Use _BaseMap for Quest stream client water texture
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@@ -485,7 +485,7 @@ MonoBehaviour:
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expectedTileX: 1
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expectedTileY: 1
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targetMaterial: {fileID: 2100000, guid: 294982dfbfab4bf72a6b5c5a1805ae42, type: 2}
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textureProperty: _HeightTex
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textureProperty: _BaseMap
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outputTexture: {fileID: 0}
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lastPacket:
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FrameId: 0
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