Adjusted tiberium ore, removed vanilla smelting recipes, adjusted three traits (one left), description for materials added

This commit is contained in:
Robert Sosnitzka
2016-07-20 01:41:39 +02:00
parent 74e3baa05c
commit db49a2c74e
7 changed files with 84 additions and 14 deletions

View File

@@ -34,7 +34,7 @@ public class BlockTiberium extends BasicBlock {
@Override
public int quantityDropped(IBlockState state, int fortune, Random random) {
return MathHelper.getRandomIntegerInRange(random, 1, MathHelper.getRandomIntegerInRange(random, 1, 5 + fortune));
return MathHelper.getRandomIntegerInRange(random, 1, MathHelper.getRandomIntegerInRange(random, 2, 4 + fortune));
}
@Override

View File

@@ -12,11 +12,14 @@ import static com.sosnitzka.taiga.Items.*;
public class Smelting {
public static void register() {
GameRegistry.addSmelting(slagironOre, new ItemStack(slagironIngot), 1.0F);
GameRegistry.addSmelting(new ItemStack(slagironIngot), new ItemStack(iron_nugget), 0);
GameRegistry.addSmelting(new ItemStack(slaggoldIngot), new ItemStack(Items.GOLD_NUGGET), 0);
GameRegistry.addSmelting(new ItemStack(tiberiumShardInstable), new ItemStack(tiberiumShardStable), 0.2F);
GameRegistry.addSmelting(slaggoldOre, new ItemStack(slaggoldIngot), 1.0F);
GameRegistry.addSmelting(slagironIngot, new ItemStack(iron_nugget), 0);
GameRegistry.addSmelting(slaggoldIngot, new ItemStack(Items.GOLD_NUGGET), 0);
GameRegistry.addSmelting(tiberiumShardInstable, new ItemStack(tiberiumShardStable), 0.2F);
GameRegistry.addSmelting(tiberiumOre, new ItemStack(tiberiumShardStable, 3), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(titaniteOre, new ItemStack(titaniteIngot), RandomUtils.nextFloat(0F, 2F));
// Removed until TiC put its own ores back in.
/* GameRegistry.addSmelting(titaniteOre, new ItemStack(titaniteIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(arcaniteOre, new ItemStack(arcaniteIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(adamantiteOre, new ItemStack(adamantiteIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(violiumOre, new ItemStack(violiumIngot), RandomUtils.nextFloat(0F, 2F));
@@ -29,9 +32,9 @@ public class Smelting {
GameRegistry.addSmelting(mythrilOre, new ItemStack(mythrilIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(palladiumOre, new ItemStack(palladiumIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(prometheumOre, new ItemStack(prometheumIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(tiberiumOre, new ItemStack(tiberiumShardStable, 2), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(vibraniumOre, new ItemStack(vibraniumIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(rubiumOre, new ItemStack(rubiumIngot), RandomUtils.nextFloat(0F, 2F));
*/
}
}

View File

@@ -20,8 +20,10 @@ public class TraitBlind extends AbstractTrait {
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
int time = (int) world.getWorldTime();
if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
if (random.nextBoolean())
player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(200) + 100));
else
player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(200) + 100));
}
}
@@ -29,8 +31,10 @@ public class TraitBlind extends AbstractTrait {
public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
int time = (int) player.getEntityWorld().getWorldTime();
if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
if (random.nextBoolean())
player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
else
player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
}
}

View File

@@ -1,5 +1,7 @@
package com.sosnitzka.taiga.traits;
import com.sosnitzka.taiga.util.TickTask;
import com.sosnitzka.taiga.util.TickTaskHandler;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
@@ -19,14 +21,17 @@ public class TraitCascade extends AbstractTrait {
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
float f = random.nextFloat();
float b = 0.99F * calcBonus(tool);
if (!world.isRemote && tool.canHarvestBlock(state) && f <= b) {
double x, y, z, sx, sy, sz;
sx = x = pos.getX();
sy = y = pos.getY();
sz = z = pos.getZ();
for (int i = random.nextInt(ToolHelper.getCurrentDurability(tool)); i > 0; i--) {
for (int i = random.nextInt((int) (ToolHelper.getCurrentDurability(tool) * 1.5f)); i > 0; i--) {
TickTaskHandler.getInstance().addTask(new TickTask(20, new Runnable() {
@Override
public void run() {
}
}));
int r = random.nextInt(3);
int d = random.nextBoolean() ? 1 : -1;
if (r == 0) x += d;
@@ -44,8 +49,11 @@ public class TraitCascade extends AbstractTrait {
y = sy;
z = sz;
}
}
}
}
private float calcBonus(ItemStack tool) {

View File

@@ -33,7 +33,7 @@ public class TraitFragile extends AbstractTrait {
sx = x = pos.getX();
sy = y = pos.getY();
sz = z = pos.getZ();
for (int i = random.nextInt(50) + 50; i > 0; i--) {
for (int i = random.nextInt(10) + 9; i > 0; i--) {
int r = random.nextInt(3);
int d = random.nextBoolean() ? 1 : -1;
if (r == 0) x += d;

View File

@@ -168,32 +168,60 @@ fluid.tconstruct.anthracite_fluid.name=Flüssiges Anthracit
fluid.tconstruct.spectrum_fluid.name=Spektrumfluid
modifier.analysing.name=Analysing
modifier.analysing.desc=§oI know what you are!§r\nKill them, get all their knowledge, ignore loot.
modifier.arcane.name=Arcane
modifier.arcane.desc=§oIt's dark outside, let's go mining!§r\Nighttime is good for tool health.
modifier.organizing.name=Organisieren
modifier.organizing.desc=§o§r\
modifier.blind.name=Blind
modifier.blind.desc=§o§r\
modifier.bright.name=Bright
modifier.bright.desc=§o§r\
modifier.cascade.name=Cascade
modifier.cascade.desc=§o§r\
modifier.curvature.name=Curvature
modifier.curvature.desc=§o§r\
modifier.dark.name=Dark
modifier.dark.desc=§o§r\
modifier.diffuse.name=Diffuse
modifier.diffuse.desc=§o§r\
modifier.dissolving.name=Dissolving
modifier.dissolving.desc=§o§r\
modifier.fracture.name=Fracture
modifier.fracture.desc=§o§r\
modifier.fragile.name=Fragile
modifier.fragile.desc=§o§r\
modifier.garishly.name=Garishly
modifier.garishly.desc=§o§r\
modifier.glimmer.name=Glimmer
modifier.glimmer.desc=§o§r\
modifier.haunted.name=Haunted
modifier.haunted.desc=§o§r\
modifier.heroic.name=Heroic
modifier.heroic.desc=§o§r\
modifier.hollow.name=Hollow
modifier.hollow.desc=§o§r\
modifier.instable.name=Instable
modifier.instable.desc=§o§r\
modifier.naturebound.name=Naturebound
modifier.naturebound.desc=§o§r\
modifier.pulverizing.name=Pulverizing
modifier.pulverizing.desc=§o§r\
modifier.randomize.name=Randomize
modifier.randomize.desc=§o§r\
modifier.resonance.name=Resonance
modifier.resonance.desc=§o§r\
modifier.slaughtering.name=Slaughtering
modifier.slaughtering.desc=§o§r\
modifier.softy.name=Softy
modifier.softy.desc=§o§r\
modifier.uncertain.name=Uncertain
modifier.uncertain.desc=§o§r\
modifier.reviving.name=Wiederbelebend
modifier.reviving.desc=§o§r\
modifier.melting.name=Schmelzend
modifier.melting.desc=§o§r\
item.glimmercoal.name=Glimmerkohle
item.glimmer_pearl.name=Glimmerperle

View File

@@ -168,32 +168,59 @@ item.proxideum_ingot.name=Proxideum Ingot
item.astrium_ingot.name=Astrium Ingot
modifier.analysing.name=Analysing
modifier.analysing.desc=§oI know what you are!§r\nKill them, get all their knowledge, ignore loot.
modifier.arcane.name=Arcane
modifier.arcane.desc=§oIt's dark outside, let's go mining!§r\Nighttime is good for tool health.
modifier.organizing.name=Organizing
modifier.organizing.desc=§o§r\
modifier.blind.name=Blind
modifier.blind.desc=§oIt's a dark night, I can't even see!§r\Darkness brings weakness or more darkness.
modifier.bright.name=Bright
modifier.bright.desc=§oIt's a bright day, I feel strong!§r\Daytime let you glow.
modifier.cascade.name=Cascade
modifier.cascade.desc=§oThis tool is vibrating!§r\Breaks blocks like an earthquake.
modifier.curvature.name=Curvature
modifier.curvature.desc=§oIt pulls me back and forth!§r\Sometimes it teleports you or your surroundings.
modifier.dark.name=Dark
modifier.dark.desc=§oIt's dark outside, let's fight!§r\Nighttime makes you stronger.
modifier.diffuse.name=Diffuse
modifier.diffuse.desc=§oSo much EXP... or nothing?§r\Regular blocks drop exp, but loot is probably gone.
modifier.dissolving.name=Dissolving
modifier.dissolving.desc=§oI dont care about missing Experience.§r\Switching amount of experience.
modifier.fracture.name=Fracture
modifier.fracture.desc=§oYou gonna dig deep!§r\Do you have a drill or something?
modifier.fragile.name=Fragile
modifier.fragile.desc=§oKind of earthquake.§r\Blocks are getting weak and your tool drops health.
modifier.garishly.name=Garishly
modifier.garishly.desc=§oIt's so hot§r\
modifier.glimmer.name=Glimmer
modifier.glimmer.desc=§o§r\
modifier.haunted.name=Haunted
modifier.haunted.desc=§o§r\
modifier.heroic.name=Heroic
modifier.heroic.desc=§o§r\
modifier.hollow.name=Hollow
modifier.hollow.desc=§o§r\
modifier.instable.name=Instable
modifier.instable.desc=§o§r\
modifier.naturebound.name=Naturebound
modifier.naturebound.desc=§o§r\
modifier.pulverizing.name=Pulverizing
modifier.pulverizing.desc=§o§r\
modifier.randomize.name=Randomize
modifier.randomize.desc=§o§r\
modifier.resonance.name=Resonance
modifier.resonance.desc=§o§r\
modifier.slaughtering.name=Slaughtering
modifier.slaughtering.desc=§o§r\
modifier.softy.name=Softy
modifier.softy.desc=§o§r\
modifier.uncertain.name=Uncertain
modifier.uncertain.desc=§o§r\
modifier.reviving.name=Reviving
modifier.reviving.desc=§o§r\
modifier.melting.name=Melting
modifier.melting.desc=§o§r\
item.glimmercoal.name=Glimmercoal