net: add players dict and lobby signals to NetworkManager

This commit is contained in:
2026-04-13 21:00:48 +02:00
parent fb9c5646a1
commit 12d0cd1f14

View File

@@ -8,6 +8,13 @@ signal connection_failed()
var peers: Dictionary = {}
var my_id: int = 0
var players: Dictionary = {} # peer_id (int) → {name: String, role: String}
signal player_joined(peer_id: int, player_name: String, role: String)
signal player_left(peer_id: int)
signal player_list_synced()
signal game_started()
func start_server(port: int, max_clients: int) -> void:
var peer := ENetMultiplayerPeer.new()
@@ -41,7 +48,10 @@ func _on_peer_connected(id: int) -> void:
func _on_peer_disconnected(id: int) -> void:
peers.erase(id)
players.erase(id)
peer_disconnected.emit(id)
player_left.emit(id)
_broadcast_player_left.rpc(id)
print("[Server] Peer getrennt: %d" % id)