Basic functionality and test coverage for source plugin

This commit is contained in:
Stefan Hacker
2013-03-05 18:50:24 +01:00
parent 108bcda5f0
commit 23ce059c98
4 changed files with 475 additions and 138 deletions

View File

@@ -46,6 +46,11 @@ from users import (User, UserRegistry)
import re
class source(MumoModule):
"""
This class combines the basic mumble moderator callbacks with
server level callbacks for handling source game positional audio
context and identity information.
"""
default_game_config = (
('name', str, "%(game)s"),
('servername', str, "%(server)s"),
@@ -85,6 +90,10 @@ class source(MumoModule):
self.db.close()
def connected(self):
"""
Makes sure the the plugin is correctly configured once the connection
to the mumble server is (re-)established.
"""
cfg = self.cfg()
manager = self.manager()
log = self.log()
@@ -105,6 +114,10 @@ class source(MumoModule):
def validateChannelDB(self):
"""
Makes sure the plugins internal datatbase
matches the actual state of the servers.
"""
log = self.log()
log.debug("Validating channel database")
@@ -127,6 +140,9 @@ class source(MumoModule):
def disconnected(self): pass
def removeFromGroups(self, mumble_server, session, game, server, team):
"""
Removes the client from all relevant groups
"""
sid = mumble_server.id()
prefix = self.cfg().source.groupprefix
game_cid = self.db.cidFor(sid, game)
@@ -141,9 +157,13 @@ class source(MumoModule):
mumble_server.removeUserFromGroup(game_cid, session, group) # Team
def addToGroups(self, mumble_server, session, game, server, team):
"""
Adds the client to all relevant groups
"""
sid = mumble_server.id()
prefix = self.cfg().source.groupprefix
game_cid = self.db.cidFor(sid, game)
assert(game_cid != None)
group = prefix + game
mumble_server.addUserToGroup(game_cid, session, group) # Game
@@ -154,71 +174,116 @@ class source(MumoModule):
group += "_" + str(team)
mumble_server.addUserToGroup(game_cid, session, group) # Team
def transitionPresentUser(self, mumble_server, old, new, sid, user_new):
"""
Transitions a user that has been and is currently playing
"""
assert(new)
target_cid = self.getOrCreateTargetChannelFor(mumble_server, new)
if user_new:
self.dlog(sid, new.state, "User started playing: g/s/t %s/%s/%d", new.game, new.server, new.identity["team"])
self.addToGroups(mumble_server, new.state.session, new.game, new.server, new.identity["team"])
else:
assert old
self.dlog(sid, old.state, "User switched: g/s/t %s/%s/%d", new.game, new.server, new.identity["team"])
self.removeFromGroups(mumble_server, old.state.session, old.game, old.server, old.identity["team"])
self.addToGroups(mumble_server, new.state.session, new.game, new.server, new.identity["team"])
return self.moveUser(mumble_server, new, target_cid)
def transitionGoneUser(self, mumble_server, old, new, sid):
"""
Transitions a user that played but is no longer doing so now.
"""
assert(old)
self.users.remove(sid, old.state.session)
self.removeFromGroups(mumble_server, old.state.session, old.game, old.server, old.identity["team"])
if new:
bcid = self.cfg().source.basechannelid
self.dlog(sid, old.state, "User stopped playing. Moving to %d.", bcid)
self.moveUserToCid(mumble_server, new.state, bcid)
else:
self.dlog(sid, old.state, "User gone")
return True
def userLeftChannel(self, mumble_server, old, sid):
"""
User left channel. Make sure we check for vacancy it if the game it
belongs to is configured that way.
"""
chan = self.db.channelFor(sid, old.game, old.server, old.identity['team'])
if chan:
_, cid, game, _, _ = chan
if self.getGameConfig(game, "deleteifunused"):
self.deleteIfUnused(mumble_server, cid)
def userTransition(self, mumble_server, old, new):
"""
Handles the transition of the user between given old and new states.
If no old state is available (connect, starting to play, ...) old can be
None. If an old state is given it is assumed that it is valid.
If no new state is available (disconnect) new can be None. A new state
can be either valid (playing) or invalid (not or no longer playing).
Depending on the previous and the new state this function performs all
needed actions.
"""
sid = mumble_server.id()
assert(not old or old.valid())
relevant = old or (new and new.valid())
if not relevant:
# User that is not playing. We don't care about those.
return
user_new = not old and new
user_new = not old and new and new.valid()
user_gone = old and (not new or not new.valid())
if not user_gone:
assert(new)
moved = self.transitionPresentUser(mumble_server, old, new, sid, user_new)
if user_new:
self.dlog(sid, new.state, "User started playing: g/s/t %s/%s/%d", new.game, new.server, new.team)
self.addToGroups(mumble_server, new.session, new.game, new.server, new.team)
else:
assert(old);
self.dlog(sid, old.state, "User switched: g/s/t %s/%s/%d", new.game, new.server, new.team)
self.removeFromGroups(mumble_server, old.session, old.game, old.server, old.team)
self.addToGroups(mumble_server, new.session, new.game, new.server, new.team)
moved = self.moveUser(mumble_server, new)
else:
# User gone
assert(old)
self.users.remove(sid, old.state.session)
self.removeFromGroups(mumble_server, old.session, old.game, old.server, old.team)
moved = True
if new:
bcid = self.cfg().source.basechannelid
self.dlog(sid, old.state, "User stopped playing. Moving to %d.", bcid)
self.moveUserToCid(mumble_server, new.state, )
else:
self.dlog(sid, old.state, "User gone")
moved = self.transitionGoneUser(mumble_server, old, new, sid)
if moved and old:
# If moved from a valid game state perform channel use check
chan = self.db.channelFor(sid, old.game, old.server, old.identity['team'])
if chan:
_, cid, game, _, _ = chan
if self.gameCfg(game, "deleteifunused"):
self.deleteIfUnused(mumble_server, cid)
self.userLeftChannel(mumble_server, old, sid)
def getGameName(self, game):
return self.gameCfg(game, "name")
"""
Returns the unexpanded game specific game name template.
"""
return self.getGameConfig(game, "name")
def getServerName(self, game):
return self.gameCfg(game, "servername")
"""
Returns the unexpanded game specific server name template.
"""
return self.getGameConfig(game, "servername")
def getTeamName(self, game, index):
"""
Returns the game specific team name for the given team index.
If the index is invalid the stringified index is returned.
"""
try:
return self.gameCfg(game, "teams")[index]
return self.getGameConfig(game, "teams")[index]
except IndexError:
return str(index)
def setACLsForGameChannel(self, mumble_server, game_cid, game):
"""
Sets the appropriate ACLs for a game channel for the given cid.
"""
# Shorthands
ACL = self.murmur.ACL
EAT = self.murmur.PermissionEnter | self.murmur.PermissionTraverse # Enter And Traverse
@@ -233,20 +298,18 @@ class source(MumoModule):
userid = -1,
group = 'all',
deny = EAT | W | S),
ACL(applyHere = True, # Allow speak to players
applySubs = True,
userid = -1,
group = groupname,
allow = S),
ACL(applyHere = True, # Allow enter and traverse to players
applySubs = False,
userid = -1,
group = groupname,
allow = EAT | W)],
allow = EAT)],
[], True)
def setACLsForServerChannel(self, mumble_server, server_cid, game, server):
"""
Sets the appropriate ACLs for a server channel for the given cid.
"""
# Shorthands
ACL = self.murmur.ACL
EAT = self.murmur.PermissionEnter | self.murmur.PermissionTraverse # Enter And Traverse
@@ -256,25 +319,18 @@ class source(MumoModule):
groupname = '~' + self.cfg().source.groupprefix + game + "_" + server
mumble_server.setACL(server_cid,
[ACL(applyHere = True, # Deny everything
applySubs = True,
userid = -1,
group = 'all',
deny = EAT | W | S),
ACL(applyHere = True, # Allow speak to players
applySubs = True,
userid = -1,
group = groupname,
allow = S),
ACL(applyHere = True, # Allow enter and traverse to players
[ACL(applyHere = True, # Allow enter and traverse to players
applySubs = False,
userid = -1,
group = groupname,
allow = EAT | W)],
allow = EAT)],
[], True)
def setACLsForTeamChannel(self, mumble_server, team_cid, game, server, team):
"""
Sets the appropriate ACLs for a team channel for the given cid.
"""
# Shorthands
ACL = self.murmur.ACL
EAT = self.murmur.PermissionEnter | self.murmur.PermissionTraverse # Enter And Traverse
@@ -292,6 +348,11 @@ class source(MumoModule):
[], True)
def getOrCreateGameChannelFor(self, mumble_server, game, server, sid, cfg, log, namevars):
"""
Helper function for getting or creating only the game channel. Returns
the cid of the exisitng or created game channel.
"""
sid = mumble_server.id()
game_cid = self.db.cidFor(sid, game)
if game_cid == None:
game_channel_name = self.getGameName(game) % namevars
@@ -300,8 +361,8 @@ class source(MumoModule):
self.db.registerChannel(sid, game_cid, game) # Make sure we don't have orphaned server channels around
self.db.unregisterChannel(sid, game, server)
if cfg.source.restrict:
log.debug("(%d) Setting ACL's for new game channel (cid %d)", game_cid)
if self.getGameConfig(game, "restrict"):
log.debug("(%d) Setting ACL's for new game channel (cid %d)", sid, game_cid)
self.setACLsForGameChannel(mumble_server, game_cid, game)
log.debug("(%d) Game channel created and registered (cid %d)", sid, game_cid)
@@ -309,6 +370,11 @@ class source(MumoModule):
def getOrCreateServerChannelFor(self, mumble_server, game, server, team, sid, log, namevars, game_cid):
"""
Helper function for getting or creating only the server channel. The game
channel must already exist. Returns the cid of the existing or created
server channel.
"""
server_cid = self.db.cidFor(sid, game, server)
if server_cid == None:
server_channel_name = self.getServerName(game) % namevars
@@ -317,8 +383,8 @@ class source(MumoModule):
self.db.registerChannel(sid, server_cid, game, server)
self.db.unregisterChannel(sid, game, server, team) # Make sure we don't have orphaned team channels around
if self.cfg().source.restrict:
log.debug("(%d) Setting ACL's for new server channel (cid %d)", server_cid)
if self.getGameConfig(game, "restrict"):
log.debug("(%d) Setting ACL's for new server channel (cid %d)", sid, server_cid)
self.setACLsForServerChannel(mumble_server, server_cid, game, server)
log.debug("(%d) Server channel created and registered (cid %d)", sid, server_cid)
@@ -326,6 +392,12 @@ class source(MumoModule):
def getOrCreateTeamChannelFor(self, mumble_server, game, server, team, sid, log, server_cid):
"""
Helper function for getting or creating only the team channel. Game and
server channel must already exist. Returns the cid of the existing or
created team channel.
"""
team_cid = self.db.cidFor(sid, game, server, team)
if team_cid == None:
team_channel_name = self.getTeamName(game, team)
@@ -333,14 +405,19 @@ class source(MumoModule):
team_cid = mumble_server.addChannel(team_channel_name, server_cid)
self.db.registerChannel(sid, team_cid, game, server, team)
if self.cfg().source.restrict:
log.debug("(%d) Setting ACL's for new team channel (cid %d)", team_cid)
if self.getGameConfig(game, "restrict"):
log.debug("(%d) Setting ACL's for new team channel (cid %d)", sid, team_cid)
self.setACLsForTeamChannel(mumble_server, team_cid, game, server, team)
log.debug("(%d) Team channel created and registered (cid %d)", sid, team_cid)
return team_cid
def getOrCreateChannelFor(self, mumble_server, game, server, team):
"""
Checks whether a requested team channel already exists. If not
all missing parts of the channel structure are created. Returns
the cid of the existing or created team channel.
"""
sid = mumble_server.id()
cfg = self.cfg()
log = self.log()
@@ -355,11 +432,32 @@ class source(MumoModule):
return team_cid
def moveUserToCid(self, server, state, cid):
"""
Low level helper for moving a user to a channel known by its ID
"""
self.dlog(server.id(), state, "Moving from channel %d to %d", state.channel, cid)
state.channel = cid
server.setState(state)
def moveUser(self, mumble_server, user):
def getOrCreateTargetChannelFor(self, mumble_server, user):
"""
Returns the cid of the target channel for this user. If needed
missing channels will be created.
"""
return self.getOrCreateChannelFor(mumble_server,
user.game,
user.server,
user.identity["team"])
def moveUser(self, mumble_server, user, target_cid = None):
"""
Move user according to current game state.
This function performs all tasks of the move including creating
channels if needed or deleting unused ones when appropriate.
If a target_cid is given it is assumed that the channel
structure is already present.
"""
state = user.state
game = user.game
server = user.server
@@ -367,7 +465,9 @@ class source(MumoModule):
sid = mumble_server.id()
source_cid = state.channel
target_cid = self.getOrCreateChannelFor(mumble_server, game, server, team)
if target_cid == None:
target_cid = self.getOrCreateChannelFor(mumble_server, game, server, team)
if source_cid != target_cid:
self.moveUserToCid(mumble_server, state, target_cid)
@@ -420,11 +520,11 @@ class source(MumoModule):
mumble_server.removeChannel(server_channel_cid)
return True
def validGameType(self, game):
def isValidGameType(self, game):
return self.cfg().source.gameregex.match(game) != None
def validServer(self, game, server):
return self.gameCfg(game, "serverregex").match(server) != None
def isValidServer(self, game, server):
return self.getGameConfig(game, "serverregex").match(server) != None
def parseSourceContext(self, context):
"""
@@ -440,7 +540,7 @@ class source(MumoModule):
# Not a source engine context
return (None, None)
if not self.validGameType(game) or not self.validServer(game, server):
if not self.isValidGameType(game) or not self.isValidServer(game, server):
return (None, None)
return (game, server)
@@ -466,8 +566,11 @@ class source(MumoModule):
except (AttributeError, ValueError):
return None
def gameCfg(self, game, variable):
"""Return the game specific value for the given variable if it exists. Otherwise the generic value"""
def getGameConfig(self, game, variable):
"""
Return the game specific value for the given variable if it exists. Otherwise the generic value
"""
sectionname = "game:" + game
cfg = self.cfg()
@@ -481,6 +584,11 @@ class source(MumoModule):
self.log().debug("(%d) (%d|%d) " + what, sid, state.session, state.userid, *argc)
def handle(self, server, new_state):
"""
Takes the updated state of the user and collects all
other required data to perform a state transition for
this user.
"""
sid = server.id()
session = new_state.session
@@ -510,18 +618,34 @@ class source(MumoModule):
#
def userDisconnected(self, server, state, context=None):
"""
Handle disconnect to be able to delete unused channels
and remove user from internal accounting.
"""
sid = server.id()
session = state.session
self.userTransition(server, self.users.get(sid, session), None)
def userStateChanged(self, server, state, context=None):
"""
Default state change for user. Could be something uninteresting for
the plugin like mute/unmute but or something relevant like the context
string change triggered by starting to play.
"""
self.handle(server, state)
def userConnected(self, server, state, context=None):
"""
First time we see the state for a user. userStateChanged behavior
applies.
"""
self.handle(server, state)
def channelRemoved(self, server, state, context=None):
"""
Updates internal accounting for channels controlled by the plugin.
"""
cid = state.id
sid = server.id()