forked from TAIGA/TAIGA
Final adjustments, 2 additional traits, 1 trait rewritten. Liquids + textures included. German and english translation added.
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84
src/main/java/com/sosnitzka/ztic_addon/MaterialTraits.java
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84
src/main/java/com/sosnitzka/ztic_addon/MaterialTraits.java
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package com.sosnitzka.ztic_addon;
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import com.sosnitzka.ztic_addon.traits.*;
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import net.minecraft.util.text.TextFormatting;
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import slimeknights.tconstruct.library.materials.HandleMaterialStats;
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import slimeknights.tconstruct.library.materials.HeadMaterialStats;
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import slimeknights.tconstruct.library.materials.Material;
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import slimeknights.tconstruct.library.traits.AbstractTrait;
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import static slimeknights.tconstruct.tools.TinkerMaterials.*;
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public class MaterialTraits {
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// new hardness levels
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public static final int TITANITE = 5;
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public static final int METEORITE = 6;
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public static final int VIBRANIUM = 7;
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public static final int ADAMANTITE = 8;
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// Init of new traits
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public static final AbstractTrait instable = new TraitInstable();
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public static final AbstractTrait naturebound = new TraitNatureBound();
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public static final AbstractTrait uncertain = new TraitUncertain();
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public static final AbstractTrait softy = new TraitSofty();
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public static final AbstractTrait curvature = new TraitCurvature();
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public static final AbstractTrait resonance = new TraitResonance();
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public static final AbstractTrait fracture = new TraitFracture();
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public static final AbstractTrait glimmer = new TraitGlimmer();
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public static final AbstractTrait garishly = new TraitGarishly();
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public static final AbstractTrait pulverizing = new TraitPulverizing();
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public static final AbstractTrait analysing = new TraitAnalysing();
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public static final AbstractTrait cascade = new TraitCascade();
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public static final AbstractTrait blind = new TraitBlind();
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public static final AbstractTrait dark = new TraitDark();
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public static final AbstractTrait bright = new TraitBright();
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public static final AbstractTrait slaughtering = new TraitSlaughtering();
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public static final AbstractTrait haunted = new TraitHaunted();
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public static final AbstractTrait fragile = new TraitFragile();
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public static final AbstractTrait dissolving = new TraitDissolving();
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public static final AbstractTrait organizing = new TraitOrganizing();
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public static final AbstractTrait arcane = new TraitArcane();
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public static final AbstractTrait heroic = new TraitHeroic();
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public static final AbstractTrait hollow = new TraitHollow();
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public static final AbstractTrait diffuse = new TraitDiffuse();
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public static final AbstractTrait randomize = new TraitRandomize();
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public static final AbstractTrait reviving = new TraitReviving();
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public static final AbstractTrait melting = new TraitMelting();
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public static Material arcanite = new Material("arcanite", TextFormatting.LIGHT_PURPLE).addTrait(arcane, HeadMaterialStats.TYPE).addTrait(blind, HandleMaterialStats.TYPE);
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public static Material tiberium = new Material("tiberium", TextFormatting.GREEN).addTrait(instable);
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public static Material prometheum = new Material("prometheum", TextFormatting.DARK_PURPLE).addTrait(haunted, HeadMaterialStats.TYPE).addTrait(blind);
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public static Material rubium = new Material("rubium", TextFormatting.RED).addTrait(enderference, HeadMaterialStats.TYPE).addTrait(blind);
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public static Material violium = new Material("violium", TextFormatting.DARK_GREEN).addTrait(stonebound, HandleMaterialStats.TYPE).addTrait(poisonous, HeadMaterialStats.TYPE);
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public static Material bismuth = new Material("bismuth", TextFormatting.GREEN).addTrait(splintering, HeadMaterialStats.TYPE).addTrait(splinters, HandleMaterialStats.TYPE);
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public static Material karmesine = new Material("karmesine", TextFormatting.DARK_RED).addTrait(aridiculous, HandleMaterialStats.TYPE).addTrait(superheat, HeadMaterialStats.TYPE);
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public static Material mindorite = new Material("mindorite", TextFormatting.AQUA).addTrait(cheap);
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public static Material titanite = new Material("titanite", TextFormatting.GRAY).addTrait(shocking, HandleMaterialStats.TYPE).addTrait(sharp, HeadMaterialStats.TYPE);
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public static Material meteorite = new Material("meteorite", TextFormatting.GRAY).addTrait(established, HandleMaterialStats.TYPE).addTrait(momentum, HeadMaterialStats.TYPE);
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public static Material adamantite = new Material("adamantite", TextFormatting.GRAY).addTrait(coldblooded, HeadMaterialStats.TYPE).addTrait(magnetic, HandleMaterialStats.TYPE);
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public static Material vibranium = new Material("vibranium", TextFormatting.GRAY).addTrait(resonance);
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public static Material ignitite = new Material("ignitite", TextFormatting.RED).addTrait(melting, HandleMaterialStats.TYPE).addTrait(flammable, HeadMaterialStats.TYPE);
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public static Material palladium = new Material("palladium", TextFormatting.DARK_GRAY).addTrait(dark);
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public static Material eternite = new Material("eternite", TextFormatting.AQUA).addTrait(writable2);
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public static Material mythril = new Material("mythril", TextFormatting.GRAY).addTrait(holy, HeadMaterialStats.TYPE).addTrait(hellish, HandleMaterialStats.TYPE);
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public static Material imperomite = new Material("imperomite", TextFormatting.DARK_RED).addTrait(cascade, HeadMaterialStats.TYPE).addTrait(fragile);
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public static Material fractoryte = new Material("fractoryte", TextFormatting.DARK_RED).addTrait(fracture, HeadMaterialStats.TYPE).addTrait(fragile);
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public static Material noctunyx = new Material("noctunyx", TextFormatting.LIGHT_PURPLE).addTrait(hollow, HeadMaterialStats.TYPE).addTrait(reviving, HandleMaterialStats.TYPE);
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public static Material nitronite = new Material("nitronite", TextFormatting.YELLOW).addTrait(uncertain);
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public static Material cryptogen = new Material("cryptogen", TextFormatting.DARK_GREEN).addTrait(randomize);
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public static Material seismodium = new Material("seismodium", TextFormatting.WHITE).addTrait(heroic);
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public static Material aegisalt = new Material("aegisalt", TextFormatting.AQUA).addTrait(analysing);
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public static Material ultranite = new Material("ultranite", TextFormatting.AQUA).addTrait(pulverizing);
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public static Material bysmuid = new Material("bysmuid", TextFormatting.AQUA).addTrait(organizing, HandleMaterialStats.TYPE).addTrait(melting, HeadMaterialStats.TYPE);
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public static Material nucleum = new Material("nucleum", TextFormatting.AQUA).addTrait(diffuse).addTrait(bright, HeadMaterialStats.TYPE);
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public static Material lumixyl = new Material("lumixyl", TextFormatting.YELLOW).addTrait(glimmer);
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public static Material dyonite = new Material("dyonite", TextFormatting.GRAY).addTrait(slaughtering, HeadMaterialStats.TYPE).addTrait(dissolving, HandleMaterialStats.TYPE);
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public static Material terramite = new Material("terramite", TextFormatting.GRAY).addTrait(naturebound).addTrait(fragile);
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public static Material solarium = new Material("solarium", TextFormatting.RED).addTrait(garishly);
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public static Material astrium = new Material("astrium", TextFormatting.DARK_PURPLE).addTrait(curvature);
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public static Material proxideum = new Material("proxideum", TextFormatting.LIGHT_PURPLE).addTrait(softy, HandleMaterialStats.TYPE).addTrait(lightweight);
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}
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