fix: remove auto-connect from main.gd, lobby handles client connection
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@@ -9,5 +9,4 @@ func _ready() -> void:
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if is_server:
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NetworkManager.start_server(4242, 8)
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else:
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NetworkManager.join_server("127.0.0.1", 4242)
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# Client: Verbindungsaufbau übernimmt die Lobby (lobby.gd → _on_join_pressed)
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