set up addressable geo tile streaming for quest

- add addressables settings/groups for tile prefabs with custom TileBuildPath/TileLoadPath profiles and link.xml preservation
- add editor tools for building tile addressables, configuring openxr quest loaders, removing missing scripts, and forcing android tool paths
- add runtime loader + manifest model to stream tile bundles from persistent data with radius-based load/unload
- add TestArea1 scene wired to GeoTileAddressablesLoader and update build settings to enable it
- update geo tile prefab importer output path to Assets/TilePrefabs
- update project/xr/android settings: min sdk 34, app id, openxr composition layers + quest devices, scripting define symbols, and renderer tweaks
- update packages (addressables 2.8, ar foundation 6.3.2, composition layers 2.3, collab proxy 2.11.2) and record scriptable build pipeline config
- remove temporary recovery scene files and add Notes plan/progress docs
This commit is contained in:
2026-01-22 01:12:59 +01:00
parent 0ae28bf32d
commit bd1e6f4f4d
63 changed files with 2738 additions and 117 deletions

View File

@@ -21,7 +21,7 @@ public class GeoTilePrefabImporter : EditorWindow
private string enhancedTreesDir = "Assets/GeoData/trees_enhanced";
// Output settings
private string prefabOutputDir = "Assets/GeoData/TilePrefabs";
private string prefabOutputDir = "Assets/TilePrefabs";
private bool overwriteExisting = false;
// Terrain settings