feat: tavern — spore overlay intensity driven by SporeLevel (continuous slider control)
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@@ -159,10 +159,20 @@ func _setup_spore_overlay() -> void:
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canvas.add_child(rect)
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NetworkManager.overlay_changed.connect(_on_overlay_changed)
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SporeLevel.level_changed.connect(_on_spore_level_changed)
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func _on_overlay_changed(overlay_name: String) -> void:
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var intensity := 1.0 if overlay_name == "spore_active" else 0.0
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func _on_overlay_changed(_overlay_name: String) -> void:
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_apply_spore_intensity()
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func _on_spore_level_changed(_level: float) -> void:
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_apply_spore_intensity()
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func _apply_spore_intensity() -> void:
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var overlay_name := GameState.get_overlay(NetworkManager.my_id)
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var intensity := SporeLevel.current_level if overlay_name == "spore_active" else 0.0
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_spore_mat.set_shader_parameter("intensity", intensity)
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