Add XR sample assets and update settings
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@@ -5,12 +5,16 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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- enabled: 0
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path: Assets/Scenes/SampleScene.unity
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guid: 99c9720ab356a0642a771bea13969a05
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- enabled: 1
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path: Assets/Scenes/TestArea.unity
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guid: 1fa8205536b2f5b42a11ca1c26adf810
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m_configObjects:
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com.unity.dt.app-ui: {fileID: 11400000, guid: 1b1c20d82303e4b5781c3ef50ac1449f, type: 2}
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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com.unity.xr.arfoundation.simulation_settings: {fileID: 11400000, guid: 259d3ad4b6eeaa3378559ced8c31a7d2, type: 2}
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com.unity.xr.management.loader_settings: {fileID: 11400000, guid: b5caba342dc44f808b0b160addbc4aa4, type: 2}
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com.unity.xr.openxr.settings4: {fileID: 11400000, guid: 12bf1d9a7e4890d229eaf5a10886d34e, type: 2}
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m_UseUCBPForAssetBundles: 0
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@@ -0,0 +1,3 @@
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{
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"CustomInstructionsGUID": ""
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}
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@@ -12,8 +12,8 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: DTrierFlood_Linux
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companyName: DTrierFlood
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productName: DTrierFlood_LinuxBuilt
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -83,7 +83,7 @@ PlayerSettings:
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androidApplicationEntry: 2
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defaultIsNativeResolution: 1
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macRetinaSupport: 1
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runInBackground: 0
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runInBackground: 1
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muteOtherAudioSources: 0
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Prepare IOS For Recording: 0
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Force IOS Speakers When Recording: 0
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@@ -144,7 +144,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.0
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preloadedAssets: []
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@@ -524,7 +525,10 @@ PlayerSettings:
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m_Height: 720
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m_Kind: 1
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetBatching:
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- m_BuildTarget: Android
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m_StaticBatching: 1
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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