fix divide by zero error (#121)

This commit is contained in:
Bill Parrott
2017-02-02 09:06:23 -06:00
committed by Giovanni Harting
parent 719d326f7e
commit b874a41abb

View File

@@ -16,11 +16,15 @@ public class TraitHeroic extends AbstractTrait {
public float damage(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, float newDamage, boolean isCritical) {
int durability = ToolHelper.getCurrentDurability(tool);
int durabilitymax = ToolHelper.getMaxDurability(tool);
int safeDenominator = durabilitymax - durability - 1;
if (safeDenominator <= 0) {
safeDenominator = 1;
}
float calc;
if ((durability * durabilitymax / (durabilitymax - durability - 1)) != 0) {
calc = newDamage + (newDamage / 2) / (durability * durabilitymax / (durabilitymax - durability - 1));
calc = newDamage + (newDamage / 2) / (durability * durabilitymax / safeDenominator);
} else {
calc = newDamage + (newDamage / 2) / ((durability * durabilitymax / (durabilitymax - durability - 1)) + 1);
calc = newDamage + (newDamage / 2) / ((durability * durabilitymax / safeDenominator) + 1);
}
if ((float) durability < (float) (0.10 * durabilitymax) || player.getHealth() < player.getMaxHealth() / 8 || (target.getHealth() == target.getMaxHealth() && random.nextFloat() > 0.8)) {
return super.damage(tool, player, target, damage, calc, isCritical);