New Traits + Balancing.

Cascade: Random breaking of blocks around initial block.
Fracture: Random breaking of max. 9 blocks in direction.
Dark: Heals tool, but gives weak- and darkness.
Glimmer: Gives a chance of night vision effect.
Analysing: ++More EXP, less drops!
This commit is contained in:
Robert Sosnitzka
2016-06-20 01:01:07 +02:00
parent 30dba5a0c4
commit 0506ec6dbf
10 changed files with 137 additions and 23 deletions

View File

@@ -1,10 +1,13 @@
package com.sosnitzka.ztic_addon.traits;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
@@ -29,9 +32,22 @@ public class TraitGlimmer extends AbstractTrait {
EntityPlayer e = (EntityPlayer) entity;
if (TinkerUtil.hasTrait(TagUtil.getTagSafe(e.getHeldItemMainhand()), identifier)) {
e.addPotionEffect(new PotionEffect(MobEffects.GLOWING, 100));
}
}
}
@Override
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
if (random.nextFloat() <= 0.02) {
player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 300));
}
}
@Override
public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
if (random.nextFloat() <= 0.05) {
player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 300));
}
}
}