forked from TAIGA/TAIGA
test of new AITask
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@@ -1,6 +1,6 @@
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package com.sosnitzka.ztic_addon.traits;
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import com.sosnitzka.ztic_addon.util.EntityPanic;
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import com.sosnitzka.ztic_addon.util.EntityAIPermanentPanic;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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@@ -9,9 +9,6 @@ import net.minecraft.util.text.TextFormatting;
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import net.minecraftforge.common.MinecraftForge;
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import slimeknights.tconstruct.library.traits.AbstractTrait;
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/**
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* Created by Robert on 03.06.2016.
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*/
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public class TraitHaunted extends AbstractTrait {
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public TraitHaunted() {
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@@ -23,16 +20,7 @@ public class TraitHaunted extends AbstractTrait {
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public void onHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean isCritical) {
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if (target instanceof EntityLiving) {
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//((EntityLiving) target).tasks.addTask(0, new EntityAIAvoidEntity((EntityCreature) target, EntityPlayer.class,16f, 2.0d, 2.4D));
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((EntityLiving) target).tasks.addTask(0, new EntityPanic((EntityCreature) target, 2.0D));
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((EntityLiving) target).tasks.addTask(0, new EntityAIPermanentPanic((EntityCreature) target, 2.0D));
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}
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}
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/*@SubscribeEvent
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public void onDamage(LivingAttackEvent e){
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System.out.println(e.getEntity() + " " + e.getSource());
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}*/
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}
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@@ -11,14 +11,14 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class EntityPanic extends EntityAIBase {
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public class EntityAIPermanentPanic extends EntityAIBase {
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private EntityCreature theEntityCreature;
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protected double speed;
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private double speed;
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private double randPosX;
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private double randPosY;
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private double randPosZ;
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public EntityPanic(EntityCreature creature, double speedIn) {
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public EntityAIPermanentPanic(EntityCreature creature, double speedIn) {
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this.theEntityCreature = creature;
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this.speed = speedIn;
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this.setMutexBits(1);
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@@ -28,30 +28,26 @@ public class EntityPanic extends EntityAIBase {
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* Returns whether the EntityAIBase should begin execution.
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*/
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public boolean shouldExecute() {
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if (this.theEntityCreature.getAITarget() == null && !this.theEntityCreature.isBurning()) {
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Vec3d vec3d = RandomPositionGenerator.findRandomTarget(this.theEntityCreature, 5, 4);
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if (vec3d == null) {
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return false;
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} else {
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Vec3d vec3d = RandomPositionGenerator.findRandomTarget(this.theEntityCreature, 15, 4);
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this.randPosX = vec3d.xCoord;
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this.randPosY = vec3d.yCoord;
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this.randPosZ = vec3d.zCoord;
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if (vec3d == null) {
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return false;
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} else {
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this.randPosX = vec3d.xCoord;
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this.randPosY = vec3d.yCoord;
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this.randPosZ = vec3d.zCoord;
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if (this.theEntityCreature.isBurning()) {
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BlockPos blockpos = this.getRandPos(this.theEntityCreature.worldObj, this.theEntityCreature, 5, 4);
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if (this.theEntityCreature.isBurning()) {
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BlockPos blockpos = this.getRandPos(this.theEntityCreature.worldObj, this.theEntityCreature, 15, 4);
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if (blockpos != null) {
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this.randPosX = (double) blockpos.getX();
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this.randPosY = (double) blockpos.getY();
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this.randPosZ = (double) blockpos.getZ();
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}
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if (blockpos != null) {
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this.randPosX = (double) blockpos.getX();
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this.randPosY = (double) blockpos.getY();
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this.randPosZ = (double) blockpos.getZ();
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}
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return true;
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}
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return true;
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}
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}
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@@ -71,7 +67,7 @@ public class EntityPanic extends EntityAIBase {
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private BlockPos getRandPos(World worldIn, Entity entityIn, int horizontalRange, int verticalRange) {
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BlockPos blockpos = new BlockPos(entityIn);
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BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
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BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
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int i = blockpos.getX();
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int j = blockpos.getY();
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int k = blockpos.getZ();
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@@ -81,8 +77,8 @@ public class EntityPanic extends EntityAIBase {
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for (int l = i - horizontalRange; l <= i + horizontalRange; ++l) {
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for (int i1 = j - verticalRange; i1 <= j + verticalRange; ++i1) {
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for (int j1 = k - horizontalRange; j1 <= k + horizontalRange; ++j1) {
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blockpos$mutableblockpos.setPos(l, i1, j1);
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IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos);
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mutableBlockPos.setPos(l, i1, j1);
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IBlockState iblockstate = worldIn.getBlockState(mutableBlockPos);
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Block block = iblockstate.getBlock();
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if (block == Blocks.WATER || block == Blocks.FLOWING_WATER) {
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@@ -90,7 +86,7 @@ public class EntityPanic extends EntityAIBase {
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if (f1 < f) {
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f = f1;
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blockpos1 = new BlockPos(blockpos$mutableblockpos);
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blockpos1 = new BlockPos(mutableBlockPos);
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}
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}
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}
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