introduced WebXR support by integrating webxr-polyfill
and refactoring DreamVR
component for enhanced VR functionality and simplified code structure
Signed-off-by: Matthias Puchstein <matthias@puchstein.bayern>
This commit is contained in:
@@ -1,18 +1,9 @@
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import React, {useEffect, useMemo, useRef, useState} from 'react';
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import {Canvas, useFrame, useThree} from '@react-three/fiber';
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import {OrbitControls, PerspectiveCamera} from '@react-three/drei';
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import React, {useMemo, useRef} from 'react';
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import {Canvas, useFrame} from '@react-three/fiber';
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import {createXRStore, XR} from '@react-three/xr';
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import {PerspectiveCamera} from '@react-three/drei';
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import * as THREE from 'three';
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import type Dream from '../types/Dream';
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import {DeviceOrientationControls} from 'three-stdlib';
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// Extended window interface with DeviceOrientationEvent
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interface WindowWithDeviceOrientation extends Window {
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DeviceOrientationEvent: {
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prototype: DeviceOrientationEvent;
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new(type: string, eventInitDict?: DeviceOrientationEventInit): DeviceOrientationEvent;
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requestPermission?: () => Promise<string>;
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};
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}
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// Neural Node component representing a synapse in the neural network
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const NeuralNode = ({position, color, scale, pulseSpeed, pulseIntensity}: {
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@@ -224,137 +215,18 @@ const NeuralNetwork = ({dream}: { dream: Dream }) => {
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);
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};
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// Custom controls component that switches between OrbitControls and DeviceOrientationControls
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const Controls = ({useDeviceOrientation}: { useDeviceOrientation: boolean }) => {
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const {camera} = useThree();
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const controlsRef = useRef<DeviceOrientationControls | null>(null);
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useEffect(() => {
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if (useDeviceOrientation) {
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// Create DeviceOrientationControls
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controlsRef.current = new DeviceOrientationControls(camera);
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return () => {
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if (controlsRef.current) {
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controlsRef.current.disconnect();
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}
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};
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}
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}, [camera, useDeviceOrientation]);
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useFrame(() => {
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if (useDeviceOrientation && controlsRef.current) {
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controlsRef.current.update();
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}
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});
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// If not using device orientation, use OrbitControls
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if (!useDeviceOrientation) {
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return (
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<OrbitControls
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enableZoom={true}
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enablePan={true}
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enableRotate={true}
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autoRotate={true}
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autoRotateSpeed={0.5}
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/>
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);
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}
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return null;
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};
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// Main DreamVR component
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interface DreamVRProps {
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dream: Dream;
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height?: string;
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}
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// Create XR store outside the component to avoid recreation on each render
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const store = createXRStore();
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const DreamVR: React.FC<DreamVRProps> = ({dream, height = '500px'}) => {
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const [isFullscreen, setIsFullscreen] = useState(false);
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const [useDeviceOrientation, setUseDeviceOrientation] = useState(false);
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const [deviceOrientationPermission, setDeviceOrientationPermission] = useState<'granted' | 'denied' | 'unknown'>('unknown');
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const containerRef = useRef<HTMLDivElement>(null);
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// Function to toggle fullscreen
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const toggleFullscreen = () => {
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if (!document.fullscreenElement) {
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// Enter fullscreen
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if (containerRef.current?.requestFullscreen) {
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containerRef.current.requestFullscreen()
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.then(() => setIsFullscreen(true))
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.catch(err => console.error(`Error attempting to enable fullscreen: ${err.message}`));
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}
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} else {
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// Exit fullscreen
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if (document.exitFullscreen) {
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document.exitFullscreen()
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.then(() => setIsFullscreen(false))
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.catch(err => console.error(`Error attempting to exit fullscreen: ${err.message}`));
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}
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}
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};
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// Function to request device orientation permission
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const requestDeviceOrientationPermission = () => {
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// Cast window to our extended interface
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const windowWithOrientation = window as unknown as WindowWithDeviceOrientation;
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// Check if DeviceOrientationEvent is available and if requestPermission is a function
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if (typeof windowWithOrientation.DeviceOrientationEvent !== 'undefined' &&
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typeof windowWithOrientation.DeviceOrientationEvent.requestPermission === 'function') {
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// iOS 13+ requires permission
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windowWithOrientation.DeviceOrientationEvent.requestPermission()
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.then((permissionState: string) => {
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if (permissionState === 'granted') {
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setDeviceOrientationPermission('granted');
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setUseDeviceOrientation(true);
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} else {
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setDeviceOrientationPermission('denied');
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setUseDeviceOrientation(false);
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}
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})
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.catch((error: Error) => {
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console.error('Error requesting device orientation permission:', error);
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setDeviceOrientationPermission('denied');
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});
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} else {
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// For non-iOS devices or older iOS versions
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// Check if device orientation events are supported
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if (window.DeviceOrientationEvent) {
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setDeviceOrientationPermission('granted');
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setUseDeviceOrientation(true);
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} else {
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setDeviceOrientationPermission('denied');
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}
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}
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};
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// Effect to handle fullscreen change
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useEffect(() => {
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const handleFullscreenChange = () => {
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setIsFullscreen(!!document.fullscreenElement);
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};
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document.addEventListener('fullscreenchange', handleFullscreenChange);
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return () => {
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document.removeEventListener('fullscreenchange', handleFullscreenChange);
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};
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}, []);
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// Check if device is mobile
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useEffect(() => {
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const isMobile = /iPhone|iPad|iPod|Android/i.test(navigator.userAgent);
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if (isMobile) {
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// For mobile devices, we'll show the device orientation button
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setDeviceOrientationPermission('unknown');
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} else {
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// For desktop, we'll use orbit controls
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setDeviceOrientationPermission('denied');
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}
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}, []);
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// Only render VR for dream with chip input type
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if (dream.input.inputType !== 'chip') {
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return (
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@@ -368,74 +240,47 @@ const DreamVR: React.FC<DreamVRProps> = ({dream, height = '500px'}) => {
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return (
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<div ref={containerRef} style={{height, width: '100%', position: 'relative'}}>
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{/* Controls */}
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{/* VR Entry Button */}
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<div className="absolute top-2 right-2 z-10 flex space-x-2">
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<button
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onClick={toggleFullscreen}
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onClick={() => store.enterVR()}
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className="p-2 bg-white/20 backdrop-blur-sm rounded-full text-white hover:bg-white/30 transition-colors"
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aria-label={isFullscreen ? "Exit Fullscreen" : "Enter Fullscreen"}
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aria-label="Enter VR"
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>
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{isFullscreen ? (
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
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stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round">
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<path
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d="M8 3v3a2 2 0 0 1-2 2H3m18 0h-3a2 2 0 0 1-2-2V3m0 18v-3a2 2 0 0 1 2-2h3M3 16h3a2 2 0 0 1 2 2v3"/>
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</svg>
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) : (
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
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stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round">
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<path
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d="M8 3H5a2 2 0 0 0-2 2v3m18 0V5a2 2 0 0 0-2-2h-3m0 18h3a2 2 0 0 0 2-2v-3M3 16v3a2 2 0 0 0 2 2h3"/>
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</svg>
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)}
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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>
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<rect x="2" y="3" width="20" height="14" rx="2" ry="2"/>
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<line x1="8" y1="21" x2="16" y2="21"/>
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<line x1="12" y1="17" x2="12" y2="21"/>
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</svg>
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</button>
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{deviceOrientationPermission === 'unknown' && (
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<button
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onClick={requestDeviceOrientationPermission}
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className="p-2 bg-white/20 backdrop-blur-sm rounded-full text-white hover:bg-white/30 transition-colors"
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aria-label="Enable Device Orientation"
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>
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
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stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round">
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<rect x="5" y="2" width="14" height="20" rx="2" ry="2"/>
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<line x1="12" y1="18" x2="12" y2="18"/>
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</svg>
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</button>
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)}
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{deviceOrientationPermission === 'granted' && (
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<button
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onClick={() => setUseDeviceOrientation(!useDeviceOrientation)}
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className={`p-2 backdrop-blur-sm rounded-full text-white transition-colors ${useDeviceOrientation ? 'bg-white/40' : 'bg-white/20 hover:bg-white/30'}`}
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aria-label={useDeviceOrientation ? "Disable Device Orientation" : "Enable Device Orientation"}
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>
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
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stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round">
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<rect x="5" y="2" width="14" height="20" rx="2" ry="2"/>
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<path d="M12 18h.01"/>
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</svg>
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</button>
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)}
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</div>
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<Canvas shadows>
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{/* Camera setup */}
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<PerspectiveCamera makeDefault position={[0, 0, 30]}/>
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<XR store={store}>
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{/* Camera setup */}
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<PerspectiveCamera makeDefault position={[0, 0, 30]}/>
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{/* Controls - either OrbitControls or DeviceOrientationControls */}
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<Controls useDeviceOrientation={useDeviceOrientation}/>
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{/* Lighting */}
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<ambientLight intensity={0.5}/>
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<directionalLight position={[10, 10, 10]} intensity={1}/>
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<directionalLight position={[-10, -10, -10]} intensity={0.5}/>
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{/* Lighting */}
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<ambientLight intensity={0.5}/>
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<pointLight position={[10, 10, 10]} intensity={1}/>
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<pointLight position={[-10, -10, -10]} intensity={0.5}/>
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{/* Neural network visualization */}
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<NeuralNetwork dream={dream}/>
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{/* Neural network visualization */}
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<NeuralNetwork dream={dream}/>
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{/* Background */}
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<color attach="background" args={['#000']}/>
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{/* Background */}
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<color attach="background" args={['#000']}/>
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</XR>
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</Canvas>
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</div>
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);
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