fix: disconnect NetworkManager signals in _exit_tree, reset UI on connection failure
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@@ -34,10 +34,20 @@ func _on_connected() -> void:
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$CanvasLayer/WaitPanel/StartButton.visible = (_local_role == "dm")
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func _exit_tree() -> void:
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NetworkManager.connected_to_server.disconnect(_on_connected)
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NetworkManager.connection_failed.disconnect(_on_connection_failed)
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NetworkManager.player_joined.disconnect(_on_player_joined)
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NetworkManager.player_left.disconnect(_on_player_left)
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NetworkManager.player_list_synced.disconnect(_rebuild_player_list)
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func _on_connection_failed() -> void:
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push_error("[Tavern] Verbindung fehlgeschlagen")
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_local_role = ""
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_pending_player_name = ""
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$CanvasLayer/JoinPanel.visible = true
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$CanvasLayer/WaitPanel.visible = false
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func _on_player_joined(_peer_id: int, _player_name: String, _role: String) -> void:
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