This is an interesting observation:
# If using -march=native and the CPU supports AVX, launching a d3d9
# game can cause an Unhandled exception. The cause seems to be the
# combination…
We could do something similar by having two lists of optional flags for each compiler, so they would just get added depending on which compiler is stored in a variable for each package. …
Some projects force a certain level of optimization, which we should not touch.
I feel like that might just be historic, like forcing a higher optimizasion but GCC instroduced a…
There's a blocker for this PR we need to solve first: https://git.harting.dev/ALHP/ALHP.GO/issues/124
Not sure it would really increase the build time that much. As that's just a single step of 3 in the linking process.
The advantage would be, that we can do LTO-detection on each version, so if…
@anonfunc well, they were there, but in an older version. I saw that and thought it's kinda intentional if the new versions are still building. But they never came back :(
Some projects force a certain level of optimization, which we should not touch.
I feel like that might just be historic, like forcing a higher optimizasion but GCC instroduced a more stable…