refactoring the dsa types, still a lot of information missing
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src/types/abilities.ts
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src/types/abilities.ts
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src/types/baseAbilities.ts
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src/types/baseAbilities.ts
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@@ -0,0 +1,8 @@
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export interface BaseAbilities {
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str: number;
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dex: number;
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con: number;
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int: number;
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wis: number;
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cha: number;
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}
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src/types/baseEquiment.ts
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src/types/baseEquiment.ts
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export interface DSABaseEquiment {
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name: string;
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weight: number;
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}
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export interface DSABaseWeapon {
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equip: DSABaseEquiment;
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technique: string;
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tp: number;
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range: number;
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}
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@@ -1,4 +1,5 @@
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import type {DSAAttributes, DSAHealth, DSAPersonalData, DSAResistances} from "./baseCharacter.ts";
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import type {DSAArmor, DSAMeleeWeapon, DSARangedWeapon} from "./equiment.ts";
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export interface DSASkill {
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name: string;
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@@ -12,7 +13,8 @@ export interface DSACombatValues {
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dodge: number;
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unarmedAttack: number;
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unarmedParry: number;
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weapons: Record<string, DSAWeapon>;
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meleeWeapons: Record<string, DSAMeleeWeapon>;
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rangedWeapons: Record<string, DSARangedWeapon>
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armor: Record<string, DSAArmor>;
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combatAbilities: Record<string, DSACombatAbilities>;
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}
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src/types/equiment.ts
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src/types/equiment.ts
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@@ -0,0 +1,37 @@
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import type {DSABaseEquiment, DSABaseWeapon} from "./baseEquiment.ts";
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import type {DSACalculatedValue} from "./baseDSA.ts";
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export interface DSAAmmonution{
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equip: DSABaseEquiment;
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perUse: number;
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count: number;
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}
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export interface DSAMeleeWeapon{
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weapon: DSABaseWeapon;
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atpamod: number;
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damagebonus: number;
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at: number;
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pa: number;
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}
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export interface DSARangedWeapon{
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weapon: DSABaseWeapon;
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reloaddur: number;
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ammo: DSAAmmonution;
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rangedCombat: number;
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}
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export interface DSAArmor{
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equip: DSABaseEquiment;
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protection: number;
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encumbrance: number;
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penalties: number;
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}
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export interface DSAShield{
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equip: DSABaseEquiment;
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structure: DSACalculatedValue;
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atpamod: number;
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}
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