lobby: add character sheet UI nodes (CharSheet, ModGrid, ArchetypeRow)
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@@ -48,3 +48,103 @@ custom_minimum_size = Vector2(0, 150)
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[node name="StartButton" type="Button" parent="CanvasLayer/WaitPanel"]
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text = "Spiel starten"
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visible = false
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[node name="CharSheet" type="VBoxContainer" parent="CanvasLayer/WaitPanel"]
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visible = false
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[node name="LblChar" type="Label" parent="CanvasLayer/WaitPanel/CharSheet"]
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text = "Charakter"
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[node name="CharGrid" type="GridContainer" parent="CanvasLayer/WaitPanel/CharSheet"]
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columns = 2
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[node name="LblRace" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/CharGrid"]
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text = "Rasse"
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[node name="RaceOption" type="OptionButton" parent="CanvasLayer/WaitPanel/CharSheet/CharGrid"]
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[node name="LblClass" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/CharGrid"]
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text = "Klasse"
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[node name="ClassOption" type="OptionButton" parent="CanvasLayer/WaitPanel/CharSheet/CharGrid"]
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[node name="HSeparator" type="HSeparator" parent="CanvasLayer/WaitPanel/CharSheet"]
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[node name="LblModifiers" type="Label" parent="CanvasLayer/WaitPanel/CharSheet"]
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text = "Werte"
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[node name="ModGrid" type="GridContainer" parent="CanvasLayer/WaitPanel/CharSheet"]
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columns = 6
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[node name="LblSTR" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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text = "STR"
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[node name="LblDEX" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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text = "DEX"
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[node name="LblCON" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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text = "CON"
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[node name="LblINT" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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text = "INT"
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[node name="LblWIS" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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text = "WIS"
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[node name="LblCHA" type="Label" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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text = "CHA"
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[node name="SpinSTR" type="SpinBox" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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min_value = -5.0
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max_value = 10.0
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value = 0.0
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[node name="SpinDEX" type="SpinBox" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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min_value = -5.0
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max_value = 10.0
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value = 0.0
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[node name="SpinCON" type="SpinBox" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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min_value = -5.0
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max_value = 10.0
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value = 0.0
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[node name="SpinINT" type="SpinBox" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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min_value = -5.0
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max_value = 10.0
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value = 0.0
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[node name="SpinWIS" type="SpinBox" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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min_value = -5.0
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max_value = 10.0
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value = 0.0
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[node name="SpinCHA" type="SpinBox" parent="CanvasLayer/WaitPanel/CharSheet/ModGrid"]
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min_value = -5.0
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max_value = 10.0
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value = 0.0
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[node name="HSeparator2" type="HSeparator" parent="CanvasLayer/WaitPanel/CharSheet"]
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[node name="LblArchetype" type="Label" parent="CanvasLayer/WaitPanel/CharSheet"]
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text = "Schnell-Auswahl (Dev)"
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[node name="ArchetypeRow" type="HBoxContainer" parent="CanvasLayer/WaitPanel/CharSheet"]
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[node name="BtnKrieger" type="Button" parent="CanvasLayer/WaitPanel/CharSheet/ArchetypeRow"]
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text = "Krieger"
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[node name="BtnMagier" type="Button" parent="CanvasLayer/WaitPanel/CharSheet/ArchetypeRow"]
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text = "Magier"
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[node name="BtnKleriker" type="Button" parent="CanvasLayer/WaitPanel/CharSheet/ArchetypeRow"]
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text = "Kleriker"
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[node name="BtnSchurke" type="Button" parent="CanvasLayer/WaitPanel/CharSheet/ArchetypeRow"]
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text = "Schurke"
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[node name="BtnDruide" type="Button" parent="CanvasLayer/WaitPanel/CharSheet/ArchetypeRow"]
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text = "Druide"
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[node name="BtnBarbar" type="Button" parent="CanvasLayer/WaitPanel/CharSheet/ArchetypeRow"]
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text = "Barbar"
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