assets: import tavern props — table, chair, barrel, candle variants, bed

Polyhaven models normalized and exported as .glb:
- WoodenTable_02 → table.glb (0.75m height)
- WoodenChair_01 → chair.glb (0.9m height)
- Barrel_02 → barrel.glb (native 0.88m)
- brass_candleholder_01/02/03 → candle.glb / candle_tall.glb / candelabra.glb
- GothicBed_01 → bed.glb (2.04m length, native scale)

Bar counter deferred — Polyhaven has no good match, will use Godot
BoxMesh or Hyper3D later.
This commit is contained in:
2026-04-18 00:40:54 +02:00
parent de2ef8aa79
commit c9c46f8c0e
7 changed files with 0 additions and 0 deletions

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