assets: import tavern props — table, chair, barrel, candle variants, bed
Polyhaven models normalized and exported as .glb: - WoodenTable_02 → table.glb (0.75m height) - WoodenChair_01 → chair.glb (0.9m height) - Barrel_02 → barrel.glb (native 0.88m) - brass_candleholder_01/02/03 → candle.glb / candle_tall.glb / candelabra.glb - GothicBed_01 → bed.glb (2.04m length, native scale) Bar counter deferred — Polyhaven has no good match, will use Godot BoxMesh or Hyper3D later.
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ruf-der-pilze/assets/props/barrel.glb
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ruf-der-pilze/assets/props/bed.glb
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ruf-der-pilze/assets/props/candelabra.glb
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ruf-der-pilze/assets/props/candle.glb
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ruf-der-pilze/assets/props/candle_tall.glb
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ruf-der-pilze/assets/props/candle_tall.glb
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ruf-der-pilze/assets/props/chair.glb
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ruf-der-pilze/assets/props/table.glb
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ruf-der-pilze/assets/props/table.glb
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