Basic functionality and test coverage for source plugin
This commit is contained in:
@@ -35,22 +35,40 @@ import sqlite3
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class SourceDB(object):
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def __init__(self, path = ":memory:"):
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"""
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Initialize the sqlite database in the given path. If no path
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is given the database is created in memory.
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"""
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self.db = sqlite3.connect(path)
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if self.db:
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self.db.execute("CREATE TABLE IF NOT EXISTS source(sid INTEGER, cid INTEGER, game TEXT, server TEXT, team INTEGER)")
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self.db.execute("VACUUM")
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self.db.commit()
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def close(self):
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"""
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Closes the database connection
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"""
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if self.db:
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self.db.commit()
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self.db.close()
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self.db = None
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def isOk(self):
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""" True if the database is correctly initialized """
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"""
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True if the database is correctly initialized
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"""
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return self.db != None
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def cidFor(self, sid, game, server = None, team = None):
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"""
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Returns the channel id for game specific channel. If only game
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is passed the game root channel cid is returned. If additionally
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server (and team) are passed the server (/team) channel cid is returned.
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If no channel matching the arguments has been registered with the database
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before None is returned.
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"""
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assert(sid != None and game != None)
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assert(not (team != None and server == None))
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@@ -58,11 +76,18 @@ class SourceDB(object):
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return v[0] if v else None
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def channelForCid(self, sid, cid):
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"""
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Returns a tuple of (sid, cid, game, server, team) for the given cid.
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Returns None if the cid is unknown.
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"""
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assert(sid != None and cid != None)
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return self.db.execute("SELECT sid, cid, game, server, team FROM source WHERE sid is ? and cid is ?", [sid, cid]).fetchone()
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def channelFor(self, sid, game, server = None, team = None):
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""" Returns matching channel as (sid, cid, game, server team) tuple """
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"""
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Returns matching channel as (sid, cid, game, server, team) tuple. Matching
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behavior is the same as for cidFor()
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"""
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assert(sid != None and game != None)
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assert(not (team != None and server == None))
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@@ -70,6 +95,12 @@ class SourceDB(object):
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return v
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def channelsFor(self, sid, game, server = None, team = None):
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"""
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Returns matching channels as a list of (sid, cid, game, server, team) tuples.
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If only the game is passed all server and team channels are matched.
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This can be limited by passing server (and team).
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Returns empty list if no matches are found.
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"""
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assert(sid != None and game != None)
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assert(not (team != None and server == None))
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@@ -77,6 +108,9 @@ class SourceDB(object):
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return self.db.execute("SELECT sid, cid, game, server, team FROM source WHERE sid is ? and game is ?" + suffix, [sid, game] + params).fetchall()
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def registerChannel(self, sid, cid, game, server = None, team = None):
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"""
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Register a given channel with the database.
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"""
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assert(sid != None and game != None)
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assert(not (team != None and server == None))
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@@ -100,6 +134,9 @@ class SourceDB(object):
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return ("", [])
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def unregisterChannel(self, sid, game, server = None, team = None):
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"""
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Unregister a channel previously registered with the database.
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"""
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assert(sid != None and game != None)
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assert(not (team != None and server == None))
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@@ -108,21 +145,29 @@ class SourceDB(object):
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self.db.commit()
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def dropChannel(self, sid, cid):
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""" Drops channel with given sid + cid """
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"""
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Drops channel with given sid + cid
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"""
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self.db.execute("DELETE FROM source WHERE sid is ? and cid is ?", [sid, cid])
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self.db.commit()
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def isRegisteredChannel(self, sid, cid):
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""" Returns true if a channel with given sid and cid is registered """
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"""
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Returns true if a channel with given sid and cid is registered
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"""
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res = self.db.execute("SELECT cid FROM source WHERE sid is ? and cid is ?", [sid, cid]).fetchone()
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return res != None
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def registeredChannels(self):
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""" Returns channels as a list of (sid, cid, game, server team) tuples grouped by sid """
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"""
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Returns channels as a list of (sid, cid, game, server team) tuples grouped by sid
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"""
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return self.db.execute("SELECT sid, cid, game, server, team FROM source ORDER by sid").fetchall()
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def reset(self):
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""" Deletes everything in the database """
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"""
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Deletes everything in the database
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"""
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self.db.execute("DELETE FROM source")
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self.db.commit()
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@@ -46,6 +46,11 @@ from users import (User, UserRegistry)
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import re
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class source(MumoModule):
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"""
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This class combines the basic mumble moderator callbacks with
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server level callbacks for handling source game positional audio
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context and identity information.
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"""
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default_game_config = (
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('name', str, "%(game)s"),
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('servername', str, "%(server)s"),
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@@ -85,6 +90,10 @@ class source(MumoModule):
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self.db.close()
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def connected(self):
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"""
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Makes sure the the plugin is correctly configured once the connection
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to the mumble server is (re-)established.
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"""
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cfg = self.cfg()
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manager = self.manager()
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log = self.log()
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@@ -105,6 +114,10 @@ class source(MumoModule):
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def validateChannelDB(self):
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"""
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Makes sure the plugins internal datatbase
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matches the actual state of the servers.
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"""
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log = self.log()
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log.debug("Validating channel database")
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@@ -127,6 +140,9 @@ class source(MumoModule):
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def disconnected(self): pass
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def removeFromGroups(self, mumble_server, session, game, server, team):
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"""
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Removes the client from all relevant groups
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"""
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sid = mumble_server.id()
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prefix = self.cfg().source.groupprefix
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game_cid = self.db.cidFor(sid, game)
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@@ -141,9 +157,13 @@ class source(MumoModule):
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mumble_server.removeUserFromGroup(game_cid, session, group) # Team
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def addToGroups(self, mumble_server, session, game, server, team):
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"""
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Adds the client to all relevant groups
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"""
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sid = mumble_server.id()
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prefix = self.cfg().source.groupprefix
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game_cid = self.db.cidFor(sid, game)
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assert(game_cid != None)
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group = prefix + game
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mumble_server.addUserToGroup(game_cid, session, group) # Game
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@@ -154,71 +174,116 @@ class source(MumoModule):
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group += "_" + str(team)
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mumble_server.addUserToGroup(game_cid, session, group) # Team
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def transitionPresentUser(self, mumble_server, old, new, sid, user_new):
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"""
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Transitions a user that has been and is currently playing
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"""
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assert(new)
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target_cid = self.getOrCreateTargetChannelFor(mumble_server, new)
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if user_new:
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self.dlog(sid, new.state, "User started playing: g/s/t %s/%s/%d", new.game, new.server, new.identity["team"])
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self.addToGroups(mumble_server, new.state.session, new.game, new.server, new.identity["team"])
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else:
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assert old
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self.dlog(sid, old.state, "User switched: g/s/t %s/%s/%d", new.game, new.server, new.identity["team"])
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self.removeFromGroups(mumble_server, old.state.session, old.game, old.server, old.identity["team"])
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self.addToGroups(mumble_server, new.state.session, new.game, new.server, new.identity["team"])
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return self.moveUser(mumble_server, new, target_cid)
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def transitionGoneUser(self, mumble_server, old, new, sid):
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"""
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Transitions a user that played but is no longer doing so now.
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"""
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assert(old)
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self.users.remove(sid, old.state.session)
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self.removeFromGroups(mumble_server, old.state.session, old.game, old.server, old.identity["team"])
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if new:
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bcid = self.cfg().source.basechannelid
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self.dlog(sid, old.state, "User stopped playing. Moving to %d.", bcid)
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self.moveUserToCid(mumble_server, new.state, bcid)
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else:
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self.dlog(sid, old.state, "User gone")
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return True
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def userLeftChannel(self, mumble_server, old, sid):
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"""
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User left channel. Make sure we check for vacancy it if the game it
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belongs to is configured that way.
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"""
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chan = self.db.channelFor(sid, old.game, old.server, old.identity['team'])
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if chan:
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_, cid, game, _, _ = chan
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if self.getGameConfig(game, "deleteifunused"):
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self.deleteIfUnused(mumble_server, cid)
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def userTransition(self, mumble_server, old, new):
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"""
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Handles the transition of the user between given old and new states.
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If no old state is available (connect, starting to play, ...) old can be
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None. If an old state is given it is assumed that it is valid.
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If no new state is available (disconnect) new can be None. A new state
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can be either valid (playing) or invalid (not or no longer playing).
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Depending on the previous and the new state this function performs all
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needed actions.
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"""
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sid = mumble_server.id()
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assert(not old or old.valid())
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relevant = old or (new and new.valid())
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if not relevant:
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# User that is not playing. We don't care about those.
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return
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user_new = not old and new
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user_new = not old and new and new.valid()
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user_gone = old and (not new or not new.valid())
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if not user_gone:
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assert(new)
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moved = self.transitionPresentUser(mumble_server, old, new, sid, user_new)
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if user_new:
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self.dlog(sid, new.state, "User started playing: g/s/t %s/%s/%d", new.game, new.server, new.team)
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self.addToGroups(mumble_server, new.session, new.game, new.server, new.team)
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else:
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assert(old);
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self.dlog(sid, old.state, "User switched: g/s/t %s/%s/%d", new.game, new.server, new.team)
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self.removeFromGroups(mumble_server, old.session, old.game, old.server, old.team)
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self.addToGroups(mumble_server, new.session, new.game, new.server, new.team)
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moved = self.moveUser(mumble_server, new)
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else:
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# User gone
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assert(old)
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self.users.remove(sid, old.state.session)
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self.removeFromGroups(mumble_server, old.session, old.game, old.server, old.team)
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moved = True
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if new:
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bcid = self.cfg().source.basechannelid
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self.dlog(sid, old.state, "User stopped playing. Moving to %d.", bcid)
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self.moveUserToCid(mumble_server, new.state, )
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else:
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self.dlog(sid, old.state, "User gone")
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moved = self.transitionGoneUser(mumble_server, old, new, sid)
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if moved and old:
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# If moved from a valid game state perform channel use check
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chan = self.db.channelFor(sid, old.game, old.server, old.identity['team'])
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if chan:
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_, cid, game, _, _ = chan
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if self.gameCfg(game, "deleteifunused"):
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self.deleteIfUnused(mumble_server, cid)
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self.userLeftChannel(mumble_server, old, sid)
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def getGameName(self, game):
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return self.gameCfg(game, "name")
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"""
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Returns the unexpanded game specific game name template.
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"""
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return self.getGameConfig(game, "name")
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def getServerName(self, game):
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return self.gameCfg(game, "servername")
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"""
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Returns the unexpanded game specific server name template.
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"""
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return self.getGameConfig(game, "servername")
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def getTeamName(self, game, index):
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"""
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Returns the game specific team name for the given team index.
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If the index is invalid the stringified index is returned.
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"""
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try:
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return self.gameCfg(game, "teams")[index]
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return self.getGameConfig(game, "teams")[index]
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except IndexError:
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return str(index)
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def setACLsForGameChannel(self, mumble_server, game_cid, game):
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"""
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Sets the appropriate ACLs for a game channel for the given cid.
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"""
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# Shorthands
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ACL = self.murmur.ACL
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EAT = self.murmur.PermissionEnter | self.murmur.PermissionTraverse # Enter And Traverse
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@@ -233,20 +298,18 @@ class source(MumoModule):
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userid = -1,
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group = 'all',
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deny = EAT | W | S),
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ACL(applyHere = True, # Allow speak to players
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applySubs = True,
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userid = -1,
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group = groupname,
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allow = S),
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ACL(applyHere = True, # Allow enter and traverse to players
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applySubs = False,
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userid = -1,
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group = groupname,
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allow = EAT | W)],
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allow = EAT)],
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[], True)
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def setACLsForServerChannel(self, mumble_server, server_cid, game, server):
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"""
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Sets the appropriate ACLs for a server channel for the given cid.
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"""
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# Shorthands
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ACL = self.murmur.ACL
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EAT = self.murmur.PermissionEnter | self.murmur.PermissionTraverse # Enter And Traverse
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@@ -256,25 +319,18 @@ class source(MumoModule):
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groupname = '~' + self.cfg().source.groupprefix + game + "_" + server
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mumble_server.setACL(server_cid,
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[ACL(applyHere = True, # Deny everything
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applySubs = True,
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userid = -1,
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group = 'all',
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deny = EAT | W | S),
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ACL(applyHere = True, # Allow speak to players
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applySubs = True,
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userid = -1,
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group = groupname,
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allow = S),
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ACL(applyHere = True, # Allow enter and traverse to players
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[ACL(applyHere = True, # Allow enter and traverse to players
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applySubs = False,
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userid = -1,
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group = groupname,
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allow = EAT | W)],
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allow = EAT)],
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[], True)
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def setACLsForTeamChannel(self, mumble_server, team_cid, game, server, team):
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"""
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Sets the appropriate ACLs for a team channel for the given cid.
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"""
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# Shorthands
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ACL = self.murmur.ACL
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EAT = self.murmur.PermissionEnter | self.murmur.PermissionTraverse # Enter And Traverse
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@@ -292,6 +348,11 @@ class source(MumoModule):
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[], True)
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def getOrCreateGameChannelFor(self, mumble_server, game, server, sid, cfg, log, namevars):
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"""
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Helper function for getting or creating only the game channel. Returns
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the cid of the exisitng or created game channel.
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"""
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sid = mumble_server.id()
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game_cid = self.db.cidFor(sid, game)
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if game_cid == None:
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game_channel_name = self.getGameName(game) % namevars
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@@ -300,8 +361,8 @@ class source(MumoModule):
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self.db.registerChannel(sid, game_cid, game) # Make sure we don't have orphaned server channels around
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self.db.unregisterChannel(sid, game, server)
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if cfg.source.restrict:
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log.debug("(%d) Setting ACL's for new game channel (cid %d)", game_cid)
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if self.getGameConfig(game, "restrict"):
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log.debug("(%d) Setting ACL's for new game channel (cid %d)", sid, game_cid)
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self.setACLsForGameChannel(mumble_server, game_cid, game)
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log.debug("(%d) Game channel created and registered (cid %d)", sid, game_cid)
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@@ -309,6 +370,11 @@ class source(MumoModule):
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def getOrCreateServerChannelFor(self, mumble_server, game, server, team, sid, log, namevars, game_cid):
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"""
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Helper function for getting or creating only the server channel. The game
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channel must already exist. Returns the cid of the existing or created
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server channel.
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"""
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server_cid = self.db.cidFor(sid, game, server)
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if server_cid == None:
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server_channel_name = self.getServerName(game) % namevars
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@@ -317,8 +383,8 @@ class source(MumoModule):
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self.db.registerChannel(sid, server_cid, game, server)
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self.db.unregisterChannel(sid, game, server, team) # Make sure we don't have orphaned team channels around
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if self.cfg().source.restrict:
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log.debug("(%d) Setting ACL's for new server channel (cid %d)", server_cid)
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if self.getGameConfig(game, "restrict"):
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log.debug("(%d) Setting ACL's for new server channel (cid %d)", sid, server_cid)
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self.setACLsForServerChannel(mumble_server, server_cid, game, server)
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log.debug("(%d) Server channel created and registered (cid %d)", sid, server_cid)
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@@ -326,6 +392,12 @@ class source(MumoModule):
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def getOrCreateTeamChannelFor(self, mumble_server, game, server, team, sid, log, server_cid):
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"""
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Helper function for getting or creating only the team channel. Game and
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server channel must already exist. Returns the cid of the existing or
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created team channel.
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"""
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|
||||
team_cid = self.db.cidFor(sid, game, server, team)
|
||||
if team_cid == None:
|
||||
team_channel_name = self.getTeamName(game, team)
|
||||
@@ -333,14 +405,19 @@ class source(MumoModule):
|
||||
team_cid = mumble_server.addChannel(team_channel_name, server_cid)
|
||||
self.db.registerChannel(sid, team_cid, game, server, team)
|
||||
|
||||
if self.cfg().source.restrict:
|
||||
log.debug("(%d) Setting ACL's for new team channel (cid %d)", team_cid)
|
||||
if self.getGameConfig(game, "restrict"):
|
||||
log.debug("(%d) Setting ACL's for new team channel (cid %d)", sid, team_cid)
|
||||
self.setACLsForTeamChannel(mumble_server, team_cid, game, server, team)
|
||||
|
||||
log.debug("(%d) Team channel created and registered (cid %d)", sid, team_cid)
|
||||
return team_cid
|
||||
|
||||
def getOrCreateChannelFor(self, mumble_server, game, server, team):
|
||||
"""
|
||||
Checks whether a requested team channel already exists. If not
|
||||
all missing parts of the channel structure are created. Returns
|
||||
the cid of the existing or created team channel.
|
||||
"""
|
||||
sid = mumble_server.id()
|
||||
cfg = self.cfg()
|
||||
log = self.log()
|
||||
@@ -355,11 +432,32 @@ class source(MumoModule):
|
||||
return team_cid
|
||||
|
||||
def moveUserToCid(self, server, state, cid):
|
||||
"""
|
||||
Low level helper for moving a user to a channel known by its ID
|
||||
"""
|
||||
self.dlog(server.id(), state, "Moving from channel %d to %d", state.channel, cid)
|
||||
state.channel = cid
|
||||
server.setState(state)
|
||||
|
||||
def moveUser(self, mumble_server, user):
|
||||
def getOrCreateTargetChannelFor(self, mumble_server, user):
|
||||
"""
|
||||
Returns the cid of the target channel for this user. If needed
|
||||
missing channels will be created.
|
||||
"""
|
||||
return self.getOrCreateChannelFor(mumble_server,
|
||||
user.game,
|
||||
user.server,
|
||||
user.identity["team"])
|
||||
|
||||
def moveUser(self, mumble_server, user, target_cid = None):
|
||||
"""
|
||||
Move user according to current game state.
|
||||
|
||||
This function performs all tasks of the move including creating
|
||||
channels if needed or deleting unused ones when appropriate.
|
||||
If a target_cid is given it is assumed that the channel
|
||||
structure is already present.
|
||||
"""
|
||||
state = user.state
|
||||
game = user.game
|
||||
server = user.server
|
||||
@@ -367,7 +465,9 @@ class source(MumoModule):
|
||||
sid = mumble_server.id()
|
||||
|
||||
source_cid = state.channel
|
||||
target_cid = self.getOrCreateChannelFor(mumble_server, game, server, team)
|
||||
|
||||
if target_cid == None:
|
||||
target_cid = self.getOrCreateChannelFor(mumble_server, game, server, team)
|
||||
|
||||
if source_cid != target_cid:
|
||||
self.moveUserToCid(mumble_server, state, target_cid)
|
||||
@@ -420,11 +520,11 @@ class source(MumoModule):
|
||||
mumble_server.removeChannel(server_channel_cid)
|
||||
return True
|
||||
|
||||
def validGameType(self, game):
|
||||
def isValidGameType(self, game):
|
||||
return self.cfg().source.gameregex.match(game) != None
|
||||
|
||||
def validServer(self, game, server):
|
||||
return self.gameCfg(game, "serverregex").match(server) != None
|
||||
def isValidServer(self, game, server):
|
||||
return self.getGameConfig(game, "serverregex").match(server) != None
|
||||
|
||||
def parseSourceContext(self, context):
|
||||
"""
|
||||
@@ -440,7 +540,7 @@ class source(MumoModule):
|
||||
# Not a source engine context
|
||||
return (None, None)
|
||||
|
||||
if not self.validGameType(game) or not self.validServer(game, server):
|
||||
if not self.isValidGameType(game) or not self.isValidServer(game, server):
|
||||
return (None, None)
|
||||
|
||||
return (game, server)
|
||||
@@ -466,8 +566,11 @@ class source(MumoModule):
|
||||
except (AttributeError, ValueError):
|
||||
return None
|
||||
|
||||
def gameCfg(self, game, variable):
|
||||
"""Return the game specific value for the given variable if it exists. Otherwise the generic value"""
|
||||
def getGameConfig(self, game, variable):
|
||||
"""
|
||||
Return the game specific value for the given variable if it exists. Otherwise the generic value
|
||||
"""
|
||||
|
||||
sectionname = "game:" + game
|
||||
cfg = self.cfg()
|
||||
|
||||
@@ -481,6 +584,11 @@ class source(MumoModule):
|
||||
self.log().debug("(%d) (%d|%d) " + what, sid, state.session, state.userid, *argc)
|
||||
|
||||
def handle(self, server, new_state):
|
||||
"""
|
||||
Takes the updated state of the user and collects all
|
||||
other required data to perform a state transition for
|
||||
this user.
|
||||
"""
|
||||
sid = server.id()
|
||||
session = new_state.session
|
||||
|
||||
@@ -510,18 +618,34 @@ class source(MumoModule):
|
||||
#
|
||||
|
||||
def userDisconnected(self, server, state, context=None):
|
||||
"""
|
||||
Handle disconnect to be able to delete unused channels
|
||||
and remove user from internal accounting.
|
||||
"""
|
||||
sid = server.id()
|
||||
session = state.session
|
||||
|
||||
self.userTransition(server, self.users.get(sid, session), None)
|
||||
|
||||
def userStateChanged(self, server, state, context=None):
|
||||
"""
|
||||
Default state change for user. Could be something uninteresting for
|
||||
the plugin like mute/unmute but or something relevant like the context
|
||||
string change triggered by starting to play.
|
||||
"""
|
||||
self.handle(server, state)
|
||||
|
||||
def userConnected(self, server, state, context=None):
|
||||
"""
|
||||
First time we see the state for a user. userStateChanged behavior
|
||||
applies.
|
||||
"""
|
||||
self.handle(server, state)
|
||||
|
||||
def channelRemoved(self, server, state, context=None):
|
||||
"""
|
||||
Updates internal accounting for channels controlled by the plugin.
|
||||
"""
|
||||
cid = state.id
|
||||
sid = server.id()
|
||||
|
||||
|
@@ -48,47 +48,100 @@ class StateMock():
|
||||
class ServerMock():
|
||||
def __init__(self, sid):
|
||||
self.sid = sid
|
||||
self.reset()
|
||||
self._reset()
|
||||
|
||||
def id(self):
|
||||
return self.sid
|
||||
|
||||
def lastChannelID(self):
|
||||
def _lastChannelID(self):
|
||||
return self.uid
|
||||
|
||||
def addChannel(self, name, parent):
|
||||
self.name.append(name)
|
||||
self.parent.append(parent)
|
||||
|
||||
self.uid += 1
|
||||
assert(not self.uid in self.channels)
|
||||
self.channels[self.uid] = {'name' : name,
|
||||
'parent' : parent,
|
||||
'groups' : {},
|
||||
'acls' : [] }
|
||||
return self.uid
|
||||
|
||||
|
||||
def addUserToGroup(self, cid, session, group):
|
||||
c = self._getChan(cid)
|
||||
|
||||
if session in c['groups']:
|
||||
c['groups'][session].add(group)
|
||||
else:
|
||||
c['groups'][session] = set([group])
|
||||
|
||||
def _getChan(self, cid):
|
||||
if not cid in self.channels:
|
||||
raise InvalidChannelExceptionMock()
|
||||
|
||||
return self.channels[cid]
|
||||
|
||||
def getChannelState(self, cid):
|
||||
if not cid in self.channel:
|
||||
raise InvalidChannelExceptionMock()
|
||||
return {'fake':True}
|
||||
self._getChan(cid)
|
||||
|
||||
return {'fake': True}
|
||||
|
||||
def setState(self, state):
|
||||
self.user_state.append(state)
|
||||
|
||||
def reset(self):
|
||||
def setACL(self, cid, acls, groups, inherit):
|
||||
c = self._getChan(cid)
|
||||
c['acls'] = acls
|
||||
|
||||
def _reset(self):
|
||||
self.uid = 1000
|
||||
self.name = []
|
||||
self.parent = []
|
||||
self.channels = {} # See addChannel
|
||||
self.user_state = []
|
||||
|
||||
class ACLMock(object):
|
||||
def __init__(self, applyHere, applySubs, userid, group, deny = 0, allow = 0):
|
||||
self.applyHere = applyHere
|
||||
self.applySubs = applySubs
|
||||
self.userid = userid
|
||||
self.group = group
|
||||
self.deny = deny
|
||||
self.allow = allow
|
||||
|
||||
class MurmurMock():
|
||||
|
||||
class MurmurMock(object):
|
||||
InvalidChannelException = InvalidChannelExceptionMock
|
||||
ACL = ACLMock
|
||||
PermissionEnter = 1
|
||||
PermissionTraverse = 2
|
||||
PermissionWhisper = 4
|
||||
PermissionSpeak = 8
|
||||
|
||||
def _reset(self): pass
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
|
||||
class MockACLHelper(object):
|
||||
E = MurmurMock.PermissionEnter
|
||||
T = MurmurMock.PermissionTraverse
|
||||
W = MurmurMock.PermissionWhisper
|
||||
S = MurmurMock.PermissionSpeak
|
||||
|
||||
EAT = E | T
|
||||
ALL = E|T|W|S
|
||||
|
||||
ACLS = MockACLHelper
|
||||
|
||||
|
||||
class MetaMock():
|
||||
def __init__(self):
|
||||
self.s = ServerMock(1)
|
||||
|
||||
def getServer(self, sid):
|
||||
assert(sid == self.s.id())
|
||||
return self.s
|
||||
|
||||
def reset(self):
|
||||
self.s.reset()
|
||||
|
||||
def _reset(self):
|
||||
self.s._reset()
|
||||
|
||||
class ManagerMock():
|
||||
SERVERS_ALL = [-1]
|
||||
@@ -96,6 +149,7 @@ class ManagerMock():
|
||||
def __init__(self):
|
||||
self.q = Queue.Queue()
|
||||
self.m = MurmurMock()
|
||||
self.meta = MetaMock()
|
||||
|
||||
def getQueue(self):
|
||||
return self.q
|
||||
@@ -103,6 +157,9 @@ class ManagerMock():
|
||||
def getMurmurModule(self):
|
||||
return self.m
|
||||
|
||||
def getMeta(self):
|
||||
return self.meta
|
||||
|
||||
def subscribeServerCallbacks(self, callback, servers):
|
||||
self.serverCB = {'callback' : callback, 'servers' : servers}
|
||||
|
||||
@@ -113,7 +170,7 @@ class Test(unittest.TestCase):
|
||||
|
||||
def setUp(self):
|
||||
self.mm = ManagerMock();
|
||||
self.mserv = self.mm.m.getServer(1)
|
||||
self.mserv = self.mm.meta.getServer(1)
|
||||
|
||||
|
||||
testconfig = config.Config(None, source.source.default_config)
|
||||
@@ -145,7 +202,8 @@ class Test(unittest.TestCase):
|
||||
|
||||
def resetState(self):
|
||||
self.resetDB()
|
||||
self.mm.m.reset()
|
||||
self.mm.m._reset()
|
||||
self.mm.meta._reset()
|
||||
|
||||
def tearDown(self):
|
||||
self.s.disconnected()
|
||||
@@ -169,8 +227,8 @@ class Test(unittest.TestCase):
|
||||
self.assertEqual(self.s.cfg().source.basechannelid, 0)
|
||||
self.assertEqual(self.s.cfg().generic.name, "%(game)s")
|
||||
|
||||
self.assertEqual(self.s.gameCfg("wugu", "name"), "%(game)s")
|
||||
self.assertEqual(self.s.gameCfg("tf", "name"), "Team Fortress 2")
|
||||
self.assertEqual(self.s.getGameConfig("wugu", "name"), "%(game)s")
|
||||
self.assertEqual(self.s.getGameConfig("tf", "name"), "Team Fortress 2")
|
||||
|
||||
def testIdentityParser(self):
|
||||
self.resetState()
|
||||
@@ -225,22 +283,34 @@ class Test(unittest.TestCase):
|
||||
actual = self.s.parseSourceContext("Source engine: tf\x00[A-1:2807761920(3281)]\x00")
|
||||
self.assertEqual(none, actual)
|
||||
|
||||
def checkACLThings(self, acls, things):
|
||||
self.assertEqual(len(things), len(acls))
|
||||
|
||||
i = 0
|
||||
for thing in things:
|
||||
acl = acls[i]
|
||||
for attr, val in thing.iteritems():
|
||||
self.assertEqual(getattr(acl, attr), val)
|
||||
i += 1
|
||||
|
||||
def testGetOrCreateChannelFor(self):
|
||||
mumble_server = self.mserv
|
||||
|
||||
prev = mumble_server.lastChannelID()
|
||||
prev = mumble_server._lastChannelID()
|
||||
game = "tf"; server = "[A-1:123]"; team = 3
|
||||
cid = self.s.getOrCreateChannelFor(mumble_server, game, server, team)
|
||||
|
||||
self.assertEqual(3, cid - prev)
|
||||
|
||||
self.assertEqual(mumble_server.parent[0], 0)
|
||||
self.assertEqual(mumble_server.parent[1], prev + 1)
|
||||
self.assertEqual(mumble_server.parent[2], prev + 2)
|
||||
c = mumble_server.channels
|
||||
|
||||
self.assertEqual(mumble_server.name[0], "Team Fortress 2")
|
||||
self.assertEqual(mumble_server.name[1], "Test tf [A-1:123]")
|
||||
self.assertEqual(mumble_server.name[2], "Red")
|
||||
self.assertEqual(c[prev + 1]["parent"], 0)
|
||||
self.assertEqual(c[prev + 2]["parent"], prev + 1)
|
||||
self.assertEqual(c[prev + 3]["parent"], prev + 2)
|
||||
|
||||
self.assertEqual(c[prev + 1]["name"], "Team Fortress 2")
|
||||
self.assertEqual(c[prev + 2]["name"], "Test tf [A-1:123]")
|
||||
self.assertEqual(c[prev + 3]["name"], "Red")
|
||||
|
||||
sid = mumble_server.id()
|
||||
|
||||
@@ -251,6 +321,13 @@ class Test(unittest.TestCase):
|
||||
gotcid = self.s.getOrCreateChannelFor(mumble_server, game, server, team)
|
||||
self.assertEqual(cid, gotcid)
|
||||
|
||||
c = mumble_server.channels
|
||||
|
||||
self.checkACLThings(c[prev + 3]['acls'], [{'group' : '~source_tf_[A-1:123]_3'}])
|
||||
self.checkACLThings(c[prev + 2]['acls'], [{'group' : '~source_tf_[A-1:123]'}])
|
||||
self.checkACLThings(c[prev + 1]['acls'], [{},
|
||||
{'group' : '~source_tf'}])
|
||||
|
||||
#print self.s.db.db.execute("SELECT * FROM source").fetchall()
|
||||
|
||||
def testGetGameName(self):
|
||||
@@ -277,34 +354,34 @@ class Test(unittest.TestCase):
|
||||
def testValidGameType(self):
|
||||
self.resetState()
|
||||
|
||||
self.assertTrue(self.s.validGameType("dod"))
|
||||
self.assertTrue(self.s.validGameType("cstrike"))
|
||||
self.assertTrue(self.s.validGameType("tf"))
|
||||
self.assertTrue(self.s.isValidGameType("dod"))
|
||||
self.assertTrue(self.s.isValidGameType("cstrike"))
|
||||
self.assertTrue(self.s.isValidGameType("tf"))
|
||||
|
||||
self.assertFalse(self.s.validGameType("dodx"))
|
||||
self.assertFalse(self.s.validGameType("xdod"))
|
||||
self.assertFalse(self.s.validGameType(""))
|
||||
self.assertFalse(self.s.isValidGameType("dodx"))
|
||||
self.assertFalse(self.s.isValidGameType("xdod"))
|
||||
self.assertFalse(self.s.isValidGameType(""))
|
||||
|
||||
def testValidServer(self):
|
||||
self.resetState()
|
||||
|
||||
self.assertTrue(self.s.validServer("dod", "[A-1:2807761920(3281)]"))
|
||||
self.assertTrue(self.s.isValidServer("dod", "[A-1:2807761920(3281)]"))
|
||||
|
||||
self.assertFalse(self.s.validServer("dod", "A-1:2807761920(3281)]"))
|
||||
self.assertFalse(self.s.validServer("dod", "[A-1:2807761920(3281)"))
|
||||
self.assertFalse(self.s.validServer("dod", "[A-1:2807761920(3281)&]"))
|
||||
self.assertFalse(self.s.isValidServer("dod", "A-1:2807761920(3281)]"))
|
||||
self.assertFalse(self.s.isValidServer("dod", "[A-1:2807761920(3281)"))
|
||||
self.assertFalse(self.s.isValidServer("dod", "[A-1:2807761920(3281)&]"))
|
||||
|
||||
self.assertTrue(self.s.validServer("tf", "[A-1:123]"))
|
||||
self.assertTrue(self.s.isValidServer("tf", "[A-1:123]"))
|
||||
|
||||
self.assertFalse(self.s.validServer("tf", "x[A-1:123]"))
|
||||
self.assertFalse(self.s.validServer("tf", "[A-1:123]x"))
|
||||
self.assertFalse(self.s.isValidServer("tf", "x[A-1:123]"))
|
||||
self.assertFalse(self.s.isValidServer("tf", "[A-1:123]x"))
|
||||
|
||||
def testMoveUser(self):
|
||||
self.resetState()
|
||||
|
||||
mumble_server = self.mserv
|
||||
user_state = StateMock()
|
||||
prev = self.mserv.lastChannelID()
|
||||
prev = self.mserv._lastChannelID()
|
||||
|
||||
TEAM_BLUE = 2
|
||||
TEAM_RED = 3
|
||||
@@ -315,29 +392,104 @@ class Test(unittest.TestCase):
|
||||
TEAM_RED_SID = prev + 3
|
||||
TEAM_BLUE_SID = prev + 4
|
||||
|
||||
self.s.moveUser(self.mserv, user_state, "tf", "[A-1:123]", TEAM_BLUE)
|
||||
user = source.User(user_state, {'team':TEAM_BLUE}, "tf", "[A-1:123]")
|
||||
self.s.moveUser(self.mserv, user)
|
||||
c = mumble_server.channels
|
||||
self.assertEqual(c[prev + 1]["parent"], BASE_SID)
|
||||
self.assertEqual(c[prev + 2]["parent"], GAME_SID)
|
||||
self.assertEqual(c[prev + 3]["parent"], SERVER_SID)
|
||||
|
||||
self.assertEqual(mumble_server.parent[0], BASE_SID)
|
||||
self.assertEqual(mumble_server.parent[1], GAME_SID)
|
||||
self.assertEqual(mumble_server.parent[2], SERVER_SID)
|
||||
|
||||
self.assertEqual(mumble_server.name[0], "Team Fortress 2")
|
||||
self.assertEqual(mumble_server.name[1], "Test tf [A-1:123]")
|
||||
self.assertEqual(mumble_server.name[2], "Blue")
|
||||
self.assertEqual(len(mumble_server.name), 3)
|
||||
self.assertEqual(c[prev + 1]["name"], "Team Fortress 2")
|
||||
self.assertEqual(c[prev + 2]["name"], "Test tf [A-1:123]")
|
||||
self.assertEqual(c[prev + 3]["name"], "Blue")
|
||||
self.assertEqual(len(c), 3)
|
||||
|
||||
self.assertEqual(user_state.channel, TEAM_RED_SID)
|
||||
self.assertEqual(mumble_server.user_state[0], user_state)
|
||||
|
||||
self.s.moveUser(self.mserv, user_state, "tf", "[A-1:123]", TEAM_RED)
|
||||
user.identity['team'] = TEAM_RED
|
||||
self.s.moveUser(self.mserv, user)
|
||||
|
||||
self.assertEqual(mumble_server.parent[3], SERVER_SID)
|
||||
self.assertEqual(mumble_server.name[3], "Red")
|
||||
self.assertEqual(len(mumble_server.parent), 4)
|
||||
self.assertEqual(c[prev + 4]["parent"], SERVER_SID)
|
||||
self.assertEqual(c[prev + 4]["name"], "Red")
|
||||
self.assertEqual(len(c), 4)
|
||||
|
||||
self.assertEqual(user_state.channel, TEAM_BLUE_SID)
|
||||
self.assertEqual(mumble_server.user_state[0], user_state)
|
||||
|
||||
def testSetACLsForGameChannel(self):
|
||||
self.resetState()
|
||||
|
||||
mumble_server = self.mserv
|
||||
cid = mumble_server.addChannel("test", 1); game = "dod"
|
||||
|
||||
self.s.setACLsForGameChannel(mumble_server, cid, game)
|
||||
acls = mumble_server.channels[cid]['acls']
|
||||
|
||||
self.checkACLThings(acls, [{'applyHere' : True,
|
||||
'applySubs' : True,
|
||||
'userid' : -1,
|
||||
'group' : 'all',
|
||||
'deny' : ACLS.ALL,
|
||||
'allow' : 0},
|
||||
|
||||
{'applyHere' : True,
|
||||
'applySubs' : False,
|
||||
'userid' : -1,
|
||||
'group' : '~source_dod',
|
||||
'deny' : 0,
|
||||
'allow' : ACLS.EAT}])
|
||||
|
||||
|
||||
def testSetACLsForServerChannel(self):
|
||||
self.resetState()
|
||||
|
||||
mumble_server = self.mserv
|
||||
cid = mumble_server.addChannel("test", 1); game = "tf"; server = "[A-1:SomeServer]"
|
||||
self.s.setACLsForServerChannel(mumble_server, cid, game, server)
|
||||
acls = mumble_server.channels[cid]['acls']
|
||||
|
||||
self.checkACLThings(acls, [{'applyHere' : True,
|
||||
'applySubs' : False,
|
||||
'userid' : -1,
|
||||
'group' : '~source_tf_[A-1:SomeServer]',
|
||||
'deny' : 0,
|
||||
'allow' : ACLS.EAT}])
|
||||
|
||||
|
||||
def testSetACLsForTeamChannel(self):
|
||||
self.resetState()
|
||||
|
||||
mumble_server = self.mserv
|
||||
cid = mumble_server.addChannel("test", 1); game = "tf"; server = "[A-1:SomeServer]"; team = 2
|
||||
|
||||
self.s.setACLsForTeamChannel(mumble_server, cid, game, server, team)
|
||||
acls = mumble_server.channels[cid]['acls']
|
||||
|
||||
self.checkACLThings(acls, [{'applyHere' : True,
|
||||
'applySubs' : False,
|
||||
'userid' : -1,
|
||||
'group' : '~source_tf_[A-1:SomeServer]_2',
|
||||
'deny' : 0,
|
||||
'allow' : ACLS.ALL}])
|
||||
|
||||
def testAddToGroups(self):
|
||||
self.resetState()
|
||||
|
||||
mumble_server = self.mserv
|
||||
prev = mumble_server._lastChannelID()
|
||||
|
||||
session = 10; game = 'cstrike'; server = '[A-1:12345]'; team = 1
|
||||
self.s.getOrCreateChannelFor(mumble_server, game, server, team)
|
||||
|
||||
# Test
|
||||
self.s.addToGroups(mumble_server, session, game, server, team)
|
||||
|
||||
groups = mumble_server.channels[prev + 1]['groups'][session]
|
||||
self.assertIn("source_cstrike", groups)
|
||||
self.assertIn("source_cstrike_[A-1:12345]", groups)
|
||||
self.assertIn("source_cstrike_[A-1:12345]_1", groups)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
#logging.basicConfig(level = logging.DEBUG)
|
||||
|
@@ -41,20 +41,28 @@ class User(object):
|
||||
self.game = game
|
||||
|
||||
def valid(self):
|
||||
""" True if valid data is available for all fields """
|
||||
"""
|
||||
True if valid data is available for all fields
|
||||
"""
|
||||
return self.state and self.identity and self.server and self.game
|
||||
|
||||
def hasContextOrIdentityChanged(self, otherstate):
|
||||
""" Checks whether the given state diverges from this users's """
|
||||
"""
|
||||
Checks whether the given state diverges from this users's
|
||||
"""
|
||||
return self.state.context != otherstate.context or \
|
||||
self.state.identity != otherstate.identity
|
||||
|
||||
def updateState(self, state):
|
||||
""" Updates the state of this user """
|
||||
"""
|
||||
Updates the state of this user
|
||||
"""
|
||||
self.state = state
|
||||
|
||||
def updateData(self, identity, game, server):
|
||||
""" Updates the data fields for this user """
|
||||
"""
|
||||
Updates the data fields for this user
|
||||
"""
|
||||
self.identity = identity
|
||||
self.game = game
|
||||
self.server = server
|
||||
@@ -69,14 +77,18 @@ class UserRegistry(object):
|
||||
self.users = {} # {session:user, ...}
|
||||
|
||||
def get(self, sid, session):
|
||||
""" Return user or None from registry """
|
||||
"""
|
||||
Return user or None from registry
|
||||
"""
|
||||
try:
|
||||
return self.users[sid][session]
|
||||
except KeyError:
|
||||
return None
|
||||
|
||||
def add(self, sid, session, user):
|
||||
""" Add new user to registry """
|
||||
"""
|
||||
Add new user to registry
|
||||
"""
|
||||
assert(isinstance(user, User))
|
||||
|
||||
if not sid in self.users:
|
||||
@@ -88,7 +100,9 @@ class UserRegistry(object):
|
||||
return True
|
||||
|
||||
def addOrUpdate(self, sid, session, user):
|
||||
""" Add user or overwrite existing one """
|
||||
"""
|
||||
Add user or overwrite existing one (identified by sid + session)
|
||||
"""
|
||||
assert(isinstance(user, User))
|
||||
|
||||
if not sid in self.users:
|
||||
@@ -99,7 +113,9 @@ class UserRegistry(object):
|
||||
return True
|
||||
|
||||
def remove(self, sid, session):
|
||||
""" Remove user from registry """
|
||||
"""
|
||||
Remove user from registry
|
||||
"""
|
||||
try:
|
||||
del self.users[sid][session]
|
||||
except KeyError:
|
||||
|
Reference in New Issue
Block a user