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owlen/crates/owlen-core/src/ui.rs
vikingowl 96e2482782
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Add built-in theme support with various pre-defined themes
- Introduce multiple built-in themes (`default_dark`, `default_light`, `gruvbox`, `dracula`, `solarized`, `midnight-ocean`, `rose-pine`, `monokai`, `material-dark`, `material-light`).
- Implement theming system with customizable color schemes for all UI components in the TUI.
- Include documentation for themes in `themes/README.md`.
- Add fallback mechanisms for default themes in case of parsing errors.
- Support custom themes with overrides via configuration.
2025-10-03 07:44:11 +02:00

424 lines
11 KiB
Rust

//! Shared UI components and state management for TUI applications
//!
//! This module contains reusable UI components that can be shared between
//! different TUI applications (chat, code, etc.)
use std::fmt;
/// Application state
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AppState {
Running,
Quit,
}
/// Input modes for TUI applications
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum InputMode {
Normal,
Editing,
ProviderSelection,
ModelSelection,
Help,
Visual,
Command,
SessionBrowser,
ThemeBrowser,
}
impl fmt::Display for InputMode {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let label = match self {
InputMode::Normal => "Normal",
InputMode::Editing => "Editing",
InputMode::ModelSelection => "Model",
InputMode::ProviderSelection => "Provider",
InputMode::Help => "Help",
InputMode::Visual => "Visual",
InputMode::Command => "Command",
InputMode::SessionBrowser => "Sessions",
InputMode::ThemeBrowser => "Themes",
};
f.write_str(label)
}
}
/// Represents which panel is currently focused
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum FocusedPanel {
Chat,
Thinking,
Input,
}
/// Auto-scroll state manager for scrollable panels
#[derive(Debug, Clone)]
pub struct AutoScroll {
pub scroll: usize,
pub content_len: usize,
pub stick_to_bottom: bool,
}
impl Default for AutoScroll {
fn default() -> Self {
Self {
scroll: 0,
content_len: 0,
stick_to_bottom: true,
}
}
}
impl AutoScroll {
/// Update scroll position based on viewport height
pub fn on_viewport(&mut self, viewport_h: usize) {
let max = self.content_len.saturating_sub(viewport_h);
if self.stick_to_bottom {
self.scroll = max;
} else {
self.scroll = self.scroll.min(max);
}
}
/// Handle user scroll input
pub fn on_user_scroll(&mut self, delta: isize, viewport_h: usize) {
let max = self.content_len.saturating_sub(viewport_h) as isize;
let s = (self.scroll as isize + delta).clamp(0, max) as usize;
self.scroll = s;
self.stick_to_bottom = s as isize == max;
}
/// Scroll down half page
pub fn scroll_half_page_down(&mut self, viewport_h: usize) {
let delta = (viewport_h / 2) as isize;
self.on_user_scroll(delta, viewport_h);
}
/// Scroll up half page
pub fn scroll_half_page_up(&mut self, viewport_h: usize) {
let delta = -((viewport_h / 2) as isize);
self.on_user_scroll(delta, viewport_h);
}
/// Scroll down full page
pub fn scroll_full_page_down(&mut self, viewport_h: usize) {
let delta = viewport_h as isize;
self.on_user_scroll(delta, viewport_h);
}
/// Scroll up full page
pub fn scroll_full_page_up(&mut self, viewport_h: usize) {
let delta = -(viewport_h as isize);
self.on_user_scroll(delta, viewport_h);
}
/// Jump to top
pub fn jump_to_top(&mut self) {
self.scroll = 0;
self.stick_to_bottom = false;
}
/// Jump to bottom
pub fn jump_to_bottom(&mut self, viewport_h: usize) {
self.stick_to_bottom = true;
self.on_viewport(viewport_h);
}
}
/// Visual selection state for text selection
#[derive(Debug, Clone, Default)]
pub struct VisualSelection {
pub start: Option<(usize, usize)>, // (row, col)
pub end: Option<(usize, usize)>, // (row, col)
}
impl VisualSelection {
pub fn new() -> Self {
Self::default()
}
pub fn start_at(&mut self, pos: (usize, usize)) {
self.start = Some(pos);
self.end = Some(pos);
}
pub fn extend_to(&mut self, pos: (usize, usize)) {
self.end = Some(pos);
}
pub fn clear(&mut self) {
self.start = None;
self.end = None;
}
pub fn is_active(&self) -> bool {
self.start.is_some() && self.end.is_some()
}
pub fn get_normalized(&self) -> Option<((usize, usize), (usize, usize))> {
if let (Some(s), Some(e)) = (self.start, self.end) {
// Normalize selection so start is always before end
if s.0 < e.0 || (s.0 == e.0 && s.1 <= e.1) {
Some((s, e))
} else {
Some((e, s))
}
} else {
None
}
}
}
/// Extract text from a selection range in a list of lines
pub fn extract_text_from_selection(
lines: &[String],
start: (usize, usize),
end: (usize, usize),
) -> Option<String> {
if lines.is_empty() || start.0 >= lines.len() {
return None;
}
let start_row = start.0;
let start_col = start.1;
let end_row = end.0.min(lines.len() - 1);
let end_col = end.1;
if start_row == end_row {
// Single line selection
let line = &lines[start_row];
let chars: Vec<char> = line.chars().collect();
let start_c = start_col.min(chars.len());
let end_c = end_col.min(chars.len());
if start_c >= end_c {
return None;
}
let selected: String = chars[start_c..end_c].iter().collect();
Some(selected)
} else {
// Multi-line selection
let mut result = Vec::new();
// First line: from start_col to end
let first_line = &lines[start_row];
let first_chars: Vec<char> = first_line.chars().collect();
let start_c = start_col.min(first_chars.len());
if start_c < first_chars.len() {
result.push(first_chars[start_c..].iter().collect::<String>());
}
// Middle lines: entire lines
for row in (start_row + 1)..end_row {
if row < lines.len() {
result.push(lines[row].clone());
}
}
// Last line: from start to end_col
if end_row < lines.len() && end_row > start_row {
let last_line = &lines[end_row];
let last_chars: Vec<char> = last_line.chars().collect();
let end_c = end_col.min(last_chars.len());
if end_c > 0 {
result.push(last_chars[..end_c].iter().collect::<String>());
}
}
if result.is_empty() {
None
} else {
Some(result.join("\n"))
}
}
}
/// Cursor position for navigating scrollable content
#[derive(Debug, Clone, Copy, Default)]
pub struct CursorPosition {
pub row: usize,
pub col: usize,
}
impl CursorPosition {
pub fn new(row: usize, col: usize) -> Self {
Self { row, col }
}
pub fn move_up(&mut self, amount: usize) {
self.row = self.row.saturating_sub(amount);
}
pub fn move_down(&mut self, amount: usize, max: usize) {
self.row = (self.row + amount).min(max);
}
pub fn move_left(&mut self, amount: usize) {
self.col = self.col.saturating_sub(amount);
}
pub fn move_right(&mut self, amount: usize, max: usize) {
self.col = (self.col + amount).min(max);
}
pub fn as_tuple(&self) -> (usize, usize) {
(self.row, self.col)
}
}
/// Word boundary detection for navigation
pub fn find_next_word_boundary(line: &str, col: usize) -> Option<usize> {
let chars: Vec<char> = line.chars().collect();
if col >= chars.len() {
return Some(chars.len());
}
let mut pos = col;
let is_word_char = |c: char| c.is_alphanumeric() || c == '_';
// Skip current word
if is_word_char(chars[pos]) {
while pos < chars.len() && is_word_char(chars[pos]) {
pos += 1;
}
} else {
// Skip non-word characters
while pos < chars.len() && !is_word_char(chars[pos]) {
pos += 1;
}
}
Some(pos)
}
pub fn find_word_end(line: &str, col: usize) -> Option<usize> {
let chars: Vec<char> = line.chars().collect();
if col >= chars.len() {
return Some(chars.len());
}
let mut pos = col;
let is_word_char = |c: char| c.is_alphanumeric() || c == '_';
// If on a word character, move to end of current word
if is_word_char(chars[pos]) {
while pos < chars.len() && is_word_char(chars[pos]) {
pos += 1;
}
// Move back one to be ON the last character
pos = pos.saturating_sub(1);
} else {
// Skip non-word characters
while pos < chars.len() && !is_word_char(chars[pos]) {
pos += 1;
}
// Now on first char of next word, move to its end
while pos < chars.len() && is_word_char(chars[pos]) {
pos += 1;
}
pos = pos.saturating_sub(1);
}
Some(pos)
}
pub fn find_prev_word_boundary(line: &str, col: usize) -> Option<usize> {
let chars: Vec<char> = line.chars().collect();
if col == 0 || chars.is_empty() {
return Some(0);
}
let mut pos = col.min(chars.len());
let is_word_char = |c: char| c.is_alphanumeric() || c == '_';
// Move back one position first
pos = pos.saturating_sub(1);
// Skip non-word characters
while pos > 0 && !is_word_char(chars[pos]) {
pos -= 1;
}
// Skip word characters to find start of word
while pos > 0 && is_word_char(chars[pos - 1]) {
pos -= 1;
}
Some(pos)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_auto_scroll() {
let mut scroll = AutoScroll::default();
scroll.content_len = 100;
// Test on_viewport with stick_to_bottom
scroll.on_viewport(10);
assert_eq!(scroll.scroll, 90);
// Test user scroll up
scroll.on_user_scroll(-10, 10);
assert_eq!(scroll.scroll, 80);
assert!(!scroll.stick_to_bottom);
// Test jump to bottom
scroll.jump_to_bottom(10);
assert!(scroll.stick_to_bottom);
assert_eq!(scroll.scroll, 90);
}
#[test]
fn test_visual_selection() {
let mut selection = VisualSelection::new();
assert!(!selection.is_active());
selection.start_at((0, 0));
assert!(selection.is_active());
selection.extend_to((2, 5));
let normalized = selection.get_normalized();
assert_eq!(normalized, Some(((0, 0), (2, 5))));
selection.clear();
assert!(!selection.is_active());
}
#[test]
fn test_extract_text_single_line() {
let lines = vec!["Hello World".to_string()];
let result = extract_text_from_selection(&lines, (0, 0), (0, 5));
assert_eq!(result, Some("Hello".to_string()));
}
#[test]
fn test_extract_text_multi_line() {
let lines = vec![
"First line".to_string(),
"Second line".to_string(),
"Third line".to_string(),
];
let result = extract_text_from_selection(&lines, (0, 6), (2, 5));
assert_eq!(result, Some("line\nSecond line\nThird".to_string()));
}
#[test]
fn test_word_boundaries() {
let line = "hello world test";
assert_eq!(find_next_word_boundary(line, 0), Some(5));
assert_eq!(find_next_word_boundary(line, 5), Some(6));
assert_eq!(find_next_word_boundary(line, 6), Some(11));
assert_eq!(find_prev_word_boundary(line, 16), Some(12));
assert_eq!(find_prev_word_boundary(line, 11), Some(6));
assert_eq!(find_prev_word_boundary(line, 6), Some(0));
}
}