Add XR sample assets and update settings

This commit is contained in:
2026-01-21 14:18:30 +01:00
parent da213b4475
commit 0ae28bf32d
1990 changed files with 506411 additions and 76 deletions

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# Controller XRInput Sample
Demonstrates how to query OpenXR input with the XR Input APIs. For interaction with UI without using the Input System, we recommend checking out our XR Interaction Toolkit.

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using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToAxisXRInput : ActionToControlXRInput<float>
{
[SerializeField]
Slider m_Slider;
void Update()
{
if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue))
m_Slider.value = axisValue;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToAxisXRInputHand : ActionToControlXRInputHand<float>
{
[SerializeField]
Slider m_Slider;
void Update()
{
if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue))
m_Slider.value = axisValue;
}
}
}

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guid: 073f5e0a3f381764cbe5dd23b5451af0

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using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToButtonXRInput : ActionToControlXRInput<bool>
{
[SerializeField]
Image m_Image;
[SerializeField]
Color m_NormalColor = Color.red;
[SerializeField]
Color m_PressedColor = Color.green;
void Awake()
{
if (m_Image != null)
m_Image.color = m_NormalColor;
}
void Update()
{
if (m_Image != null && device.isValid && device.TryGetFeatureValue(usage, out var isPressed))
m_Image.color = isPressed ? m_PressedColor : m_NormalColor;
}
}
}

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fileFormatVersion: 2
guid: ead821ee897c52149b04afd633204ab8

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using System.Collections.Generic;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToButtonXRInputHand : ActionToControlXRInputHand<bool>
{
[SerializeField]
Image m_Image;
[SerializeField]
Color m_NormalColor = Color.red;
[SerializeField]
Color m_PressedColor = Color.green;
void Awake()
{
if (m_Image != null)
m_Image.color = m_NormalColor;
}
void Update()
{
if (m_Image != null && device.isValid && device.TryGetFeatureValue(usage, out var isPressed))
m_Image.color = isPressed ? m_PressedColor : m_NormalColor;
}
}
}

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using System.Collections;
using UnityEngine.UI;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public abstract class ActionToControlXRInput<TUsageType> : MonoBehaviour
{
[SerializeField]
XRNode m_XRNode;
[SerializeField]
string m_UsageString;
[SerializeField]
[Tooltip("Optional text element that will be set to the name of the action")]
Text m_Text;
protected InputDevice device { get; private set; }
protected InputFeatureUsage<TUsageType> usage { get; private set; }
protected virtual void OnEnable()
{
usage = new InputFeatureUsage<TUsageType>(m_UsageString);
StartCoroutine(SearchForDevice());
}
IEnumerator SearchForDevice()
{
if (m_Text != null)
m_Text.text = m_UsageString;
while (isActiveAndEnabled)
{
device = InputDevices.GetDeviceAtXRNode(m_XRNode);
if (device.isValid)
break;
yield return new WaitForSeconds(1.0f);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToControlXRInputHand<TUsageType> : MonoBehaviour
{
[SerializeField]
bool m_IsRightHand;
[SerializeField]
string m_HandDeviceName;
[SerializeField]
string m_UsageString;
[SerializeField]
[Tooltip("Optional text element that will be set to the name of the action")]
Text m_Text = null;
protected InputDevice device { get; private set; }
protected InputFeatureUsage<TUsageType> usage { get; private set; }
List<InputDevice> m_DevicesReuse;
void OnEnable()
{
usage = new InputFeatureUsage<TUsageType>(m_UsageString);
m_DevicesReuse = new List<InputDevice>();
StartCoroutine(SearchForDevice());
}
IEnumerator SearchForDevice()
{
if (m_Text != null)
m_Text.text = m_UsageString;
while (isActiveAndEnabled)
{
InputDevices.GetDevicesWithCharacteristics(
m_IsRightHand
? InputDeviceCharacteristics.Right
: InputDeviceCharacteristics.Left,
m_DevicesReuse);
for (int deviceIndex = 0; deviceIndex < m_DevicesReuse.Count; ++deviceIndex)
{
if (m_DevicesReuse[deviceIndex].name != m_HandDeviceName)
continue;
device = m_DevicesReuse[deviceIndex];
break;
}
if (device.isValid)
break;
yield return new WaitForSeconds(1.0f);
}
}
}
}

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guid: 087fc5e342f6a5a4793c6c4d741743aa

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.XR;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToDeviceInfoXRInput : MonoBehaviour
{
[SerializeField]
XRNode m_XRNode;
[SerializeField]
Text m_Text = null;
InputDevice m_Device;
List<InputFeatureUsage> m_UsagesReuse;
void OnEnable() => m_UsagesReuse = new List<InputFeatureUsage>();
void Update()
{
if (!m_Device.isValid)
{
m_Device = InputDevices.GetDeviceAtXRNode(m_XRNode);
if (!m_Device.isValid)
return;
}
m_Device.TryGetFeatureUsages(m_UsagesReuse);
m_Text.text = $"{m_Device.name}\n{string.Join(",", m_UsagesReuse.Select(u => u.name))}";
}
}
}

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fileFormatVersion: 2
guid: 2a4fe26eb8a9c3941855bf9b20afc372

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using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToHapticsXRInput : ActionToControlXRInput<bool>
{
public float amplitude
{
get => m_Amplitude;
set => m_Amplitude = value;
}
public float duration
{
get => m_Duration;
set => m_Duration = value;
}
public float frequency
{
get => m_Frequency;
set => m_Frequency = value;
}
[SerializeField]
float m_Amplitude = 1.0f;
[SerializeField]
float m_Duration = 0.1f;
[SerializeField]
float m_Frequency = 0.0f;
bool m_WasPressedLastFrame;
void Update()
{
if (!device.isValid)
return;
if (!device.TryGetFeatureValue(usage, out var isPressed))
{
m_WasPressedLastFrame = false;
return;
}
if (isPressed && !m_WasPressedLastFrame)
OpenXRInput.SendHapticImpulse(device, m_Amplitude, m_Duration, m_Frequency);
m_WasPressedLastFrame = isPressed;
}
}
}

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guid: 0dfcd11b560b4f74bab8688f3ebbea28

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using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToSliderXRInput : ActionToControlXRInput<float>
{
[SerializeField]
Slider m_Slider;
Graphic m_Graphic;
Graphic[] m_Graphics;
void Start()
{
if (m_Slider == null)
Debug.LogWarning("ActionToSliderXRInput MonoBehaviour started without any associated slider. This input will not be reported.", this);
m_Graphic = gameObject.GetComponent<Graphic>();
m_Graphics = gameObject.GetComponentsInChildren<Graphic>();
}
void Update()
{
if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue))
{
SetVisible(true);
m_Slider.value = axisValue;
}
else
{
SetVisible(false);
m_Slider.value = 0f;
}
}
void SetVisible(bool visible)
{
if (m_Graphic != null)
m_Graphic.enabled = visible;
if (m_Graphics != null)
{
for (int graphicIndex = 0; graphicIndex < m_Graphics.Length; ++graphicIndex)
m_Graphics[graphicIndex].enabled = visible;
}
}
}
}

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guid: 3dde9c14ae9dc1a469da2028638f26da

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using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToVector2SliderXRInput : ActionToControlXRInput<Vector2>
{
public Slider xAxisSlider => m_XAxisSlider;
public Slider yAxisSlider => m_YAxisSlider;
[SerializeField]
Slider m_XAxisSlider = null;
[SerializeField]
Slider m_YAxisSlider = null;
Graphic m_Graphic;
Graphic[] m_Graphics;
void Start()
{
if (m_XAxisSlider == null)
Debug.LogWarning("ActionToSlider Monobehaviour started without any associated X-axis slider. This input won't be reported.", this);
if (m_YAxisSlider == null)
Debug.LogWarning("ActionToSlider Monobehaviour started without any associated Y-axis slider. This input won't be reported.", this);
m_Graphic = gameObject.GetComponent<Graphic>();
m_Graphics = gameObject.GetComponentsInChildren<Graphic>();
}
void Update()
{
if (m_XAxisSlider != null && m_YAxisSlider != null && device.isValid)
{
bool retrieved = device.TryGetFeatureValue(usage, out var vec);
SetVisible(retrieved);
if (!retrieved)
vec = Vector2.zero;
xAxisSlider.value = vec.x;
yAxisSlider.value = vec.y;
}
else
{
SetVisible(false);
}
}
void SetVisible(bool visible)
{
if (m_Graphic != null)
m_Graphic.enabled = visible;
if (m_Graphics != null)
{
for (int graphicIndex = 0; graphicIndex < m_Graphics.Length; ++graphicIndex)
m_Graphics[graphicIndex].enabled = visible;
}
}
}
}

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using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToVector2XRInput : ActionToControlXRInput<Vector2>
{
[SerializeField]
RectTransform m_Handle;
void Update()
{
if (m_Handle != null && device.isValid && device.TryGetFeatureValue(usage, out var vec))
m_Handle.anchorMin = m_Handle.anchorMax = (vec + Vector2.one) * 0.5f;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToVisibilityXRInput : MonoBehaviour
{
[SerializeField]
XRNode m_XRNode;
[SerializeField]
GameObject m_Target;
[SerializeField]
string m_UsageString;
List<InputFeatureUsage> m_UsagesReuse;
void OnEnable()
{
m_UsagesReuse = new List<InputFeatureUsage>();
if (m_Target == null)
m_Target = gameObject;
m_Target.SetActive(false);
StartCoroutine(UpdateVisibility());
}
IEnumerator UpdateVisibility()
{
while (isActiveAndEnabled)
{
var device = InputDevices.GetDeviceAtXRNode(m_XRNode);
if (device.isValid && device.TryGetFeatureUsages(m_UsagesReuse) && m_UsagesReuse.Count > 0)
{
for (int usageIndex = 0; usageIndex < m_UsagesReuse.Count; ++usageIndex)
{
if (m_UsagesReuse[usageIndex].name == m_UsageString)
{
m_Target.SetActive(true);
break;
}
}
break;
}
yield return new WaitForSeconds(1.0f);
}
}
}
}

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guid: 83bb0a5009c7d6a41b30d907f9e30183

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using System.Collections;
using System.Collections.Generic;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToVisibilityXRInputHand : MonoBehaviour
{
[SerializeField]
bool m_IsRightHand;
[SerializeField]
GameObject m_Target;
[SerializeField]
string m_HandDeviceName;
[SerializeField]
string m_UsageString;
List<InputDevice> m_DevicesReuse;
List<InputFeatureUsage> m_UsagesReuse;
void OnEnable()
{
m_DevicesReuse = new List<InputDevice>();
m_UsagesReuse = new List<InputFeatureUsage>();
if (m_Target == null)
m_Target = gameObject;
m_Target.SetActive(false);
StartCoroutine(UpdateVisibility());
}
IEnumerator UpdateVisibility()
{
while (isActiveAndEnabled)
{
InputDevices.GetDevicesWithCharacteristics(
m_IsRightHand
? InputDeviceCharacteristics.Right
: InputDeviceCharacteristics.Left,
m_DevicesReuse);
var device = new InputDevice();
for (int deviceIndex = 0; deviceIndex < m_DevicesReuse.Count; ++deviceIndex)
{
if (m_DevicesReuse[deviceIndex].name != m_HandDeviceName)
continue;
device = m_DevicesReuse[deviceIndex];
break;
}
if (device.isValid && device.TryGetFeatureUsages(m_UsagesReuse) && m_UsagesReuse.Count > 0)
{
for (int usageIndex = 0; usageIndex < m_UsagesReuse.Count; ++usageIndex)
{
if (m_UsagesReuse[usageIndex].name == m_UsageString)
{
m_Target.SetActive(true);
break;
}
}
break;
}
yield return new WaitForSeconds(1.0f);
}
}
}
}

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using System;
using System.Collections.Generic;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class AutomaticTrackingModeChangerXRInput : MonoBehaviour
{
[SerializeField]
float m_ChangeInterval = 5.0f;
private float m_TimeRemainingTillChange;
static List<XRInputSubsystem> s_InputSubsystems = new List<XRInputSubsystem>();
static List<TrackingOriginModeFlags> s_SupportedTrackingOriginModes = new List<TrackingOriginModeFlags>();
void OnEnable()
{
m_TimeRemainingTillChange = m_ChangeInterval;
}
void Update()
{
m_TimeRemainingTillChange -= Time.deltaTime;
if (m_TimeRemainingTillChange <= 0.0f)
{
List<XRInputSubsystem> inputSubsystems = new List<XRInputSubsystem>();
SubsystemManager.GetSubsystems(inputSubsystems);
XRInputSubsystem subsystem = inputSubsystems?[0];
if (subsystem != null)
{
UpdateSupportedTrackingOriginModes(subsystem);
SetToNextMode(subsystem);
}
m_TimeRemainingTillChange += m_ChangeInterval;
}
}
void UpdateSupportedTrackingOriginModes(XRInputSubsystem subsystem)
{
TrackingOriginModeFlags supportedOriginModes = subsystem.GetSupportedTrackingOriginModes();
s_SupportedTrackingOriginModes.Clear();
for (int i = 0; i < 31; i++)
{
uint modeToCheck = 1u << i;
if ((modeToCheck & ((UInt32)supportedOriginModes)) != 0)
{
s_SupportedTrackingOriginModes.Add((TrackingOriginModeFlags)modeToCheck);
}
}
}
void SetToNextMode(XRInputSubsystem subsystem)
{
TrackingOriginModeFlags currentOriginMode = subsystem.GetTrackingOriginMode();
for (int i = 0; i < s_SupportedTrackingOriginModes.Count; i++)
{
if (currentOriginMode == s_SupportedTrackingOriginModes[i])
{
int nextModeIndex = (i + 1) % s_SupportedTrackingOriginModes.Count;
subsystem.TrySetTrackingOriginMode(s_SupportedTrackingOriginModes[nextModeIndex]);
break;
}
}
}
}
}

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using System.Collections.Generic;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class DisplayDeviceInfoFromActionXRInput : MonoBehaviour
{
[SerializeField]
XRNode m_XRNode;
[SerializeField]
GameObject m_RootObject = null;
[SerializeField]
Text m_TargetText;
InputDevice m_Device;
List<InputFeatureUsage> m_UsagesReuse;
void OnEnable()
{
if (m_UsagesReuse == null)
m_UsagesReuse = new List<InputFeatureUsage>();
if (m_TargetText == null)
Debug.LogWarning("DisplayDeviceInfo Monobehaviour has no Target Text set. No information will be displayed.");
}
void Update()
{
if (!m_Device.isValid)
{
m_Device = InputDevices.GetDeviceAtXRNode(m_XRNode);
if (!m_Device.isValid)
{
if (m_RootObject != null)
m_RootObject.SetActive(false);
if (m_TargetText != null)
m_TargetText.text = "<No Device Connected>";
return;
}
}
if (m_RootObject != null)
m_RootObject.SetActive(true);
if (m_TargetText == null)
return;
m_TargetText.text = $"{m_Device.name}\n";
bool useComma = false;
m_Device.TryGetFeatureUsages(m_UsagesReuse);
foreach (var usage in m_UsagesReuse)
{
if (!useComma)
{
useComma = true;
m_TargetText.text += $"{usage}";
}
else
{
m_TargetText.text += $"{usage},";
}
}
if (m_TargetText.text.Length > 30)
m_TargetText.text = m_TargetText.text.Substring(0, 30);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class MarkLateLatchNodeXRInput : MonoBehaviour
{
[SerializeField]
XRDisplaySubsystem.LateLatchNode m_LateLatchNode;
// Set one pose type usage for each hand to be late latched - e.g.: Aim, AimPosition, Grip, or GripPosition. For head node, leave it unset.
[SerializeField]
string m_UsageName;
InputDevice m_Device;
XRDisplaySubsystem m_DisplaySubsystem;
bool TryEnsureLateLatchCalled()
{
if (m_Device.isValid)
return true;
m_Device = InputDevices.GetDeviceAtXRNode(ConvertLateLatchNodeToXRNode(m_LateLatchNode));
if (!m_Device.isValid)
return false;
if (!string.IsNullOrEmpty(m_UsageName))
OpenXRInput.TrySetControllerLateLatchAction(m_Device, m_UsageName);
return true;
}
XRNode ConvertLateLatchNodeToXRNode(XRDisplaySubsystem.LateLatchNode node)
{
switch (node)
{
case XRDisplaySubsystem.LateLatchNode.Head:
return XRNode.Head;
case XRDisplaySubsystem.LateLatchNode.LeftHand:
return XRNode.LeftHand;
case XRDisplaySubsystem.LateLatchNode.RightHand:
return XRNode.RightHand;
default:
return XRNode.Head;
}
}
void Start()
{
List<XRDisplaySubsystem> subsys = new List<XRDisplaySubsystem>();
SubsystemManager.GetSubsystems<XRDisplaySubsystem>(subsys);
if (subsys.Count >= 1)
m_DisplaySubsystem = subsys[0];
}
void Update()
{
if (!TryEnsureLateLatchCalled() || m_DisplaySubsystem == null)
return;
transform.position += new Vector3(0.00001f, 0, 0);
Quaternion rot = transform.rotation;
rot.x += 0.00001f;
transform.rotation = rot;
m_DisplaySubsystem.MarkTransformLateLatched(transform, m_LateLatchNode);
}
}
}

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using UnityEngine;
using UnityEngine.Experimental.XR.Interaction;
using UnityEngine.SpatialTracking;
using UnityEngine.XR;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
[RequireComponent(typeof(TrackedPoseDriver))]
public class PoseProvider : BasePoseProvider
{
public override PoseDataFlags GetPoseFromProvider(out Pose output)
{
output = Pose.identity;
if (!m_Device.isValid)
{
m_Device = InputDevices.GetDeviceAtXRNode(m_XRNode);
if (!m_Device.isValid)
return PoseDataFlags.NoData;
}
var successFlags = PoseDataFlags.NoData;
if (m_Device.TryGetFeatureValue(m_PositionUsage, out var position))
{
output.position = position;
successFlags |= PoseDataFlags.Position;
}
if (m_Device.TryGetFeatureValue(m_RotationUsage, out var rotation))
{
output.rotation = rotation;
successFlags |= PoseDataFlags.Rotation;
}
return successFlags;
}
void Start()
{
m_LastPose = Pose.identity;
m_Driver = GetComponent<TrackedPoseDriver>();
m_PositionUsage = new InputFeatureUsage<Vector3>(m_PositionUsageString);
m_RotationUsage = new InputFeatureUsage<Quaternion>(m_RotationUsageString);
}
[SerializeField]
XRNode m_XRNode;
[SerializeField]
string m_PositionUsageString;
[SerializeField]
string m_RotationUsageString;
InputDevice m_Device;
InputFeatureUsage<Vector3> m_PositionUsage;
InputFeatureUsage<Quaternion> m_RotationUsage;
Pose m_LastPose;
TrackedPoseDriver m_Driver;
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.XR.Interaction;
using UnityEngine.SpatialTracking;
using UnityEngine.XR;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
[RequireComponent(typeof(TrackedPoseDriver))]
public class PoseProvider_NameDevice : BasePoseProvider
{
public override PoseDataFlags GetPoseFromProvider(out Pose output)
{
output = Pose.identity;
if (!m_Device.isValid)
{
InputDevices.GetDevices(m_DevicesReuse);
for (int deviceIndex = 0; deviceIndex < m_DevicesReuse.Count; ++deviceIndex)
{
var device = m_DevicesReuse[deviceIndex];
if (device.name == m_DeviceName)
{
m_Device = device;
break;
}
}
if (!m_Device.isValid)
return PoseDataFlags.NoData;
}
var successFlags = PoseDataFlags.NoData;
if (m_Device.TryGetFeatureValue(m_PositionUsage, out var position))
{
output.position = position;
successFlags |= PoseDataFlags.Position;
}
if (m_Device.TryGetFeatureValue(m_RotationUsage, out var rotation))
{
output.rotation = rotation;
successFlags |= PoseDataFlags.Rotation;
}
return successFlags;
}
void Start()
{
m_LastPose = Pose.identity;
m_Driver = GetComponent<TrackedPoseDriver>();
m_PositionUsage = new InputFeatureUsage<Vector3>(m_PositionUsageString);
m_RotationUsage = new InputFeatureUsage<Quaternion>(m_RotationUsageString);
m_DevicesReuse = new List<InputDevice>();
}
[SerializeField]
string m_DeviceName;
[SerializeField]
string m_PositionUsageString;
[SerializeField]
string m_RotationUsageString;
InputDevice m_Device;
InputFeatureUsage<Vector3> m_PositionUsage;
InputFeatureUsage<Quaternion> m_RotationUsage;
Pose m_LastPose;
TrackedPoseDriver m_Driver;
List<InputDevice> m_DevicesReuse;
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class TrackingModeOriginXRInput : MonoBehaviour
{
[SerializeField]
Image m_RecenteredImage;
[SerializeField]
Color m_RecenteredOffColor = Color.red;
[SerializeField]
Color m_RecenteredColor = Color.green;
[SerializeField]
float m_RecenteredColorResetTime = 1.0f;
float m_LastRecenteredTime;
[SerializeField]
TrackingOriginModeFlags m_CurrentTrackingOriginMode;
public TrackingOriginModeFlags currentTrackingOriginMode { get { return m_CurrentTrackingOriginMode; } }
[SerializeField]
Text m_CurrentTrackingOriginModeDisplay;
[SerializeField]
TrackingOriginModeFlags m_DesiredTrackingOriginMode;
public TrackingOriginModeFlags desiredTrackingOriginMode { get { return m_DesiredTrackingOriginMode; } set { m_DesiredTrackingOriginMode = value; } }
[SerializeField]
TrackingOriginModeFlags m_SupportedTrackingOriginModes;
public TrackingOriginModeFlags supportedTrackingOriginModes { get { return m_SupportedTrackingOriginModes; } }
static List<XRInputSubsystem> s_InputSubsystems = new List<XRInputSubsystem>();
private void OnEnable()
{
SubsystemManager.GetSubsystems(s_InputSubsystems);
for (int i = 0; i < s_InputSubsystems.Count; i++)
{
s_InputSubsystems[i].trackingOriginUpdated += TrackingOriginUpdated;
}
}
private void OnDisable()
{
SubsystemManager.GetSubsystems(s_InputSubsystems);
for (int i = 0; i < s_InputSubsystems.Count; i++)
{
s_InputSubsystems[i].trackingOriginUpdated -= TrackingOriginUpdated;
}
}
public void OnDesiredSelectionChanged(int newValue)
{
desiredTrackingOriginMode = (TrackingOriginModeFlags)(newValue == 0 ? 0 : (1 << (newValue - 1)));
}
private void TrackingOriginUpdated(XRInputSubsystem obj)
{
m_LastRecenteredTime = Time.time;
}
void Update()
{
XRInputSubsystem subsystem = null;
SubsystemManager.GetSubsystems(s_InputSubsystems);
if (s_InputSubsystems.Count > 0)
{
subsystem = s_InputSubsystems[0];
}
m_SupportedTrackingOriginModes = subsystem?.GetSupportedTrackingOriginModes() ?? TrackingOriginModeFlags.Unknown;
if (m_CurrentTrackingOriginMode != m_DesiredTrackingOriginMode & m_DesiredTrackingOriginMode != TrackingOriginModeFlags.Unknown)
{
subsystem?.TrySetTrackingOriginMode(m_DesiredTrackingOriginMode);
}
m_CurrentTrackingOriginMode = subsystem?.GetTrackingOriginMode() ?? TrackingOriginModeFlags.Unknown;
if (m_CurrentTrackingOriginModeDisplay != null)
m_CurrentTrackingOriginModeDisplay.text = m_CurrentTrackingOriginMode.ToString();
if (m_RecenteredImage != null)
{
float lerp = (Time.time - m_LastRecenteredTime) / m_RecenteredColorResetTime;
lerp = Mathf.Clamp(lerp, 0.0f, 1.0f);
m_RecenteredImage.color = Color.Lerp(m_RecenteredColor, m_RecenteredOffColor, lerp);
}
}
}
}

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