improved color parsing
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@@ -165,6 +165,27 @@ func (p *DemoParser) getMatchPlayerBySteamID(stats []*ent.MatchPlayer, steamId u
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return nil
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}
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func setMatchPlayerColor(matchPlayer *ent.MatchPlayer, demoPlayer *common.Player) {
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matchPlayer.Crosshair = demoPlayer.CrosshairCode()
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switch demoPlayer.Color() {
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case common.Yellow:
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matchPlayer.Color = matchplayer.ColorYellow
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break
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case common.Green:
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matchPlayer.Color = matchplayer.ColorGreen
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break
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case common.Purple:
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matchPlayer.Color = matchplayer.ColorPurple
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break
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case common.Blue:
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matchPlayer.Color = matchplayer.ColorBlue
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break
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case common.Orange:
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matchPlayer.Color = matchplayer.ColorOrange
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break
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}
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}
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func (p *DemoParser) parseWorker() {
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for demo := range p.demoQueue {
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if demo.MatchId == 0 {
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@@ -344,6 +365,14 @@ func (p *DemoParser) parseWorker() {
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}
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})
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// onPlayerConnected
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demoParser.RegisterEventHandler(func(e events.PlayerTeamChange) {
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if e.Player != nil {
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tMatchPlayer := p.getMatchPlayerBySteamID(tStats, e.Player.SteamID64)
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setMatchPlayerColor(tMatchPlayer, e.Player)
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}
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})
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// onMatchStart
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demoParser.RegisterEventHandler(func(e events.MatchStart) {
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gs := demoParser.GameState()
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@@ -352,26 +381,7 @@ func (p *DemoParser) parseWorker() {
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if demoPlayer != nil && demoPlayer.SteamID64 != 0 {
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tMatchPlayer := p.getMatchPlayerBySteamID(tStats, demoPlayer.SteamID64)
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tMatchPlayer.Crosshair = demoPlayer.CrosshairCode()
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switch demoPlayer.Color() {
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case common.Yellow:
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tMatchPlayer.Color = matchplayer.ColorYellow
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break
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case common.Green:
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tMatchPlayer.Color = matchplayer.ColorGreen
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break
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case common.Purple:
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tMatchPlayer.Color = matchplayer.ColorPurple
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break
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case common.Blue:
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tMatchPlayer.Color = matchplayer.ColorBlue
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break
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case common.Orange:
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tMatchPlayer.Color = matchplayer.ColorOrange
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break
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default:
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tMatchPlayer.Color = matchplayer.ColorGrey
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}
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setMatchPlayerColor(tMatchPlayer, demoPlayer)
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}
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}
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})
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