fix: rename class_name param in character_placeholder.gd (GDScript reserved keyword)

This commit is contained in:
2026-04-18 00:59:51 +02:00
parent 7b4dc7079f
commit 0eb296aafe

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@@ -10,9 +10,9 @@ const CLASS_COLORS: Dictionary = {
}
const DEFAULT_COLOR := Color(0.65, 0.65, 0.65) # Grau
func set_color(class_name: String) -> void:
func set_color(archetype: String) -> void:
var mat := StandardMaterial3D.new()
mat.albedo_color = CLASS_COLORS.get(class_name, DEFAULT_COLOR)
mat.albedo_color = CLASS_COLORS.get(archetype, DEFAULT_COLOR)
($Capsule as MeshInstance3D).material_override = mat
func set_label(player_name: String) -> void: