Compare commits
13 Commits
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main
Author | SHA1 | Date | |
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437575f0d0 | |||
6219dcabb0 | |||
156b15c5e5 | |||
f148695c59 | |||
45ce0ea3cc | |||
ed69e09249 | |||
a6b4bfcc14 | |||
09ab329c24 | |||
7baaae9d8d | |||
09f3e3d6ed | |||
2c58743dd2 | |||
76f7ced8e9 | |||
fc0a696157 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -22,3 +22,4 @@ dist-ssr
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
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||||
/dist.zip
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||||
|
379
package-lock.json
generated
379
package-lock.json
generated
@@ -8,8 +8,11 @@
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"integrity": "sha512-d/jtm+rdNT8tpXuHY5MMtcbJFBkhXE6593XVR9UoGCH8jSFGci7jGvMGH5RYd5PBJW+00NZQt6gf7CbagJCrhg==",
|
||||
"version": "8.5.6",
|
||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.6.tgz",
|
||||
"integrity": "sha512-3Ybi1tAuwAP9s0r1UQ2J4n5Y0G05bJkpUIO0/bI9MhwmD70S5aTWbXGBwxHrelT+XM1k6dM0pk+SwNkpTRN7Pg==",
|
||||
"dev": true,
|
||||
"funding": [
|
||||
{
|
||||
@@ -2898,6 +3234,32 @@
|
||||
"react": "^19.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/react-i18next": {
|
||||
"version": "15.5.3",
|
||||
"resolved": "https://registry.npmjs.org/react-i18next/-/react-i18next-15.5.3.tgz",
|
||||
"integrity": "sha512-ypYmOKOnjqPEJZO4m1BI0kS8kWqkBNsKYyhVUfij0gvjy9xJNoG/VcGkxq5dRlVwzmrmY1BQMAmpbbUBLwC4Kw==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@babel/runtime": "^7.27.6",
|
||||
"html-parse-stringify": "^3.0.1"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"i18next": ">= 23.2.3",
|
||||
"react": ">= 16.8.0",
|
||||
"typescript": "^5"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"react-dom": {
|
||||
"optional": true
|
||||
},
|
||||
"react-native": {
|
||||
"optional": true
|
||||
},
|
||||
"typescript": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/react-icons": {
|
||||
"version": "5.5.0",
|
||||
"resolved": "https://registry.npmjs.org/react-icons/-/react-icons-5.5.0.tgz",
|
||||
@@ -3172,7 +3534,7 @@
|
||||
"version": "5.8.3",
|
||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.8.3.tgz",
|
||||
"integrity": "sha512-p1diW6TqL9L07nNxvRMM7hMMw4c5XOo/1ibL4aAIGmSAt9slTE1Xgw5KWuof2uTOvCg9BY7ZRi+GaF+7sfgPeQ==",
|
||||
"dev": true,
|
||||
"devOptional": true,
|
||||
"license": "Apache-2.0",
|
||||
"bin": {
|
||||
"tsc": "bin/tsc",
|
||||
@@ -3349,6 +3711,15 @@
|
||||
"url": "https://github.com/sponsors/jonschlinkert"
|
||||
}
|
||||
},
|
||||
"node_modules/void-elements": {
|
||||
"version": "3.1.0",
|
||||
"resolved": "https://registry.npmjs.org/void-elements/-/void-elements-3.1.0.tgz",
|
||||
"integrity": "sha512-Dhxzh5HZuiHQhbvTW9AMetFfBHDMYpo23Uo9btPXgdYP+3T5S+p+jgNy7spra+veYhBP2dCSgxR/i2Y02h5/6w==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/which": {
|
||||
"version": "2.0.2",
|
||||
"resolved": "https://registry.npmjs.org/which/-/which-2.0.2.tgz",
|
||||
|
@@ -10,8 +10,11 @@
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"i18next": "^25.2.1",
|
||||
"i18next-browser-languagedetector": "^8.2.0",
|
||||
"react": "^19.1.0",
|
||||
"react-dom": "^19.1.0",
|
||||
"react-i18next": "^15.5.3",
|
||||
"react-icons": "^5.5.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
@@ -1 +0,0 @@
|
||||
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|
Before Width: | Height: | Size: 4.0 KiB |
97
src/classes/DSACharacter.ts
Normal file
97
src/classes/DSACharacter.ts
Normal file
@@ -0,0 +1,97 @@
|
||||
import type {DSAAttributes, DSAExperienceLevel, DSAPersonalData, DSAStats} from "../types/baseCharacter.ts";
|
||||
import type {DSACalculatedValue} from "../types/baseDSA.ts";
|
||||
import type {DSABaseEquiment} from "../types/baseEquiment.ts";
|
||||
import type {DSAArmor, DSAMeleeWeapon, DSARangedWeapon, DSAShieldParryWeapon} from "../types/equiment.ts";
|
||||
import type {DSASpell} from "../types/character.ts";
|
||||
import type DSASkill from "./DSASkill.ts";
|
||||
// TODO
|
||||
// === LOGIC ===
|
||||
// Skillpoint <-> QualityLevel
|
||||
|
||||
export default class DSACharacter {
|
||||
public id: string
|
||||
|
||||
personalData: DSAPersonalData
|
||||
attributes: DSAAttributes
|
||||
stats: DSAStats
|
||||
fatePoints: DSACalculatedValue
|
||||
experienceLevel: DSAExperienceLevel
|
||||
advantanges: string[] // TODO
|
||||
disadvantanges: string[] // TODO
|
||||
generalSpecialAbilities: string[] // TODO
|
||||
|
||||
skills: DSASkill[] // TODO: {physical, social, nature, knowledge, craft} generated by GPT
|
||||
languages: string[]
|
||||
scripts: string[]
|
||||
|
||||
combatTechniques: string[] // TODO
|
||||
combatSpecialAbilities: string[] // TODO
|
||||
|
||||
public inventory: {
|
||||
closeCombatWeapons: DSAMeleeWeapon[] // TODO
|
||||
rangedWeapons: DSARangedWeapon[] // TODO
|
||||
armor: DSAArmor[] // TODO
|
||||
shieldParryWeapon: DSAShieldParryWeapon[] // TODO
|
||||
belongings: DSABaseEquiment[]
|
||||
totalWeight: number // TODO Calculated
|
||||
carryingCapacity: number // TODO Calculated
|
||||
purse: {
|
||||
ducats: number
|
||||
silverthalers: number
|
||||
halers: number
|
||||
kreutzers: number
|
||||
}
|
||||
}
|
||||
|
||||
public animal?: {
|
||||
name: string
|
||||
sizeCategory: 'winzig' | 'klein' | 'mittel' | 'groß' | 'riesig'
|
||||
type: string
|
||||
stats: DSAStats
|
||||
attributes: DSAAttributes
|
||||
attack: {
|
||||
attack: number
|
||||
defence: number
|
||||
damagePoints: number
|
||||
armor: number
|
||||
}
|
||||
actions: string[]
|
||||
specialAbilities: string[]
|
||||
image?: string
|
||||
}
|
||||
|
||||
public spellsAndRituals?: { // TODO
|
||||
properties: string[]
|
||||
primaryAttribute: string[]
|
||||
tradition: string[]
|
||||
magicalSpecialAbilities: string[]
|
||||
cantrips: string[]
|
||||
spells?: DSASpell[]
|
||||
}
|
||||
|
||||
public liturgicalChantsAndCeremonies?: { // TODO
|
||||
aspects: string[]
|
||||
primaryAttribute: string[]
|
||||
tradition: string[]
|
||||
blessedSpecialAbilities: string[]
|
||||
blessings: string[]
|
||||
spells?: DSASpell[]
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.id = crypto.randomUUID()
|
||||
this.personalData = {
|
||||
name: "", age: "", culture: "", family: "", hometown: "", profession: "", socialStanding: "", species: ""
|
||||
}
|
||||
this.attributes = {
|
||||
agility: 8,
|
||||
charisma: 8,
|
||||
cleverness: 8,
|
||||
constitution: 8,
|
||||
courage: 8,
|
||||
dexterity: 8,
|
||||
intuition: 8,
|
||||
strength: 8
|
||||
}
|
||||
}
|
||||
}
|
26
src/classes/DSAImprovementsTable.ts
Normal file
26
src/classes/DSAImprovementsTable.ts
Normal file
@@ -0,0 +1,26 @@
|
||||
import improvementCostTable from '../data/improvementcosttable.json'
|
||||
import type {DSAImprovements} from "../types/baseDSA.ts";
|
||||
|
||||
export default class DSAImprovementsTable {
|
||||
|
||||
private static readonly improvementCostTable = improvementCostTable;
|
||||
|
||||
|
||||
static getCost(improvement: DSAImprovements, level: number) : number{
|
||||
if(improvement === 'other') {
|
||||
//TODO
|
||||
return 0
|
||||
}
|
||||
else {
|
||||
return improvementCostTable[improvement][this.getKey(level)]
|
||||
}
|
||||
}
|
||||
|
||||
private static getKey(level : number) : string {
|
||||
if(level >= 1 && level <= 12) {
|
||||
return '1-12'
|
||||
} else {
|
||||
return level.toString()
|
||||
}
|
||||
}
|
||||
}
|
47
src/classes/DSASkill.ts
Normal file
47
src/classes/DSASkill.ts
Normal file
@@ -0,0 +1,47 @@
|
||||
import type {DSAAttributes} from "../types/baseCharacter.ts";
|
||||
import type {DSAImprovements} from "../types/baseDSA.ts";
|
||||
import DSAImprovementsTable from "./DSAImprovementsTable.ts";
|
||||
|
||||
export class DSABaseSkill {
|
||||
skillName: string
|
||||
improvement: DSAImprovements
|
||||
skillLevel: number
|
||||
|
||||
constructor(skillName: string, improvement: DSAImprovements, skillLevel: number) {
|
||||
this.skillName = skillName
|
||||
this.improvement = improvement
|
||||
this.skillLevel = skillLevel
|
||||
}
|
||||
|
||||
improvementCost(): number {
|
||||
return DSAImprovementsTable.getCost(this.improvement, this.skillLevel)
|
||||
}
|
||||
|
||||
improve() {
|
||||
this.skillLevel++
|
||||
}
|
||||
}
|
||||
|
||||
export class DSASkill extends DSABaseSkill {
|
||||
skillName: string;
|
||||
improvement: DSAImprovements;
|
||||
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes]
|
||||
encumbrance: "YES" | "NO" | "MAYBE"
|
||||
comment: string
|
||||
|
||||
constructor(skillName: string, improvement: DSAImprovements,
|
||||
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes],
|
||||
encumbrance: "YES" | "NO" | "MAYBE", skillLevel: number, comment: string) {
|
||||
super(skillName, improvement, skillLevel)
|
||||
this.skillName = skillName
|
||||
this.improvement = improvement
|
||||
this.attributes = attributes
|
||||
this.encumbrance = encumbrance
|
||||
this.skillLevel = skillLevel
|
||||
this.comment = comment
|
||||
}
|
||||
|
||||
routineCheck(): number {
|
||||
return this.skillLevel >= 13 ? this.skillLevel / 2 : 0
|
||||
}
|
||||
}
|
@@ -1,5 +1,7 @@
|
||||
import React from 'react';
|
||||
import type {DSACharacter, DSAAttributes} from '../types/character';
|
||||
import { useTranslation } from 'react-i18next';
|
||||
import type {DSACharacter} from '../types/character';
|
||||
import type {DSAAttributes} from "../types/baseCharacter.ts";
|
||||
|
||||
interface AttributesProps {
|
||||
character: DSACharacter;
|
||||
@@ -7,6 +9,7 @@ interface AttributesProps {
|
||||
}
|
||||
|
||||
const Attributes: React.FC<AttributesProps> = ({ character, setCharacter }) => {
|
||||
const { t } = useTranslation();
|
||||
const updateAttribute = (attr: keyof DSAAttributes, value: number) => {
|
||||
// Input validation - clamp between 1 and 20
|
||||
const clampedValue = Math.min(20, Math.max(1, value));
|
||||
@@ -20,25 +23,18 @@ const Attributes: React.FC<AttributesProps> = ({ character, setCharacter }) => {
|
||||
}));
|
||||
};
|
||||
|
||||
const attributeDisplayNames: Record<keyof DSAAttributes, string> = {
|
||||
courage: "CO - Courage",
|
||||
cleverness: "CL - Cleverness",
|
||||
intuition: "IN - Intuition",
|
||||
charisma: "CH - Charisma",
|
||||
dexterity: "DE - Dexterity",
|
||||
agility: "AG - Agility",
|
||||
constitution: "CN - Constitution",
|
||||
strength: "ST - Strength"
|
||||
const getAttributeDisplayName = (attr: keyof DSAAttributes): string => {
|
||||
return t(`attributes.${attr}`);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="attributes section">
|
||||
<h2>Attributes</h2>
|
||||
<h2>{t('attributes.title')}</h2>
|
||||
<div className="attributes-grid">
|
||||
{Object.entries(character.attributes).map(([key, value]) => (
|
||||
<div key={key} className="attribute">
|
||||
<label htmlFor={key}>
|
||||
{attributeDisplayNames[key as keyof DSAAttributes]}
|
||||
{getAttributeDisplayName(key as keyof DSAAttributes)}
|
||||
</label>
|
||||
<input
|
||||
id={key}
|
||||
|
@@ -1,5 +1,7 @@
|
||||
import React from 'react';
|
||||
import { useTranslation } from 'react-i18next';
|
||||
import type {DSACharacter} from '../types/character';
|
||||
import type {DSAPersonalData} from "../types/baseCharacter.ts";
|
||||
|
||||
interface BasicInfoProps {
|
||||
character: DSACharacter;
|
||||
@@ -7,7 +9,8 @@ interface BasicInfoProps {
|
||||
}
|
||||
|
||||
const BasicInfo: React.FC<BasicInfoProps> = ({ character, setCharacter }) => {
|
||||
const updateField = (field: keyof DSACharacter, value: string) => {
|
||||
const { t } = useTranslation();
|
||||
const updateField = (field: keyof DSACharacter | keyof DSAPersonalData, value: string) => {
|
||||
setCharacter(prev => ({
|
||||
...prev,
|
||||
[field]: value
|
||||
@@ -16,50 +19,50 @@ const BasicInfo: React.FC<BasicInfoProps> = ({ character, setCharacter }) => {
|
||||
|
||||
return (
|
||||
<div className="basic-info section">
|
||||
<h2>Basic Information</h2>
|
||||
<h2>{t('basicInfo.title')}</h2>
|
||||
<div className="form-grid">
|
||||
<div className="form-group">
|
||||
<label htmlFor="name">Name</label>
|
||||
<label htmlFor="name">{t('basicInfo.name')}</label>
|
||||
<input
|
||||
id="name"
|
||||
type="text"
|
||||
value={character.name}
|
||||
value={character.personalData.name}
|
||||
onChange={(e) => updateField('name', e.target.value)}
|
||||
placeholder="Enter character name"
|
||||
placeholder={t('basicInfo.namePlaceholder')}
|
||||
/>
|
||||
</div>
|
||||
<div className="form-group">
|
||||
<label htmlFor="species">Species</label>
|
||||
<label htmlFor="species">{t('basicInfo.species')}</label>
|
||||
<input
|
||||
id="species"
|
||||
type="text"
|
||||
value={character.species}
|
||||
value={character.personalData.species}
|
||||
onChange={(e) => updateField('species', e.target.value)}
|
||||
placeholder="e.g., Human, Elf, Dwarf"
|
||||
placeholder={t('basicInfo.speciesPlaceholder')}
|
||||
/>
|
||||
</div>
|
||||
<div className="form-group">
|
||||
<label htmlFor="culture">Culture</label>
|
||||
<label htmlFor="culture">{t('basicInfo.culture')}</label>
|
||||
<input
|
||||
id="culture"
|
||||
type="text"
|
||||
value={character.culture}
|
||||
value={character.personalData.culture}
|
||||
onChange={(e) => updateField('culture', e.target.value)}
|
||||
placeholder="e.g., Middenrealmish, Thorwalian"
|
||||
placeholder={t('basicInfo.culturePlaceholder')}
|
||||
/>
|
||||
</div>
|
||||
<div className="form-group">
|
||||
<label htmlFor="profession">Profession</label>
|
||||
<label htmlFor="profession">{t('basicInfo.profession')}</label>
|
||||
<input
|
||||
id="profession"
|
||||
type="text"
|
||||
value={character.profession}
|
||||
value={character.personalData.profession}
|
||||
onChange={(e) => updateField('profession', e.target.value)}
|
||||
placeholder="e.g., Warrior, Mage, Scout"
|
||||
placeholder={t('basicInfo.professionPlaceholder')}
|
||||
/>
|
||||
</div>
|
||||
<div className="form-group">
|
||||
<label htmlFor="experience-level">Experience Level</label>
|
||||
<label htmlFor="experience-level">{t('basicInfo.experienceLevel')}</label>
|
||||
<select
|
||||
id="experience-level"
|
||||
value={character.experienceLevel}
|
||||
|
@@ -1,24 +1,50 @@
|
||||
// src/components/CharacterSheet.tsx
|
||||
import React, { useState } from 'react';
|
||||
import type { DSACharacter } from '../types/character';
|
||||
import React, {useState} from 'react';
|
||||
import {useTranslation} from 'react-i18next';
|
||||
import type {DSACharacter} from '../types/character';
|
||||
import BasicInfo from './BasicInfo';
|
||||
import Attributes from './Attributes';
|
||||
import Skills from './Skills';
|
||||
import Spells from './Spells';
|
||||
import CombatValues from './CombatValues';
|
||||
import ThemeToggle from './ThemeToggle';
|
||||
import DSADiceRoller from "./DSADiceRoller.tsx";
|
||||
import LanguageSelector from './LanguageSelector';
|
||||
import iconUrl from '/icon.png';
|
||||
import './CharacterSheet.css';
|
||||
import '../styles/CharacterSheet.css';
|
||||
|
||||
// Erweiterte Initial-Daten mit Astralenergie und Zaubern
|
||||
const initialCharacter: DSACharacter = {
|
||||
id: crypto.randomUUID(),
|
||||
personalData: {
|
||||
name: '',
|
||||
species: '',
|
||||
culture: '',
|
||||
profession: '',
|
||||
socialstatus: '',
|
||||
hometown: '',
|
||||
family: '',
|
||||
looks: {
|
||||
age: '',
|
||||
haircolor: '',
|
||||
eyecolor: '',
|
||||
height: '',
|
||||
weight: '',
|
||||
characteristics: ''
|
||||
}
|
||||
},
|
||||
experienceLevel: 'Experienced',
|
||||
health: {
|
||||
lifePoints: {
|
||||
max: 30,
|
||||
current: 30,
|
||||
base: 30,
|
||||
modifier: 0,
|
||||
purchased: 0
|
||||
},
|
||||
conditions: [],
|
||||
fatigue: 0,
|
||||
pain: 0
|
||||
},
|
||||
attributes: {
|
||||
courage: 8,
|
||||
cleverness: 8,
|
||||
@@ -30,73 +56,194 @@ const initialCharacter: DSACharacter = {
|
||||
strength: 8
|
||||
},
|
||||
skills: {},
|
||||
spells: {}, // ← Neu hinzugefügt
|
||||
combat: {
|
||||
lifePoints: { max: 30, current: 30 },
|
||||
stamina: { max: 30, current: 30 },
|
||||
initiative: 10,
|
||||
speed: 8
|
||||
astral: {
|
||||
spells: {
|
||||
'test': {
|
||||
id: '',
|
||||
name: '',
|
||||
tradition: [''],
|
||||
attributes: ['courage', 'agility', 'charisma'],
|
||||
skillValue: 0,
|
||||
aspCost: '',
|
||||
castingTime: '',
|
||||
range: '',
|
||||
duration: '',
|
||||
difficulty: 0,
|
||||
description: '',
|
||||
effect: '',
|
||||
}
|
||||
},
|
||||
astralEnergy: { // ← Neu hinzugefügt für Zauberer
|
||||
traditions: [],
|
||||
astralEnergy: {
|
||||
max: 0,
|
||||
current: 0
|
||||
}
|
||||
},
|
||||
karmal: {
|
||||
spells: {
|
||||
'test': {
|
||||
id: '',
|
||||
name: '',
|
||||
tradition: [''],
|
||||
attributes: ['courage', 'agility', 'charisma'],
|
||||
skillValue: 0,
|
||||
aspCost: '',
|
||||
castingTime: '',
|
||||
range: '',
|
||||
duration: '',
|
||||
difficulty: 0,
|
||||
description: '',
|
||||
effect: '',
|
||||
}
|
||||
},
|
||||
traditions: [],
|
||||
karmalEnergy: {
|
||||
max: 0,
|
||||
current: 0
|
||||
}
|
||||
},
|
||||
hasKarmal: false,
|
||||
hasMagic: false,
|
||||
combat: {
|
||||
initiative: 10,
|
||||
speed: 8,
|
||||
armor: {
|
||||
'leather': {
|
||||
encumbrance: 0,
|
||||
equip: {
|
||||
name: 'hello',
|
||||
weight: 0
|
||||
},
|
||||
penalties: 0,
|
||||
protection: 0
|
||||
}
|
||||
},
|
||||
combatAbilities: {
|
||||
'test': {
|
||||
name: 'test'
|
||||
}
|
||||
},
|
||||
dodge: 0,
|
||||
meleeWeapons: {
|
||||
'test': {
|
||||
weapon: {
|
||||
equip: {
|
||||
name: 'test',
|
||||
weight: 0
|
||||
},
|
||||
range: 0,
|
||||
technique: 'test',
|
||||
tp: 0
|
||||
},
|
||||
atpamod: 0,
|
||||
at: 0,
|
||||
damagebonus: 0,
|
||||
pa: 0
|
||||
}
|
||||
},
|
||||
rangedWeapons: {
|
||||
'javelin': {
|
||||
weapon: {
|
||||
equip: {
|
||||
name: '',
|
||||
weight: 0
|
||||
},
|
||||
technique: '',
|
||||
tp: 0,
|
||||
range: 0,
|
||||
},
|
||||
reloaddur: 0,
|
||||
ammo: {
|
||||
equip: {
|
||||
name: '',
|
||||
weight: 0
|
||||
},
|
||||
perUse: 0,
|
||||
count: 0
|
||||
},
|
||||
rangedCombat: 0,
|
||||
}
|
||||
},
|
||||
unarmedAttack: 0,
|
||||
unarmedParry: 0
|
||||
},
|
||||
advantages: [],
|
||||
disadvantages: [],
|
||||
equipment: [],
|
||||
resistances: {
|
||||
spirit: {
|
||||
base: 0,
|
||||
modifier: 0,
|
||||
purchased: 0,
|
||||
max: 0,
|
||||
current: 0
|
||||
},
|
||||
magicalTraditions: [], // ← Neu hinzugefügt
|
||||
advantages: [],
|
||||
disadvantages: [],
|
||||
equipment: []
|
||||
thoughness: {
|
||||
base: 0,
|
||||
modifier: 0,
|
||||
purchased: 0,
|
||||
max: 0,
|
||||
current: 0,
|
||||
},
|
||||
dodge: {
|
||||
base: 0,
|
||||
modifier: 0,
|
||||
purchased: 0,
|
||||
max: 0,
|
||||
current: 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const CharacterSheet: React.FC = () => {
|
||||
const {t} = useTranslation();
|
||||
const [character, setCharacter] = useState<DSACharacter>(initialCharacter);
|
||||
|
||||
// Hilfsfunktion um zu prüfen ob Charakter Zauberer ist
|
||||
const isSpellcaster = character.astralEnergy && character.astralEnergy.max > 0;
|
||||
const isSpellcaster = character.astral.astralEnergy && character.astral.astralEnergy.max > 0;
|
||||
|
||||
return (
|
||||
<div className="character-sheet">
|
||||
<ThemeToggle />
|
||||
<ThemeToggle/>
|
||||
<LanguageSelector/>
|
||||
|
||||
<header className="character-sheet-header">
|
||||
<img
|
||||
src={iconUrl}
|
||||
alt="DSA 5e Character Sheet"
|
||||
alt={t('app.iconAlt')}
|
||||
className="character-sheet-icon"
|
||||
/>
|
||||
<h1>DSA 5 Character Sheet</h1>
|
||||
<h1>{t('app.title')}</h1>
|
||||
</header>
|
||||
|
||||
{/* Grundinformationen */}
|
||||
<BasicInfo character={character} setCharacter={setCharacter} />
|
||||
<BasicInfo character={character} setCharacter={setCharacter}/>
|
||||
|
||||
{/* Eigenschaften */}
|
||||
<Attributes character={character} setCharacter={setCharacter} />
|
||||
<Attributes character={character} setCharacter={setCharacter}/>
|
||||
|
||||
{/* Kampfwerte */}
|
||||
<CombatValues character={character} setCharacter={setCharacter} />
|
||||
<CombatValues character={character} setCharacter={setCharacter}/>
|
||||
|
||||
{/* Fertigkeiten */}
|
||||
<Skills character={character} setCharacter={setCharacter} />
|
||||
|
||||
{/* Würfel-Integration - kommt nach Skills */}
|
||||
<DSADiceRoller character={character} />
|
||||
<Skills character={character} setCharacter={setCharacter}/>
|
||||
|
||||
{/* Zauber - nur anzeigen wenn Astralenergie > 0 oder explizit gewünscht */}
|
||||
{(isSpellcaster || Object.keys(character.spells).length > 0) && (
|
||||
<Spells character={character} setCharacter={setCharacter} />
|
||||
{(isSpellcaster || Object.keys(character.astral.spells).length > 0) && (
|
||||
<Spells character={character} setCharacter={setCharacter}/>
|
||||
)}
|
||||
|
||||
{/* Button zum Hinzufügen von Zaubern falls noch kein Zauberer */}
|
||||
{!isSpellcaster && Object.keys(character.spells).length === 0 && (
|
||||
{!isSpellcaster && Object.keys(character.astral.spells).length === 0 && (
|
||||
<div className="add-magic-section">
|
||||
<button
|
||||
className="add-magic-button"
|
||||
onClick={() => setCharacter(prev => ({
|
||||
...prev,
|
||||
astralEnergy: { max: 20, current: 20 }
|
||||
astralEnergy: {max: 20, current: 20}
|
||||
}))}
|
||||
>
|
||||
🪄 Zauberfähigkeiten hinzufügen
|
||||
{t('spells.addMagic')}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
@@ -7,7 +7,7 @@ interface CombatValuesProps {
|
||||
}
|
||||
|
||||
const CombatValues: React.FC<CombatValuesProps> = ({ character, setCharacter }) => {
|
||||
const updateCombatValue = (category: 'lifePoints' | 'stamina' | 'astralEnergy',
|
||||
const updateCombatValue = (category: 'lifePoints' | 'astralEnergy',
|
||||
field: 'max' | 'current',
|
||||
value: number) => {
|
||||
setCharacter(prev => ({
|
||||
@@ -62,32 +62,6 @@ const CombatValues: React.FC<CombatValuesProps> = ({ character, setCharacter })
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="combat-group">
|
||||
<h3>Stamina</h3>
|
||||
<div className="value-pair">
|
||||
<div>
|
||||
<label htmlFor="stamina-current">Current</label>
|
||||
<input
|
||||
id="stamina-current"
|
||||
type="number"
|
||||
value={character.combat.stamina.current}
|
||||
onChange={(e) => updateCombatValue('stamina', 'current', parseInt(e.target.value) || 0)}
|
||||
min="0"
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
<label htmlFor="stamina-max">Maximum</label>
|
||||
<input
|
||||
id="stamina-max"
|
||||
type="number"
|
||||
value={character.combat.stamina.max}
|
||||
onChange={(e) => updateCombatValue('stamina', 'max', parseInt(e.target.value) || 0)}
|
||||
min="0"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="combat-simple">
|
||||
<div>
|
||||
<label htmlFor="initiative">Initiative</label>
|
||||
|
@@ -1,199 +0,0 @@
|
||||
import React, { useState } from 'react';
|
||||
import type { DSACharacter, DSASkill, DSASpell } from '../types/character';
|
||||
import { useTaleSpireDice } from '../hooks/useTaleSpireDice';
|
||||
|
||||
interface DSADiceRollerProps {
|
||||
character: DSACharacter;
|
||||
}
|
||||
|
||||
const DSADiceRoller: React.FC<DSADiceRollerProps> = ({ character }) => {
|
||||
const { rollDSACheck, rollSimpleDice, isAvailable } = useTaleSpireDice();
|
||||
const [modifier, setModifier] = useState(0);
|
||||
const [lastResult, setLastResult] = useState<any>(null);
|
||||
|
||||
const rollAttributeCheck = async (attributeKey: keyof typeof character.attributes) => {
|
||||
const attributeValue = character.attributes[attributeKey];
|
||||
try {
|
||||
const result = await rollDSACheck(
|
||||
[attributeValue, attributeValue, attributeValue],
|
||||
0,
|
||||
modifier,
|
||||
`${attributeKey.toUpperCase()} Probe`
|
||||
);
|
||||
setLastResult(result);
|
||||
} catch (error) {
|
||||
console.error('Dice roll failed:', error);
|
||||
}
|
||||
};
|
||||
|
||||
const rollSkillCheck = async (skill: DSASkill) => {
|
||||
const [attr1, attr2, attr3] = skill.attributes;
|
||||
const attributes: [number, number, number] = [
|
||||
character.attributes[attr1],
|
||||
character.attributes[attr2],
|
||||
character.attributes[attr3]
|
||||
];
|
||||
|
||||
try {
|
||||
const result = await rollDSACheck(
|
||||
attributes,
|
||||
skill.value,
|
||||
modifier,
|
||||
`${skill.name} Probe`
|
||||
);
|
||||
setLastResult(result);
|
||||
} catch (error) {
|
||||
console.error('Skill roll failed:', error);
|
||||
}
|
||||
};
|
||||
|
||||
const rollSpellCheck = async (spell: DSASpell) => {
|
||||
const [attr1, attr2, attr3] = spell.attributes;
|
||||
const attributes: [number, number, number] = [
|
||||
character.attributes[attr1],
|
||||
character.attributes[attr2],
|
||||
character.attributes[attr3]
|
||||
];
|
||||
|
||||
try {
|
||||
const result = await rollDSACheck(
|
||||
attributes,
|
||||
spell.skillValue,
|
||||
modifier + spell.difficulty,
|
||||
`${spell.name} Zauberprobe`
|
||||
);
|
||||
setLastResult(result);
|
||||
} catch (error) {
|
||||
console.error('Spell roll failed:', error);
|
||||
}
|
||||
};
|
||||
|
||||
const rollInitiative = async () => {
|
||||
try {
|
||||
const result = await rollSimpleDice('1d6', 'Initiative');
|
||||
const total = result.total + character.combat.initiative;
|
||||
setLastResult({ ...result, total, type: 'initiative' });
|
||||
} catch (error) {
|
||||
console.error('Initiative roll failed:', error);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="dsa-dice-roller section">
|
||||
<h2>🎲 Würfelproben</h2>
|
||||
|
||||
{!isAvailable && (
|
||||
<div className="dice-warning">
|
||||
⚠️ TaleSpire Dice API nicht verfügbar - Development Mode aktiv
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Modifikator */}
|
||||
<div className="modifier-section">
|
||||
<label htmlFor="modifier">Modifikator:</label>
|
||||
<input
|
||||
id="modifier"
|
||||
type="number"
|
||||
value={modifier}
|
||||
onChange={(e) => setModifier(parseInt(e.target.value) || 0)}
|
||||
min="-10"
|
||||
max="10"
|
||||
className="modifier-input"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Letztes Ergebnis */}
|
||||
{lastResult && (
|
||||
<div className={`last-result ${lastResult.success ? 'success' : 'failure'}`}>
|
||||
<h3>Letztes Ergebnis:</h3>
|
||||
<div className="result-details">
|
||||
<div>Würfel: {lastResult.dice?.join(', ')}</div>
|
||||
{lastResult.type === 'initiative' ? (
|
||||
<div>Initiative: {lastResult.total}</div>
|
||||
) : (
|
||||
<>
|
||||
<div>{lastResult.success ? '✅ Erfolg' : '❌ Fehlschlag'}</div>
|
||||
{lastResult.success && (
|
||||
<div>Qualitätsstufe: {lastResult.qualityLevel}</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Eigenschaften */}
|
||||
<div className="dice-section">
|
||||
<h3>Eigenschaftsproben</h3>
|
||||
<div className="dice-buttons">
|
||||
{Object.entries(character.attributes).map(([key, value]) => (
|
||||
<button
|
||||
key={key}
|
||||
onClick={() => rollAttributeCheck(key as keyof typeof character.attributes)}
|
||||
className="dice-button attribute-button"
|
||||
>
|
||||
{key.substring(0, 2).toUpperCase()} ({value})
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Fertigkeiten */}
|
||||
{Object.keys(character.skills).length > 0 && (
|
||||
<div className="dice-section">
|
||||
<h3>Fertigkeitsproben</h3>
|
||||
<div className="dice-buttons">
|
||||
{Object.values(character.skills).slice(0, 6).map((skill) => (
|
||||
<button
|
||||
key={skill.name}
|
||||
onClick={() => rollSkillCheck(skill)}
|
||||
className="dice-button skill-button"
|
||||
>
|
||||
{skill.name} (FW {skill.value})
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Zauberproben */}
|
||||
{Object.keys(character.spells).length > 0 && (
|
||||
<div className="dice-section">
|
||||
<h3>Zauberproben</h3>
|
||||
<div className="dice-buttons">
|
||||
{Object.values(character.spells).slice(0, 4).map((spell) => (
|
||||
<button
|
||||
key={spell.name}
|
||||
onClick={() => rollSpellCheck(spell)}
|
||||
className="dice-button spell-button"
|
||||
>
|
||||
{spell.name} (FW {spell.skillValue})
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Kampf */}
|
||||
<div className="dice-section">
|
||||
<h3>Kampfwürfe</h3>
|
||||
<div className="dice-buttons">
|
||||
<button
|
||||
onClick={rollInitiative}
|
||||
className="dice-button combat-button"
|
||||
>
|
||||
Initiative (INI {character.combat.initiative})
|
||||
</button>
|
||||
<button
|
||||
onClick={() => rollSimpleDice('1d6', 'Schaden')}
|
||||
className="dice-button combat-button"
|
||||
>
|
||||
Schaden (1W6)
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default DSADiceRoller;
|
30
src/components/LanguageSelector.tsx
Normal file
30
src/components/LanguageSelector.tsx
Normal file
@@ -0,0 +1,30 @@
|
||||
import React from 'react';
|
||||
import { useTranslation } from 'react-i18next';
|
||||
import '../styles/LanguageSelector.css';
|
||||
|
||||
const LanguageSelector: React.FC = () => {
|
||||
const { i18n } = useTranslation();
|
||||
|
||||
const changeLanguage = (lng: string) => {
|
||||
i18n.changeLanguage(lng);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="language-selector">
|
||||
<button
|
||||
className={`language-btn ${i18n.language === 'en' ? 'active' : ''}`}
|
||||
onClick={() => changeLanguage('en')}
|
||||
>
|
||||
🇬🇧 EN
|
||||
</button>
|
||||
<button
|
||||
className={`language-btn ${i18n.language === 'de' ? 'active' : ''}`}
|
||||
onClick={() => changeLanguage('de')}
|
||||
>
|
||||
🇩🇪 DE
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default LanguageSelector;
|
@@ -1,6 +1,7 @@
|
||||
import React from 'react';
|
||||
import {FaMoon, FaSun} from "react-icons/fa";
|
||||
import {useTheme} from '../contexts/ThemeContext';
|
||||
import '../styles/ThemeToggle.css';
|
||||
|
||||
const ThemeToggle: React.FC = () => {
|
||||
const {theme, toggleTheme} = useTheme();
|
||||
|
91
src/data/combattechniques.json
Normal file
91
src/data/combattechniques.json
Normal file
@@ -0,0 +1,91 @@
|
||||
{
|
||||
"combat_techniques": {
|
||||
"page_ref": "p. 214-231",
|
||||
"techniques": [
|
||||
{
|
||||
"name": "Bows",
|
||||
"primary": ["DEX"],
|
||||
"improvement": "C",
|
||||
"type": "ranged"
|
||||
},
|
||||
{
|
||||
"name": "Brawling",
|
||||
"primary": ["AGI", "STR"],
|
||||
"improvement": "B",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Chain Weapons",
|
||||
"primary": ["STR"],
|
||||
"improvement": "B",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Crossbows",
|
||||
"primary": ["DEX"],
|
||||
"improvement": "B",
|
||||
"type": "ranged"
|
||||
},
|
||||
{
|
||||
"name": "Daggers",
|
||||
"primary": ["AGI"],
|
||||
"improvement": "B",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Fencing Weapons",
|
||||
"primary": ["AGI"],
|
||||
"improvement": "C",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Impact Weapons",
|
||||
"primary": ["STR"],
|
||||
"improvement": "C",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Lances",
|
||||
"primary": ["STR"],
|
||||
"improvement": "B",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Pole Weapons",
|
||||
"primary": ["AGI", "STR"],
|
||||
"improvement": "C",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Shields",
|
||||
"primary": ["STR"],
|
||||
"improvement": "C",
|
||||
"type": "defensive"
|
||||
},
|
||||
{
|
||||
"name": "Swords",
|
||||
"primary": ["AGI", "STR"],
|
||||
"improvement": "C",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Thrown Weapons",
|
||||
"primary": ["DEX"],
|
||||
"improvement": "B",
|
||||
"type": "ranged"
|
||||
},
|
||||
{
|
||||
"name": "Two-Handed Impact Weapons",
|
||||
"primary": ["STR"],
|
||||
"improvement": "C",
|
||||
"type": "melee"
|
||||
},
|
||||
{
|
||||
"name": "Two-Handed Swords",
|
||||
"primary": ["STR"],
|
||||
"improvement": "C",
|
||||
"type": "melee"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
87
src/data/improvementcosttable.json
Normal file
87
src/data/improvementcosttable.json
Normal file
@@ -0,0 +1,87 @@
|
||||
{
|
||||
"A": {
|
||||
"0": 1,
|
||||
"1-12": 1,
|
||||
"13": 2,
|
||||
"14": 3,
|
||||
"15": 4,
|
||||
"16": 5,
|
||||
"17": 6,
|
||||
"18": 7,
|
||||
"19": 8,
|
||||
"20": 9,
|
||||
"21": 10,
|
||||
"22": 11,
|
||||
"23": 12,
|
||||
"24": 13,
|
||||
"25": 14
|
||||
},
|
||||
"B": {
|
||||
"0": 2,
|
||||
"1-12": 2,
|
||||
"13": 4,
|
||||
"14": 6,
|
||||
"15": 8,
|
||||
"16": 10,
|
||||
"17": 12,
|
||||
"18": 14,
|
||||
"19": 16,
|
||||
"20": 18,
|
||||
"21": 20,
|
||||
"22": 22,
|
||||
"23": 24,
|
||||
"24": 26,
|
||||
"25": 28
|
||||
},
|
||||
"C": {
|
||||
"0": 3,
|
||||
"1-12": 3,
|
||||
"13": 6,
|
||||
"14": 9,
|
||||
"15": 12,
|
||||
"16": 15,
|
||||
"17": 18,
|
||||
"18": 21,
|
||||
"19": 24,
|
||||
"20": 27,
|
||||
"21": 30,
|
||||
"22": 33,
|
||||
"23": 36,
|
||||
"24": 39,
|
||||
"25": 42
|
||||
},
|
||||
"D": {
|
||||
"0": 4,
|
||||
"1-12": 4,
|
||||
"13": 8,
|
||||
"14": 12,
|
||||
"15": 16,
|
||||
"16": 20,
|
||||
"17": 24,
|
||||
"18": 28,
|
||||
"19": 32,
|
||||
"20": 36,
|
||||
"21": 40,
|
||||
"22": 44,
|
||||
"23": 48,
|
||||
"24": 52,
|
||||
"25": 56
|
||||
},
|
||||
"E": {
|
||||
"0": null,
|
||||
"1-12": 15,
|
||||
"13": 15,
|
||||
"14": 15,
|
||||
"15": 30,
|
||||
"16": 45,
|
||||
"17": 60,
|
||||
"18": 75,
|
||||
"19": 90,
|
||||
"20": 105,
|
||||
"21": 120,
|
||||
"22": 135,
|
||||
"23": 150,
|
||||
"24": 165,
|
||||
"25": 180
|
||||
}
|
||||
}
|
381
src/data/skills.json
Normal file
381
src/data/skills.json
Normal file
@@ -0,0 +1,381 @@
|
||||
{
|
||||
"physical_skills": {
|
||||
"page_ref": "p. 188-192",
|
||||
"skills": [
|
||||
{
|
||||
"name": "Body Control",
|
||||
"check": ["AGI", "AGI", "CON"],
|
||||
"enc": "yes",
|
||||
"improvement": "D"
|
||||
},
|
||||
{
|
||||
"name": "Carousing",
|
||||
"check": ["SGC", "CON", "STR"],
|
||||
"enc": "no",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Climbing",
|
||||
"check": ["COU", "AGI", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Dancing",
|
||||
"check": ["SGC", "CHA", "AGI"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Feat of Strength",
|
||||
"check": ["COU", "STR", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Flying",
|
||||
"check": ["COU", "INT", "AGI"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Gaukelei",
|
||||
"check": ["COU", "CHA", "DEX"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Perception",
|
||||
"check": ["SGC", "INT", "INT"],
|
||||
"enc": "maybe",
|
||||
"improvement": "D"
|
||||
},
|
||||
{
|
||||
"name": "Pickpocket",
|
||||
"check": ["COU", "DEX", "AGI"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Riding",
|
||||
"check": ["CHA", "AGI", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Self-Control",
|
||||
"check": ["COU", "COU", "CON"],
|
||||
"enc": "no",
|
||||
"improvement": "D"
|
||||
},
|
||||
{
|
||||
"name": "Singing",
|
||||
"check": ["SGC", "CHA", "CON"],
|
||||
"enc": "maybe",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Stealth",
|
||||
"check": ["COU", "INT", "AGI"],
|
||||
"enc": "yes",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Swimming",
|
||||
"check": ["AGI", "CON", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
}
|
||||
]
|
||||
},
|
||||
"social_skills": {
|
||||
"page_ref": "p. 193-197",
|
||||
"skills": [
|
||||
{
|
||||
"name": "Disguise",
|
||||
"check": ["INT", "CHA", "AGI"],
|
||||
"enc": "maybe",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Empathy",
|
||||
"check": ["SGC", "INT", "CHA"],
|
||||
"enc": "no",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Etiquette",
|
||||
"check": ["SGC", "INT", "CHA"],
|
||||
"enc": "maybe",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Fast-Talk",
|
||||
"check": ["COU", "INT", "CHA"],
|
||||
"enc": "no",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Intimidation",
|
||||
"check": ["COU", "INT", "CHA"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Persuasion",
|
||||
"check": ["COU", "SGC", "CHA"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Seduction",
|
||||
"check": ["COU", "CHA", "CHA"],
|
||||
"enc": "maybe",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Streetwise",
|
||||
"check": ["SGC", "INT", "CHA"],
|
||||
"enc": "maybe",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Willpower",
|
||||
"check": ["COU", "INT", "CHA"],
|
||||
"enc": "no",
|
||||
"improvement": "D"
|
||||
}
|
||||
]
|
||||
},
|
||||
"knowledge_skills": {
|
||||
"page_ref": "p. 201-205",
|
||||
"skills": [
|
||||
{
|
||||
"name": "Astronomy",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Gambling",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Geography",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "History",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Law",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Magical Lore",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Math",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Mechanics",
|
||||
"check": ["SGC", "SGC", "DEX"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Myths & Legends",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Religions",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Sphere Lore",
|
||||
"check": ["SGC", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Warfare",
|
||||
"check": ["COU", "SGC", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
}
|
||||
]
|
||||
},
|
||||
"nature_skills": {
|
||||
"page_ref": "p. 198-200",
|
||||
"skills": [
|
||||
{
|
||||
"name": "Animal Lore",
|
||||
"check": ["COU", "COU", "CHA"],
|
||||
"enc": "yes",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Fishing",
|
||||
"check": ["DEX", "AGI", "CON"],
|
||||
"enc": "maybe",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Orienting",
|
||||
"check": ["SGC", "INT", "INT"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Plant Lore",
|
||||
"check": ["SGC", "DEX", "CON"],
|
||||
"enc": "maybe",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Ropes",
|
||||
"check": ["SGC", "DEX", "STR"],
|
||||
"enc": "maybe",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Survival",
|
||||
"check": ["COU", "AGI", "CON"],
|
||||
"enc": "yes",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Tracking",
|
||||
"check": ["COU", "INT", "AGI"],
|
||||
"enc": "yes",
|
||||
"improvement": "C"
|
||||
}
|
||||
]
|
||||
},
|
||||
"craft_skills": {
|
||||
"page_ref": "p. 206-213",
|
||||
"skills": [
|
||||
{
|
||||
"name": "Alchemy",
|
||||
"check": ["COU", "SGC", "DEX"],
|
||||
"enc": "yes",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Artistic Ability",
|
||||
"check": ["INT", "DEX", "DEX"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Clothworking",
|
||||
"check": ["SGC", "DEX", "DEX"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Commerce",
|
||||
"check": ["SGC", "INT", "CHA"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Driving",
|
||||
"check": ["CHA", "DEX", "CON"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Earthencraft",
|
||||
"check": ["DEX", "DEX", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Leatherworking",
|
||||
"check": ["DEX", "AGI", "CON"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Metalworking",
|
||||
"check": ["DEX", "CON", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Music",
|
||||
"check": ["CHA", "DEX", "CON"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Pick Locks",
|
||||
"check": ["INT", "DEX", "DEX"],
|
||||
"enc": "yes",
|
||||
"improvement": "C"
|
||||
},
|
||||
{
|
||||
"name": "Prepare Food",
|
||||
"check": ["INT", "DEX", "DEX"],
|
||||
"enc": "yes",
|
||||
"improvement": "A"
|
||||
},
|
||||
{
|
||||
"name": "Sailing",
|
||||
"check": ["DEX", "AGI", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Treat Disease",
|
||||
"check": ["COU", "INT", "CON"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Treat Poison",
|
||||
"check": ["COU", "SGC", "INT"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Treat Soul",
|
||||
"check": ["INT", "CHA", "CON"],
|
||||
"enc": "no",
|
||||
"improvement": "B"
|
||||
},
|
||||
{
|
||||
"name": "Treat Wounds",
|
||||
"check": ["SGC", "DEX", "DEX"],
|
||||
"enc": "yes",
|
||||
"improvement": "D"
|
||||
},
|
||||
{
|
||||
"name": "Woodworking",
|
||||
"check": ["DEX", "AGI", "STR"],
|
||||
"enc": "yes",
|
||||
"improvement": "B"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
14
src/global.d.ts
vendored
Normal file
14
src/global.d.ts
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
declare global {
|
||||
interface Window {
|
||||
TS: {
|
||||
dice: {
|
||||
putDiceInTray: (rollData: any[], showInTray: boolean) => Promise<string>;
|
||||
onRollResults: (callback: (rollEvent: any) => void) => void;
|
||||
sendDiceResult: (resultGroups: any[], rollId: string) => Promise<void>;
|
||||
evaluateDiceResultsGroup: (group: any) => Promise<number>;
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export {};
|
@@ -1,44 +1,136 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useEffect, useState, useCallback } from 'react';
|
||||
|
||||
interface DiceRollResult {
|
||||
interface DSAResult {
|
||||
dice: number[];
|
||||
total: number;
|
||||
timestamp: number;
|
||||
success: boolean;
|
||||
qualityLevel: number;
|
||||
remainingPoints: number;
|
||||
rollId?: string;
|
||||
}
|
||||
|
||||
interface TaleSpireAPI {
|
||||
rollDice: (diceString: string, label?: string) => Promise<DiceRollResult>;
|
||||
postToChat: (message: string) => void;
|
||||
}
|
||||
|
||||
// TaleSpire API global verfügbar machen
|
||||
declare global {
|
||||
interface Window {
|
||||
TS: TaleSpireAPI;
|
||||
}
|
||||
interface TrackedRoll {
|
||||
type: 'dsa' | 'simple';
|
||||
attributes?: [number, number, number];
|
||||
skillValue?: number;
|
||||
modifier?: number;
|
||||
label: string;
|
||||
bonus?: number;
|
||||
}
|
||||
|
||||
export const useTaleSpireDice = () => {
|
||||
const [isAvailable, setIsAvailable] = useState(false);
|
||||
const [trackedRolls, setTrackedRolls] = useState<Record<string, TrackedRoll>>({});
|
||||
const [rollResults, setRollResults] = useState<Record<string, any>>({});
|
||||
|
||||
useEffect(() => {
|
||||
// Prüfen ob TaleSpire API verfügbar ist
|
||||
setIsAvailable(!!window.TS);
|
||||
// Check if TaleSpire API is available
|
||||
const available = typeof window !== 'undefined' &&
|
||||
window.TS &&
|
||||
window.TS.dice;
|
||||
setIsAvailable(available);
|
||||
|
||||
if (available) {
|
||||
// Set up event listener for roll results
|
||||
window.TS.dice.onRollResults((rollEvent: any) => {
|
||||
handleRollResult(rollEvent);
|
||||
});
|
||||
}
|
||||
}, []);
|
||||
|
||||
const handleRollResult = useCallback(async (rollEvent: any) => {
|
||||
const rollId = rollEvent.payload.rollId;
|
||||
|
||||
if (!trackedRolls[rollId]) {
|
||||
return; // Not our roll
|
||||
}
|
||||
|
||||
if (rollEvent.kind === "rollResults") {
|
||||
const roll = rollEvent.payload;
|
||||
const rollData = trackedRolls[rollId];
|
||||
|
||||
let result;
|
||||
|
||||
if (rollData.type === 'dsa') {
|
||||
result = await evaluateDSACheck(roll, rollData);
|
||||
} else if (rollData.type === 'simple') {
|
||||
result = await evaluateSimpleRoll(roll, rollData);
|
||||
}
|
||||
|
||||
if (result) {
|
||||
// Send result back to TaleSpire
|
||||
await window.TS.dice.sendDiceResult([result.resultGroup], rollId);
|
||||
|
||||
// Store result locally
|
||||
setRollResults(prev => ({
|
||||
...prev,
|
||||
[rollId]: result
|
||||
}));
|
||||
}
|
||||
} else if (rollEvent.kind === "rollRemoved") {
|
||||
// Clean up when roll is removed
|
||||
setTrackedRolls(prev => {
|
||||
const updated = { ...prev };
|
||||
delete updated[rollId];
|
||||
return updated;
|
||||
});
|
||||
}
|
||||
}, [trackedRolls]);
|
||||
|
||||
const evaluateDSACheck = async (roll: any, rollData: TrackedRoll) => {
|
||||
if (!roll.resultsGroups || roll.resultsGroups.length < 1) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const group = roll.resultsGroups[0];
|
||||
const dice: number[] = [];
|
||||
|
||||
// Extract dice results
|
||||
for (const result of group.results) {
|
||||
for (const die of result.dice) {
|
||||
dice.push(die.result);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate DSA result
|
||||
const dsaResult = calculateDSAResult(
|
||||
dice,
|
||||
rollData.attributes!,
|
||||
rollData.skillValue!,
|
||||
rollData.modifier!
|
||||
);
|
||||
|
||||
return {
|
||||
...dsaResult,
|
||||
resultGroup: group,
|
||||
type: 'dsa',
|
||||
label: rollData.label
|
||||
};
|
||||
};
|
||||
|
||||
const evaluateSimpleRoll = async (roll: any, rollData: TrackedRoll) => {
|
||||
if (!roll.resultsGroups || roll.resultsGroups.length < 1) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const group = roll.resultsGroups[0];
|
||||
const total = await window.TS.dice.evaluateDiceResultsGroup(group);
|
||||
|
||||
return {
|
||||
resultGroup: group,
|
||||
total: total + (rollData.bonus || 0),
|
||||
type: 'simple',
|
||||
label: rollData.label
|
||||
};
|
||||
};
|
||||
|
||||
const rollDSACheck = async (
|
||||
attributes: [number, number, number],
|
||||
skillValue: number,
|
||||
modifier: number = 0,
|
||||
label: string = "DSA 5e Probe"
|
||||
): Promise<{
|
||||
dice: number[];
|
||||
success: boolean;
|
||||
qualityLevel: number;
|
||||
remainingPoints: number;
|
||||
}> => {
|
||||
if (!window.TS) {
|
||||
// Fallback für Development ohne TaleSpire
|
||||
): Promise<DSAResult> => {
|
||||
if (!isAvailable) {
|
||||
// Development fallback
|
||||
const dice = [
|
||||
Math.floor(Math.random() * 20) + 1,
|
||||
Math.floor(Math.random() * 20) + 1,
|
||||
@@ -48,40 +140,94 @@ export const useTaleSpireDice = () => {
|
||||
}
|
||||
|
||||
try {
|
||||
const result = await window.TS.rollDice("3d20", label);
|
||||
const dsaResult = calculateDSAResult(result.dice, attributes, skillValue, modifier);
|
||||
const rollData = [{
|
||||
name: label,
|
||||
roll: "3d20"
|
||||
}];
|
||||
|
||||
// Ergebnis in TaleSpire Chat posten
|
||||
const chatMessage = formatDSAChatMessage(dsaResult, attributes, skillValue, modifier, label);
|
||||
window.TS.postToChat(chatMessage);
|
||||
const rollId = await window.TS.dice.putDiceInTray(rollData, true);
|
||||
|
||||
// Track this roll
|
||||
setTrackedRolls(prev => ({
|
||||
...prev,
|
||||
[rollId]: {
|
||||
type: 'dsa',
|
||||
attributes,
|
||||
skillValue,
|
||||
modifier,
|
||||
label
|
||||
}
|
||||
}));
|
||||
|
||||
// Return a promise that resolves when we get the result
|
||||
return new Promise((resolve) => {
|
||||
const checkResult = () => {
|
||||
if (rollResults[rollId]) {
|
||||
resolve({ ...rollResults[rollId], rollId });
|
||||
} else {
|
||||
setTimeout(checkResult, 100);
|
||||
}
|
||||
};
|
||||
checkResult();
|
||||
});
|
||||
|
||||
return dsaResult;
|
||||
} catch (error) {
|
||||
console.error('TaleSpire Dice Roll failed:', error);
|
||||
console.error('TaleSpire DSA roll failed:', error);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
|
||||
const rollSimpleDice = async (diceString: string, label?: string) => {
|
||||
if (!window.TS) {
|
||||
// Fallback für Development
|
||||
if (!isAvailable) {
|
||||
// Development fallback
|
||||
const sides = parseInt(diceString.split('d')[1]) || 20;
|
||||
const count = parseInt(diceString.split('d')[0]) || 1;
|
||||
const dice = Array.from({ length: count }, () => Math.floor(Math.random() * sides) + 1);
|
||||
return { dice, total: dice.reduce((a, b) => a + b, 0), timestamp: Date.now() };
|
||||
}
|
||||
|
||||
return await window.TS.rollDice(diceString, label);
|
||||
try {
|
||||
const rollData = [{
|
||||
name: label || 'Simple Roll',
|
||||
roll: diceString
|
||||
}];
|
||||
|
||||
const rollId = await window.TS.dice.putDiceInTray(rollData, true);
|
||||
|
||||
setTrackedRolls(prev => ({
|
||||
...prev,
|
||||
[rollId]: {
|
||||
type: 'simple',
|
||||
label: label || 'Simple Roll'
|
||||
}
|
||||
}));
|
||||
|
||||
return new Promise((resolve) => {
|
||||
const checkResult = () => {
|
||||
if (rollResults[rollId]) {
|
||||
resolve(rollResults[rollId]);
|
||||
} else {
|
||||
setTimeout(checkResult, 100);
|
||||
}
|
||||
};
|
||||
checkResult();
|
||||
});
|
||||
|
||||
} catch (error) {
|
||||
console.error('TaleSpire simple roll failed:', error);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
isAvailable,
|
||||
rollDSACheck,
|
||||
rollSimpleDice
|
||||
rollSimpleDice,
|
||||
rollResults
|
||||
};
|
||||
};
|
||||
|
||||
// DSA 5e Würfellogik
|
||||
// Keep your existing DSA calculation logic
|
||||
const calculateDSAResult = (
|
||||
dice: number[],
|
||||
attributes: [number, number, number],
|
||||
@@ -91,7 +237,6 @@ const calculateDSAResult = (
|
||||
let remainingPoints = skillValue;
|
||||
const effectiveAttributes = attributes.map(attr => attr + modifier);
|
||||
|
||||
// Für jeden Würfel prüfen ob er das Attribut überschreitet
|
||||
dice.forEach((roll, index) => {
|
||||
if (roll > effectiveAttributes[index]) {
|
||||
remainingPoints -= (roll - effectiveAttributes[index]);
|
||||
@@ -108,20 +253,3 @@ const calculateDSAResult = (
|
||||
remainingPoints: Math.max(0, remainingPoints)
|
||||
};
|
||||
};
|
||||
|
||||
// Chat-Nachricht formatieren
|
||||
const formatDSAChatMessage = (
|
||||
result: any,
|
||||
attributes: [number, number, number],
|
||||
skillValue: number,
|
||||
modifier: number,
|
||||
label: string
|
||||
) => {
|
||||
const { dice, success, qualityLevel, remainingPoints } = result;
|
||||
const modifierText = modifier !== 0 ? ` (${modifier > 0 ? '+' : ''}${modifier})` : '';
|
||||
|
||||
return `🎲 **${label}**
|
||||
📊 Würfel: ${dice.join(', ')} vs ${attributes.join('/')}${modifierText}
|
||||
⚔️ FW: ${skillValue} | Übrig: ${remainingPoints}
|
||||
${success ? `✅ **Erfolg** (QL ${qualityLevel})` : '❌ **Fehlschlag**'}`;
|
||||
};
|
38
src/i18n/i18n.ts
Normal file
38
src/i18n/i18n.ts
Normal file
@@ -0,0 +1,38 @@
|
||||
import i18n from 'i18next';
|
||||
import { initReactI18next } from 'react-i18next';
|
||||
import LanguageDetector from 'i18next-browser-languagedetector';
|
||||
|
||||
// Import translations
|
||||
import enTranslation from './locales/en.json';
|
||||
import deTranslation from './locales/de.json';
|
||||
|
||||
// Initialize i18next
|
||||
i18n
|
||||
// Detect user language
|
||||
.use(LanguageDetector)
|
||||
// Pass the i18n instance to react-i18next
|
||||
.use(initReactI18next)
|
||||
// Initialize i18next
|
||||
.init({
|
||||
resources: {
|
||||
en: enTranslation,
|
||||
de: deTranslation
|
||||
},
|
||||
fallbackLng: 'en',
|
||||
debug: import.meta.env.MODE === 'development',
|
||||
|
||||
interpolation: {
|
||||
escapeValue: false, // React already escapes values
|
||||
},
|
||||
|
||||
// Default namespace
|
||||
defaultNS: 'translation',
|
||||
|
||||
// Detection options
|
||||
detection: {
|
||||
order: ['localStorage', 'navigator'],
|
||||
caches: ['localStorage'],
|
||||
}
|
||||
});
|
||||
|
||||
export default i18n;
|
121
src/i18n/locales/de.json
Normal file
121
src/i18n/locales/de.json
Normal file
@@ -0,0 +1,121 @@
|
||||
{
|
||||
"translation": {
|
||||
"app": {
|
||||
"title": "DSA 5 Charakterbogen",
|
||||
"iconAlt": "DSA 5 Charakterbogen"
|
||||
},
|
||||
"basicInfo": {
|
||||
"title": "Grundinformationen",
|
||||
"name": "Name",
|
||||
"namePlaceholder": "Charaktername eingeben",
|
||||
"species": "Spezies",
|
||||
"speciesPlaceholder": "z.B. Mensch, Elf, Zwerg",
|
||||
"culture": "Kultur",
|
||||
"culturePlaceholder": "z.B. Mittelländisch, Thorwalsch",
|
||||
"profession": "Profession",
|
||||
"professionPlaceholder": "z.B. Krieger, Magier, Kundschafter",
|
||||
"socialstatus": "Sozialstatus",
|
||||
"socialstatusPlaceholder": "z.B. Unfrei, Bürger, Adel",
|
||||
"hometown": "Heimatort",
|
||||
"hometownPlaceholder": "Geburts- oder Heimatort",
|
||||
"family": "Familie",
|
||||
"familyPlaceholder": "Familienstand und Verwandtschaft",
|
||||
"experienceLevel": "Erfahrungsstufe",
|
||||
"experienceLevels": {
|
||||
"inexperienced": "Unerfahren",
|
||||
"average": "Durchschnittlich",
|
||||
"experienced": "Erfahren",
|
||||
"competent": "Kompetent",
|
||||
"masterful": "Meisterhaft",
|
||||
"brilliant": "Brillant",
|
||||
"legendary": "Legendär"
|
||||
}
|
||||
},
|
||||
"appearance": {
|
||||
"title": "Aussehen",
|
||||
"age": "Alter",
|
||||
"agePlaceholder": "Alter in Jahren",
|
||||
"haircolor": "Haarfarbe",
|
||||
"haircolorPlaceholder": "z.B. Braun, Blond, Schwarz",
|
||||
"eyecolor": "Augenfarbe",
|
||||
"eyecolorPlaceholder": "z.B. Braun, Blau, Grün",
|
||||
"height": "Größe",
|
||||
"heightPlaceholder": "Größe in cm",
|
||||
"weight": "Gewicht",
|
||||
"weightPlaceholder": "Gewicht in kg",
|
||||
"characteristics": "Besondere Merkmale",
|
||||
"characteristicsPlaceholder": "Narben, Tätowierungen, etc."
|
||||
},
|
||||
"attributes": {
|
||||
"title": "Eigenschaften",
|
||||
"courage": "MU - Mut",
|
||||
"cleverness": "KL - Klugheit",
|
||||
"intuition": "IN - Intuition",
|
||||
"charisma": "CH - Charisma",
|
||||
"dexterity": "FF - Fingerfertigkeit",
|
||||
"agility": "GE - Gewandtheit",
|
||||
"constitution": "KO - Konstitution",
|
||||
"strength": "KK - Körperkraft"
|
||||
},
|
||||
"combat": {
|
||||
"title": "Kampfwerte",
|
||||
"lifePoints": "Lebenspunkte",
|
||||
"astralEnergy": "Astralpunkte",
|
||||
"initiative": "Initiative",
|
||||
"speed": "Geschwindigkeit",
|
||||
"max": "Max",
|
||||
"current": "Aktuell"
|
||||
},
|
||||
"skills": {
|
||||
"title": "Fertigkeiten",
|
||||
"skillValue": "FW",
|
||||
"addSkill": "Fertigkeit hinzufügen"
|
||||
},
|
||||
"advantages": {
|
||||
"title": "Vorteile",
|
||||
"addAdvantage": "Vorteil hinzufügen"
|
||||
},
|
||||
"disadvantages": {
|
||||
"title": "Nachteile",
|
||||
"addDisadvantage": "Nachteil hinzufügen"
|
||||
},
|
||||
"equipment": {
|
||||
"title": "Ausrüstung",
|
||||
"addEquipment": "Ausrüstung hinzufügen"
|
||||
},
|
||||
"spells": {
|
||||
"title": "Zauber",
|
||||
"addMagic": "Zauberfähigkeiten hinzufügen",
|
||||
"addSpell": "Zauber hinzufügen",
|
||||
"magicalTraditions": "Magische Traditionen",
|
||||
"tradition": "Tradition",
|
||||
"skillValue": "ZfW - Zauberfertigkeit",
|
||||
"aspCost": "AsP-Kosten",
|
||||
"castingTime": "Zauberdauer",
|
||||
"range": "Reichweite",
|
||||
"duration": "Wirkungsdauer",
|
||||
"difficulty": "Erschwernis",
|
||||
"description": "Beschreibung",
|
||||
"effect": "Wirkung",
|
||||
"traditions": {
|
||||
"gildenmagier": "Gildenmagier",
|
||||
"hexe": "Hexe",
|
||||
"druide": "Druide",
|
||||
"elf": "Elf",
|
||||
"scharlatane": "Scharlatane",
|
||||
"zauberbarde": "Zauberbarde",
|
||||
"zaubertänzer": "Zaubertänzer",
|
||||
"intuitivezauberer": "Intuitive Zauberer"
|
||||
}
|
||||
},
|
||||
"common": {
|
||||
"save": "Speichern",
|
||||
"cancel": "Abbrechen",
|
||||
"edit": "Bearbeiten",
|
||||
"delete": "Löschen",
|
||||
"add": "Hinzufügen",
|
||||
"close": "Schließen",
|
||||
"confirm": "Bestätigen"
|
||||
}
|
||||
}
|
||||
}
|
54
src/i18n/locales/en.json
Normal file
54
src/i18n/locales/en.json
Normal file
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"translation": {
|
||||
"app": {
|
||||
"title": "DSA 5 Character Sheet",
|
||||
"iconAlt": "DSA 5e Character Sheet"
|
||||
},
|
||||
"basicInfo": {
|
||||
"title": "Basic Information",
|
||||
"name": "Name",
|
||||
"namePlaceholder": "Enter character name",
|
||||
"species": "Species",
|
||||
"speciesPlaceholder": "e.g., Human, Elf, Dwarf",
|
||||
"culture": "Culture",
|
||||
"culturePlaceholder": "e.g., Middenrealmish, Thorwalian",
|
||||
"profession": "Profession",
|
||||
"professionPlaceholder": "e.g., Warrior, Mage, Scout",
|
||||
"experienceLevel": "Experience Level",
|
||||
"experienceLevels": {
|
||||
"inexperienced": "Inexperienced",
|
||||
"average": "Average",
|
||||
"experienced": "Experienced",
|
||||
"competent": "Competent",
|
||||
"masterful": "Masterful",
|
||||
"brilliant": "Brilliant",
|
||||
"legendary": "Legendary"
|
||||
}
|
||||
},
|
||||
"attributes": {
|
||||
"title": "Attributes",
|
||||
"courage": "CO - Courage",
|
||||
"cleverness": "CL - Cleverness",
|
||||
"intuition": "IN - Intuition",
|
||||
"charisma": "CH - Charisma",
|
||||
"dexterity": "DE - Dexterity",
|
||||
"agility": "AG - Agility",
|
||||
"constitution": "CN - Constitution",
|
||||
"strength": "ST - Strength"
|
||||
},
|
||||
"combat": {
|
||||
"title": "Combat Values",
|
||||
"lifePoints": "Life Points",
|
||||
"stamina": "Stamina",
|
||||
"initiative": "Initiative",
|
||||
"speed": "Speed"
|
||||
},
|
||||
"skills": {
|
||||
"title": "Skills"
|
||||
},
|
||||
"spells": {
|
||||
"title": "Spells",
|
||||
"addMagic": "Add Magic Abilities"
|
||||
}
|
||||
}
|
||||
}
|
@@ -3,6 +3,8 @@ import React from 'react';
|
||||
import ReactDOM from 'react-dom/client';
|
||||
import App from './App';
|
||||
import './index.css';
|
||||
// Import i18n configuration
|
||||
import './i18n/i18n';
|
||||
|
||||
ReactDOM.createRoot(document.getElementById('root')!).render(
|
||||
<React.StrictMode>
|
||||
|
@@ -20,10 +20,10 @@
|
||||
}
|
||||
|
||||
.character-sheet {
|
||||
max-width: 900px;
|
||||
max-width: 599px;
|
||||
margin: 0 auto;
|
||||
padding: 20px;
|
||||
font-family: 'Segoe UI', 'Roboto', -apple-system, BlinkMacSystemFont, sans-serif;
|
||||
font-family: OptimusPrinceps;
|
||||
color: var(--ts-color-on-surface, var(--text-color));
|
||||
background-color: var(--ts-color-surface, var(--surface-color));
|
||||
line-height: 1.6;
|
||||
@@ -519,39 +519,6 @@ button:active {
|
||||
--surface-variant-color: #f9f9f9;
|
||||
}
|
||||
|
||||
/* Theme Toggle Button */
|
||||
.theme-toggle {
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
border-radius: 25px;
|
||||
background: var(--ts-color-primary);
|
||||
color: white;
|
||||
border: none;
|
||||
font-size: 1.5rem;
|
||||
cursor: pointer;
|
||||
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
|
||||
transition: all 0.3s ease;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.theme-toggle:hover {
|
||||
transform: scale(1.1);
|
||||
box-shadow: 0 6px 16px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.theme-icon {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: white;
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
body {
|
||||
background: var(--ts-background-primary, var(--background-color));
|
||||
transition: background-color 0.3s ease;
|
29
src/styles/LanguageSelector.css
Normal file
29
src/styles/LanguageSelector.css
Normal file
@@ -0,0 +1,29 @@
|
||||
.language-selector {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin: 10px;
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
}
|
||||
|
||||
.language-btn {
|
||||
background-color: var(--ts-color-primary, var(--primary-color));
|
||||
color: var(--ts-color-on-primary, var(--on-primary-color));
|
||||
border: 1px solid var(--border-color);
|
||||
border-radius: 4px;
|
||||
padding: 5px 10px;
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.language-btn:hover {
|
||||
background-color: var(--bg-hover);
|
||||
}
|
||||
|
||||
.language-btn.active {
|
||||
background-color: var(--primary-color);
|
||||
color: white;
|
||||
border-color: var(--primary-color);
|
||||
}
|
17
src/styles/ThemeToggle.css
Normal file
17
src/styles/ThemeToggle.css
Normal file
@@ -0,0 +1,17 @@
|
||||
.theme-toggle {
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
position: fixed;
|
||||
color: var(--ts-color-secondary);
|
||||
background: var(--ts-background-tertiary);
|
||||
bottom: 10px;
|
||||
right: 10px;
|
||||
padding: 10px;
|
||||
border-radius: 50%;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.theme-toggle:hover {
|
||||
color: var(--ts-accent-hover);
|
||||
background: var(--ts-accent-background);
|
||||
}
|
@@ -1,16 +0,0 @@
|
||||
/* src/styles/talespire-variables.css */
|
||||
:root {
|
||||
/* TaleSpire Color Variables */
|
||||
--ts-color-surface: #ffffff;
|
||||
--ts-color-on-surface: #000000;
|
||||
--ts-color-surface-variant: #f9f9f9;
|
||||
--ts-color-primary: #7b2cbf;
|
||||
--ts-color-secondary: #3a0ca3;
|
||||
--ts-color-outline: #cccccc;
|
||||
--ts-color-error: #ff4444;
|
||||
|
||||
/* Add other TaleSpire variables as you discover them */
|
||||
--ts-color-background: #f5f5f5;
|
||||
--ts-color-on-background: #222222;
|
||||
--ts-background-primary: #1a1a1a,
|
||||
}
|
36
src/types/abilities.ts
Normal file
36
src/types/abilities.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import type {DSAAttributes} from "./baseCharacter.ts";
|
||||
import type {DSABelastungen, DSAImprovements} from "./baseDSA.ts";
|
||||
|
||||
export interface DSABaseAbility {
|
||||
name: string
|
||||
steigerungsfaktor: DSAImprovements
|
||||
}
|
||||
|
||||
export interface DSASkill extends DSABaseAbility {
|
||||
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes]
|
||||
fertigkeitswert: number
|
||||
belastung: DSABelastungen
|
||||
anmerkung: string
|
||||
routineProbe: number
|
||||
}
|
||||
|
||||
export interface DSACombatTechnique extends DSABaseAbility {
|
||||
primaryAttribute: keyof DSAAttributes
|
||||
kampftechnikwert: number
|
||||
hitcheck: number
|
||||
paradecheck: number
|
||||
}
|
||||
|
||||
export interface DSASpell {
|
||||
name: string
|
||||
check: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes]
|
||||
skilllevel: number
|
||||
cost: number
|
||||
timeInSec: number
|
||||
range: number
|
||||
duration: number
|
||||
property: string
|
||||
improvement: DSAImprovements
|
||||
effect: string[]
|
||||
special: boolean
|
||||
}
|
55
src/types/baseCharacter.ts
Normal file
55
src/types/baseCharacter.ts
Normal file
@@ -0,0 +1,55 @@
|
||||
import type {DSABelastungen, DSACalculatedValue} from "./baseDSA.ts";
|
||||
|
||||
export interface DSAAttributes {
|
||||
courage: number;
|
||||
cleverness: number;
|
||||
intuition: number;
|
||||
charisma: number;
|
||||
dexterity: number;
|
||||
agility: number;
|
||||
constitution: number;
|
||||
strength: number;
|
||||
}
|
||||
|
||||
export interface DSAPersonalData {
|
||||
name: string;
|
||||
sex?: 'm' | 'w' | 'd';
|
||||
species: string;
|
||||
culture: string;
|
||||
profession: string;
|
||||
socialStanding: string;
|
||||
hometown: string;
|
||||
placeOfBirth?: string;
|
||||
family: string;
|
||||
age: string;
|
||||
birthdate?: string;
|
||||
hairColor?: string;
|
||||
eyeColor?: string;
|
||||
height?: string;
|
||||
weight?: string;
|
||||
characteristics?: string[];
|
||||
image?: string;
|
||||
}
|
||||
|
||||
export interface DSAStats {
|
||||
lifePoints: {
|
||||
value: DSACalculatedValue;
|
||||
pain: number;
|
||||
fatigue: number;
|
||||
}
|
||||
conditions?: string[];
|
||||
astralEnergy?: DSACalculatedValue;
|
||||
karmaEnergy?: DSACalculatedValue;
|
||||
spirit: DSACalculatedValue;
|
||||
thoughness: DSACalculatedValue;
|
||||
dodge: DSACalculatedValue;
|
||||
initiative: number; //TODO function?
|
||||
movement: number;
|
||||
}
|
||||
|
||||
export interface DSAExperienceLevel {
|
||||
current: "Unerfahren" | "Durchschnittlich" | "Erfahren" | "Kompetent" | "Meisterlich" | "Brillant" | "Legendär"
|
||||
apTotal: number
|
||||
apAvailable: number
|
||||
apSpent: number
|
||||
}
|
11
src/types/baseDSA.ts
Normal file
11
src/types/baseDSA.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
export interface DSACalculatedValue {
|
||||
base: number;
|
||||
modifier: number;
|
||||
purchased?: number;
|
||||
max: number;
|
||||
current: number;
|
||||
}
|
||||
|
||||
export type DSAImprovements = 'A' | 'B' | 'C' | 'D' | 'E' | 'other'
|
||||
|
||||
export type DSABelastungen = 'JA' | 'NEIN' | 'EVTL';
|
11
src/types/baseEquiment.ts
Normal file
11
src/types/baseEquiment.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
export interface DSABaseEquiment {
|
||||
name: string;
|
||||
weight: number;
|
||||
carriedWhere: string;
|
||||
}
|
||||
|
||||
export interface DSABaseWeapon extends DSABaseEquiment {
|
||||
technique: string;
|
||||
tp: number;
|
||||
range: number;
|
||||
}
|
@@ -1,69 +1,80 @@
|
||||
export interface DSAAttributes {
|
||||
courage: number; // Mut
|
||||
cleverness: number; // Klugheit
|
||||
intuition: number; // Intuition
|
||||
charisma: number; // Charisma
|
||||
dexterity: number; // Fingerfertigkeit
|
||||
agility: number; // Gewandtheit
|
||||
constitution: number; // Konstitution
|
||||
strength: number; // Körperkraft
|
||||
}
|
||||
import type {DSAAttributes, DSAHealth, DSAPersonalData, DSAResistances} from "./baseCharacter.ts";
|
||||
import type {DSAArmor, DSAMeleeWeapon, DSARangedWeapon, DSAShield} from "./equiment.ts";
|
||||
import type {DSACombatTechnique} from "./abilities.ts";
|
||||
import type {DSAFatePoints} from "./fatepoints.ts";
|
||||
import type {DSABelastungen, DSAImprovements} from "./baseDSA.ts";
|
||||
|
||||
export interface DSASkill {
|
||||
name: string;
|
||||
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes];
|
||||
value: number;
|
||||
name: string
|
||||
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes]
|
||||
fertigkeitswert: number
|
||||
belastung: DSABelastungen
|
||||
steigerungsfaktor: DSAImprovements
|
||||
anmerkung: string
|
||||
routineProbe: number
|
||||
}
|
||||
|
||||
export interface DSACombatValues {
|
||||
lifePoints: {
|
||||
max: number;
|
||||
current: number;
|
||||
};
|
||||
stamina: {
|
||||
max: number;
|
||||
current: number;
|
||||
};
|
||||
initiative: number;
|
||||
speed: number;
|
||||
dodge: number;
|
||||
unarmedAttack: number;
|
||||
unarmedParry: number;
|
||||
meleeWeapons: DSAMeleeWeapon[];
|
||||
rangedWeapons: DSARangedWeapon[];
|
||||
armor: DSAArmor[];
|
||||
shield: DSAShield[];
|
||||
combatAbilities: Record<string, DSACombatTechnique>;
|
||||
}
|
||||
|
||||
export interface DSAAstral {
|
||||
astralEnergy?: {
|
||||
max: number;
|
||||
current: number;
|
||||
};
|
||||
initiative: number;
|
||||
speed: number;
|
||||
spells: Record<string, DSASpell>;
|
||||
traditions: string[];
|
||||
}
|
||||
|
||||
export interface DSAKarmal {
|
||||
karmalEnergy?: {
|
||||
max: number;
|
||||
current: number;
|
||||
}
|
||||
spells: Record<string, DSASpell>;
|
||||
traditions: string[];
|
||||
}
|
||||
|
||||
export interface DSASpell {
|
||||
id: string;
|
||||
name: string;
|
||||
tradition: string[]; // Gildenmagier, Hexe, Druide, etc.
|
||||
tradition: string[];
|
||||
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes];
|
||||
skillValue: number; // FW - Fertigkeitswert
|
||||
aspCost: string; // "4 AsP", "2 AsP pro Stufe"
|
||||
castingTime: string; // "2 Aktionen", "5 Minuten"
|
||||
range: string; // "Berührung", "7 Meter"
|
||||
duration: string; // "Sofort", "5 Minuten"
|
||||
difficulty: number; // Erschwernis/Erleichterung
|
||||
skillValue: number;
|
||||
aspCost: string;
|
||||
castingTime: string;
|
||||
range: string;
|
||||
duration: string;
|
||||
difficulty: number;
|
||||
description: string;
|
||||
effect: string;
|
||||
}
|
||||
|
||||
export interface DSACharacter {
|
||||
id: string;
|
||||
name: string;
|
||||
species: string; // Spezies
|
||||
culture: string; // Kultur
|
||||
profession: string; // Profession
|
||||
experienceLevel: string; // Erfahrungsgrad
|
||||
personalData: DSAPersonalData;
|
||||
experienceLevel: string;
|
||||
attributes: DSAAttributes;
|
||||
health: DSAHealth;
|
||||
resistances: DSAResistances;
|
||||
skills: Record<string, DSASkill>;
|
||||
combat: DSACombatValues;
|
||||
advantages: string[]; // Vorteile
|
||||
disadvantages: string[]; // Nachteile
|
||||
equipment: string[]; // Ausrüstung
|
||||
astralEnergy?: {
|
||||
max: number;
|
||||
current: number;
|
||||
};
|
||||
spells: Record<string, DSASpell>;
|
||||
magicalTraditions: string[];
|
||||
advantages: string[];
|
||||
disadvantages: string[];
|
||||
equipment: string[];
|
||||
hasMagic: boolean;
|
||||
astral: DSAAstral;
|
||||
hasKarmal: boolean;
|
||||
karmal: DSAKarmal;
|
||||
fatepoints: DSAFatePoints;
|
||||
}
|
||||
|
4
src/types/condition.ts
Normal file
4
src/types/condition.ts
Normal file
@@ -0,0 +1,4 @@
|
||||
export interface DSACondition {
|
||||
condition: "confusion" | "encumbrance" | "fear" | "pain" | "paralysis" | "rapture" | "stupor";
|
||||
level: 1 | 2 | 3 | 4;
|
||||
}
|
32
src/types/equiment.ts
Normal file
32
src/types/equiment.ts
Normal file
@@ -0,0 +1,32 @@
|
||||
import type {DSABaseEquiment, DSABaseWeapon} from "./baseEquiment.ts";
|
||||
import type {DSACalculatedValue} from "./baseDSA.ts";
|
||||
|
||||
|
||||
export interface DSAAmmonution extends DSABaseEquiment {
|
||||
perUse: number;
|
||||
count: number;
|
||||
}
|
||||
|
||||
export interface DSAMeleeWeapon extends DSABaseWeapon{
|
||||
atpamod: number;
|
||||
damagebonus: number;
|
||||
at: number;
|
||||
pa: number;
|
||||
}
|
||||
|
||||
export interface DSARangedWeapon extends DSABaseWeapon{
|
||||
reloaddur: number;
|
||||
ammo: DSAAmmonution;
|
||||
rangedCombat: number;
|
||||
}
|
||||
|
||||
export interface DSAArmor extends DSABaseEquiment{
|
||||
protection: number;
|
||||
encumbrance: number;
|
||||
penalties: number;
|
||||
}
|
||||
|
||||
export interface DSAShieldParryWeapon extends DSABaseEquiment {
|
||||
structure: DSACalculatedValue;
|
||||
atpamod: number;
|
||||
}
|
6
src/types/fatepoints.ts
Normal file
6
src/types/fatepoints.ts
Normal file
@@ -0,0 +1,6 @@
|
||||
export interface DSAFatePoints {
|
||||
stats: number;
|
||||
bonus: number;
|
||||
max: number;
|
||||
current: number;
|
||||
}
|
@@ -2,7 +2,9 @@ import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react';
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
plugins: [
|
||||
react(),
|
||||
],
|
||||
base: './',
|
||||
build: {
|
||||
minify: 'esbuild', // ← Statt terser
|
||||
|
Reference in New Issue
Block a user