Files
DTrierFlood_Linux/Notes/GEOTILELOADING_PROGRESS.md
s0wlz (Matthias Puchstein) bd1e6f4f4d set up addressable geo tile streaming for quest
- add addressables settings/groups for tile prefabs with custom TileBuildPath/TileLoadPath profiles and link.xml preservation
- add editor tools for building tile addressables, configuring openxr quest loaders, removing missing scripts, and forcing android tool paths
- add runtime loader + manifest model to stream tile bundles from persistent data with radius-based load/unload
- add TestArea1 scene wired to GeoTileAddressablesLoader and update build settings to enable it
- update geo tile prefab importer output path to Assets/TilePrefabs
- update project/xr/android settings: min sdk 34, app id, openxr composition layers + quest devices, scripting define symbols, and renderer tweaks
- update packages (addressables 2.8, ar foundation 6.3.2, composition layers 2.3, collab proxy 2.11.2) and record scriptable build pipeline config
- remove temporary recovery scene files and add Notes plan/progress docs
2026-01-22 01:12:59 +01:00

1.5 KiB

Geo Tile Loading Progress

Current State

  • Unity version: 6000.3.5f1 running locally (Unity manages ProjectVersion file).
  • Addressables 2.8.0 added.
  • Prefab output default: Assets/TilePrefabs.
  • Addressables build produces per-tile bundles in ServerData/TileBundles/Android.
  • Runtime loader: GeoTileAddressablesLoader with verbose logging toggle.
  • Quest package: com.dtrierflood.dtrierflood.

Scene Setup

  • Scene: Assets/Scenes/TestArea1.unity.
  • Kept: XR Origin (XR Rig), XR Interaction Manager, EventSystem.
  • Added:
    • GeoTileLoader with GeoTileAddressablesLoader.
    • GeoTileContainer assigned to tilesParent.
    • player assigned to XR Origin (XR Rig)/Camera Offset/Main Camera.

Device Staging

  • Quest path:
    • /sdcard/Android/data/com.dtrierflood.dtrierflood/files/TileBundles/Android
  • Contents confirmed:
    • catalog_0.1.0.bin
    • catalog_0.1.0.hash
    • TileManifest.json
    • 10 tile bundles

Known Issues

  • Loader previously failed due to missing TileManifest.json.
  • After pushing manifest, need to re-run and verify tile loads.
  • Device logs are noisy with system entries; focus on [GeoTileAddressablesLoader] lines.

Next Steps

  1. Run on Quest with verboseLogging enabled to confirm:
    • manifest + catalog load
    • tile load events
  2. If tiles still fail:
    • Validate catalog_*.bin path in TileManifest.json.
    • Confirm Addressables address keys match prefab names.
  3. Optional:
    • Add a manual "load tile by ID" debug action.
    • Add Unity menu to push bundles to Quest via adb.