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TAIGA/src/main/java/com/sosnitzka/ztic_addon/MaterialTraits.java

85 lines
7.0 KiB
Java

package com.sosnitzka.ztic_addon;
import com.sosnitzka.ztic_addon.traits.*;
import net.minecraft.util.text.TextFormatting;
import slimeknights.tconstruct.library.materials.HandleMaterialStats;
import slimeknights.tconstruct.library.materials.HeadMaterialStats;
import slimeknights.tconstruct.library.materials.Material;
import slimeknights.tconstruct.library.traits.AbstractTrait;
import static slimeknights.tconstruct.tools.TinkerMaterials.*;
public class MaterialTraits {
// new hardness levels
public static final int TITANITE = 5;
public static final int METEORITE = 6;
public static final int VIBRANIUM = 7;
public static final int ADAMANTITE = 8;
// Init of new traits
public static final AbstractTrait instable = new TraitInstable();
public static final AbstractTrait naturebound = new TraitNatureBound();
public static final AbstractTrait uncertain = new TraitUncertain();
public static final AbstractTrait softy = new TraitSofty();
public static final AbstractTrait curvature = new TraitCurvature();
public static final AbstractTrait resonance = new TraitResonance();
public static final AbstractTrait fracture = new TraitFracture();
public static final AbstractTrait glimmer = new TraitGlimmer();
public static final AbstractTrait garishly = new TraitGarishly();
public static final AbstractTrait pulverizing = new TraitPulverizing();
public static final AbstractTrait analysing = new TraitAnalysing();
public static final AbstractTrait cascade = new TraitCascade();
public static final AbstractTrait blind = new TraitBlind();
public static final AbstractTrait dark = new TraitDark();
public static final AbstractTrait bright = new TraitBright();
public static final AbstractTrait slaughtering = new TraitSlaughtering();
public static final AbstractTrait haunted = new TraitHaunted();
public static final AbstractTrait fragile = new TraitFragile();
public static final AbstractTrait dissolving = new TraitDissolving();
public static final AbstractTrait organizing = new TraitOrganizing();
public static final AbstractTrait arcane = new TraitArcane();
public static final AbstractTrait heroic = new TraitHeroic();
public static final AbstractTrait hollow = new TraitHollow();
public static final AbstractTrait diffuse = new TraitDiffuse();
public static final AbstractTrait randomize = new TraitRandomize();
public static final AbstractTrait reviving = new TraitReviving();
public static final AbstractTrait melting = new TraitMelting();
public static Material arcanite = new Material("arcanite", TextFormatting.LIGHT_PURPLE).addTrait(arcane, HeadMaterialStats.TYPE).addTrait(blind, HandleMaterialStats.TYPE);
public static Material tiberium = new Material("tiberium", TextFormatting.GREEN).addTrait(instable);
public static Material prometheum = new Material("prometheum", TextFormatting.DARK_PURPLE).addTrait(haunted, HeadMaterialStats.TYPE).addTrait(blind);
public static Material rubium = new Material("rubium", TextFormatting.RED).addTrait(enderference, HeadMaterialStats.TYPE).addTrait(blind);
public static Material violium = new Material("violium", TextFormatting.DARK_GREEN).addTrait(stonebound, HandleMaterialStats.TYPE).addTrait(poisonous, HeadMaterialStats.TYPE);
public static Material bismuth = new Material("bismuth", TextFormatting.GREEN).addTrait(splintering, HeadMaterialStats.TYPE).addTrait(splinters, HandleMaterialStats.TYPE);
public static Material karmesine = new Material("karmesine", TextFormatting.DARK_RED).addTrait(aridiculous, HandleMaterialStats.TYPE).addTrait(superheat, HeadMaterialStats.TYPE);
public static Material mindorite = new Material("mindorite", TextFormatting.AQUA).addTrait(cheap);
public static Material titanite = new Material("titanite", TextFormatting.GRAY).addTrait(shocking, HandleMaterialStats.TYPE).addTrait(sharp, HeadMaterialStats.TYPE);
public static Material meteorite = new Material("meteorite", TextFormatting.GRAY).addTrait(established, HandleMaterialStats.TYPE).addTrait(momentum, HeadMaterialStats.TYPE);
public static Material adamantite = new Material("adamantite", TextFormatting.GRAY).addTrait(coldblooded, HeadMaterialStats.TYPE).addTrait(magnetic, HandleMaterialStats.TYPE);
public static Material vibranium = new Material("vibranium", TextFormatting.GRAY).addTrait(resonance);
public static Material ignitite = new Material("ignitite", TextFormatting.RED).addTrait(melting, HandleMaterialStats.TYPE).addTrait(flammable, HeadMaterialStats.TYPE);
public static Material palladium = new Material("palladium", TextFormatting.DARK_GRAY).addTrait(dark);
public static Material eternite = new Material("eternite", TextFormatting.AQUA).addTrait(writable2);
public static Material mythril = new Material("mythril", TextFormatting.GRAY).addTrait(holy, HeadMaterialStats.TYPE).addTrait(hellish, HandleMaterialStats.TYPE);
public static Material imperomite = new Material("imperomite", TextFormatting.DARK_RED).addTrait(cascade, HeadMaterialStats.TYPE).addTrait(fragile);
public static Material fractoryte = new Material("fractoryte", TextFormatting.DARK_RED).addTrait(fracture, HeadMaterialStats.TYPE).addTrait(fragile);
public static Material noctunyx = new Material("noctunyx", TextFormatting.LIGHT_PURPLE).addTrait(hollow, HeadMaterialStats.TYPE).addTrait(reviving, HandleMaterialStats.TYPE);
public static Material nitronite = new Material("nitronite", TextFormatting.YELLOW).addTrait(uncertain);
public static Material cryptogen = new Material("cryptogen", TextFormatting.DARK_GREEN).addTrait(randomize);
public static Material seismodium = new Material("seismodium", TextFormatting.WHITE).addTrait(heroic);
public static Material aegisalt = new Material("aegisalt", TextFormatting.AQUA).addTrait(analysing);
public static Material ultranite = new Material("ultranite", TextFormatting.AQUA).addTrait(pulverizing);
public static Material bysmuid = new Material("bysmuid", TextFormatting.AQUA).addTrait(organizing, HandleMaterialStats.TYPE).addTrait(melting, HeadMaterialStats.TYPE);
public static Material nucleum = new Material("nucleum", TextFormatting.AQUA).addTrait(diffuse).addTrait(bright, HeadMaterialStats.TYPE);
public static Material lumixyl = new Material("lumixyl", TextFormatting.YELLOW).addTrait(glimmer);
public static Material dyonite = new Material("dyonite", TextFormatting.GRAY).addTrait(slaughtering, HeadMaterialStats.TYPE).addTrait(dissolving, HandleMaterialStats.TYPE);
public static Material terramite = new Material("terramite", TextFormatting.GRAY).addTrait(naturebound).addTrait(fragile);
public static Material solarium = new Material("solarium", TextFormatting.RED).addTrait(garishly);
public static Material astrium = new Material("astrium", TextFormatting.DARK_PURPLE).addTrait(curvature);
public static Material proxideum = new Material("proxideum", TextFormatting.LIGHT_PURPLE).addTrait(softy, HandleMaterialStats.TYPE).addTrait(lightweight);
}