let gpt update the readme

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2025-12-14 02:18:00 +01:00
parent f70b6effe2
commit da16f66d30

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@@ -35,4 +35,6 @@ This repository converts DGM1 elevation tiles into Unity-ready 16-bit PNG height
- The script computes a global min/max from the VRT to scale all tiles consistently; adjust `OUT_RES`, `RESAMPLE`, or `TILE_SIZE_M` in `export_heightmaps.py` if your AOI or target resolution changes.
- `_tmp.tif` files in `work/` are transient; you can delete `work/` to force a clean rebuild.
- Keep file names stable to avoid churn in Unity scenes; re-exports overwrite in place.
- Large raw datasets are intentionally excluded from version control—document download sources or scripts instead of committing data.***
- Large raw datasets are intentionally excluded from version control—document download sources or scripts instead of committing data.
- Additional inputs: `raw_dop/` contains an HTTPS download helper (`raw_dop/dlscript.sh`) that fetches JP2/J2W/XML orthophotos listed in `filelist.txt`; `3dgeblod1/` and `3dgeblod2/` hold zipped 3D building tiles with object lists for future use.
- Handoff to Unity: copy/sync `export_unity/height_png16/` and `export_unity/tile_index.csv` into `DTrierFlood/Assets/GeoData/` before running the Unity-side importer. Keep `OUT_RES` aligned with the importers expected resolution (currently 1025).