added export scripts for ortho and buildings
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26
README.md
26
README.md
@@ -12,15 +12,15 @@ This repository converts DGM1 elevation tiles into Unity-ready 16-bit PNG height
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- `work/` — intermediates such as `dgm.vrt` and `_tmp.tif` files; safe to delete/regenerate.
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- `export_unity/height_png16/` — final 16-bit PNG heightmaps for Unity import.
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- `export_unity/tile_index.csv` — manifest mapping tile IDs to world bounds and global min/max used for scaling.
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- `export_unity/ortho_jpg/` — cropped orthophoto tiles aligned to the terrain grid (JPEG + worldfiles).
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- `export_unity/buildings_obj/` — per-tile clipped CityGML exports as OBJ meshes.
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- `export_heightmaps.py` — main export script.
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- `export_ortho_tiles.py` — exports orthophoto tiles from DOP JP2 inputs using the terrain manifest.
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- `export_buildings.py` — clips CityGML LoD2 tiles per terrain tile and writes OBJ meshes.
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- `AGENTS.md` — contributor guide.
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### Quick Start
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1. Build the VRT mosaic from raw tiles:
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```bash
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gdalbuildvrt work/dgm.vrt raw_dgm1/*.tif
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```
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2. Export Unity heightmaps and manifest:
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1. Export Unity heightmaps and manifest (builds `work/dgm.vrt` automatically if missing):
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```bash
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python3 export_heightmaps.py
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```
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@@ -38,3 +38,19 @@ This repository converts DGM1 elevation tiles into Unity-ready 16-bit PNG height
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- Large raw datasets are intentionally excluded from version control—document download sources or scripts instead of committing data.
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- Additional inputs: `raw_dop/` contains an HTTPS download helper (`raw_dop/dlscript.sh`) that fetches JP2/J2W/XML orthophotos listed in `filelist.txt`; `3dgeblod1/` and `3dgeblod2/` hold zipped 3D building tiles with object lists for future use.
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- Handoff to Unity: copy/sync `export_unity/height_png16/` and `export_unity/tile_index.csv` into `DTrierFlood/Assets/GeoData/` before running the Unity-side importer. Keep `OUT_RES` aligned with the importer’s expected resolution (currently 1025).
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### Orthophotos (textures)
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1. Ensure DOP JP2s are present in `raw_dop/jp2/` (use `raw_dop/dlscript.sh` if needed).
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2. From `GeoData/`, run:
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```bash
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python3 export_ortho_tiles.py
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```
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This builds `work/dop.vrt` if missing and writes `export_unity/ortho_jpg/<tile>.jpg` + `.jgw` aligned to `tile_index.csv`.
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### Buildings (CityGML LoD2 → OBJ)
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1. Ensure LoD2 GML tiles live in `raw_3dgeb_lod2/` (unzipped from `3dgeblod2` bundle).
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2. From `GeoData/`, run:
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```bash
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python3 export_buildings.py
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```
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This clips each GML to the terrain tile footprint and exports `export_unity/buildings_obj/<tile>.obj` (EPSG:25832 coordinates).
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