Tried to create manual Explosion without player damage. Did not work...

This commit is contained in:
Robert Sosnitzka
2016-06-11 17:38:57 +02:00
parent b1ff71cb75
commit 78e091a0c9
3 changed files with 207 additions and 2 deletions

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@@ -0,0 +1,39 @@
package com.sosnitzka.ztic_addon.util;
import com.sosnitzka.ztic_addon.util.traits.ZExplosion;
import net.minecraft.entity.Entity;
import net.minecraft.profiler.Profiler;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.storage.ISaveHandler;
import net.minecraft.world.storage.WorldInfo;
/**
* Created by Robert on 11.06.2016.
*/
public class ZWorld extends World {
protected ZWorld(ISaveHandler saveHandlerIn, WorldInfo info, WorldProvider providerIn, Profiler profilerIn, boolean client) {
super(saveHandlerIn, info, providerIn, profilerIn, client);
}
@Override
protected IChunkProvider createChunkProvider() {
return null;
}
@Override
protected boolean isChunkLoaded(int x, int z, boolean allowEmpty) {
return false;
}
@Override
public Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking) {
ZExplosion explosion = new ZExplosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(this, explosion)) return explosion;
explosion.doExplosionA();
explosion.doExplosionB(true);
return explosion;
}
}

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@@ -1,5 +1,6 @@
package com.sosnitzka.ztic_addon.util.traits;
import com.sosnitzka.ztic_addon.util.ZWorld;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
@@ -23,9 +24,12 @@ public class TraitInstable extends AbstractTrait {
@Override
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
if (MathHelper.getRandomIntegerInRange(random, 0, 100) < 2) {
ZWorld world2 = (ZWorld) world;
if (MathHelper.getRandomIntegerInRange(random, 0, 100) > 2) {
if (!world.isRemote)
world.newExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 2f, true, true);
world2.newExplosion(null, pos.getX(), pos.getY(), pos.getZ(), 2f, true, true);
}
}

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@@ -0,0 +1,162 @@
package com.sosnitzka.ztic_addon.util.traits;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentProtection;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
/**
* Created by Robert on 11.06.2016.
*/
public class ZExplosion extends Explosion {
/**
* whether or not the explosion sets fire to blocks around it
*/
private final boolean isFlaming;
/**
* whether or not this explosion spawns smoke particles
*/
private final boolean isSmoking;
private final Random explosionRNG;
private final World worldObj;
private final double explosionX;
private final double explosionY;
private final double explosionZ;
private final Entity exploder;
private final float explosionSize;
private final List<BlockPos> affectedBlockPositions;
private final Map<EntityPlayer, Vec3d> playerKnockbackMap;
private final Vec3d position;
public ZExplosion(World worldIn, Entity entityIn, double x, double y, double z, float size, boolean flaming, boolean smoking) {
super(worldIn, entityIn, x, y, z, size, flaming, smoking);
this.explosionRNG = new Random();
this.affectedBlockPositions = Lists.<BlockPos>newArrayList();
this.playerKnockbackMap = Maps.<EntityPlayer, Vec3d>newHashMap();
this.worldObj = worldIn;
this.exploder = entityIn;
this.explosionSize = size;
this.explosionX = x;
this.explosionY = y;
this.explosionZ = z;
this.isFlaming = flaming;
this.isSmoking = smoking;
this.position = new Vec3d(explosionX, explosionY, explosionZ);
}
@Override
public void doExplosionA() {
Set<BlockPos> set = Sets.<BlockPos>newHashSet();
int i = 16;
for (int j = 0; j < 16; ++j) {
for (int k = 0; k < 16; ++k) {
for (int l = 0; l < 16; ++l) {
if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 = d0 / d3;
d1 = d1 / d3;
d2 = d2 / d3;
float f = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
double d4 = this.explosionX;
double d6 = this.explosionY;
double d8 = this.explosionZ;
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockpos = new BlockPos(d4, d6, d8);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
}
if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
set.add(blockpos);
}
d4 += d0 * 0.30000001192092896D;
d6 += d1 * 0.30000001192092896D;
d8 += d2 * 0.30000001192092896D;
}
}
}
}
}
this.affectedBlockPositions.addAll(set);
float f3 = this.explosionSize * 2.0F;
int k1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
int l1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
int i2 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
int i1 = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
int j2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
int j1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
for (int k2 = 0; k2 < list.size(); ++k2) {
Entity entity = (Entity) list.get(k2);
if (!entity.isImmuneToExplosions()) {
double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) f3;
if (d12 <= 1.0D) {
double d5 = entity.posX - this.explosionX;
double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
double d9 = entity.posZ - this.explosionZ;
double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
if (d13 != 0.0D) {
d5 = d5 / d13;
d7 = d7 / d13;
d9 = d9 / d13;
double d14 = (double) this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
double d10 = (1.0D - d12) * d14;
if (!(entity instanceof EntityPlayer))
entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) / 2.0D * 7.0D * (double) f3 + 1.0D)));
double d11 = 1.0D;
if (entity instanceof EntityLivingBase) {
d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
}
entity.motionX += d5 * d11;
entity.motionY += d7 * d11;
entity.motionZ += d9 * d11;
if (entity instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entity;
if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
}
}
}
}
}
}
}
}