* Developement tests for nbt data in traits
* Lot of trait changes and better balancing
* Traits reworked a bit, new traits added.
* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.
* Few fixes in traits and new trait "catcher"
* Small fix, needs workaround
* fixed some catch issues
* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.
* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids
* Some minor changes in Traits, Registry and Utils.
* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.
* Beginning of new material integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.
* Some Small changes in names, registry and recipes
* Some weird stuff I don't remember :D
* fixed some things I missed while merging
* Rollback to something
* More Stuff
* fixed some merging stuff
* Fixed some misspelled names. Actually working with lots of restrictions.
* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.
* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...
* Fixed integration of materials without tools.
* changed IMC to direct lib calls
* removed more IMC, removed redundant code
* some reformatting
* Alloy integration reworked, needs to be balanced.
* updated deps, renamed some func's, added duplicate material check
* some more renaming
* some reformatting, fixed wrong import, fixed string cmp's
* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.
* some reformatting
* Removed old json files. Placeholder needed.
* Fixed block json, items not working yet.
* Fixed my own derp (missing json files)
* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP
* Changed some generator stuff, not working properly right now!
* rewrote offset generation, added some debug command, fixed some stuff
* fixed on-surface-generation, made dependencies more flexible
* reverted gen-weight back to its normal value
* Meteor generator implemented.
* fixed generating on ground
* optimized a thing
* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.
* Some changes in generation of ores, not ready yet.
* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.
* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.
* some cleanup in Generator class, added meteor world save handler
* Added Textures. Added blockstates and item models. Fixed fluid rendering.
* renamed world save data file to be little more specific, removed a unused method
* some preps for the upcoming release
* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.
* Final changes... ready for beta testing
* Added missing alloys.
* Corrected balancing of ore generation. Still WIP
* removed some last debug out
* one last reformat