set up addressable geo tile streaming for quest

- add addressables settings/groups for tile prefabs with custom TileBuildPath/TileLoadPath profiles and link.xml preservation
- add editor tools for building tile addressables, configuring openxr quest loaders, removing missing scripts, and forcing android tool paths
- add runtime loader + manifest model to stream tile bundles from persistent data with radius-based load/unload
- add TestArea1 scene wired to GeoTileAddressablesLoader and update build settings to enable it
- update geo tile prefab importer output path to Assets/TilePrefabs
- update project/xr/android settings: min sdk 34, app id, openxr composition layers + quest devices, scripting define symbols, and renderer tweaks
- update packages (addressables 2.8, ar foundation 6.3.2, composition layers 2.3, collab proxy 2.11.2) and record scriptable build pipeline config
- remove temporary recovery scene files and add Notes plan/progress docs
This commit is contained in:
2026-01-22 01:12:59 +01:00
parent 0ae28bf32d
commit bd1e6f4f4d
63 changed files with 2738 additions and 117 deletions

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using UnityEditor;
using UnityEditor.AddressableAssets;
using UnityEditor.AddressableAssets.Settings;
using UnityEditor.AddressableAssets.Settings.GroupSchemas;
using UnityEngine;
public static class GeoTileAddressablesBuilder
{
private const string TilePrefabsDir = "Assets/TilePrefabs";
private const string TileIndexCsvPath = "Assets/GeoData/tile_index.csv";
private const string GroupName = "TilePrefabs";
private const string TileLabel = "tile";
private const string ManifestFileName = "TileManifest.json";
private const float TileSizeMeters = 1000f;
private const string BuildPathVariable = "TileBuildPath";
private const string LoadPathVariable = "TileLoadPath";
private const string BuildPathValue = "ServerData/TileBundles/[BuildTarget]";
private const string LoadPathValue = "file://{UnityEngine.Application.persistentDataPath}/TileBundles/[BuildTarget]";
[MenuItem("Tools/Geo Tiles/Build Tile Addressables (Android)")]
public static void BuildAndroid()
{
BuildForTarget(BuildTarget.Android, BuildTargetGroup.Android);
}
private static void BuildForTarget(BuildTarget target, BuildTargetGroup group)
{
if (!Directory.Exists(TilePrefabsDir))
{
Debug.LogError($"[GeoTileAddressablesBuilder] Prefab directory missing: {TilePrefabsDir}");
return;
}
if (!File.Exists(TileIndexCsvPath))
{
Debug.LogError($"[GeoTileAddressablesBuilder] CSV missing: {TileIndexCsvPath}");
return;
}
var settings = AddressableAssetSettingsDefaultObject.GetSettings(true);
if (settings == null)
{
Debug.LogError("[GeoTileAddressablesBuilder] Addressables settings not found.");
return;
}
EnsureProfileVariable(settings, BuildPathVariable, BuildPathValue);
EnsureProfileVariable(settings, LoadPathVariable, LoadPathValue);
EnsureRemoteCatalogPaths(settings);
var groupAsset = GetOrCreateGroup(settings);
ConfigureGroup(settings, groupAsset);
AssignPrefabs(settings, groupAsset);
settings.SetDirty(AddressableAssetSettings.ModificationEvent.BatchModification, null, true);
AssetDatabase.SaveAssets();
var previousTarget = EditorUserBuildSettings.activeBuildTarget;
if (previousTarget != target)
{
if (!EditorUserBuildSettings.SwitchActiveBuildTarget(group, target))
{
Debug.LogError($"[GeoTileAddressablesBuilder] Failed to switch build target to {target}.");
return;
}
}
AddressableAssetSettings.BuildPlayerContent();
var outputPath = GetRemoteCatalogBuildPath(settings, target);
if (!Directory.Exists(outputPath))
{
Debug.LogError($"[GeoTileAddressablesBuilder] Build output not found: {outputPath}");
return;
}
var (catalogFile, catalogHashFile) = FindCatalogFiles(outputPath);
if (string.IsNullOrEmpty(catalogFile))
{
Debug.LogError($"[GeoTileAddressablesBuilder] Catalog file not found in: {outputPath}");
return;
}
var manifest = BuildManifest(target.ToString(), catalogFile, catalogHashFile);
var manifestPath = Path.Combine(outputPath, ManifestFileName);
File.WriteAllText(manifestPath, JsonUtility.ToJson(manifest, true));
AssetDatabase.Refresh();
Debug.Log($"[GeoTileAddressablesBuilder] DONE. Output={outputPath}");
}
private static void AssignPrefabs(AddressableAssetSettings settings, AddressableAssetGroup group)
{
var prefabGuids = AssetDatabase.FindAssets("t:Prefab", new[] { TilePrefabsDir });
foreach (var guid in prefabGuids)
{
var path = AssetDatabase.GUIDToAssetPath(guid).Replace("\\", "/");
var parentDir = Path.GetDirectoryName(path)?.Replace("\\", "/");
if (!string.Equals(parentDir, TilePrefabsDir, StringComparison.OrdinalIgnoreCase))
continue;
var entry = settings.CreateOrMoveEntry(guid, group, false, false);
entry.address = Path.GetFileNameWithoutExtension(path);
entry.SetLabel(TileLabel, true, true);
}
}
private static AddressableAssetGroup GetOrCreateGroup(AddressableAssetSettings settings)
{
var group = settings.FindGroup(GroupName);
if (group != null)
return group;
group = settings.CreateGroup(GroupName, false, false, false, new List<AddressableAssetGroupSchema>());
group.AddSchema<BundledAssetGroupSchema>();
group.AddSchema<ContentUpdateGroupSchema>();
return group;
}
private static void ConfigureGroup(AddressableAssetSettings settings, AddressableAssetGroup group)
{
var bundleSchema = group.GetSchema<BundledAssetGroupSchema>();
if (bundleSchema == null)
bundleSchema = group.AddSchema<BundledAssetGroupSchema>();
bundleSchema.BundleMode = BundledAssetGroupSchema.BundlePackingMode.PackSeparately;
bundleSchema.BuildPath.SetVariableByName(settings, BuildPathVariable);
bundleSchema.LoadPath.SetVariableByName(settings, LoadPathVariable);
var updateSchema = group.GetSchema<ContentUpdateGroupSchema>();
if (updateSchema != null)
updateSchema.StaticContent = true;
}
private static void EnsureProfileVariable(AddressableAssetSettings settings, string name, string value)
{
var profileId = settings.activeProfileId;
var current = settings.profileSettings.GetValueByName(profileId, name);
if (string.IsNullOrEmpty(current))
settings.profileSettings.CreateValue(name, value);
settings.profileSettings.SetValue(profileId, name, value);
}
private static void EnsureRemoteCatalogPaths(AddressableAssetSettings settings)
{
settings.BuildRemoteCatalog = true;
settings.RemoteCatalogBuildPath.SetVariableByName(settings, BuildPathVariable);
settings.RemoteCatalogLoadPath.SetVariableByName(settings, LoadPathVariable);
}
private static (string catalogFile, string catalogHashFile) FindCatalogFiles(string outputPath)
{
var catalogFiles = Directory.GetFiles(outputPath, "*catalog*.json");
if (catalogFiles.Length == 0)
catalogFiles = Directory.GetFiles(outputPath, "*catalog*.bin");
var catalogFile = catalogFiles.Length > 0 ? Path.GetFileName(catalogFiles[0]) : null;
string catalogHash = null;
if (!string.IsNullOrEmpty(catalogFile))
{
var baseName = Path.GetFileNameWithoutExtension(catalogFile);
var hashCandidate = Path.Combine(outputPath, $"{baseName}.hash");
if (File.Exists(hashCandidate))
{
catalogHash = Path.GetFileName(hashCandidate);
}
else
{
var hashFiles = Directory.GetFiles(outputPath, "*catalog*.hash");
if (hashFiles.Length > 0)
catalogHash = Path.GetFileName(hashFiles[0]);
}
}
return (catalogFile, catalogHash);
}
private static TileManifest BuildManifest(string buildTarget, string catalogFile, string catalogHashFile)
{
var tiles = ParseTilesCsv();
if (tiles.Count == 0)
throw new InvalidOperationException("No tiles parsed from tile_index.csv");
double minX = double.PositiveInfinity;
double minY = double.PositiveInfinity;
foreach (var tile in tiles)
{
minX = Math.Min(minX, tile.Xmin);
minY = Math.Min(minY, tile.Ymin);
}
var entries = new TileEntry[tiles.Count];
for (int i = 0; i < tiles.Count; i++)
{
var tile = tiles[i];
entries[i] = new TileEntry
{
tileId = tile.TileId,
offsetX = (float)(tile.Xmin - minX),
offsetZ = (float)(tile.Ymin - minY),
baseY = (float)tile.GlobalMin
};
}
return new TileManifest
{
buildTarget = buildTarget,
catalogFile = catalogFile,
catalogHashFile = catalogHashFile,
tileSizeMeters = TileSizeMeters,
tiles = entries
};
}
private static string GetRemoteCatalogBuildPath(AddressableAssetSettings settings, BuildTarget target)
{
var rawPath = settings.RemoteCatalogBuildPath.GetValue(settings);
if (string.IsNullOrWhiteSpace(rawPath))
rawPath = BuildPathValue.Replace("[BuildTarget]", target.ToString());
return Path.GetFullPath(rawPath.Replace("[BuildTarget]", target.ToString()));
}
private struct TileRecord
{
public string TileId;
public double Xmin;
public double Ymin;
public double GlobalMin;
public double GlobalMax;
}
private static List<TileRecord> ParseTilesCsv()
{
var tiles = new List<TileRecord>();
var ci = CultureInfo.InvariantCulture;
var lines = File.ReadAllLines(TileIndexCsvPath);
if (lines.Length < 2)
return tiles;
var headerMap = BuildHeaderMap(lines[0]);
string[] required = { "tile_id", "xmin", "ymin", "global_min", "global_max" };
if (!HasAll(headerMap, required))
{
Debug.LogError("[GeoTileAddressablesBuilder] CSV missing required columns.");
return tiles;
}
int IDX_TILE = headerMap["tile_id"];
int IDX_XMIN = headerMap["xmin"];
int IDX_YMIN = headerMap["ymin"];
int IDX_GMIN = headerMap["global_min"];
int IDX_GMAX = headerMap["global_max"];
for (int i = 1; i < lines.Length; i++)
{
var line = lines[i].Trim();
if (string.IsNullOrWhiteSpace(line))
continue;
var parts = line.Split(',');
int maxIdx = Math.Max(IDX_TILE, Math.Max(IDX_XMIN, Math.Max(IDX_YMIN, Math.Max(IDX_GMIN, IDX_GMAX))));
if (parts.Length <= maxIdx)
continue;
try
{
tiles.Add(new TileRecord
{
TileId = parts[IDX_TILE].Trim(),
Xmin = double.Parse(parts[IDX_XMIN], ci),
Ymin = double.Parse(parts[IDX_YMIN], ci),
GlobalMin = double.Parse(parts[IDX_GMIN], ci),
GlobalMax = double.Parse(parts[IDX_GMAX], ci)
});
}
catch (Exception e)
{
Debug.LogWarning($"[GeoTileAddressablesBuilder] Parse error line {i + 1}: {e.Message}");
}
}
return tiles;
}
private static Dictionary<string, int> BuildHeaderMap(string headerLine)
{
var map = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
var headers = headerLine.Split(',');
for (int i = 0; i < headers.Length; i++)
map[headers[i].Trim()] = i;
return map;
}
private static bool HasAll(Dictionary<string, int> map, string[] keys)
{
foreach (var key in keys)
{
if (!map.ContainsKey(key))
return false;
}
return true;
}
}

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fileFormatVersion: 2
guid: 6cd42659539662ebfaeb5b8d10d5ad73

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@@ -21,7 +21,7 @@ public class GeoTilePrefabImporter : EditorWindow
private string enhancedTreesDir = "Assets/GeoData/trees_enhanced";
// Output settings
private string prefabOutputDir = "Assets/GeoData/TilePrefabs";
private string prefabOutputDir = "Assets/TilePrefabs";
private bool overwriteExisting = false;
// Terrain settings

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#if UNITY_EDITOR
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class MissingScriptUtility
{
[MenuItem("Tools/Diagnostics/Find Missing Scripts in Open Scenes")]
public static void FindMissingScriptsInOpenScenes()
{
int missingCount = 0;
var reported = new HashSet<GameObject>();
foreach (var scene in GetLoadedScenes())
{
foreach (var root in scene.GetRootGameObjects())
ScanHierarchy(root, ref missingCount, reported);
}
Debug.Log($"[MissingScriptUtility] Missing scripts found: {missingCount}");
}
[MenuItem("Tools/Diagnostics/Find Missing Scripts in Prefabs")]
public static void FindMissingScriptsInPrefabs()
{
var prefabGuids = AssetDatabase.FindAssets("t:Prefab");
int missingCount = 0;
for (int i = 0; i < prefabGuids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(prefabGuids[i]);
EditorUtility.DisplayProgressBar("Scanning Prefabs", path, (float)i / prefabGuids.Length);
var root = PrefabUtility.LoadPrefabContents(path);
if (root == null)
continue;
ScanHierarchy(root, ref missingCount, null, path);
PrefabUtility.UnloadPrefabContents(root);
}
EditorUtility.ClearProgressBar();
Debug.Log($"[MissingScriptUtility] Missing scripts found in prefabs: {missingCount}");
}
[MenuItem("Tools/Diagnostics/Remove Missing Scripts in Open Scenes")]
public static void RemoveMissingScriptsInOpenScenes()
{
int removed = 0;
foreach (var scene in GetLoadedScenes())
{
foreach (var root in scene.GetRootGameObjects())
removed += GameObjectUtility.RemoveMonoBehavioursWithMissingScript(root);
}
if (removed > 0)
EditorSceneManager.MarkAllScenesDirty();
Debug.Log($"[MissingScriptUtility] Removed missing scripts: {removed}");
}
[MenuItem("Tools/Diagnostics/Remove Missing Scripts in Prefabs")]
public static void RemoveMissingScriptsInPrefabs()
{
var prefabGuids = AssetDatabase.FindAssets("t:Prefab");
int removed = 0;
for (int i = 0; i < prefabGuids.Length; i++)
{
var path = AssetDatabase.GUIDToAssetPath(prefabGuids[i]);
EditorUtility.DisplayProgressBar("Cleaning Prefabs", path, (float)i / prefabGuids.Length);
var root = PrefabUtility.LoadPrefabContents(path);
if (root == null)
continue;
int removedInPrefab = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(root);
if (removedInPrefab > 0)
PrefabUtility.SaveAsPrefabAsset(root, path);
removed += removedInPrefab;
PrefabUtility.UnloadPrefabContents(root);
}
EditorUtility.ClearProgressBar();
if (removed > 0)
AssetDatabase.SaveAssets();
Debug.Log($"[MissingScriptUtility] Removed missing scripts in prefabs: {removed}");
}
private static IEnumerable<Scene> GetLoadedScenes()
{
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
if (scene.isLoaded)
yield return scene;
}
}
private static void ScanHierarchy(GameObject go, ref int missingCount, HashSet<GameObject> reported, string assetPath = null)
{
var components = go.GetComponents<Component>();
for (int i = 0; i < components.Length; i++)
{
if (components[i] == null)
{
missingCount++;
if (reported == null || reported.Add(go))
{
var label = string.IsNullOrWhiteSpace(assetPath) ? "scene object" : $"prefab {assetPath}";
Debug.LogWarning($"[MissingScriptUtility] Missing script on {label}: {GetHierarchyPath(go.transform)}");
}
break;
}
}
foreach (Transform child in go.transform)
ScanHierarchy(child.gameObject, ref missingCount, reported);
}
private static string GetHierarchyPath(Transform transform)
{
var sb = new StringBuilder(transform.name);
while (transform.parent != null)
{
transform = transform.parent;
sb.Insert(0, transform.name + "/");
}
return sb.ToString();
}
}
#endif

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fileFormatVersion: 2
guid: 203230cc591896b4caa395c2a5681573

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using UnityEditor;
using UnityEditor.XR.Management;
using UnityEditor.XR.Management.Metadata;
using UnityEngine;
using UnityEngine.XR.Management;
#if XR_COMPOSITION_LAYERS
using UnityEngine.XR.OpenXR;
using UnityEngine.XR.OpenXR.Features.CompositionLayers;
#endif
namespace DTrierFlood.Editor
{
static class OpenXRQuestSetup
{
const string GeneralSettingsPath = "Assets/XR/XRGeneralSettingsPerBuildTarget.asset";
const string OpenXRLoaderType = "UnityEngine.XR.OpenXR.OpenXRLoader";
[MenuItem("Tools/XR/Setup OpenXR for Quest (No Meta SDK)")]
static void Setup()
{
var generalSettings = EnsureGeneralSettingsAsset();
EnsureBuildTarget(generalSettings, BuildTargetGroup.Android);
#if XR_COMPOSITION_LAYERS
EnableCompositionLayersFeature(BuildTargetGroup.Android);
EnableCompositionLayersFeature(BuildTargetGroup.Standalone);
#endif
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("OpenXR is configured for Android. Build the project for Quest using OpenXR.");
}
static XRGeneralSettingsPerBuildTarget EnsureGeneralSettingsAsset()
{
var settings = AssetDatabase.LoadAssetAtPath<XRGeneralSettingsPerBuildTarget>(GeneralSettingsPath);
if (settings != null)
{
EditorBuildSettings.AddConfigObject(XRGeneralSettings.k_SettingsKey, settings, true);
return settings;
}
if (!AssetDatabase.IsValidFolder("Assets/XR"))
{
AssetDatabase.CreateFolder("Assets", "XR");
}
settings = ScriptableObject.CreateInstance<XRGeneralSettingsPerBuildTarget>();
AssetDatabase.CreateAsset(settings, GeneralSettingsPath);
EditorBuildSettings.AddConfigObject(XRGeneralSettings.k_SettingsKey, settings, true);
EditorUtility.SetDirty(settings);
return settings;
}
static void EnsureBuildTarget(XRGeneralSettingsPerBuildTarget settings, BuildTargetGroup targetGroup)
{
if (!settings.HasSettingsForBuildTarget(targetGroup))
{
settings.CreateDefaultSettingsForBuildTarget(targetGroup);
}
if (!settings.HasManagerSettingsForBuildTarget(targetGroup))
{
settings.CreateDefaultManagerSettingsForBuildTarget(targetGroup);
}
var generalSettings = settings.SettingsForBuildTarget(targetGroup);
if (generalSettings != null)
{
generalSettings.InitManagerOnStart = true;
EditorUtility.SetDirty(generalSettings);
}
var managerSettings = settings.ManagerSettingsForBuildTarget(targetGroup);
if (managerSettings != null)
{
XRPackageMetadataStore.AssignLoader(managerSettings, OpenXRLoaderType, targetGroup);
EditorUtility.SetDirty(managerSettings);
}
EditorUtility.SetDirty(settings);
}
#if XR_COMPOSITION_LAYERS
static void EnableCompositionLayersFeature(BuildTargetGroup targetGroup)
{
var settings = OpenXRSettings.GetSettingsForBuildTargetGroup(targetGroup);
if (settings == null)
{
Debug.LogWarning($"OpenXR settings not found for {targetGroup}.");
return;
}
var feature = settings.GetFeature<OpenXRCompositionLayersFeature>();
if (feature == null)
{
Debug.LogWarning($"OpenXR Composition Layers feature not found for {targetGroup}.");
return;
}
feature.enabled = true;
EditorUtility.SetDirty(feature);
EditorUtility.SetDirty(settings);
}
#endif
}
}

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fileFormatVersion: 2
guid: bd67663123673d9e5a715676d1c5839a

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
public class GeoTileAddressablesLoader : MonoBehaviour
{
[Header("References")]
[SerializeField] private Transform player;
[SerializeField] private Transform tilesParent;
[Header("Paths")]
[SerializeField] private string tileBundleFolderName = "TileBundles";
[SerializeField] private string manifestFileName = "TileManifest.json";
[SerializeField] private string buildTargetFolderOverride = "";
[Header("Streaming")]
[SerializeField] private float loadRadiusMeters = 1500f;
[SerializeField] private float unloadRadiusMeters = 2000f;
[SerializeField] private float updateInterval = 0.5f;
[SerializeField] private int maxConcurrentLoads = 2;
[SerializeField] private bool verboseLogging = false;
private TileManifest manifest;
private readonly Dictionary<string, TileEntry> tiles = new Dictionary<string, TileEntry>();
private readonly Dictionary<string, GameObject> loaded = new Dictionary<string, GameObject>();
private readonly HashSet<string> loading = new HashSet<string>();
private readonly HashSet<string> queued = new HashSet<string>();
private readonly Queue<string> loadQueue = new Queue<string>();
private bool initialized;
private float nextUpdateTime;
private void OnValidate()
{
if (unloadRadiusMeters < loadRadiusMeters)
unloadRadiusMeters = loadRadiusMeters;
if (maxConcurrentLoads < 1)
maxConcurrentLoads = 1;
if (updateInterval < 0.05f)
updateInterval = 0.05f;
}
private void Awake()
{
if (tilesParent == null)
{
var parent = new GameObject("Geo_Tile_Addressables");
tilesParent = parent.transform;
}
}
private void Start()
{
if (player == null && Camera.main != null)
player = Camera.main.transform;
StartCoroutine(Initialize());
}
private IEnumerator Initialize()
{
var buildTargetFolder = string.IsNullOrWhiteSpace(buildTargetFolderOverride)
? GetBuildTargetFolderName()
: buildTargetFolderOverride;
var basePath = Path.Combine(Application.persistentDataPath, tileBundleFolderName, buildTargetFolder);
var manifestPath = Path.Combine(basePath, manifestFileName);
Log($"Initializing loader. BasePath={basePath}");
Log($"ManifestPath={manifestPath}");
if (!File.Exists(manifestPath))
{
Debug.LogError($"[GeoTileAddressablesLoader] Manifest not found: {manifestPath}");
yield break;
}
manifest = JsonUtility.FromJson<TileManifest>(File.ReadAllText(manifestPath));
if (manifest == null || manifest.tiles == null || manifest.tiles.Length == 0)
{
Debug.LogError("[GeoTileAddressablesLoader] Manifest is empty or invalid.");
yield break;
}
tiles.Clear();
foreach (var tile in manifest.tiles)
{
if (!string.IsNullOrWhiteSpace(tile.tileId))
tiles[tile.tileId] = tile;
}
Log($"Manifest loaded. Tiles={tiles.Count} CatalogFile={manifest.catalogFile}");
var catalogPath = Path.Combine(basePath, manifest.catalogFile);
if (!File.Exists(catalogPath))
{
Debug.LogError($"[GeoTileAddressablesLoader] Catalog not found: {catalogPath}");
yield break;
}
Log($"Loading catalog: {catalogPath}");
var handle = Addressables.LoadContentCatalogAsync(ToFileUri(catalogPath), true);
yield return handle;
if (handle.Status != AsyncOperationStatus.Succeeded)
{
Debug.LogError($"[GeoTileAddressablesLoader] Catalog load failed: {handle.OperationException}");
yield break;
}
Log("Catalog loaded successfully.");
initialized = true;
nextUpdateTime = Time.time;
}
private void Update()
{
if (!initialized || player == null)
return;
if (Time.time < nextUpdateTime)
return;
nextUpdateTime = Time.time + updateInterval;
UpdateTileSet();
ProcessQueue();
}
private void UpdateTileSet()
{
var playerPos = player.position;
var tileSize = manifest.tileSizeMeters;
foreach (var kvp in tiles)
{
var tile = kvp.Value;
var tileCenter = new Vector3(
tile.offsetX + tileSize * 0.5f,
tile.baseY,
tile.offsetZ + tileSize * 0.5f);
var distance = Vector2.Distance(
new Vector2(playerPos.x, playerPos.z),
new Vector2(tileCenter.x, tileCenter.z));
if (distance <= loadRadiusMeters)
{
EnqueueTileLoad(tile.tileId);
}
else if (distance >= unloadRadiusMeters)
{
UnloadTile(tile.tileId);
}
}
}
private void EnqueueTileLoad(string tileId)
{
if (loaded.ContainsKey(tileId) || loading.Contains(tileId) || queued.Contains(tileId))
return;
loadQueue.Enqueue(tileId);
queued.Add(tileId);
}
private void ProcessQueue()
{
while (loading.Count < maxConcurrentLoads && loadQueue.Count > 0)
{
var tileId = loadQueue.Dequeue();
queued.Remove(tileId);
StartLoad(tileId);
}
}
private void StartLoad(string tileId)
{
if (!tiles.TryGetValue(tileId, out var tile))
return;
loading.Add(tileId);
Log($"Loading tile {tileId}...");
var handle = Addressables.InstantiateAsync(tileId, tilesParent);
handle.Completed += op =>
{
loading.Remove(tileId);
if (op.Status != AsyncOperationStatus.Succeeded)
{
Debug.LogError($"[GeoTileAddressablesLoader] Load failed for {tileId}: {op.OperationException}");
return;
}
var instance = op.Result;
instance.name = tileId;
instance.transform.position = new Vector3(tile.offsetX, tile.baseY, tile.offsetZ);
loaded[tileId] = instance;
Log($"Loaded tile {tileId}. LoadedCount={loaded.Count}");
};
}
private void UnloadTile(string tileId)
{
if (!loaded.TryGetValue(tileId, out var instance))
return;
Addressables.ReleaseInstance(instance);
loaded.Remove(tileId);
Log($"Unloaded tile {tileId}. LoadedCount={loaded.Count}");
}
private static string GetBuildTargetFolderName()
{
switch (Application.platform)
{
case RuntimePlatform.Android:
return "Android";
case RuntimePlatform.WindowsPlayer:
case RuntimePlatform.WindowsEditor:
return "Windows";
case RuntimePlatform.LinuxPlayer:
case RuntimePlatform.LinuxEditor:
return "Linux";
case RuntimePlatform.OSXPlayer:
case RuntimePlatform.OSXEditor:
return "OSX";
default:
return "Android";
}
}
private static string ToFileUri(string path)
{
var normalized = path.Replace("\\", "/");
return normalized.StartsWith("file://", StringComparison.OrdinalIgnoreCase)
? normalized
: "file://" + normalized;
}
private void OnDestroy()
{
foreach (var instance in loaded.Values)
Addressables.ReleaseInstance(instance);
loaded.Clear();
loading.Clear();
queued.Clear();
loadQueue.Clear();
}
private void Log(string message)
{
if (verboseLogging)
Debug.Log($"[GeoTileAddressablesLoader] {message}");
}
}

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fileFormatVersion: 2
guid: 14a2150bfb293bd30a7128844a9755da

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using System;
[Serializable]
public class TileManifest
{
public string buildTarget;
public string catalogFile;
public string catalogHashFile;
public float tileSizeMeters = 1000f;
public TileEntry[] tiles;
}
[Serializable]
public class TileEntry
{
public string tileId;
public float offsetX;
public float offsetZ;
public float baseY;
}

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fileFormatVersion: 2
guid: d6d4f64953318e53fbf3d8d6333f31b6