Files
csgowtf/TODO.md
vikingowl 49033560fa feat: CS2 format support, player tracking fixes, and homepage enhancements
- Add dynamic MR12/MR15 halftime calculation to RoundTimeline component
- Fix TrackPlayerModal API signature (remove shareCode, change isOpen to open binding)
- Update Player types for string IDs and add ban fields (vac_count, vac_date, game_ban_count, game_ban_date)
- Add target/rel props to Button component for external links
- Enhance homepage with processing matches indicator
- Update preferences store for string player IDs
- Document Phase 5 progress and TypeScript fixes in TODO.md

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 19:10:13 +01:00

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# CS2.WTF Rewrite TODO
## Phase 0 Kickoff & Research
- [x] Create and push the `cs2-port` branch from the current default branch.
- [x] Clear legacy Vue 3 codebase for clean slate rewrite.
- [x] Capture the legacy stack (Vue 3 SPA + Go backend) and existing route map:
- `/` - Homepage with featured matches
- `/matches` - Match listing and search
- `/player/[id]` - Player profile and statistics
- `/match/[id]` - Match overview and scoreboard
- `/match/[id]/economy` - Round-by-round economy tracking
- `/match/[id]/details` - Detailed player statistics
- `/match/[id]/flashes` - Flashbang effectiveness data
- `/match/[id]/damage` - Damage visualization and heatmaps
- `/match/[id]/chat` - In-game chat log
- [x] Audit the `csgowtfd` backend APIs and data models:
- Backend: Go + Gin framework + Ent ORM + PostgreSQL
- API endpoints documented in `docs/API.md`
- 12 REST endpoints identified (player, match, matches listing, sitemap)
- Data models: Match, Player, MatchPlayer, RoundStats, Weapon, Message
- Swagger documentation available at `/api/swagger`
- **Decision**: Continue using existing REST API (no replacement needed)
- CS2 compatibility: Backend ready with rank field supporting 0-30000 Premier rating
- [x] Document CS2 demo parsing pipeline:
- Demo parsing handled by backend (6 concurrent workers)
- Share code submission via `/match/parse/:sharecode`
- Demos expire after 30 days (configurable)
- Parsing SLA: ~2-5 minutes per match (depends on queue)
- Storage: PostgreSQL for structured data, Redis for caching
- Data freshness: Player profiles update every 7 days, match check every 30 min
- [ ] Host workshops with stakeholders, shoutcasters, and data consumers to gather CS2-specific requirements (new stats, volumetric smokes, MR12 changes).
- **Note**: Planned for implementation period - feedback will inform feature priorities
## Phase 1 Technical Foundations ✅ COMPLETE
- [x] Standardize on Node.js ≥ 18 (add `.nvmrc` / `.tool-versions`) and lock package manager choice (npm or yarn).
- [x] Initialize SvelteKit project with required dependencies:
- `npm create svelte@latest` with TypeScript (strict) and ESLint + Prettier options
- Core: `svelte@^5.0.0`, `@sveltejs/kit@^2.0.0`, `vite@^5.0.0`
- Styling: `tailwindcss@^3.4.0`, `daisyui@^4.0.0`, `autoprefixer@^10.4.0`, `postcss@^8.4.0`
- TypeScript: `typescript@^5.3.0`, `tslib@^2.6.0`, `@sveltejs/vite-plugin-svelte@^4.0.0`
- Icons: `lucide-svelte` or `@iconify/svelte`
- [x] Configure `tsconfig.json` with strict mode:
```json
{
"extends": "./.svelte-kit/tsconfig.json",
"compilerOptions": {
"strict": true,
"noImplicitAny": true,
"strictNullChecks": true,
"strictFunctionTypes": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noImplicitReturns": true,
"skipLibCheck": true
}
}
```
- [x] Set up Tailwind CSS with DaisyUI:
- Initialize: `npx tailwindcss init -p`
- Configure DaisyUI themes (light, dark, CS2-branded theme)
- Add custom color palette for teams (T-side orange, CT-side blue)
- Import Tailwind directives in `app.css`
- [x] Add development tooling:
- ESLint: `eslint-plugin-svelte`, `@typescript-eslint/eslint-plugin`, `@typescript-eslint/parser`
- Prettier: `prettier-plugin-svelte`, `prettier-plugin-tailwindcss`
- Git hooks: `husky@^9.0.0`, `lint-staged@^15.0.0`
- Type checking: `svelte-check@^4.0.0`
- Stylelint: `stylelint@^16.0.0`, `stylelint-config-standard`
- [x] Configure Vitest for unit/component tests:
- Install: `vitest@^1.0.0`, `@testing-library/svelte@^5.0.0`, `@testing-library/jest-dom@^6.0.0`
- Configure `vitest.config.ts` with Svelte plugin
- Set up test utilities and mocking helpers
- [x] Configure Playwright for E2E tests:
- Install: `@playwright/test@^1.40.0`
- Create `playwright.config.ts` with multiple browsers (chromium, firefox, webkit)
- Set up CI mode for headless execution
- Create base fixtures and page objects
- [x] Set up Vite configuration:
- Configure path aliases: `$lib`, `$components`, `$stores`, `$utils`, `$types`
- Set up environment variable handling (`.env.example`)
- Configure build optimizations (chunking strategy, asset handling)
- [x] Update Woodpecker CI pipeline (`.woodpecker.yml`):
- Add steps: `install` → `lint` → `type-check` → `test` → `build`
- Configure caching for `node_modules`
- Add quality gates (minimum coverage, zero TypeScript errors)
## Phase 2 Design System & UX Direction ✅ COMPLETE
- [x] Produce a Figma (or Penpot) design system: typography scale, spacing, color ramps, iconography inspired by modern Counter-Strike 2 visuals.
- **Note**: Created comprehensive `docs/DESIGN.md` instead of Figma mockups (as agreed with user)
- [x] Define DaisyUI themes aligned with CS2 branding, including semantic color tokens for teams, utility types, and economy states.
- [x] Establish responsive layout grids (mobile-first up to ultrawide) and interaction patterns (hover, focus, press states).
- [x] Design core components: global navigation, search, tabs, data tables, filters, cards, charts, modals, toasts, and timeline elements.
- **Implemented**: Button, Badge, Card, Header, Footer components
- [x] Create motion guidelines (micro-interactions, transitions) that reinforce hierarchy without compromising performance.
- [x] Run accessibility review on mockups (contrast, color blindness variants, keyboard flows).
## Phase 3 Domain Modeling & Data Layer ✅ COMPLETE
**Reference**: See `docs/API.md` for complete backend API documentation, endpoints, and response structures.
- [x] Define core TypeScript interfaces in `src/lib/types/` (based on backend schemas):
- `Match.ts`: match_id, share_code, map, date, scores, duration, match_result, max_rounds, demo_parsed, tick_rate
- `Player.ts`: id (Steam ID), name, avatar, vanity_url, wins/losses/ties, vac_count, game_ban_count, steam_updated
- `MatchPlayer.ts`: player stats per match (kills, deaths, assists, headshot, mvp, score, kast, rank changes, damage, utility stats, flash metrics)
- `RoundStats.ts`: round number, bank (money), equipment value, spent
- `Weapon.ts`: weapon statistics (victim, damage, eq_type, hit_group) with enums
- `Message.ts`: chat messages (message text, all_chat flag, tick, player reference)
- Derived types: `MatchWithPlayers`, `PlayerProfile`, `MatchRoundsData`, `MatchChatData`
- **Implemented**: Backend typo handling (looses → losses) with normalization
- [x] Create Zod schemas for runtime validation:
- Match all TypeScript interfaces with Zod schemas for API response validation
- Add custom validators for Steam IDs (uint64), match IDs, rank tiers (0-30000 for CS2)
- Handle nullable fields properly (many optional fields in backend)
- Export type-safe parsers: `parseMatch()`, `parsePlayer()`, `parseMatchPlayer()`, etc.
- Add schema for error responses
- [x] Design API client architecture:
- Backend confirmed: REST API (Go + Gin) at `localhost:8000` (default)
- Built `src/lib/api/client.ts` with axios wrapper
- Created endpoint modules: `players.ts`, `matches.ts`
- Implemented error handling (network errors, API errors, validation errors)
- Added timeout handling (10s default) and typed APIException
- Implemented request cancellation (AbortController) for search
- Zod validation on all API responses
- Handle CORS (backend supports configurable CORS domains)
- **Note**: Retry logic and response caching deferred to Phase 7 (Performance)
- [x] Set up MSW (Mock Service Worker) for testing:
- Installed: `msw@^2.0.0`
- Created mock handlers in `src/mocks/handlers/` for all endpoints
- Generated realistic fixture data matching CS2 statistics
- Configured MSW for both development mode (browser) and test runs (server)
- [ ] Explore real-time features:
- Decide: polling vs WebSocket for live match updates
- Define update frequency and data delta strategy
- Plan optimistic UI updates and conflict resolution
- Document backend API requirements for live data
- **Note**: Deferred to Phase 5 after basic features are implemented
## Phase 4 Application Architecture & Routing ✅ COMPLETE
- [x] Create SvelteKit route structure in `src/routes/`:
- ✅ Created: `+layout.svelte`, `+layout.ts`, `+error.svelte`
- ✅ Homepage: `+page.svelte`, `+page.ts` with featured matches loader
- ✅ Matches listing: `matches/+page.ts` with query params
- ✅ Players: `players/+page.ts` placeholder
- ✅ About: `about/+page.ts` static page
- ✅ Match detail routes (nested layouts): `/match/[id]/*` with tabs
- ✅ Player profile `[id]` route: `/player/[id]`
- [x] Implement root layout (`src/routes/+layout.svelte`):
- ✅ Global header with logo and navigation (Header.svelte)
- ✅ Footer with links (Footer.svelte)
- ✅ Toast notification system (ToastContainer.svelte, top-right)
- ✅ Search bar with keyboard shortcuts (SearchBar.svelte)
- ⚠️ Language switcher: **TODO Phase 6 (Localization)**
- ✅ Theme toggle (ThemeToggle.svelte)
- [x] Create reusable layout components in `src/lib/components/layout/`:
- ✅ `Header.svelte`: responsive navigation, mobile menu drawer
- ✅ `Footer.svelte`: links, social, donation info
- ✅ `SearchBar.svelte`: search with autocomplete
- ✅ `ThemeToggle.svelte`: theme switching
- ⚠️ `LanguageSwitcher.svelte`: **TODO Phase 6**
- [x] Create base UI components in `src/lib/components/ui/`:
- ✅ `Modal.svelte`, `Skeleton.svelte`, `Tabs.svelte`, `Tooltip.svelte`
- ✅ `Button.svelte`, `Badge.svelte`, `Card.svelte`
- ✅ `Toast.svelte`, `ToastContainer.svelte`
- [x] Create domain components:
- ✅ `MatchCard.svelte` in `src/lib/components/match/`
- ✅ `PlayerCard.svelte` in `src/lib/components/player/`
- [x] Configure load functions with error handling:
- ✅ Implemented `+page.ts` load functions (homepage, matches, players, about)
- ✅ Added error boundary: `+error.svelte` at root level (404, 500, 503 handling)
- ✅ API error handling in load functions (catch/fallback)
- ✅ Loading skeletons created (Skeleton.svelte)
- [x] Set up state management with Svelte stores (`src/lib/stores/`):
- ✅ `preferences.ts`: theme, language, favorites, advanced stats toggle, date format
- ✅ `search.ts`: search query, filters, recent searches (localStorage)
- ✅ `toast.ts`: notification queue with auto-dismiss, typed messages
- ✅ Used `writable` stores with custom methods
- ✅ localStorage persistence with browser environment detection
- ⚠️ `cache.ts`: **Deferred to Phase 7 (Performance)**
- ⚠️ `auth.ts`: **Not needed (no authentication planned)**
- [ ] Add analytics and privacy:
- ⚠️ Choose analytics solution: **Deferred to Phase 7**
- ⚠️ Implement consent banner: **Deferred to Phase 7**
- ⚠️ Create analytics utility: **Deferred to Phase 7**
- ⚠️ Ensure SSR compatibility: **Deferred to Phase 7**
- ⚠️ Add opt-out mechanism: **Deferred to Phase 7**
## Phase 5 Feature Delivery (Parity + Enhancements)
### 5.1 Homepage (`/` - `src/routes/+page.svelte`) ✅ SUBSTANTIALLY COMPLETE
- [x] Hero section with site branding and tagline
- [x] Featured/Recent matches carousel:
- ✅ Card component showing map, teams, score, date
- ✅ Click to navigate to match detail
- ✅ Auto-rotate with pause on hover (5 second intervals)
- ✅ Manual navigation arrows with temporary pause
- ✅ Responsive slides (1/2/3 matches based on screen width)
- [x] Processing matches indicator:
- ✅ Badge with pulsing animation for unparsed demos
- ✅ Count of matches being processed
- [x] Quick stats dashboard:
- ✅ Total matches analyzed (dynamic from last 50 matches)
- ✅ Most played maps (pie chart with top 7 maps)
- ✅ Recent activity stats cards
- ⚠️ Top performers this week/month - **Deferred** (would require 50+ API calls for player details)
- [x] Search bar in header (global navigation)
- [x] Call-to-action sections ("Why CS2.WTF?", "Ready to improve?")
- [x] Recently visited players component
### 5.2 Matches Listing (`/matches` - `src/routes/matches/+page.svelte`) ✅ COMPLETE (with documented blockers)
- [x] Advanced filter panel (collapsible on mobile):
- [x] Date range picker (from/to with presets: today, week, month)
- [x] Map selector (multi-select with map thumbnails)
- [x] Result filter (win/loss/tie)
- ⚠️ **BLOCKED by backend**: Rank tier filter (CS2 Premier rating ranges) - UI present with "Coming Soon" badge
- ⚠️ **BLOCKED by backend**: Game mode filter (Premier, Competitive, Wingman) - UI present with "Coming Soon" badge
- ⚠️ **BLOCKED by backend**: Player name search autocomplete - No `/players/search` endpoint exists, UI shows "Coming Soon" badge
- **Current functionality**: Basic match ID/share code search works
- **Backend needs**: New endpoint `GET /players/search?q={query}&limit={limit}` returning player suggestions
- [x] Matches table/grid view toggle:
- [x] Table: columns for date, map, score, duration, players, actions
- [x] Grid: card-based layout with match thumbnails
- [x] View preference persisted to localStorage
- [x] Infinite scroll implemented (virtualized scrolling not needed - infinite scroll is the better UX)
- [x] Sorting controls (date, duration, score difference)
- [x] Infinite scroll with intersection observer
- [x] Empty state with helpful message and search tips
- [x] Export filtered results (CSV/JSON download)
- [x] Share code input component for demo parsing
- [x] Active filters display with clear functionality
**Backend API Blockers** (3 features waiting for backend support):
1. **Player name search** - Requires `GET /players/search?q={query}&limit={limit}`
2. **Rank tier filter** - Requires rank filtering in `GET /matches` endpoint
3. **Game mode filter** - Requires game_mode field and filtering in `GET /matches` endpoint
### 5.3 Player Profile (`/player/[id]` - `src/routes/player/[id]/+page.svelte`) ✅ COMPLETE
- [x] Player header:
- ✅ Steam avatar (placeholder with User icon)
- ✅ Player name, Steam ID
- ✅ Current CS2 rank/rating display
- ✅ Favorite player toggle (heart icon)
- [x] Career statistics grid:
- ✅ Overall K/D ratio, win rate, HS%
- ✅ Total matches played
- ⚠️ Favorite maps/weapons: **Deferred to future update** (data available, visualization deferred)
- [x] Performance charts:
- ✅ Performance trend over time (K/D ratio and KAST% line chart, last 15 matches)
- ✅ Map performance (bar chart: win rate per map with color coding)
- ⚠️ Role distribution: **Deferred to future update** (requires additional data analysis)
- ⚠️ Weapon accuracy breakdown: **Deferred to future update** (requires weapons endpoint integration)
- [x] Recent matches section:
- ✅ Card-based grid showing last 10 matches
- ✅ MatchCard component with clickable navigation
- [x] Utility effectiveness stats:
- ✅ Flash assists, enemies blinded
- ✅ HE damage, molotov/flame damage
- ✅ Stats displayed with per-match averages
- [ ] Achievements/badges (optional):
- ⚠️ **Deferred to future update** (Ace count, clutch wins, MVP stars)
- [ ] Share profile button:
- ⚠️ **Deferred to future update** (generate shareable link/image)
### 5.4 Match Overview (`/match/[id]` - `src/routes/match/[id]/+page.svelte`) ✅ SUBSTANTIALLY COMPLETE
- [x] Match header (implemented in `+layout.svelte`):
- ✅ Map name with background image (full-width header)
- ✅ Multi-layer gradient overlays for depth
- ✅ Final score (large, prominent with team colors)
- ✅ Match date, duration, game mode, tick rate
- ✅ Download demo button (functional with Steam protocol link)
- ✅ Back to matches navigation
- ✅ Demo parsed status badge
- [x] Tab navigation:
- ✅ Overview, Economy, Details, Weapons, Flashes, Damage, Chat
- ✅ Sticky tabs with backdrop blur
- ✅ Active tab indicator
- [x] Team statistics overview cards:
- ✅ Both teams with T/CT color coding
- ✅ Team K/D, ADR, KAST, total kills, average Premier rating
- [x] Scoreboard component:
- ✅ Two teams with color coding
- ✅ Player rows: name, K/D/A, ADR, HS%, KAST%, rating, MVPs
- ✅ Sortable by kills (default)
- ✅ Top performer indicators (Trophy icons)
- ✅ Clickable player names → player profiles
- ✅ Player color indicators (from game)
- [x] Round history timeline:
- ✅ RoundTimeline component with MR12 support (24 rounds + OT)
- ⚠️ Round win reason indicators - **Deferred** (data not in current API response)
- ⚠️ Click round for detailed events - **Deferred**
- [ ] Win probability chart:
- ❌ **Deferred to future update** (advanced feature, requires economy simulation)
- [ ] Map callouts reference:
- ❌ **Deferred to future update** (requires callout data/images)
### 5.5 Economy Tab (`/match/[id]/economy` - `src/routes/match/[id]/economy/+page.svelte`) ✅ COMPLETE
- [x] Round-by-round economy table:
- ✅ Columns: Round #, Team 1 money, Team 2 money, Equipment value
- ✅ Color coding for eco/force-buy/full-buy rounds (badges)
- ✅ Buy type classification (Eco, Semi-Eco, Force, Full Buy)
- [x] Equipment charts:
- ✅ Line chart showing total equipment value over rounds
- ✅ Summary stats cards (total rounds, buy rounds, eco rounds)
- ⚠️ Pie charts for weapon purchases: **Deferred**
- [x] Economy analysis:
- ✅ Buy type legend with thresholds
- ✅ Team-by-team buy round tracking
- ⚠️ Save round detection: **Deferred to future update**
### 5.6 Details Tab (`/match/[id]/details` - `src/routes/match/[id]/details/+page.svelte`) ✅ COMPLETE
- [x] Detailed player statistics table:
- ✅ All players sortable table
- ✅ Columns: K/D/A, ADR, HS%, KAST, MVPs, Aces
- ✅ Multi-kills tracking (2k, 3k, 4k, 5k)
- ✅ Utility damage stats (HE, flames, flash assists)
- [x] Multi-kill distribution chart:
- ✅ Bar chart showing 2K, 3K, 4K, 5K per player
- ✅ Color-coded by multi-kill type
- [x] Team performance summary:
- ✅ Total damage, utility damage, flash assists per team
- ✅ Average KAST per team
- [x] Top performers cards:
- ✅ Most kills, Best K/D, Most utility damage
- [ ] Weapon performance breakdown:
- ⚠️ **Deferred to future update** (weapons data loaded but not visualized)
- [ ] Advanced metrics:
- ⚠️ **Deferred to future update**
### 5.7 Flashes Tab (`/match/[id]/flashes` - `src/routes/match/[id]/flashes/+page.svelte`) ⚠️ BASIC IMPLEMENTATION COMPLETE
- [x] Flash effectiveness leaderboard:
- ✅ Players ranked by total enemies blinded
- ✅ Average blind duration per flash
- ✅ Flash assists (blinded enemy killed by teammate)
- ✅ Self-flash count displayed
- ✅ Team-specific flash stats tables (T vs CT)
- ✅ Summary stats cards (Total Blinded, Flash Assists, Blind Time)
- [ ] Flash timeline visualization:
- ❌ Round-by-round flash events - **Deferred to future update**
- ❌ Pop flash detection (short reaction time) - **Deferred**
- ❌ Team flashes vs solo flashes - **Deferred**
- [ ] Heatmap overlay (advanced):
- ❌ Map with flash throw positions - **Deferred to future update**
- ❌ Color intensity = effectiveness - **Deferred**
- ❌ Clickable markers showing flash details - **Deferred**
- [ ] CS2-specific features:
- ❌ Volumetric smoke interactions (flashes through smoke) - **Deferred**
- ❌ New flash mechanics tracking - **Deferred**
### 5.8 Damage Tab (`/match/[id]/damage` - `src/routes/match/[id]/damage/+page.svelte`) ⚠️ BASIC IMPLEMENTATION COMPLETE
- [x] Damage dealt/received summary:
- ✅ Per-player total damage in sortable table
- ✅ Team damage stat cards (T vs CT)
- ✅ Top 3 damage dealers cards
- ❌ Damage per round (line chart) - **Deferred to future update**
- ❌ Weapon damage breakdown - **Deferred**
- [x] Utility damage:
- ✅ Utility damage distribution pie chart (HE + Fire)
- ❌ HE grenade damage tracking details - **Deferred**
- ❌ Molotov/Incendiary damage over time - **Deferred**
- ❌ CS2: Volumetric smoke damage interactions - **Deferred**
- [ ] Hit group analysis:
- ❌ Pie chart: headshots, chest, legs, arms - **Deferred to future update**
- ❌ Headshot percentage ranking - **Deferred**
- [ ] Damage heatmap (Canvas/WebGL):
- ❌ Map overlay showing where damage occurred - **Deferred to future update**
- ❌ Click to filter by player, weapon, round - **Deferred**
- ❌ Color intensity = damage amount - **Deferred**
- ❌ Toggle between dealt/received damage - **Deferred**
- [ ] Engagement distance chart:
- ❌ Histogram showing damage at various ranges - **Deferred to future update**
- ❌ Optimal range analysis per weapon - **Deferred**
### 5.9 Chat Tab (`/match/[id]/chat` - `src/routes/match/[id]/chat/+page.svelte`) ✅ COMPLETE
- [x] Chronological chat feed:
- ✅ Message bubbles with player initials (circular avatars)
- ✅ Grouped by round with round headers
- ✅ Team chat indicator (badges: Team / All Chat)
- ✅ Team color coding (T=orange, CT=blue)
- [x] Round navigation:
- ✅ Messages grouped by round
- ✅ Round separator cards with message counts
- ✅ Warmup/Pre-Match messages support
- [x] Search/filter:
- ✅ Filter by player (dropdown selector)
- ✅ Search message content (live search)
- ✅ Filter by chat type (checkboxes: team/all)
- [x] Statistics:
- ✅ Total messages count
- ✅ Team chat vs all chat breakdown
- [ ] Advanced features:
- ⚠️ Translation toggle: **Deferred to future update**
- ⚠️ Toxic language detection: **Deferred to future update**
### 5.10 CS2-Exclusive Features ✅ SUBSTANTIALLY COMPLETE
- [x] MR12 format awareness:
- ✅ RoundTimeline component dynamically calculates halftime (round 12 for MR12, round 15 for MR15)
- ✅ Economy tab dynamically calculates halftime based on match.max_rounds
- ✅ All round displays use max_rounds from match data (24 for MR12, 30 for MR15)
- ✅ ADR calculations use dynamic max_rounds
- ⚠️ Overtime display logic not yet implemented (deferred - requires overtime data from backend)
- [x] Premier mode specifics:
- ✅ CS2 rating system fully implemented (0-30,000 range)
- ✅ PremierRatingBadge component with tier colors (Beginner/Intermediate/Advanced/Expert/Elite/Legendary)
- ✅ Rating change tracking (show +/- rating difference)
- ✅ Automatic detection of Skill Group (0-18) vs CS Rating (>1000) based on match date and game mode
- ✅ RankIcon component for displaying CS:GO legacy skill groups
- ✅ Formatters handle full 0-30,000 rating range with color-coded tiers
- ⚠️ **DEFERRED**: New utility tracking (requires backend support):
- Volumetric smokes (coverage area, bloom effect) - **Backend needs smoke effectiveness data**
- Updated grenade mechanics tracking - **Requires additional API fields**
- Molotov spread and duration analysis - **Requires positional data**
- ⚠️ **OUT OF SCOPE**: Updated economy values:
- CS2 weapon prices and economy changes - **Backend handles this automatically**
- Loss bonus adjustments - **Backend parses demo with correct CS2 values**
- ⚠️ **DEFERRED**: New weapon statistics:
- Track kills with CS2-exclusive weapons - **Weapons endpoint exists, visualization deferred**
- Update weapon icons and names - **Would require asset updates**
### 5.10 Shared Components Library (`src/lib/components/`) - IN PROGRESS
#### Chart Components (`src/lib/components/charts/`) ✅ COMPLETE
- [x] `LineChart.svelte` - Line charts with Chart.js
- ✅ Responsive, customizable options
- ✅ Svelte 5 runes ($effect for reactivity)
- ✅ Multi-dataset support with fill
- [x] `BarChart.svelte` - Bar/horizontal bar charts
- ✅ Vertical and horizontal modes
- ✅ Stacked bar support
- [x] `PieChart.svelte` - Pie/Doughnut charts
- ✅ Doughnut mode (default) or full pie
- ✅ Legend positioning
#### Data Display Components (`src/lib/components/data-display/`) ✅ COMPLETE
- [x] `DataTable.svelte` - Sortable, filterable tables
- ✅ Generic TypeScript support
- ✅ Sortable columns with visual indicators
- ✅ Custom formatters and renderers
- ✅ Alignment options (left, center, right)
- ✅ Striped and hoverable rows
### 5.11 Remaining Components (Deferred)
- [ ] Data visualization components:
- `LineChart.svelte`: responsive line charts (Chart.js or D3)
- `BarChart.svelte`: horizontal/vertical bar charts
- `PieChart.svelte`: donut charts for categorical data
- `Heatmap.svelte`: grid-based heatmaps
- `MapOverlay.svelte`: CS2 map with data overlays (Canvas/SVG)
- `TimelineRounds.svelte`: horizontal round history
- [ ] Data table components:
- `DataTable.svelte`: sortable, filterable tables
- `PlayerRow.svelte`: reusable player stat row
- `VirtualTable.svelte`: virtualized scrolling for large datasets
- [ ] Card components:
- `MatchCard.svelte`: match summary card
- `PlayerCard.svelte`: player summary card
- `StatCard.svelte`: single statistic display
- [ ] Form/input components:
- `DateRangePicker.svelte`: date selection
- `MultiSelect.svelte`: multi-option selector (maps, filters)
- `SearchInput.svelte`: search with debounce and autocomplete
- `FilterPanel.svelte`: collapsible filter sidebar
- [ ] UI components:
- `Modal.svelte`: accessible modal dialogs
- `Toast.svelte`: notification toasts
- `Tooltip.svelte`: hover tooltips
- `Skeleton.svelte`: loading skeletons
- `Badge.svelte`: labels and tags
- `Tabs.svelte`: tab navigation component
- `Accordion.svelte`: expandable sections
## Phase 5.12 Critical TypeScript Errors (BLOCKING) ✅ COMPLETE
**Status**: ✅ All fixed - ready for production
**Priority**: P0 (Highest)
**Completion Date**: 2025-11-13
### TrackPlayerModal API Signature Mismatches ✅
**File**: `src/lib/components/player/TrackPlayerModal.svelte`
- [x] Fixed `trackPlayer()` call - Removed `shareCode` parameter to match API signature
- [x] Fixed `untrackPlayer()` call - Removed `authCode` parameter (API doesn't require it)
- [x] Fixed Modal binding - Changed `bind:isOpen` to `bind:open`
- [x] **Solution Applied**: Removed shareCode input from UI, API accepts (steamId, authCode) only
- [x] Added event callback props (`ontracked`, `onuntracked`) to support Svelte 5 pattern
**Result**: Player tracking feature now works correctly in strict TypeScript mode
### Player Profile Type Inconsistencies ✅
**File**: `src/routes/player/[id]/+page.svelte`
- [x] Fixed `addRecentPlayer()` type mismatch - Changed `PlayerMeta.id` from `number` to `string`
- [x] Fixed `profile.vac_count` reference - Added to `PlayerMeta` interface
- [x] Fixed `profile.vac_date` reference - Added to `PlayerMeta` interface
- [x] Fixed `profile.game_ban_count` reference - Added to `PlayerMeta` interface
- [x] Fixed `profile.game_ban_date` reference - Added to `PlayerMeta` interface
- [x] **Solution Applied**: Extended `PlayerMeta` interface with ban fields and dates
- [x] Updated `preferences.ts` store - Changed `favoritePlayers` from `number[]` to `string[]`
- [x] Updated mock fixtures - Changed `mockPlayerMeta.id` to string type
**Result**: VAC/ban badges display correctly, recent players feature works, type consistency maintained
### DataTable Generic Type Constraints ✅
**Files**:
- `src/routes/match/[id]/details/+page.svelte`
- `src/routes/match/[id]/weapons/+page.svelte`
- [x] Fixed DataTable column definitions - Added explicit type annotations to render/format functions
- [x] Created type aliases (`PlayerWithStats`, `PlayerWeapon`) for cleaner column definitions
- [x] Used `unknown` type for parameters to satisfy generic constraints
- [x] **Solution Applied**: Explicit typing on arrow function parameters
**Result**: Type safety fully restored, no implicit any types
### Chart.js Fill Property Type Errors ✅
**File**: `src/routes/match/[id]/economy/+page.svelte:156, 166`
- [x] Fixed `fill: 'origin'` type error - Used `@ts-expect-error` with explanatory comment
- [x] **Solution Applied**: Suppressed incorrect Chart.js type definition (fill accepts 'origin' value)
- [x] Documented that Chart.js types are outdated but code is correct
**Result**: Build succeeds, chart fill behavior works as expected
### Missing Environment Module ✅
**File**: `src/routes/api/[...path]/+server.ts`
- [x] Fixed import error - Changed from `$env/dynamic/private` to `import.meta.env`
- [x] **Solution Applied**: Use Vite's `import.meta.env.VITE_API_BASE_URL` for environment variables
- [x] Updated comment to reflect correct approach for VITE\_ prefixed vars
**Result**: API proxy route now works correctly in all environments
### Button Component Enhancements ✅
**File**: `src/lib/components/ui/Button.svelte`
- [x] Added `target` and `rel` props for external links
- [x] Updated template to pass through anchor attributes
- [x] Fixed player profile button variant (changed 'success' to 'secondary')
**Result**: External links (Steam profile) now work correctly with security attributes
### Other TypeScript Issues ✅
- [x] Fixed unused variable warnings - Used `_value` prefix for intentionally unused parameters
- [x] Resolved all implicit any types - Added explicit type annotations
- [x] Ran `npm run check` - Zero errors, zero warnings
**Success Criteria Met**: ✅ `npm run check` exits with zero errors and zero warnings
---
## Phase 6 Localization & Personalization
- [ ] Integrate `sveltekit-i18n` (or equivalent) for multi-language support, starting with English plus priority locales.
- [ ] Externalize all copy into translation files, including validation messages and chart labels.
- [ ] Persist language preference (cookie/localStorage) and sync with SSR.
- [ ] Localize formatting (dates, currency, ranks) using `Intl` APIs and server-aware utilities.
- [ ] Provide user preference storage for theme, metric units, and favorite players/teams.
## Phase 7 Performance, Accessibility & Observability
- [ ] Define and enforce performance budgets (LCP ≤ 2.5s, CLS ≤ 0.1, TTI ≤ 4s) with automated Lighthouse checks.
- [ ] Optimize assets: code splitting, prefetching strategies, image/CDN pipeline, and font loading.
- [ ] Implement progressive enhancement for charts/tables and graceful degradation when JS is disabled.
- [ ] Add runtime error monitoring (e.g., Sentry), structured logging, and privacy-aware analytics.
- [ ] Conduct comprehensive accessibility audits with axe, manual keyboard testing, and screen reader passes.
## Phase 8 Testing & Quality Assurance
**Current Status**: ⚠️ Minimal coverage (~5% of planned tests)
**Target**: 80%+ coverage for unit/integration tests
### Unit Tests (0% Complete)
- [ ] Write component tests (Vitest + Testing Library):
- [ ] UI components: Button, Badge, Card, Modal, Tabs, Tooltip, Skeleton, Toast
- [ ] Chart components: LineChart, BarChart, PieChart
- [ ] Data display: DataTable, RoundTimeline
- [ ] Match components: MatchCard, ShareCodeInput
- [ ] Player components: PlayerCard, TrackPlayerModal, RecentPlayers
- [ ] Layout components: Header, Footer, SearchBar, ThemeToggle
- [ ] Write store tests:
- [ ] preferences.ts (theme, favorites, settings persistence)
- [ ] search.ts (query, filters, recent searches)
- [ ] toast.ts (notification queue, auto-dismiss)
- [ ] Write utility function tests:
- [ ] formatters.ts (date, number, rank formatting)
- [ ] validators.ts (Steam ID, share code validation)
- [ ] constants.ts (buy type thresholds, map names)
**Current Coverage**: 0 test files in `/tests/unit/`
### Integration Tests (0% Complete)
- [ ] Develop integration scenarios:
- [ ] Match search flow (filters → results → detail)
- [ ] Player profile navigation (search → profile → match)
- [ ] Match detail tab switching (overview → economy → details → chat)
- [ ] Infinite scroll behavior
- [ ] Export functionality (CSV/JSON)
- [ ] Share code submission
- [ ] Recent players tracking
- [ ] Theme persistence
**Current Coverage**: 0 test files in `/tests/integration/`
### E2E Tests (~1% Complete)
- [x] Basic homepage test (`tests/e2e/home.test.ts`)
- [ ] Develop comprehensive E2E scenarios (Playwright):
- [ ] Match search and filtering
- [ ] Player profile viewing
- [ ] Match detail tab navigation
- [ ] Share code parsing flow
- [ ] Export match data
- [ ] Recent players functionality
- [ ] Mobile responsive behavior
- [ ] Set up visual regression snapshots for critical pages via Playwright or Loki.
- [ ] Cross-browser testing (Chrome, Firefox, Safari)
**Current Coverage**: 1 test file with 2 basic tests
### Performance & Load Testing
- [ ] Build load-testing scripts for APIs powering live dashboards (k6 or artillery).
- [ ] Set up Lighthouse CI for automated performance checks
- [ ] Bundle size monitoring and regression detection
### QA Process
- [ ] Coordinate QA playbook: test matrices, release checklists, and bug triage workflow.
- [ ] Establish code review checklist
- [ ] Create testing documentation
## Phase 9 Deployment & Release Strategy
- [ ] Choose hosting strategy (Node SSR on Fly.io/Vercel/Render or self-hosted) and provision staging/production environments.
- [ ] Configure CI/CD deployment pipelines with environment promotion gates and feature flag toggles.
- [ ] Establish secrets management (e.g., Doppler, Vault, SSM) for API keys and telemetry tokens.
- [ ] Plan data migration/backfill from CS:GO to CS2, including schema evolution and archive policies.
- [ ] Organize beta program, feedback channels, and phased rollout (legacy vs CS2 opt-in).
## Phase 10 Documentation & Handover
- [ ] Update `README.md` with setup, development, testing, and deployment instructions for CS2.WTF.
- [ ] Create architecture decision records (ADRs) for key choices (SvelteKit adoption, data strategy, hosting).
- [ ] Document API contracts, rate limits, and error semantics in an accessible format (OpenAPI + human-readable docs).
- [ ] Prepare contributor guidelines, coding standards, and project board workflow.
- [ ] Schedule knowledge transfer sessions and record walkthrough videos for onboarding.
## Stretch Goals
- [ ] Add authenticated user features: saved searches, match alerts, personalized dashboards.
- [ ] Offer real-time live match viewer with timeline scrubbing and auto-updating stats.
- [ ] Deliver PWA enhancements (offline read-only cache, push notifications when favorites go live).
- [ ] Explore integrations with tournament APIs (Valve, HLTV, FACEIT) to enrich match context.
- [ ] Mobile app with React Native or Capacitor (share types and API client)
- [ ] Community features: comments, player comparisons, squad tracking
- [ ] Advanced analytics: ML-based player role detection, positioning heatmaps, team synergy analysis
---
## Project Structure
Recommended directory organization for the rewrite:
```
csgowtf/
├── .husky/ # Git hooks
├── .vscode/ # Editor settings
├── docs/ # Documentation, ADRs
├── playwright/ # E2E test specs
├── public/ # Static assets
│ ├── fonts/
│ ├── images/
│ │ ├── maps/ # CS2 map thumbnails
│ │ ├── weapons/ # Weapon icons
│ │ └── ranks/ # Rank icons
│ ├── favicon.ico
│ └── site.webmanifest
├── src/
│ ├── lib/
│ │ ├── api/ # API client and endpoints
│ │ │ ├── client.ts
│ │ │ ├── matches.ts
│ │ │ ├── players.ts
│ │ │ └── index.ts
│ │ ├── components/ # Reusable components
│ │ │ ├── charts/ # Chart components
│ │ │ ├── data-display/ # Tables, grids, cards
│ │ │ ├── forms/ # Form inputs, pickers
│ │ │ ├── layout/ # Header, Footer, Nav
│ │ │ ├── match/ # Match-specific components
│ │ │ ├── player/ # Player-specific components
│ │ │ └── ui/ # Base UI (Button, Modal, etc.)
│ │ ├── stores/ # Svelte stores
│ │ │ ├── preferences.ts
│ │ │ ├── search.ts
│ │ │ ├── cache.ts
│ │ │ └── toast.ts
│ │ ├── types/ # TypeScript types
│ │ │ ├── Match.ts
│ │ │ ├── Player.ts
│ │ │ ├── Round.ts
│ │ │ └── index.ts
│ │ ├── utils/ # Utility functions
│ │ │ ├── formatters.ts # Date, number formatting
│ │ │ ├── validators.ts # Input validation
│ │ │ ├── analytics.ts # Tracking utilities
│ │ │ └── constants.ts # App constants
│ │ └── i18n/ # Internationalization
│ │ ├── en.json
│ │ ├── de.json
│ │ └── index.ts
│ ├── routes/ # SvelteKit routes (see Phase 4)
│ ├── mocks/ # MSW mock handlers
│ │ ├── handlers/
│ │ └── browser.ts
│ ├── app.css # Global styles (Tailwind imports)
│ └── app.html # HTML shell
├── static/ # Additional static files
├── tests/
│ ├── unit/ # Unit tests
│ └── integration/ # Integration tests
├── .env.example # Environment variables template
├── .eslintrc.cjs # ESLint config
├── .gitignore
├── .nvmrc # Node version
├── .prettierrc.json # Prettier config
├── .stylelintrc.cjs # Stylelint config
├── package.json
├── playwright.config.ts # Playwright config
├── postcss.config.cjs # PostCSS config
├── README.md
├── svelte.config.js # SvelteKit config
├── tailwind.config.cjs # Tailwind config
├── tsconfig.json # TypeScript config
├── vite.config.ts # Vite config
└── vitest.config.ts # Vitest config
```
---
## Implementation Best Practices
### Code Quality Standards
- **TypeScript Strict Mode**: Zero `any` types, all functions fully typed
- **Component Size**: Keep components under 300 lines; extract sub-components
- **Props Validation**: Use TypeScript interfaces for all component props
- **Store Usage**: Prefer props for local state, stores for shared/global state
- **Naming Conventions**:
- Components: `PascalCase.svelte`
- Utilities: `camelCase.ts`
- Constants: `SCREAMING_SNAKE_CASE`
- Types: `PascalCase` interfaces/types
### Performance Guidelines
- **Code Splitting**: Lazy load heavy components (charts, maps)
- **Image Optimization**: Use WebP with fallbacks, lazy loading
- **Virtual Scrolling**: For lists > 100 items
- **Debounce Inputs**: Search, filters (300ms minimum)
- **Memoization**: Cache expensive calculations with derived stores
- **Bundle Size**: Monitor with `vite-bundle-visualizer`
### Accessibility Requirements (WCAG 2.1 AA)
- **Color Contrast**: Minimum 4.5:1 for text, 3:1 for UI
- **Keyboard Navigation**: All interactive elements accessible via Tab
- **Focus Indicators**: Visible focus states (outline or ring)
- **Semantic HTML**: Proper heading hierarchy, landmarks
- **ARIA Labels**: For icons, dynamic content, screen readers
- **Alt Text**: Descriptive alt text for all images
- **Form Labels**: Explicit labels for all inputs
### Testing Strategy
- **Unit Tests**: All utilities, stores, pure functions (>80% coverage)
- **Component Tests**: User interactions, edge cases, error states
- **Integration Tests**: Complete user flows (search → view match)
- **E2E Tests**: Critical paths (homepage → player profile → match detail)
- **Visual Regression**: Screenshot diffs for major pages
- **Performance Tests**: Lighthouse CI on every PR
### Git Workflow
- **Branch Naming**: `feature/description`, `fix/description`, `refactor/description`
- **Commit Messages**: Conventional commits (`feat:`, `fix:`, `docs:`, `test:`)
- **PR Requirements**: Passing CI, code review, no merge conflicts
- **Protected Branch**: `cs2-port` requires PR approval
- **Merge Strategy**: Squash and merge for cleaner history
---
## Quick Start Guide
### Prerequisites
```bash
# Node.js 18+ (check with nvmrc)
node --version # Should be v18+ or v20+
# Install dependencies
npm install
# or
yarn install
```
### Development
```bash
# Start dev server
npm run dev
# Run in different modes
npm run dev -- --host # Expose to network
npm run dev -- --port 5173 # Custom port
# Type checking
npm run check # Svelte + TypeScript
npm run check:watch # Watch mode
# Linting
npm run lint # ESLint + Prettier
npm run lint:fix # Auto-fix issues
npm run format # Prettier only
```
### Testing
```bash
# Unit/component tests
npm run test # Run once
npm run test:watch # Watch mode
npm run test:coverage # Coverage report
# E2E tests
npm run test:e2e # Headless
npm run test:e2e:ui # Playwright UI
npm run test:e2e:debug # Debug mode
```
### Building
```bash
# Production build
npm run build
# Preview production build
npm run preview
# Analyze bundle size
npm run build -- --analyze
```
### Environment Variables
Create `.env` file (copy from `.env.example`):
```bash
# API Configuration
VITE_API_BASE_URL=http://localhost:8080
VITE_API_TIMEOUT=10000
# Feature Flags
VITE_ENABLE_LIVE_MATCHES=false
VITE_ENABLE_ANALYTICS=true
# Analytics (optional)
VITE_PLAUSIBLE_DOMAIN=cs2.wtf
```
---
## Migration from Legacy CSGOW.TF
### Data Compatibility
- [ ] Map CS:GO rank system to CS2 Premier ratings
- [ ] Update match IDs format if changed in CS2
- [ ] Migrate player statistics (K/D, ADR, etc.) with new formulas
- [ ] Archive old CS:GO-specific data (old ranks, removed weapons)
- [ ] Ensure backward compatibility for old match links
### Backend API Changes
- [ ] Document breaking changes between CS:GO and CS2 APIs
- [ ] Create API versioning strategy (v1 vs v2)
- [ ] Implement adapter layer for legacy data if needed
- [ ] Test data parsing with both CS:GO and CS2 demos
### Asset Updates
- [ ] Replace CS:GO map images with CS2 versions
- [ ] Update weapon icons (new CS2 designs)
- [ ] Update rank icons (Premier rating system)
- [ ] Refresh brand colors to match CS2 theme
---
## Key Dependencies Reference
### Core Framework
- `@sveltejs/kit@^2.0.0` - SvelteKit framework
- `svelte@^5.0.0` - Svelte compiler
- `vite@^5.0.0` - Build tool
### UI & Styling
- `tailwindcss@^3.4.0` - Utility-first CSS
- `daisyui@^4.0.0` - Tailwind component library
- `lucide-svelte@^0.400.0` - Icon library
### Data Visualization
- `chart.js@^4.4.0` - Charts library
- `svelte-chartjs@^3.1.0` - Svelte wrapper for Chart.js
- Or `d3@^7.8.0` - For custom visualizations
### Forms & Validation
- `zod@^3.22.0` - Schema validation
- `sveltekit-superforms@^2.0.0` - Form handling
### Internationalization
- `svelte-i18n@^4.0.0` or `typesafe-i18n@^5.26.0`
### Testing
- `vitest@^1.0.0` - Unit test runner
- `@testing-library/svelte@^5.0.0` - Component testing
- `@playwright/test@^1.40.0` - E2E testing
- `msw@^2.0.0` - API mocking
### Development
- `typescript@^5.3.0` - Type safety
- `eslint@^8.57.0` - Linting
- `prettier@^3.2.0` - Code formatting
- `husky@^9.0.0` - Git hooks
---
## CS2-Specific Considerations
### Game Mechanics Changes
1. **MR12 Format**: Max 24 rounds (was 30 in MR15)
2. **Volumetric Smokes**: New smoke grenade behavior with light interaction
3. **Premier Mode**: New ranking system (0-30,000 rating instead of 18 ranks)
4. **Economy Adjustments**: Different loss bonuses and weapon prices
5. **Sub-tick System**: More accurate timing for events
6. **Map Updates**: Remade maps (Inferno, Overpass, Nuke, etc.)
7. **Weapon Changes**: Removed R8, some stat adjustments
### Data Model Updates
- Add `game_mode` field: "Premier", "Competitive", "Wingman", "Deathmatch"
- Update `rank` field to support both legacy CS:GO ranks and new CS2 rating (0-30000)
- Add `premier_rating` and `premier_division` fields
- Add `sub_tick_accurate` boolean for events
- Update weapon enum to include/exclude CS2 changes
- Add `volumetric_smoke_data` for smoke effectiveness tracking
### UI/UX Priorities
1. **Mobile-First**: 60%+ traffic is mobile (test on devices)
2. **Dark Mode Default**: Most gamers prefer dark themes
3. **Fast Load Times**: Competitive with HLTV, Leetify (< 3s LCP)
4. **Clear Data Hierarchy**: Don't overwhelm with stats
5. **CS2 Aesthetic**: Modern, clean, inspired by in-game UI
6. **Accessibility**: Color-blind friendly team colors
---
## Success Metrics
### Technical Metrics
- [ ] Lighthouse Score: 90+ (Performance, Accessibility, Best Practices, SEO)
- [ ] TypeScript Coverage: 100% (no `any` types)
- [ ] Test Coverage: 80%+ (unit/integration)
- [ ] Bundle Size: < 200KB initial (gzipped)
- [ ] Build Time: < 60s (production)
### User Experience Metrics
- [ ] First Contentful Paint: < 1.5s
- [ ] Largest Contentful Paint: < 2.5s
- [ ] Time to Interactive: < 4s
- [ ] Cumulative Layout Shift: < 0.1
- [ ] Mobile Performance Score: 85+
### Feature Completeness
- [ ] All legacy CSGOW.TF routes implemented
- [ ] CS2-specific features added
- [ ] Multi-language support (3+ languages)
- [ ] Full keyboard navigation
- [ ] Cross-browser compatible (Chrome, Firefox, Safari, Edge)
---
## Notes & Decisions Log
### Why SvelteKit over Next.js/Nuxt?
- **Performance**: Smaller bundles, faster hydration
- **DX**: Simpler mental model, less boilerplate
- **SSR/SSG**: Built-in, file-based routing
- **TypeScript**: First-class support
- **Popularity**: Growing ecosystem, modern approach
### Why DaisyUI over Material/Chakra?
- **Tailwind Integration**: Seamless with utility classes
- **Customization**: Easy theme creation
- **Bundle Size**: Smaller than component libraries
- **Accessibility**: Built-in ARIA attributes
### API Strategy
- **REST over GraphQL**: Backend is REST, simpler for this use case
- **Client-side Caching**: In-memory with TTL, no need for React Query/SWR complexity
- **Optimistic UI**: For favoriting, settings changes
### Charting Library Choice
- **Chart.js**: Simpler, good for standard charts (line, bar, pie)
- **D3**: For complex visualizations (heatmaps, custom timelines)
- **Consider**: Recharts, ApexCharts as alternatives
---
**Last Updated**: 2025-11-13
**Current Phase**: Phase 5 (Feature Delivery) - IN PROGRESS (75% Complete)
**Completed Phases**: Phase 0 (Planning), Phase 1 (Technical Foundations), Phase 2 (Design System), Phase 3 (Domain Modeling), Phase 4 (Application Architecture), Phase 5.12 (Critical TypeScript Fixes)
**Next Milestone**: Phase 6 (Localization) or Phase 8 (Testing & QA)
**Blocking Issues**: None - All critical issues resolved ✅
**Recent Progress** (2025-11-13 Session 2):
- ✅ **Section 5.2 (Matches Listing) completion audit**:
- Investigated backend API for player search capability
- Confirmed 3 features blocked by backend API support:
1. Player name search/autocomplete (no `/players/search` endpoint)
2. Rank tier filter (no rank filtering in matches endpoint)
3. Game mode filter (no game_mode field in API)
- Added "Coming Soon" badge to search input with tooltip explanation
- Updated placeholder text to clarify current search capability (match ID/share code only)
- Documented all backend blockers in Section 5.2 with required API changes
- Marked Section 5.2 as COMPLETE with documented blockers
- Cleaned up outdated TypeScript error warnings from Sections 5.3, 5.5, 5.6
- ✅ **Section 5.10 (CS2-Exclusive Features) implementation**:
- Fixed MR12/MR15 halftime calculation to be dynamic based on max_rounds:
- Updated RoundTimeline component to accept maxRounds prop
- Updated Economy tab to calculate halfPoint from match.max_rounds
- MR12 (24 rounds): halftime after round 12
- MR15 (30 rounds): halftime after round 15
- Verified Premier rating system fully supports 0-30,000 range:
- PremierRatingBadge component with 6 tier colors
- Rating change tracking with +/- display
- Automatic detection of Skill Group vs CS Rating
- Documented deferred features (volumetric smokes, weapon stats) requiring backend support
- Marked Section 5.10 as SUBSTANTIALLY COMPLETE
**Recent Progress** (2025-11-13 Session 1):
- ✅ **FIXED: All 12 critical TypeScript errors resolved** - Project now compiles with zero errors ✅
- Fixed TrackPlayerModal API signature mismatches
- Fixed Player Profile type inconsistencies (PlayerMeta extended with ban fields)
- Fixed DataTable generic type constraints with explicit typing
- Fixed Chart.js fill property errors with @ts-expect-error
- Fixed environment module imports (switched to import.meta.env)
- Added target/rel props to Button component
- ✅ **Homepage enhancements completed**:
- Added "Most Played Maps" section with pie chart (top 7 maps from last 50 matches)
- Added "Community Statistics" dashboard with recent activity cards
- Added processing matches indicator with pulsing animation
- Enhanced page loader to calculate map statistics dynamically
- ✅ **Match Overview enhancements**:
- Download demo button now functional (uses Steam protocol links)
- Map background header already implemented with beautiful gradients
- ⚠️ Test coverage still severely lacking (<5% actual vs 80% target)
**Earlier Progress** (Since 2025-11-04):
- ✅ Comprehensive project analysis completed
- ✅ Matches listing substantially complete (95%) - all core features done
- ✅ Flashes tab basic implementation complete with leaderboard and team stats
- ✅ Damage tab basic implementation complete with summary tables and pie chart
**Previously Completed**:
- ✅ Implemented chart components (Line, Bar, Pie) with Chart.js
- ✅ Created sortable DataTable component
- ✅ Match Economy tab with buy type analysis and equipment value charts
- ✅ Match Details tab with multi-kill distribution and top performers
- ✅ Match Chat tab with filtering, search, and round grouping
- ✅ Player profile with performance charts and utility stats
- ✅ Homepage with featured matches carousel and stats dashboard
**Known Issues**:
1. **TypeScript Errors**: ✅ **ALL FIXED** - Zero errors, zero warnings (as of 2025-11-13)
2. **Technical Debt**:
- Zero unit test coverage (0 test files in `/tests/unit/`)
- Zero integration test coverage (0 test files in `/tests/integration/`)
- Minimal E2E coverage (1 file with 2 basic tests)
- TODO comments in transformers (round winner/weapon kills not extracted)
- Magic numbers for buy type thresholds (should be constants)
3. **Deferred Advanced Features**:
- Damage/flash heatmaps (Canvas/WebGL visualization)
- Hit group analysis charts
- Engagement distance histograms
- Flash/damage timeline visualizations
- Live match indicators (backend support needed)
- Volumetric smoke tracking (CS2-specific)
**Priority Actions**:
1. **Immediate** (1-2 days): Fix all TypeScript errors (Phase 5.12)
2. **Short-term** (1 week): Implement test suite (unit + integration + E2E)
3. **Medium-term** (2 weeks): Complete advanced visualizations (heatmaps, timelines)
4. **Long-term** (1 month): Phase 6 (Localization), Phase 7 (Performance)