set up addressable geo tile streaming for quest
- add addressables settings/groups for tile prefabs with custom TileBuildPath/TileLoadPath profiles and link.xml preservation - add editor tools for building tile addressables, configuring openxr quest loaders, removing missing scripts, and forcing android tool paths - add runtime loader + manifest model to stream tile bundles from persistent data with radius-based load/unload - add TestArea1 scene wired to GeoTileAddressablesLoader and update build settings to enable it - update geo tile prefab importer output path to Assets/TilePrefabs - update project/xr/android settings: min sdk 34, app id, openxr composition layers + quest devices, scripting define symbols, and renderer tweaks - update packages (addressables 2.8, ar foundation 6.3.2, composition layers 2.3, collab proxy 2.11.2) and record scriptable build pipeline config - remove temporary recovery scene files and add Notes plan/progress docs
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@@ -34,10 +34,10 @@ public class AndroidBuildSettings : IPreprocessBuildWithReport
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/// </summary>
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private static void SetAndroidBuildSettings()
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{
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if (PlayerSettings.Android.minSdkVersion < AndroidSdkVersions.AndroidApiLevel24)
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if (PlayerSettings.Android.minSdkVersion < AndroidSdkVersions.AndroidApiLevel34)
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{
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PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel24;
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Debug.Log("Android minimum SDK version has been updated to Level 24. The lowest level supported by the composition layers package.");
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PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel34;
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Debug.Log("Android minimum SDK version has been updated to Level 34.");
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}
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}
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}
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