forked from TAIGA/TAIGA
fixed #174: added missing safety factor to division
Signed-off-by: Giovanni Harting <539@idlegandalf.com>
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@@ -13,22 +13,22 @@ public class TraitHeroic extends AbstractTrait {
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}
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@Override
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public float damage(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, float
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newDamage, boolean isCritical) {
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public float damage(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, float newDamage, boolean isCritical) {
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int durability = ToolHelper.getCurrentDurability(tool);
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int durabilitymax = ToolHelper.getMaxDurability(tool);
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int safeDenominator = durabilitymax - durability - 1;
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if (safeDenominator <= 0) {
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safeDenominator = 1;
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}
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float calc;
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if ((durability * durabilitymax / (durabilitymax - durability - 1)) != 0) {
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if ((durability * durabilitymax / (durabilitymax - durability - 1 / safeDenominator)) != 0) {
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calc = newDamage + (newDamage / 2) / (durability * durabilitymax / safeDenominator);
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} else {
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calc = newDamage + (newDamage / 2) / ((durability * durabilitymax / safeDenominator) + 1);
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}
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if ((float) durability < (float) (0.10 * durabilitymax) || player.getHealth() < player.getMaxHealth() / 8 ||
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(target.getHealth() == target.getMaxHealth() && random.nextFloat() > 0.8)) {
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if ((float) durability < (float) (0.10 * durabilitymax) || player.getHealth() < player.getMaxHealth() / 8 || (target.getHealth() == target.getMaxHealth() && random.nextFloat() > 0.8)) {
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return super.damage(tool, player, target, damage, calc, isCritical);
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} else return super.damage(tool, player, target, damage, newDamage * 0.9f, isCritical);
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}
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