set up addressable geo tile streaming for quest
- add addressables settings/groups for tile prefabs with custom TileBuildPath/TileLoadPath profiles and link.xml preservation - add editor tools for building tile addressables, configuring openxr quest loaders, removing missing scripts, and forcing android tool paths - add runtime loader + manifest model to stream tile bundles from persistent data with radius-based load/unload - add TestArea1 scene wired to GeoTileAddressablesLoader and update build settings to enable it - update geo tile prefab importer output path to Assets/TilePrefabs - update project/xr/android settings: min sdk 34, app id, openxr composition layers + quest devices, scripting define symbols, and renderer tweaks - update packages (addressables 2.8, ar foundation 6.3.2, composition layers 2.3, collab proxy 2.11.2) and record scriptable build pipeline config - remove temporary recovery scene files and add Notes plan/progress docs
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Assets/AddressableAssetsData/Android.meta
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Assets/AddressableAssetsData/Android.meta
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fileFormatVersion: 2
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guid: 97e2e6a7cb7817ad49ea2ecb8020bf4e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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