feat: merge Schritt 7 — tavern lighting

This commit is contained in:
2026-04-16 00:22:03 +02:00
2 changed files with 44 additions and 3 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3]
[gd_scene load_steps=25 format=3]
[sub_resource type="StandardMaterial3D" id="Material_wood"]
albedo_color = Color(0.169, 0.102, 0.051, 1)
@@ -42,8 +42,9 @@ size = Vector3(4, 1.1, 0.3)
[sub_resource type="Environment" id="Environment_1"]
background_mode = 1
background_color = Color(0.102, 0.059, 0, 1)
ambient_light_color = Color(0.6, 0.35, 0.1, 1)
ambient_light_color = Color(0.15, 0.10, 0.06, 1)
ambient_light_energy = 0.4
ambient_light_sky_contribution = 0.0
fog_enabled = true
fog_light_color = Color(0.102, 0.059, 0, 1)
fog_density = 0.05
@@ -116,5 +117,26 @@ light_color = Color(0.91, 0.643, 0.29, 1)
light_energy = 1.2
omni_range = 10.0
[node name="CandleTable1" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.0, 1)
light_color = Color(1.0, 0.65, 0.2, 1)
light_energy = 0.8
shadow_enabled = true
omni_range = 5.0
[node name="CandleTable2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1.0, 2)
light_color = Color(1.0, 0.65, 0.2, 1)
light_energy = 0.8
shadow_enabled = true
omni_range = 5.0
[node name="BarLight" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1.5, -3)
light_color = Color(0.95, 0.60, 0.25, 1)
light_energy = 1.0
shadow_enabled = true
omni_range = 6.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=3]
[gd_scene load_steps=31 format=3]
[ext_resource type="Script" path="res://scripts/tavern.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/taproom.tscn" id="2"]
@@ -400,3 +400,22 @@ surface_material_override/0 = SubResource("Material_myzel")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.06, 1.2)
mesh = SubResource("BoxMesh_myzel_trail_anna")
surface_material_override/0 = SubResource("Material_myzel")
[node name="CorridorLight" type="OmniLight3D" parent="UpperFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.5, 0)
light_color = Color(0.7, 0.55, 0.3, 1)
light_energy = 1.5
shadow_enabled = true
omni_range = 12.0
[node name="RoomLightA" type="OmniLight3D" parent="UpperFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 4.2, -2)
light_color = Color(0.8, 0.6, 0.3, 1)
light_energy = 0.6
omni_range = 8.0
[node name="RoomLightB" type="OmniLight3D" parent="UpperFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 4.2, -2)
light_color = Color(0.8, 0.6, 0.3, 1)
light_energy = 0.6
omni_range = 8.0