDir))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Furniture dir not found: {furnitureDir} (skipping furniture).");
|
||||
return;
|
||||
}
|
||||
|
||||
var parent = GameObject.Find(furnitureParentName);
|
||||
if (parent == null) parent = new GameObject(furnitureParentName);
|
||||
if (deleteExistingFurniture)
|
||||
{
|
||||
for (int i = parent.transform.childCount - 1; i >= 0; i--)
|
||||
DestroyImmediate(parent.transform.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
int imported = 0, skipped = 0;
|
||||
var ci = CultureInfo.InvariantCulture;
|
||||
|
||||
foreach (var (tileId, ux, uz, gmin) in placements)
|
||||
{
|
||||
string csvPath = Path.Combine(furnitureDir, $"{tileId}.csv").Replace("\\", "/");
|
||||
if (!File.Exists(csvPath))
|
||||
{
|
||||
continue; // No furniture for this tile
|
||||
}
|
||||
|
||||
var lines = File.ReadAllLines(csvPath);
|
||||
if (lines.Length < 2)
|
||||
continue;
|
||||
|
||||
// Parse header
|
||||
var header = lines[0].Split(',');
|
||||
int idxXLocal = -1, idxYLocal = -1, idxZGround = -1, idxHeight = -1, idxType = -1;
|
||||
for (int i = 0; i < header.Length; i++)
|
||||
{
|
||||
var col = header[i].Trim().ToLowerInvariant();
|
||||
if (col == "x_local") idxXLocal = i;
|
||||
else if (col == "y_local") idxYLocal = i;
|
||||
else if (col == "z_ground") idxZGround = i;
|
||||
else if (col == "height") idxHeight = i;
|
||||
else if (col == "type") idxType = i;
|
||||
}
|
||||
|
||||
if (idxXLocal < 0 || idxYLocal < 0 || idxType < 0)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Furniture CSV missing required columns: {csvPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create tile container
|
||||
var tileContainer = new GameObject($"Furniture_{tileId}");
|
||||
tileContainer.transform.SetParent(parent.transform, false);
|
||||
tileContainer.transform.position = new Vector3(ux, gmin, uz);
|
||||
tileContainer.isStatic = true;
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var parts = lines[i].Split(',');
|
||||
if (parts.Length <= Math.Max(Math.Max(idxXLocal, idxYLocal), idxType))
|
||||
{
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
float xLocal = float.Parse(parts[idxXLocal].Trim(), ci);
|
||||
float yLocal = float.Parse(parts[idxYLocal].Trim(), ci);
|
||||
float zGround = idxZGround >= 0 && idxZGround < parts.Length
|
||||
? float.Parse(parts[idxZGround].Trim(), ci)
|
||||
: 0f;
|
||||
float height = idxHeight >= 0 && idxHeight < parts.Length
|
||||
? float.Parse(parts[idxHeight].Trim(), ci)
|
||||
: 1f;
|
||||
string furnitureType = parts[idxType].Trim().ToLowerInvariant();
|
||||
|
||||
// Select prefab based on type, or create placeholder
|
||||
GameObject obj = null;
|
||||
GameObject prefabToUse = null;
|
||||
Vector3 fallbackScale = Vector3.one;
|
||||
|
||||
switch (furnitureType)
|
||||
{
|
||||
case "lamp":
|
||||
prefabToUse = lampPrefab;
|
||||
fallbackScale = new Vector3(0.3f, height, 0.3f);
|
||||
break;
|
||||
case "bench":
|
||||
prefabToUse = benchPrefab;
|
||||
fallbackScale = new Vector3(1.5f, height, 0.5f);
|
||||
break;
|
||||
case "sign":
|
||||
prefabToUse = signPrefab;
|
||||
fallbackScale = new Vector3(0.1f, height, 0.5f);
|
||||
break;
|
||||
case "bollard":
|
||||
prefabToUse = bollardPrefab;
|
||||
fallbackScale = new Vector3(0.2f, height, 0.2f);
|
||||
break;
|
||||
default:
|
||||
prefabToUse = defaultFurniturePrefab;
|
||||
fallbackScale = new Vector3(0.5f, height, 0.5f);
|
||||
break;
|
||||
}
|
||||
|
||||
if (prefabToUse != null)
|
||||
{
|
||||
// Use prefab
|
||||
obj = PrefabUtility.InstantiatePrefab(prefabToUse) as GameObject ?? Instantiate(prefabToUse);
|
||||
obj.name = $"{furnitureType}_{i}";
|
||||
// Scale prefab to match height (assuming prefab is normalized to ~1m)
|
||||
float scaleMultiplier = height;
|
||||
obj.transform.localScale = Vector3.one * scaleMultiplier;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create placeholder cube
|
||||
obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
obj.name = $"{furnitureType}_{i}";
|
||||
obj.transform.localScale = fallbackScale;
|
||||
}
|
||||
|
||||
obj.transform.SetParent(tileContainer.transform, false);
|
||||
obj.transform.localPosition = new Vector3(xLocal, zGround - gmin, yLocal);
|
||||
obj.isStatic = true;
|
||||
imported++;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Failed to parse furniture line {i} in {csvPath}: {e.Message}");
|
||||
skipped++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTileImporter] Furniture imported={imported}, skipped={skipped} under '{furnitureParentName}'.");
|
||||
}
|
||||
|
||||
private void ImportEnhancedTrees(List<(string tileId, float ux, float uz, float gmin)> placements)
|
||||
{
|
||||
if (!importEnhancedTrees)
|
||||
return;
|
||||
|
||||
if (!Directory.Exists(enhancedTreesDir))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Enhanced trees dir not found: {enhancedTreesDir} (skipping enhanced trees).");
|
||||
return;
|
||||
}
|
||||
|
||||
var parent = GameObject.Find(enhancedTreesParentName);
|
||||
if (parent == null) parent = new GameObject(enhancedTreesParentName);
|
||||
if (deleteExistingEnhancedTrees)
|
||||
{
|
||||
for (int i = parent.transform.childCount - 1; i >= 0; i--)
|
||||
DestroyImmediate(parent.transform.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
int imported = 0, skipped = 0;
|
||||
var ci = CultureInfo.InvariantCulture;
|
||||
|
||||
foreach (var (tileId, ux, uz, gmin) in placements)
|
||||
{
|
||||
string csvPath = Path.Combine(enhancedTreesDir, $"{tileId}.csv").Replace("\\", "/");
|
||||
if (!File.Exists(csvPath))
|
||||
{
|
||||
continue; // No enhanced trees for this tile
|
||||
}
|
||||
|
||||
var lines = File.ReadAllLines(csvPath);
|
||||
if (lines.Length < 2)
|
||||
continue;
|
||||
|
||||
// Parse header
|
||||
var header = lines[0].Split(',');
|
||||
int idxXLocal = -1, idxYLocal = -1, idxZGround = -1, idxHeight = -1, idxRadius = -1;
|
||||
int idxCanopyR = -1, idxCanopyG = -1, idxCanopyB = -1;
|
||||
for (int i = 0; i < header.Length; i++)
|
||||
{
|
||||
var col = header[i].Trim().ToLowerInvariant();
|
||||
if (col == "x_local") idxXLocal = i;
|
||||
else if (col == "y_local") idxYLocal = i;
|
||||
else if (col == "z_ground") idxZGround = i;
|
||||
else if (col == "height") idxHeight = i;
|
||||
else if (col == "radius") idxRadius = i;
|
||||
else if (col == "canopy_r") idxCanopyR = i;
|
||||
else if (col == "canopy_g") idxCanopyG = i;
|
||||
else if (col == "canopy_b") idxCanopyB = i;
|
||||
}
|
||||
|
||||
if (idxXLocal < 0 || idxYLocal < 0 || idxHeight < 0)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Enhanced trees CSV missing required columns: {csvPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create tile container
|
||||
var tileContainer = new GameObject($"Trees_{tileId}");
|
||||
tileContainer.transform.SetParent(parent.transform, false);
|
||||
tileContainer.transform.position = new Vector3(ux, gmin, uz);
|
||||
tileContainer.isStatic = true;
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var parts = lines[i].Split(',');
|
||||
if (parts.Length <= Math.Max(Math.Max(idxXLocal, idxYLocal), idxHeight))
|
||||
{
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
float xLocal = float.Parse(parts[idxXLocal].Trim(), ci);
|
||||
float yLocal = float.Parse(parts[idxYLocal].Trim(), ci);
|
||||
float zGround = idxZGround >= 0 && idxZGround < parts.Length
|
||||
? float.Parse(parts[idxZGround].Trim(), ci)
|
||||
: 0f;
|
||||
float height = float.Parse(parts[idxHeight].Trim(), ci);
|
||||
float radius = idxRadius >= 0 && idxRadius < parts.Length
|
||||
? float.Parse(parts[idxRadius].Trim(), ci)
|
||||
: height * 0.25f;
|
||||
|
||||
// Parse canopy color (default to green if missing)
|
||||
int canopyR = 128, canopyG = 160, canopyB = 80;
|
||||
if (idxCanopyR >= 0 && idxCanopyR < parts.Length)
|
||||
canopyR = Mathf.Clamp(int.Parse(parts[idxCanopyR].Trim()), 0, 255);
|
||||
if (idxCanopyG >= 0 && idxCanopyG < parts.Length)
|
||||
canopyG = Mathf.Clamp(int.Parse(parts[idxCanopyG].Trim()), 0, 255);
|
||||
if (idxCanopyB >= 0 && idxCanopyB < parts.Length)
|
||||
canopyB = Mathf.Clamp(int.Parse(parts[idxCanopyB].Trim()), 0, 255);
|
||||
|
||||
Color canopyColor = new Color(canopyR / 255f, canopyG / 255f, canopyB / 255f);
|
||||
|
||||
GameObject treeObj;
|
||||
if (treePrefab != null)
|
||||
{
|
||||
// Use prefab instance
|
||||
treeObj = PrefabUtility.InstantiatePrefab(treePrefab) as GameObject ?? Instantiate(treePrefab);
|
||||
treeObj.name = $"tree_{i}";
|
||||
|
||||
// Scale prefab based on height/radius
|
||||
float scaleY = height / 10f; // Assuming prefab is ~10m tall
|
||||
float scaleXZ = radius * 2f / 5f; // Assuming prefab canopy is ~5m wide
|
||||
treeObj.transform.localScale = new Vector3(scaleXZ, scaleY, scaleXZ);
|
||||
|
||||
// Apply canopy color to materials
|
||||
var renderers = treeObj.GetComponentsInChildren<Renderer>();
|
||||
foreach (var rend in renderers)
|
||||
{
|
||||
foreach (var mat in rend.sharedMaterials)
|
||||
{
|
||||
if (mat != null)
|
||||
{
|
||||
// Create material instance to avoid modifying shared material
|
||||
var matInst = new Material(mat);
|
||||
matInst.color = canopyColor;
|
||||
rend.material = matInst;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create procedural tree placeholder (cylinder trunk + sphere canopy)
|
||||
treeObj = new GameObject($"tree_{i}");
|
||||
|
||||
// Trunk (cylinder)
|
||||
var trunk = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||
trunk.name = "trunk";
|
||||
trunk.transform.SetParent(treeObj.transform, false);
|
||||
trunk.transform.localPosition = new Vector3(0, height * 0.25f, 0);
|
||||
trunk.transform.localScale = new Vector3(0.3f, height * 0.5f, 0.3f);
|
||||
var trunkRend = trunk.GetComponent<Renderer>();
|
||||
if (trunkRend != null)
|
||||
{
|
||||
var trunkMat = new Material(Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard"));
|
||||
trunkMat.color = new Color(0.4f, 0.25f, 0.15f); // Brown
|
||||
trunkRend.material = trunkMat;
|
||||
}
|
||||
|
||||
// Canopy (sphere)
|
||||
var canopy = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
canopy.name = "canopy";
|
||||
canopy.transform.SetParent(treeObj.transform, false);
|
||||
canopy.transform.localPosition = new Vector3(0, height * 0.7f, 0);
|
||||
canopy.transform.localScale = new Vector3(radius * 2f, height * 0.5f, radius * 2f);
|
||||
var canopyRend = canopy.GetComponent<Renderer>();
|
||||
if (canopyRend != null)
|
||||
{
|
||||
var canopyMat = new Material(Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard"));
|
||||
canopyMat.color = canopyColor;
|
||||
canopyRend.material = canopyMat;
|
||||
}
|
||||
}
|
||||
|
||||
treeObj.transform.SetParent(tileContainer.transform, false);
|
||||
treeObj.transform.localPosition = new Vector3(xLocal, zGround - gmin, yLocal);
|
||||
treeObj.isStatic = true;
|
||||
imported++;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTileImporter] Failed to parse enhanced tree line {i} in {csvPath}: {e.Message}");
|
||||
skipped++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTileImporter] Enhanced trees imported={imported}, skipped={skipped} under '{enhancedTreesParentName}'.");
|
||||
}
|
||||
}
|
||||
2
Assets/Editor/GeoTileImporter.cs.meta
Normal file
2
Assets/Editor/GeoTileImporter.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfa3bad7852d10a4d9777b2471fa33b2
|
||||
962
Assets/Editor/GeoTilePrefabImporter.cs
Normal file
962
Assets/Editor/GeoTilePrefabImporter.cs
Normal file
@@ -0,0 +1,962 @@
|
||||
// Assets/Editor/GeoTilePrefabImporter.cs
|
||||
// Creates prefab assets from geo tiles. Each prefab contains terrain + buildings + trees + furniture.
|
||||
// Unlike GeoTileImporter (which creates scene objects), this importer produces reusable .prefab assets.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class GeoTilePrefabImporter : EditorWindow
|
||||
{
|
||||
// Input paths (same as GeoTileImporter)
|
||||
private string tilesCsvPath = "Assets/GeoData/tile_index.csv";
|
||||
private string heightmapsDir = "Assets/GeoData/height_png16";
|
||||
private string orthoDir = "Assets/GeoData/ortho_jpg";
|
||||
private string buildingsDir = "Assets/GeoData/buildings_tiles";
|
||||
private string treesDir = "Assets/GeoData/trees_tiles";
|
||||
private string furnitureDir = "Assets/GeoData/street_furniture";
|
||||
private string enhancedTreesDir = "Assets/GeoData/trees_enhanced";
|
||||
|
||||
// Output settings
|
||||
private string prefabOutputDir = "Assets/GeoData/TilePrefabs";
|
||||
private bool overwriteExisting = false;
|
||||
|
||||
// Terrain settings
|
||||
private float tileSizeMeters = 1000f;
|
||||
private int heightmapResolution = 1025;
|
||||
|
||||
// Component toggles
|
||||
private bool applyOrthoTextures = true;
|
||||
private bool includeBuildings = true;
|
||||
private bool includeTrees = true;
|
||||
private bool includeFurniture = false;
|
||||
private bool includeEnhancedTrees = false;
|
||||
|
||||
// Prefabs for furniture (optional)
|
||||
private GameObject lampPrefab;
|
||||
private GameObject benchPrefab;
|
||||
private GameObject signPrefab;
|
||||
private GameObject bollardPrefab;
|
||||
private GameObject defaultFurniturePrefab;
|
||||
private GameObject treePrefab;
|
||||
|
||||
private struct TileMetadata
|
||||
{
|
||||
public string TileId;
|
||||
public double Xmin, Ymin, Xmax, Ymax;
|
||||
public double GlobalMin, GlobalMax;
|
||||
public int OutRes;
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Geo Tiles/Import Tiles as Prefabs")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var win = GetWindow<GeoTilePrefabImporter>("Geo Tile Prefab Importer");
|
||||
win.minSize = new Vector2(620, 480);
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
GUILayout.Label("Input Paths", EditorStyles.boldLabel);
|
||||
tilesCsvPath = EditorGUILayout.TextField("tile_index.csv", tilesCsvPath);
|
||||
heightmapsDir = EditorGUILayout.TextField("height_png16 dir", heightmapsDir);
|
||||
orthoDir = EditorGUILayout.TextField("ortho_jpg dir", orthoDir);
|
||||
buildingsDir = EditorGUILayout.TextField("buildings_tiles dir", buildingsDir);
|
||||
treesDir = EditorGUILayout.TextField("trees_tiles dir", treesDir);
|
||||
furnitureDir = EditorGUILayout.TextField("street_furniture dir", furnitureDir);
|
||||
enhancedTreesDir = EditorGUILayout.TextField("trees_enhanced dir", enhancedTreesDir);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Output Settings", EditorStyles.boldLabel);
|
||||
prefabOutputDir = EditorGUILayout.TextField("Prefab output dir", prefabOutputDir);
|
||||
overwriteExisting = EditorGUILayout.ToggleLeft("Overwrite existing prefabs", overwriteExisting);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Terrain Settings", EditorStyles.boldLabel);
|
||||
tileSizeMeters = EditorGUILayout.FloatField("Tile size (m)", tileSizeMeters);
|
||||
heightmapResolution = EditorGUILayout.IntField("Heightmap resolution", heightmapResolution);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Include Components", EditorStyles.boldLabel);
|
||||
applyOrthoTextures = EditorGUILayout.ToggleLeft("Apply ortho textures", applyOrthoTextures);
|
||||
includeBuildings = EditorGUILayout.ToggleLeft("Include buildings (GLB)", includeBuildings);
|
||||
includeTrees = EditorGUILayout.ToggleLeft("Include trees (GLB chunks)", includeTrees);
|
||||
includeFurniture = EditorGUILayout.ToggleLeft("Include street furniture (CSV)", includeFurniture);
|
||||
includeEnhancedTrees = EditorGUILayout.ToggleLeft("Include enhanced trees (CSV)", includeEnhancedTrees);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Prefabs (optional, for furniture/trees)", EditorStyles.boldLabel);
|
||||
treePrefab = (GameObject)EditorGUILayout.ObjectField("Tree Prefab", treePrefab, typeof(GameObject), false);
|
||||
lampPrefab = (GameObject)EditorGUILayout.ObjectField("Lamp Prefab", lampPrefab, typeof(GameObject), false);
|
||||
benchPrefab = (GameObject)EditorGUILayout.ObjectField("Bench Prefab", benchPrefab, typeof(GameObject), false);
|
||||
signPrefab = (GameObject)EditorGUILayout.ObjectField("Sign Prefab", signPrefab, typeof(GameObject), false);
|
||||
bollardPrefab = (GameObject)EditorGUILayout.ObjectField("Bollard Prefab", bollardPrefab, typeof(GameObject), false);
|
||||
defaultFurniturePrefab = (GameObject)EditorGUILayout.ObjectField("Default Furniture", defaultFurniturePrefab, typeof(GameObject), false);
|
||||
|
||||
GUILayout.Space(15);
|
||||
if (GUILayout.Button("Generate Prefabs"))
|
||||
ImportTilesAsPrefabs();
|
||||
|
||||
GUILayout.Space(10);
|
||||
if (GUILayout.Button("Place All Prefabs in Scene"))
|
||||
PlaceAllPrefabsInScene();
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Creates one .prefab asset per tile in the manifest.\n" +
|
||||
"Each prefab contains: Terrain (with TerrainData), Buildings, Trees, Furniture.\n" +
|
||||
"TerrainData and TerrainLayers are saved as separate .asset files.\n" +
|
||||
"IMPORTANT: Use 'Place All Prefabs in Scene' to position tiles correctly.",
|
||||
MessageType.Info);
|
||||
}
|
||||
|
||||
private void PlaceAllPrefabsInScene()
|
||||
{
|
||||
if (!Directory.Exists(prefabOutputDir))
|
||||
{
|
||||
Debug.LogError($"[GeoTilePrefabImporter] Prefab directory not found: {prefabOutputDir}");
|
||||
return;
|
||||
}
|
||||
|
||||
var prefabFiles = Directory.GetFiles(prefabOutputDir, "*.prefab");
|
||||
if (prefabFiles.Length == 0)
|
||||
{
|
||||
Debug.LogError("[GeoTilePrefabImporter] No prefabs found. Generate prefabs first.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load all prefabs and collect metadata to compute origin
|
||||
var prefabsWithMeta = new List<(GameObject prefab, GeoTileMetadata meta)>();
|
||||
double originX = double.PositiveInfinity;
|
||||
double originY = double.PositiveInfinity;
|
||||
|
||||
foreach (var path in prefabFiles)
|
||||
{
|
||||
string assetPath = path.Replace("\\", "/");
|
||||
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
||||
if (prefab == null) continue;
|
||||
|
||||
var meta = prefab.GetComponent<GeoTileMetadata>();
|
||||
if (meta == null)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Prefab missing GeoTileMetadata: {assetPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
prefabsWithMeta.Add((prefab, meta));
|
||||
originX = Math.Min(originX, meta.xmin);
|
||||
originY = Math.Min(originY, meta.ymin);
|
||||
}
|
||||
|
||||
if (prefabsWithMeta.Count == 0)
|
||||
{
|
||||
Debug.LogError("[GeoTilePrefabImporter] No valid prefabs with metadata found.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Create parent container
|
||||
var parent = GameObject.Find("Geo_Tile_Prefabs");
|
||||
if (parent == null) parent = new GameObject("Geo_Tile_Prefabs");
|
||||
|
||||
// Instantiate each prefab at correct position
|
||||
int placed = 0;
|
||||
foreach (var (prefab, meta) in prefabsWithMeta)
|
||||
{
|
||||
// Check if already placed
|
||||
var existing = parent.transform.Find(meta.tileId);
|
||||
if (existing != null)
|
||||
{
|
||||
Debug.Log($"[GeoTilePrefabImporter] Tile already in scene: {meta.tileId}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
|
||||
if (instance == null)
|
||||
{
|
||||
instance = Instantiate(prefab);
|
||||
instance.name = meta.tileId;
|
||||
}
|
||||
|
||||
instance.transform.SetParent(parent.transform, false);
|
||||
instance.transform.position = meta.GetWorldPosition(originX, originY);
|
||||
placed++;
|
||||
|
||||
Debug.Log($"[GeoTilePrefabImporter] Placed {meta.tileId} at {instance.transform.position}");
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTilePrefabImporter] Placed {placed} tile prefabs under 'Geo_Tile_Prefabs'. Origin: ({originX}, {originY})");
|
||||
}
|
||||
|
||||
private void ImportTilesAsPrefabs()
|
||||
{
|
||||
Debug.Log($"[GeoTilePrefabImporter] START\n csv={tilesCsvPath}\n output={prefabOutputDir}");
|
||||
|
||||
// Validate inputs
|
||||
if (!File.Exists(tilesCsvPath))
|
||||
{
|
||||
Debug.LogError($"[GeoTilePrefabImporter] CSV not found: {tilesCsvPath}");
|
||||
return;
|
||||
}
|
||||
if (!Directory.Exists(heightmapsDir))
|
||||
{
|
||||
Debug.LogError($"[GeoTilePrefabImporter] Heightmap dir not found: {heightmapsDir}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Create output directories
|
||||
EnsureDirectoryExists(prefabOutputDir);
|
||||
EnsureDirectoryExists($"{prefabOutputDir}/TerrainData");
|
||||
EnsureDirectoryExists($"{prefabOutputDir}/TerrainLayers");
|
||||
|
||||
// Parse CSV
|
||||
var tiles = ParseTilesCsv();
|
||||
if (tiles == null || tiles.Count == 0)
|
||||
{
|
||||
Debug.LogError("[GeoTilePrefabImporter] No valid tiles found in CSV.");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[GeoTilePrefabImporter] Found {tiles.Count} tiles to process.");
|
||||
|
||||
int created = 0, skipped = 0, failed = 0;
|
||||
|
||||
for (int i = 0; i < tiles.Count; i++)
|
||||
{
|
||||
var tile = tiles[i];
|
||||
EditorUtility.DisplayProgressBar(
|
||||
"Creating Tile Prefabs",
|
||||
$"Processing {tile.TileId} ({i + 1}/{tiles.Count})",
|
||||
(float)i / tiles.Count);
|
||||
|
||||
string prefabPath = $"{prefabOutputDir}/{tile.TileId}.prefab";
|
||||
if (File.Exists(prefabPath) && !overwriteExisting)
|
||||
{
|
||||
Debug.Log($"[GeoTilePrefabImporter] Skipping existing: {tile.TileId}");
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (CreateTilePrefab(tile))
|
||||
created++;
|
||||
else
|
||||
failed++;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"[GeoTilePrefabImporter] Failed to create prefab for {tile.TileId}: {e.Message}\n{e.StackTrace}");
|
||||
failed++;
|
||||
}
|
||||
}
|
||||
|
||||
EditorUtility.ClearProgressBar();
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Debug.Log($"[GeoTilePrefabImporter] DONE. Created={created}, Skipped={skipped}, Failed={failed}");
|
||||
}
|
||||
|
||||
private List<TileMetadata> ParseTilesCsv()
|
||||
{
|
||||
var tiles = new List<TileMetadata>();
|
||||
var ci = CultureInfo.InvariantCulture;
|
||||
var lines = File.ReadAllLines(tilesCsvPath);
|
||||
|
||||
if (lines.Length < 2)
|
||||
{
|
||||
Debug.LogError("[GeoTilePrefabImporter] CSV has no data rows.");
|
||||
return null;
|
||||
}
|
||||
|
||||
var headerMap = BuildHeaderMap(lines[0]);
|
||||
string[] required = { "tile_id", "xmin", "ymin", "xmax", "ymax", "global_min", "global_max", "out_res" };
|
||||
if (!HasAll(headerMap, required))
|
||||
{
|
||||
Debug.LogError("[GeoTilePrefabImporter] CSV missing required columns. Required: " +
|
||||
string.Join(", ", required));
|
||||
return null;
|
||||
}
|
||||
|
||||
int IDX_TILE = headerMap["tile_id"];
|
||||
int IDX_XMIN = headerMap["xmin"];
|
||||
int IDX_YMIN = headerMap["ymin"];
|
||||
int IDX_XMAX = headerMap["xmax"];
|
||||
int IDX_YMAX = headerMap["ymax"];
|
||||
int IDX_GMIN = headerMap["global_min"];
|
||||
int IDX_GMAX = headerMap["global_max"];
|
||||
int IDX_RES = headerMap["out_res"];
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var line = lines[i].Trim();
|
||||
if (string.IsNullOrWhiteSpace(line)) continue;
|
||||
|
||||
var parts = line.Split(',');
|
||||
int maxIdx = Math.Max(Math.Max(Math.Max(IDX_TILE, IDX_XMAX), IDX_YMAX), Math.Max(IDX_GMAX, IDX_RES));
|
||||
if (parts.Length <= maxIdx)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Skipping line {i + 1}: too few columns.");
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
tiles.Add(new TileMetadata
|
||||
{
|
||||
TileId = parts[IDX_TILE].Trim(),
|
||||
Xmin = double.Parse(parts[IDX_XMIN], ci),
|
||||
Ymin = double.Parse(parts[IDX_YMIN], ci),
|
||||
Xmax = double.Parse(parts[IDX_XMAX], ci),
|
||||
Ymax = double.Parse(parts[IDX_YMAX], ci),
|
||||
GlobalMin = double.Parse(parts[IDX_GMIN], ci),
|
||||
GlobalMax = double.Parse(parts[IDX_GMAX], ci),
|
||||
OutRes = int.Parse(parts[IDX_RES], ci)
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Parse error line {i + 1}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private bool CreateTilePrefab(TileMetadata tile)
|
||||
{
|
||||
// Validate height range
|
||||
float heightRange = (float)(tile.GlobalMax - tile.GlobalMin);
|
||||
if (heightRange <= 0.0001f)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Tile {tile.TileId}: invalid height range. Skipping.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load heightmap
|
||||
string pngPath = Path.Combine(heightmapsDir, $"{tile.TileId}.png").Replace("\\", "/");
|
||||
if (!File.Exists(pngPath))
|
||||
{
|
||||
Debug.LogError($"[GeoTilePrefabImporter] Missing heightmap for {tile.TileId}: {pngPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
EnsureHeightmapImportSettings(pngPath);
|
||||
var heightmapTex = AssetDatabase.LoadAssetAtPath<Texture2D>(pngPath);
|
||||
if (heightmapTex == null)
|
||||
{
|
||||
Debug.LogError($"[GeoTilePrefabImporter] Could not load heightmap: {pngPath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create TerrainData
|
||||
var terrainData = new TerrainData
|
||||
{
|
||||
heightmapResolution = heightmapResolution,
|
||||
size = new Vector3(tileSizeMeters, heightRange, tileSizeMeters)
|
||||
};
|
||||
|
||||
// Read heightmap pixels
|
||||
int w = heightmapTex.width;
|
||||
int h = heightmapTex.height;
|
||||
var heights = new float[h, w];
|
||||
|
||||
bool usedU16 = false;
|
||||
try
|
||||
{
|
||||
var raw = heightmapTex.GetPixelData<ushort>(0);
|
||||
if (raw.Length == w * h)
|
||||
{
|
||||
for (int y = 0; y < h; y++)
|
||||
for (int x = 0; x < w; x++)
|
||||
heights[y, x] = raw[y * w + x] / 65535f;
|
||||
usedU16 = true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
if (!usedU16)
|
||||
{
|
||||
var pixels = heightmapTex.GetPixels();
|
||||
for (int y = 0; y < h; y++)
|
||||
for (int x = 0; x < w; x++)
|
||||
heights[y, x] = pixels[y * w + x].r;
|
||||
}
|
||||
|
||||
terrainData.SetHeights(0, 0, heights);
|
||||
|
||||
// Save TerrainData as asset (MUST be done before creating prefab)
|
||||
string terrainDataPath = $"{prefabOutputDir}/TerrainData/{tile.TileId}_TerrainData.asset";
|
||||
if (File.Exists(terrainDataPath))
|
||||
AssetDatabase.DeleteAsset(terrainDataPath);
|
||||
AssetDatabase.CreateAsset(terrainData, terrainDataPath);
|
||||
|
||||
// Apply ortho texture if enabled
|
||||
if (applyOrthoTextures)
|
||||
{
|
||||
ApplyOrthoTexture(terrainData, tile.TileId);
|
||||
}
|
||||
|
||||
// Create root GameObject with Terrain
|
||||
var root = new GameObject(tile.TileId);
|
||||
var terrain = root.AddComponent<Terrain>();
|
||||
terrain.terrainData = terrainData;
|
||||
terrain.drawInstanced = true;
|
||||
|
||||
var collider = root.AddComponent<TerrainCollider>();
|
||||
collider.terrainData = terrainData;
|
||||
|
||||
// Store metadata as component for later use
|
||||
var metadata = root.AddComponent<GeoTileMetadata>();
|
||||
metadata.tileId = tile.TileId;
|
||||
metadata.xmin = tile.Xmin;
|
||||
metadata.ymin = tile.Ymin;
|
||||
metadata.globalMin = tile.GlobalMin;
|
||||
metadata.globalMax = tile.GlobalMax;
|
||||
|
||||
// Add child components
|
||||
if (includeBuildings)
|
||||
AddBuildings(root, tile);
|
||||
|
||||
if (includeTrees)
|
||||
AddTrees(root, tile);
|
||||
|
||||
if (includeFurniture)
|
||||
AddFurniture(root, tile);
|
||||
|
||||
if (includeEnhancedTrees)
|
||||
AddEnhancedTrees(root, tile);
|
||||
|
||||
// Save as prefab
|
||||
string prefabPath = $"{prefabOutputDir}/{tile.TileId}.prefab";
|
||||
if (File.Exists(prefabPath))
|
||||
AssetDatabase.DeleteAsset(prefabPath);
|
||||
|
||||
PrefabUtility.SaveAsPrefabAsset(root, prefabPath);
|
||||
Debug.Log($"[GeoTilePrefabImporter] Created prefab: {prefabPath}");
|
||||
|
||||
// Cleanup temporary scene object
|
||||
DestroyImmediate(root);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ApplyOrthoTexture(TerrainData terrainData, string tileId)
|
||||
{
|
||||
string orthoPath = Path.Combine(orthoDir, $"{tileId}.jpg").Replace("\\", "/");
|
||||
if (!File.Exists(orthoPath))
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Ortho texture missing for {tileId}: {orthoPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureOrthoImportSettings(orthoPath);
|
||||
var orthoTex = AssetDatabase.LoadAssetAtPath<Texture2D>(orthoPath);
|
||||
if (orthoTex == null)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Could not load ortho texture: {orthoPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Create and save TerrainLayer as asset (required for prefab serialization)
|
||||
var layer = new TerrainLayer
|
||||
{
|
||||
diffuseTexture = orthoTex,
|
||||
tileSize = new Vector2(tileSizeMeters, tileSizeMeters),
|
||||
tileOffset = Vector2.zero
|
||||
};
|
||||
|
||||
string layerPath = $"{prefabOutputDir}/TerrainLayers/{tileId}_Layer.asset";
|
||||
if (File.Exists(layerPath))
|
||||
AssetDatabase.DeleteAsset(layerPath);
|
||||
AssetDatabase.CreateAsset(layer, layerPath);
|
||||
|
||||
terrainData.terrainLayers = new[] { layer };
|
||||
|
||||
// Setup alphamap (single layer, full coverage)
|
||||
terrainData.alphamapResolution = 16;
|
||||
var alpha = new float[16, 16, 1];
|
||||
for (int y = 0; y < 16; y++)
|
||||
for (int x = 0; x < 16; x++)
|
||||
alpha[y, x, 0] = 1f;
|
||||
terrainData.SetAlphamaps(0, 0, alpha);
|
||||
}
|
||||
|
||||
private void AddBuildings(GameObject root, TileMetadata tile)
|
||||
{
|
||||
string glbPath = Path.Combine(buildingsDir, $"{tile.TileId}.glb").Replace("\\", "/");
|
||||
if (!File.Exists(glbPath))
|
||||
return;
|
||||
|
||||
var buildingPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(glbPath);
|
||||
if (buildingPrefab == null)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Could not load building GLB: {glbPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Building GLB vertices have absolute Z (elevation) from CityGML.
|
||||
// Since prefab root will be at Y=gmin when placed, offset buildings by -gmin
|
||||
// so building world Y = gmin + (-gmin) + GLB_Y = GLB_Y (correct absolute elevation)
|
||||
var instance = PrefabUtility.InstantiatePrefab(buildingPrefab) as GameObject;
|
||||
if (instance == null)
|
||||
instance = Instantiate(buildingPrefab);
|
||||
|
||||
instance.name = "Buildings";
|
||||
instance.transform.SetParent(root.transform, false);
|
||||
instance.transform.localPosition = new Vector3(0f, -(float)tile.GlobalMin, 0f);
|
||||
instance.isStatic = true;
|
||||
}
|
||||
|
||||
private void AddTrees(GameObject root, TileMetadata tile)
|
||||
{
|
||||
if (!Directory.Exists(treesDir))
|
||||
return;
|
||||
|
||||
// Look for chunk files or single file
|
||||
var chunkFiles = Directory.GetFiles(treesDir, $"{tile.TileId}_*.glb");
|
||||
if (chunkFiles.Length == 0)
|
||||
{
|
||||
string singlePath = Path.Combine(treesDir, $"{tile.TileId}.glb").Replace("\\", "/");
|
||||
if (File.Exists(singlePath))
|
||||
chunkFiles = new[] { singlePath };
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
// Tree GLB vertices use absolute elevation (z_ground from DGM).
|
||||
// Since prefab root will be at Y=gmin when placed, offset trees by -gmin
|
||||
// so tree world Y = gmin + (-gmin) + GLB_Y = GLB_Y (correct absolute elevation)
|
||||
// Rotate 180° around Y to correct coordinate system mismatch (Python negates Z),
|
||||
// and offset X by tile_size to compensate for the rotation pivot
|
||||
var treesContainer = new GameObject("Trees");
|
||||
treesContainer.transform.SetParent(root.transform, false);
|
||||
treesContainer.transform.localPosition = new Vector3(tileSizeMeters, -(float)tile.GlobalMin, 0f);
|
||||
treesContainer.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
|
||||
treesContainer.isStatic = true;
|
||||
|
||||
foreach (var chunkPath in chunkFiles)
|
||||
{
|
||||
string assetPath = chunkPath.Replace("\\", "/");
|
||||
var chunkPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
||||
if (chunkPrefab == null)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Could not load tree chunk: {assetPath}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var instance = PrefabUtility.InstantiatePrefab(chunkPrefab) as GameObject;
|
||||
if (instance == null)
|
||||
instance = Instantiate(chunkPrefab);
|
||||
|
||||
instance.name = Path.GetFileNameWithoutExtension(chunkPath);
|
||||
instance.transform.SetParent(treesContainer.transform, false);
|
||||
instance.transform.localPosition = Vector3.zero;
|
||||
instance.isStatic = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddFurniture(GameObject root, TileMetadata tile)
|
||||
{
|
||||
string csvPath = Path.Combine(furnitureDir, $"{tile.TileId}.csv").Replace("\\", "/");
|
||||
if (!File.Exists(csvPath))
|
||||
return;
|
||||
|
||||
var lines = File.ReadAllLines(csvPath);
|
||||
if (lines.Length < 2)
|
||||
return;
|
||||
|
||||
var ci = CultureInfo.InvariantCulture;
|
||||
var header = lines[0].Split(',');
|
||||
int idxXLocal = -1, idxYLocal = -1, idxZGround = -1, idxHeight = -1, idxType = -1;
|
||||
|
||||
for (int i = 0; i < header.Length; i++)
|
||||
{
|
||||
var col = header[i].Trim().ToLowerInvariant();
|
||||
if (col == "x_local") idxXLocal = i;
|
||||
else if (col == "y_local") idxYLocal = i;
|
||||
else if (col == "z_ground") idxZGround = i;
|
||||
else if (col == "height") idxHeight = i;
|
||||
else if (col == "type") idxType = i;
|
||||
}
|
||||
|
||||
if (idxXLocal < 0 || idxYLocal < 0 || idxType < 0)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Furniture CSV missing required columns: {csvPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
var furnitureContainer = new GameObject("Furniture");
|
||||
furnitureContainer.transform.SetParent(root.transform, false);
|
||||
furnitureContainer.transform.localPosition = Vector3.zero;
|
||||
furnitureContainer.isStatic = true;
|
||||
|
||||
float gmin = (float)tile.GlobalMin;
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var parts = lines[i].Split(',');
|
||||
if (parts.Length <= Math.Max(Math.Max(idxXLocal, idxYLocal), idxType))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
float xLocal = float.Parse(parts[idxXLocal].Trim(), ci);
|
||||
float yLocal = float.Parse(parts[idxYLocal].Trim(), ci);
|
||||
float zGround = idxZGround >= 0 && idxZGround < parts.Length
|
||||
? float.Parse(parts[idxZGround].Trim(), ci) : 0f;
|
||||
float height = idxHeight >= 0 && idxHeight < parts.Length
|
||||
? float.Parse(parts[idxHeight].Trim(), ci) : 1f;
|
||||
string furnitureType = parts[idxType].Trim().ToLowerInvariant();
|
||||
|
||||
GameObject obj = CreateFurnitureObject(furnitureType, height, i);
|
||||
obj.transform.SetParent(furnitureContainer.transform, false);
|
||||
obj.transform.localPosition = new Vector3(xLocal, zGround - gmin, yLocal);
|
||||
obj.isStatic = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Failed to parse furniture line {i}: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject CreateFurnitureObject(string type, float height, int index)
|
||||
{
|
||||
GameObject prefabToUse = null;
|
||||
Vector3 fallbackScale = Vector3.one;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case "lamp":
|
||||
prefabToUse = lampPrefab;
|
||||
fallbackScale = new Vector3(0.3f, height, 0.3f);
|
||||
break;
|
||||
case "bench":
|
||||
prefabToUse = benchPrefab;
|
||||
fallbackScale = new Vector3(1.5f, height, 0.5f);
|
||||
break;
|
||||
case "sign":
|
||||
prefabToUse = signPrefab;
|
||||
fallbackScale = new Vector3(0.1f, height, 0.5f);
|
||||
break;
|
||||
case "bollard":
|
||||
prefabToUse = bollardPrefab;
|
||||
fallbackScale = new Vector3(0.2f, height, 0.2f);
|
||||
break;
|
||||
default:
|
||||
prefabToUse = defaultFurniturePrefab;
|
||||
fallbackScale = new Vector3(0.5f, height, 0.5f);
|
||||
break;
|
||||
}
|
||||
|
||||
GameObject obj;
|
||||
if (prefabToUse != null)
|
||||
{
|
||||
obj = PrefabUtility.InstantiatePrefab(prefabToUse) as GameObject ?? Instantiate(prefabToUse);
|
||||
obj.name = $"{type}_{index}";
|
||||
obj.transform.localScale = Vector3.one * height;
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
obj.name = $"{type}_{index}";
|
||||
obj.transform.localScale = fallbackScale;
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
private void AddEnhancedTrees(GameObject root, TileMetadata tile)
|
||||
{
|
||||
string csvPath = Path.Combine(enhancedTreesDir, $"{tile.TileId}.csv").Replace("\\", "/");
|
||||
if (!File.Exists(csvPath))
|
||||
return;
|
||||
|
||||
var lines = File.ReadAllLines(csvPath);
|
||||
if (lines.Length < 2)
|
||||
return;
|
||||
|
||||
var ci = CultureInfo.InvariantCulture;
|
||||
var header = lines[0].Split(',');
|
||||
int idxXLocal = -1, idxYLocal = -1, idxZGround = -1, idxHeight = -1, idxRadius = -1;
|
||||
int idxCanopyR = -1, idxCanopyG = -1, idxCanopyB = -1;
|
||||
|
||||
for (int i = 0; i < header.Length; i++)
|
||||
{
|
||||
var col = header[i].Trim().ToLowerInvariant();
|
||||
if (col == "x_local") idxXLocal = i;
|
||||
else if (col == "y_local") idxYLocal = i;
|
||||
else if (col == "z_ground") idxZGround = i;
|
||||
else if (col == "height") idxHeight = i;
|
||||
else if (col == "radius") idxRadius = i;
|
||||
else if (col == "canopy_r") idxCanopyR = i;
|
||||
else if (col == "canopy_g") idxCanopyG = i;
|
||||
else if (col == "canopy_b") idxCanopyB = i;
|
||||
}
|
||||
|
||||
if (idxXLocal < 0 || idxYLocal < 0 || idxHeight < 0)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Enhanced trees CSV missing required columns: {csvPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
var treesContainer = new GameObject("EnhancedTrees");
|
||||
treesContainer.transform.SetParent(root.transform, false);
|
||||
treesContainer.transform.localPosition = Vector3.zero;
|
||||
treesContainer.isStatic = true;
|
||||
|
||||
float gmin = (float)tile.GlobalMin;
|
||||
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var parts = lines[i].Split(',');
|
||||
if (parts.Length <= Math.Max(Math.Max(idxXLocal, idxYLocal), idxHeight))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
float xLocal = float.Parse(parts[idxXLocal].Trim(), ci);
|
||||
float yLocal = float.Parse(parts[idxYLocal].Trim(), ci);
|
||||
float zGround = idxZGround >= 0 && idxZGround < parts.Length
|
||||
? float.Parse(parts[idxZGround].Trim(), ci) : 0f;
|
||||
float height = float.Parse(parts[idxHeight].Trim(), ci);
|
||||
float radius = idxRadius >= 0 && idxRadius < parts.Length
|
||||
? float.Parse(parts[idxRadius].Trim(), ci) : height * 0.25f;
|
||||
|
||||
int canopyR = 128, canopyG = 160, canopyB = 80;
|
||||
if (idxCanopyR >= 0 && idxCanopyR < parts.Length)
|
||||
canopyR = Mathf.Clamp(int.Parse(parts[idxCanopyR].Trim()), 0, 255);
|
||||
if (idxCanopyG >= 0 && idxCanopyG < parts.Length)
|
||||
canopyG = Mathf.Clamp(int.Parse(parts[idxCanopyG].Trim()), 0, 255);
|
||||
if (idxCanopyB >= 0 && idxCanopyB < parts.Length)
|
||||
canopyB = Mathf.Clamp(int.Parse(parts[idxCanopyB].Trim()), 0, 255);
|
||||
|
||||
Color canopyColor = new Color(canopyR / 255f, canopyG / 255f, canopyB / 255f);
|
||||
|
||||
GameObject treeObj = CreateEnhancedTree(height, radius, canopyColor, i);
|
||||
treeObj.transform.SetParent(treesContainer.transform, false);
|
||||
treeObj.transform.localPosition = new Vector3(xLocal, zGround - gmin, yLocal);
|
||||
treeObj.isStatic = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[GeoTilePrefabImporter] Failed to parse enhanced tree line {i}: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject CreateEnhancedTree(float height, float radius, Color canopyColor, int index)
|
||||
{
|
||||
if (treePrefab != null)
|
||||
{
|
||||
var treeObj = PrefabUtility.InstantiatePrefab(treePrefab) as GameObject ?? Instantiate(treePrefab);
|
||||
treeObj.name = $"tree_{index}";
|
||||
|
||||
float scaleY = height / 10f;
|
||||
float scaleXZ = radius * 2f / 5f;
|
||||
treeObj.transform.localScale = new Vector3(scaleXZ, scaleY, scaleXZ);
|
||||
|
||||
var renderers = treeObj.GetComponentsInChildren<Renderer>();
|
||||
foreach (var rend in renderers)
|
||||
{
|
||||
foreach (var mat in rend.sharedMaterials)
|
||||
{
|
||||
if (mat != null)
|
||||
{
|
||||
var matInst = new Material(mat);
|
||||
matInst.color = canopyColor;
|
||||
rend.material = matInst;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return treeObj;
|
||||
}
|
||||
|
||||
// Create procedural placeholder
|
||||
var tree = new GameObject($"tree_{index}");
|
||||
|
||||
var trunk = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||
trunk.name = "trunk";
|
||||
trunk.transform.SetParent(tree.transform, false);
|
||||
trunk.transform.localPosition = new Vector3(0, height * 0.25f, 0);
|
||||
trunk.transform.localScale = new Vector3(0.3f, height * 0.5f, 0.3f);
|
||||
var trunkRend = trunk.GetComponent<Renderer>();
|
||||
if (trunkRend != null)
|
||||
{
|
||||
var trunkMat = new Material(Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard"));
|
||||
trunkMat.color = new Color(0.4f, 0.25f, 0.15f);
|
||||
trunkRend.material = trunkMat;
|
||||
}
|
||||
|
||||
var canopy = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
canopy.name = "canopy";
|
||||
canopy.transform.SetParent(tree.transform, false);
|
||||
canopy.transform.localPosition = new Vector3(0, height * 0.7f, 0);
|
||||
canopy.transform.localScale = new Vector3(radius * 2f, height * 0.5f, radius * 2f);
|
||||
var canopyRend = canopy.GetComponent<Renderer>();
|
||||
if (canopyRend != null)
|
||||
{
|
||||
var canopyMat = new Material(Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard"));
|
||||
canopyMat.color = canopyColor;
|
||||
canopyRend.material = canopyMat;
|
||||
}
|
||||
|
||||
return tree;
|
||||
}
|
||||
|
||||
#region Helper Methods
|
||||
|
||||
private static void EnsureDirectoryExists(string path)
|
||||
{
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
private static void EnsureHeightmapImportSettings(string assetPath)
|
||||
{
|
||||
var ti = (TextureImporter)AssetImporter.GetAtPath(assetPath);
|
||||
if (ti == null) return;
|
||||
|
||||
bool changed = false;
|
||||
|
||||
if (!ti.isReadable) { ti.isReadable = true; changed = true; }
|
||||
if (ti.sRGBTexture) { ti.sRGBTexture = false; changed = true; }
|
||||
if (ti.textureCompression != TextureImporterCompression.Uncompressed)
|
||||
{
|
||||
ti.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
changed = true;
|
||||
}
|
||||
if (ti.npotScale != TextureImporterNPOTScale.None)
|
||||
{
|
||||
ti.npotScale = TextureImporterNPOTScale.None;
|
||||
changed = true;
|
||||
}
|
||||
if (ti.textureType != TextureImporterType.SingleChannel)
|
||||
{
|
||||
ti.textureType = TextureImporterType.SingleChannel;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
var ps = ti.GetDefaultPlatformTextureSettings();
|
||||
if (ps.format != TextureImporterFormat.R16)
|
||||
{
|
||||
ps.format = TextureImporterFormat.R16;
|
||||
ti.SetPlatformTextureSettings(ps);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
changed |= EnsurePlatformR16(ti, "Standalone");
|
||||
changed |= EnsurePlatformR16(ti, "Android");
|
||||
changed |= EnsurePlatformR16(ti, "iPhone");
|
||||
|
||||
if (changed) ti.SaveAndReimport();
|
||||
}
|
||||
|
||||
private static bool EnsurePlatformR16(TextureImporter ti, string platform)
|
||||
{
|
||||
var ps = ti.GetPlatformTextureSettings(platform);
|
||||
|
||||
bool changed = false;
|
||||
if (ps.name != platform)
|
||||
{
|
||||
ps = new TextureImporterPlatformSettings
|
||||
{
|
||||
name = platform,
|
||||
overridden = true,
|
||||
format = TextureImporterFormat.R16,
|
||||
textureCompression = TextureImporterCompression.Uncompressed,
|
||||
};
|
||||
ti.SetPlatformTextureSettings(ps);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!ps.overridden) { ps.overridden = true; changed = true; }
|
||||
if (ps.format != TextureImporterFormat.R16) { ps.format = TextureImporterFormat.R16; changed = true; }
|
||||
if (ps.textureCompression != TextureImporterCompression.Uncompressed)
|
||||
{
|
||||
ps.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) ti.SetPlatformTextureSettings(ps);
|
||||
return changed;
|
||||
}
|
||||
|
||||
private static void EnsureOrthoImportSettings(string assetPath)
|
||||
{
|
||||
var ti = (TextureImporter)AssetImporter.GetAtPath(assetPath);
|
||||
if (ti == null) return;
|
||||
|
||||
bool changed = false;
|
||||
if (!ti.isReadable) { ti.isReadable = true; changed = true; }
|
||||
if (!ti.sRGBTexture) { ti.sRGBTexture = true; changed = true; }
|
||||
if (ti.npotScale != TextureImporterNPOTScale.None) { ti.npotScale = TextureImporterNPOTScale.None; changed = true; }
|
||||
if (ti.wrapMode != TextureWrapMode.Clamp) { ti.wrapMode = TextureWrapMode.Clamp; changed = true; }
|
||||
if (ti.textureCompression != TextureImporterCompression.Uncompressed)
|
||||
{
|
||||
ti.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) ti.SaveAndReimport();
|
||||
}
|
||||
|
||||
private static string NormalizeHeader(string s)
|
||||
=> (s ?? "").Trim().ToLowerInvariant();
|
||||
|
||||
private static Dictionary<string, int> BuildHeaderMap(string headerLine)
|
||||
{
|
||||
var map = new Dictionary<string, int>();
|
||||
var cols = headerLine.Split(',');
|
||||
for (int i = 0; i < cols.Length; i++)
|
||||
{
|
||||
var key = NormalizeHeader(cols[i]);
|
||||
if (string.IsNullOrEmpty(key)) continue;
|
||||
if (!map.ContainsKey(key))
|
||||
map[key] = i;
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
private static bool HasAll(Dictionary<string, int> map, params string[] required)
|
||||
{
|
||||
foreach (var r in required)
|
||||
if (!map.ContainsKey(NormalizeHeader(r)))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Component attached to tile prefab roots to store geo metadata.
|
||||
/// Useful for positioning prefabs in scene or querying tile info at runtime.
|
||||
/// </summary>
|
||||
public class GeoTileMetadata : MonoBehaviour
|
||||
{
|
||||
public string tileId;
|
||||
public double xmin;
|
||||
public double ymin;
|
||||
public double globalMin;
|
||||
public double globalMax;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the world position this tile should be placed at, given a global origin.
|
||||
/// </summary>
|
||||
public Vector3 GetWorldPosition(double originX, double originY)
|
||||
{
|
||||
return new Vector3(
|
||||
(float)(xmin - originX),
|
||||
(float)globalMin,
|
||||
(float)(ymin - originY)
|
||||
);
|
||||
}
|
||||
}
|
||||
2
Assets/Editor/GeoTilePrefabImporter.cs.meta
Normal file
2
Assets/Editor/GeoTilePrefabImporter.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3724238c12c2fccb284b3651c756ff19
|
||||
1
Assets/GeoData
Symbolic link
1
Assets/GeoData
Symbolic link
@@ -0,0 +1 @@
|
||||
../../GeoData/export_unity
|
||||
8
Assets/GeoData.meta
Normal file
8
Assets/GeoData.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aec848bcf9f1fee04ab7626099a289c6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1058
Assets/InputSystem_Actions.inputactions
Normal file
1058
Assets/InputSystem_Actions.inputactions
Normal file
File diff suppressed because it is too large
Load Diff
14
Assets/InputSystem_Actions.inputactions.meta
Normal file
14
Assets/InputSystem_Actions.inputactions.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 052faaac586de48259a63d0c4782560b
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 0
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
34
Assets/Readme.asset
Normal file
34
Assets/Readme.asset
Normal file
@@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
|
||||
m_Name: Readme
|
||||
m_EditorClassIdentifier:
|
||||
icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
|
||||
title: URP Empty Template
|
||||
sections:
|
||||
- heading: Welcome to the Universal Render Pipeline
|
||||
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
||||
linkText:
|
||||
url:
|
||||
- heading: URP Documentation
|
||||
text:
|
||||
linkText: Read more about URP
|
||||
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
||||
- heading: Forums
|
||||
text:
|
||||
linkText: Get answers and support
|
||||
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
||||
- heading: Report bugs
|
||||
text:
|
||||
linkText: Submit a report
|
||||
url: https://unity3d.com/unity/qa/bug-reporting
|
||||
loadedLayout: 1
|
||||
8
Assets/Readme.asset.meta
Normal file
8
Assets/Readme.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8105016687592461f977c054a80ce2f2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e04bcffc04e1f3b75b15f203e213a606
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
432
Assets/Scenes/SampleScene.unity
Normal file
432
Assets/Scenes/SampleScene.unity
Normal file
@@ -0,0 +1,432 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 10
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
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--- !u!114 &15
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--- !u!114 &16
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--- !u!114 &17
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m_ExpandedScenes:
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-
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m_CurrentSortingName: TransformSorting
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8
Assets/TutorialInfo/Layout.wlt.meta
Normal file
8
Assets/TutorialInfo/Layout.wlt.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: eabc9546105bf4accac1fd62a63e88e6
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timeCreated: 1487337779
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/TutorialInfo/Scripts.meta
Normal file
9
Assets/TutorialInfo/Scripts.meta
Normal file
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fileFormatVersion: 2
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guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
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folderAsset: yes
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timeCreated: 1475835190
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
9
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 3ad9b87dffba344c89909c6d1b1c17e1
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folderAsset: yes
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timeCreated: 1475593892
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
@@ -0,0 +1,242 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
[CustomEditor(typeof(Readme))]
|
||||
[InitializeOnLoad]
|
||||
public class ReadmeEditor : Editor
|
||||
{
|
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static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||
|
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static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
|
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|
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const float k_Space = 16f;
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|
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static ReadmeEditor()
|
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{
|
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EditorApplication.delayCall += SelectReadmeAutomatically;
|
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}
|
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|
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static void RemoveTutorial()
|
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{
|
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if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||
|
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$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
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"Proceed",
|
||||
"Cancel"))
|
||||
{
|
||||
if (Directory.Exists(s_ReadmeSourceDirectory))
|
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{
|
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FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
||||
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
||||
}
|
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else
|
||||
{
|
||||
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
||||
}
|
||||
|
||||
var readmeAsset = SelectReadme();
|
||||
if (readmeAsset != null)
|
||||
{
|
||||
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||
FileUtil.DeleteFileOrDirectory(path);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
static void SelectReadmeAutomatically()
|
||||
{
|
||||
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
||||
{
|
||||
var readme = SelectReadme();
|
||||
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
||||
|
||||
if (readme && !readme.loadedLayout)
|
||||
{
|
||||
LoadLayout();
|
||||
readme.loadedLayout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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static void LoadLayout()
|
||||
{
|
||||
var assembly = typeof(EditorApplication).Assembly;
|
||||
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||
}
|
||||
|
||||
static Readme SelectReadme()
|
||||
{
|
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||
if (ids.Length == 1)
|
||||
{
|
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||
|
||||
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||
|
||||
return (Readme)readmeObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHeaderGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle");
|
||||
{
|
||||
if (readme.icon != null)
|
||||
{
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||
}
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(readme.title, TitleStyle);
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
{
|
||||
GUILayout.Label(section.heading, HeadingStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
||||
Application.OpenURL(section.url);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Space(k_Space);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||
{
|
||||
RemoveTutorial();
|
||||
}
|
||||
}
|
||||
|
||||
bool m_Initialized;
|
||||
|
||||
GUIStyle LinkStyle
|
||||
{
|
||||
get { return m_LinkStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_LinkStyle;
|
||||
|
||||
GUIStyle TitleStyle
|
||||
{
|
||||
get { return m_TitleStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_TitleStyle;
|
||||
|
||||
GUIStyle HeadingStyle
|
||||
{
|
||||
get { return m_HeadingStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
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GUIStyle m_HeadingStyle;
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GUIStyle BodyStyle
|
||||
{
|
||||
get { return m_BodyStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
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GUIStyle m_BodyStyle;
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GUIStyle ButtonStyle
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{
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get { return m_ButtonStyle; }
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}
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||||
[SerializeField]
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GUIStyle m_ButtonStyle;
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void Init()
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{
|
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if (m_Initialized)
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return;
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m_BodyStyle = new GUIStyle(EditorStyles.label);
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m_BodyStyle.wordWrap = true;
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m_BodyStyle.fontSize = 14;
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m_BodyStyle.richText = true;
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m_TitleStyle = new GUIStyle(m_BodyStyle);
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m_TitleStyle.fontSize = 26;
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m_HeadingStyle = new GUIStyle(m_BodyStyle);
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m_HeadingStyle.fontStyle = FontStyle.Bold;
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m_HeadingStyle.fontSize = 18;
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m_LinkStyle = new GUIStyle(m_BodyStyle);
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m_LinkStyle.wordWrap = false;
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// Match selection color which works nicely for both light and dark skins
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m_ButtonStyle.fontStyle = FontStyle.Bold;
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m_Initialized = true;
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}
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bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
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{
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var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
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Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
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EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
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return GUI.Button(position, label, LinkStyle);
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}
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}
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12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
@@ -0,0 +1,12 @@
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userData:
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assetBundleVariant:
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16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
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using UnityEngine;
|
||||
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public class Readme : ScriptableObject
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{
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public Texture2D icon;
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public string title;
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public Section[] sections;
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public bool loadedLayout;
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[Serializable]
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public class Section
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{
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public string heading, text, linkText, url;
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}
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}
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12
Assets/TutorialInfo/Scripts/Readme.cs.meta
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12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
@@ -0,0 +1,12 @@
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8
Assets/XR.meta
Normal file
8
Assets/XR.meta
Normal file
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8
Assets/XR/AndroidXR.meta
Normal file
8
Assets/XR/AndroidXR.meta
Normal file
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15
Assets/XR/AndroidXR/AndroidXRSettingsInitializer
Normal file
15
Assets/XR/AndroidXR/AndroidXRSettingsInitializer
Normal file
@@ -0,0 +1,15 @@
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%YAML 1.1
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7
Assets/XR/AndroidXR/AndroidXRSettingsInitializer.meta
Normal file
7
Assets/XR/AndroidXR/AndroidXRSettingsInitializer.meta
Normal file
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8
Assets/XR/Loaders.meta
Normal file
8
Assets/XR/Loaders.meta
Normal file
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14
Assets/XR/Loaders/OpenXRLoader.asset
Normal file
14
Assets/XR/Loaders/OpenXRLoader.asset
Normal file
@@ -0,0 +1,14 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_EditorClassIdentifier: Unity.XR.OpenXR::UnityEngine.XR.OpenXR.OpenXRLoader
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8
Assets/XR/Loaders/OpenXRLoader.asset.meta
Normal file
8
Assets/XR/Loaders/OpenXRLoader.asset.meta
Normal file
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14
Assets/XR/Loaders/SimulationLoader.asset
Normal file
14
Assets/XR/Loaders/SimulationLoader.asset
Normal file
@@ -0,0 +1,14 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_EditorClassIdentifier: Unity.XR.Simulation::UnityEngine.XR.Simulation.SimulationLoader
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8
Assets/XR/Loaders/SimulationLoader.asset.meta
Normal file
8
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Normal file
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8
Assets/XR/Resources.meta
Normal file
8
Assets/XR/Resources.meta
Normal file
@@ -0,0 +1,8 @@
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69
Assets/XR/Resources/XRSimulationRuntimeSettings.asset
Normal file
69
Assets/XR/Resources/XRSimulationRuntimeSettings.asset
Normal file
@@ -0,0 +1,69 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_EditorClassIdentifier: Unity.XR.Simulation::UnityEngine.XR.Simulation.XRSimulationRuntimeSettings
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m_EnvironmentScanParams:
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m_DeltaCameraAngleToRescan: 4
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m_RaysPerCast: 10
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8
Assets/XR/Settings.meta
Normal file
8
Assets/XR/Settings.meta
Normal file
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19
Assets/XR/Settings/OpenXR Editor Settings.asset
Normal file
19
Assets/XR/Settings/OpenXR Editor Settings.asset
Normal file
@@ -0,0 +1,19 @@
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Assets/XR/Settings/OpenXR Editor Settings.asset.meta
Normal file
8
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Normal file
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Assets/XR/Settings/OpenXR Package Settings.asset
Normal file
1412
Assets/XR/Settings/OpenXR Package Settings.asset
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/XR/Settings/OpenXR Package Settings.asset.meta
Normal file
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Normal file
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14
Assets/XR/Settings/XRSimulationSettings.asset
Normal file
14
Assets/XR/Settings/XRSimulationSettings.asset
Normal file
@@ -0,0 +1,14 @@
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Assets/XR/Settings/XRSimulationSettings.asset.meta
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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19
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Normal file
19
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Normal file
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
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Normal file
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36
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36
ProjectSettings/DynamicsManager.asset
Normal file
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16
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16
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Normal file
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ProjectSettings/EditorSettings.asset
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50
ProjectSettings/EditorSettings.asset
Normal file
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43
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19
ProjectSettings/ShaderGraphSettings.asset
Normal file
19
ProjectSettings/ShaderGraphSettings.asset
Normal file
@@ -0,0 +1,19 @@
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%YAML 1.1
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76
ProjectSettings/TagManager.asset
Normal file
76
ProjectSettings/TagManager.asset
Normal file
@@ -0,0 +1,76 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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layers:
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- Ignore Raycast
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-
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- Water
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- UI
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@@ -0,0 +1,9 @@
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%YAML 1.1
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16
ProjectSettings/URPProjectSettings.asset
Normal file
16
ProjectSettings/URPProjectSettings.asset
Normal file
@@ -0,0 +1,16 @@
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m_LastMaterialVersion: 10
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m_ProjectSettingFolderPath: URPDefaultResources
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40
ProjectSettings/UnityConnectSettings.asset
Normal file
40
ProjectSettings/UnityConnectSettings.asset
Normal file
@@ -0,0 +1,40 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@@ -0,0 +1,12 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@@ -0,0 +1,8 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@@ -0,0 +1,10 @@
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{
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"m_SettingValues": [
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"False",
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]
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}
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Reference in New Issue
Block a user